Flora
Yep, that tasted purple!
I challenge danmantincan to a Fire-type only battle!!!
2v2 Doubles
3 Day DQ
0 Recoveries/3 Chills
Arena: Volcano
This is the volcano in which Ash and Blaine face off. Charizard vs. Magmar. If you don't remember how the arena is set up check out the Anime. Episode 59: Volcano Panic. I don't think much else is in need of explaining.
Our teams should be:
Torkoal + Numel (Me) vs. Magmar + Numel (danmantincan)
It's on Acklow!
Abilities = All
Switch = N/A
Items = Nope
Torkoal * (Male)
Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Characteristic:
Type:
Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats:
HP: 100
Atk: 3
Def: 5
SpA: 3
SpD: 4(+)
Spe: 17 (0.85 x 20)
MC: 0
DC: 0/5
Abilities:
White Smoke: Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents (Screech, Initimidate, etc.)
Shell Armor (DW): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Attacks:
Ember
Smog
Withdraw
Curse
Fire Spin
Smokescreen
Rapid Spin
Yawn
Eruption
Clear Smog
Double Team
Will-o-Wisp
Solarbeam
Body Slam
Numel * (Female)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Characteristic:
Type:
Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 90
Atk: 3(+)
Def: 2
SpA: 3
SpD: 2
Spe: 30 (0.85x35)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Oblivious: This Pokemon is incapable of being effected by Attract or Cute Charm.
Simple: This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (DW): This Pokemon moves at its own pace and cannot be confused by any method.
Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Stockpile
Yawn
Ancientpower
Dig
Flame Charge
Double Team
Magmar (M) - Tormod
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 93
EC: 4/9
MC: 1
DC: 2/5
Moves:
Ember
Smog
Leer
Fire Punch
Smokescreen
Faint Attack
Fire Spin
Confuse Ray
Flamethrower
Sunny Day
Fire Blast
Barrier
Cross Chop
Flare Blitz
Psychic
Flame Charge
Overheat
Numel (M) - Gareth
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Types: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-)
EC: 0/6
MC: 0
DC: 0/5
Moves:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Earthquake
Yawn
Ancient Power
Howl
Dig
Rock Slide
Substitute
k, danmantincan's orders then Acklow's orders!