pimpgangster vs. DFrog: Darling it's Better, Down Where it's Wetter (Korski ref)

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Korski

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BATTLE ON!

Battlers: pimpgangster vs. DFrog

Arena: Shipwreck Cove - Many abandoned ships loe around. Can be used as cover for pokemon. Sharp Rocks encompasse the cove doing Damage if touched (ref's discretion). Cove is 10m radius - Water 7.5m, Beach 2.5m. Very Stormy. Eternal Rain. at the end of each round there is a chance of Thunder:
10% Thunder
30% Thunderbolt
60% Thundershock
these will strike pokemon determined by RNG and if they hit a mon in the water ALL poke's in the water will take 1/2 damage from it as well. No seismic activity but the sand can be dug through and the water can be dove under

REF EDIT: The two teams are situated on opposite ends of the cove (cliffs to their backs), on the sand, but only a couple of feet from the water, facing each other. Moving from water to land or vice versa will not require an action unless you get really far out to sea somehow. Taking cover in shipwrecks will take an action and will lower the damage of Special Attacks aimed from the land or the air by (1/2), including end-of-round lighting strikes; however, any Special Attacks launched from within a shipwreck have a 50% of collapsing the thing, which will do (6) damage to the Pokemon responsible. Obviously, you have to leave the shipwreck or let your opponent come to you to connect with physical attacks.

Rules:
2 vs. 2 Doubles
5 chills / 2 recoveries
No items
All abilities

TEAMS:

pimpgangster:


Hippopotas [noBINGO] (Female)
Nature: Careful (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Special Attack)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Sand Stream (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.

Ability 2: Sand Force (DW) (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 32

EC: 2/6
MC: 2
DC: 2/5

Attacks:
Tackle (*)
Sand Attack (*)
Bite (*)
Yawn (*)
Take Down (*)
Dig (*)
Sand Tomb (*)

Slack Off (*)
Body Slam (*)
Stockpile (*)

Earthquake (*)
Roar (*)
Toxic (*)
Rock Slide

Breezi [SupaKupa] (Female)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats: 55 / 36 / 49 / 70 / 45 / 85

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85

EC: 1/6
MC: 2
DC: 1/5

Gust
Sand-Attack
Tailwind
Encore
Knock Off
Copycat
Heal Pulse
Whirlwind
Razor Wind
Entrainment

Me First
Wish
Gastro Acid

Protect
Toxic
Venoshock

DFrog:

Elekid (Zeke) M
Nature: Naive
Type: Electric

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralysing opponents that use contact moves on this Pokemon.

DW:
Vital Spirit (Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD (-1): Rank 1
Spe: 109 (factoring nature)

Moves:
Light Screen
Thunder Punch
Quick Attack
Leer
Thunder Shock
Low Kick
Swift
Shock Wave

Hammer Arm
Ice Punch
Meditate

Psychic
Thunder Wave
Wild Charge

EC: 0/9
MC: 0
DW: 0/5

Scraggy* (Frank) M
Nature: Brave
Type: Dark/Fight
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP: 90
Atk(+*): Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 41 (factoring nature)
Abilities:
Shed Skin (innate):This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie (innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

DW:
Intimidate (can be activated):When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Moves:
Leer*
Low Kick*
Sand Attack*
Faint Attack*
Swagger*
Headbutt*
Brick Break*
Payback*
Crunch*
Hi Jump Kick*

Drain Punch*
Dragon Dance*
Detect*

Dig*
Double Team*
Focus Blast*

EC: 1/6
DW: 1/5

MC: 0


Everyone sends out everything right away, so we'll start with DFrog's actions, followed by pimpgangster's actions and then my reffing.
 
Woo I have actually got a fast pokemon!!!
Zeke, this is your first battle so lets start of strong. Use Psychic to pick up noBINGO and hurl him at his partner. While the duo is falling begin your Wild Charge at SupaKupa, then finish by giving noBINGO a taste of your frozen fist (Ice Punch).

Frank, we have our work cut out for us, begin by showing noBINGO your Swagger. Then Leer at your opponents, show them who the boss really is then give noBINGO a taste of your flying foot (Hi Jump Kick)

Zeke:
Psychic (throw noBINGO at SupaKupa) > Wild Charge (SupaKupa) > Ice Punch (SupaKupa)

Frank:
Swagger (noBINGO) > Leer (both) > Hi Jump Kick (noBINGO)
 
Ok SupaKupa lets start things off by avoiding BINGO with a Tailwind. then use Gastro Acid to rid Scraggy of Shed Skin and then use Toxic on Scraggy.

noBINGO after you land launch a Sand Tomd at Elekid to stop it charging. Then Yawn at both
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 1 BEGINS~

noBINGO
HP: 100
Energy: 100
Boosts: None
Other: None

SupaKupa
HP: 90
Energy: 100
Boosts: None
Other: None​

VS.

Zeke
HP: 90
Energy: 100
Boosts: None
Other: None

Frank
HP: 90
Energy: 100
Boosts: None
Other: None

--------------------

Our two battlers meet on the stormy sands of Shipwreck Cove! DFrog sends out Zeke and Frank to face off with pimpgangaster's noBINGO and SupaKupa! This should be an exciting matchup!

Things start off sour for noBINGO, as it's Sandstream capabilities can't keep up with the intense downpour, turning all that sand into mud! Looks like conditions will remain Rainy for this fight! As the battle begins, Zeke fires off a Psychic at noBINGO and tosses it over at SupaKupa! With a large hippo flying at it, SupaKupa quickly picks up a Tailwind and gets launched high in the air! It almost got squashed! Frank, meanwhile, gets hisSwagger on and Intensely Confuses noBINGO, due to it being a very un-battle-like thing to do. noBINGO, having been thrown about by Zeke's mind powers and confused by Frank's Swaggering, gets embarrassed and upset and raises its attack by 2 stages! With this newfound strength, noBINGO comes at Zeke for a Sand Tomb; however, raging too hard, it hurts itself in confusion!

With the added Speed from Tailwind, SupaKupa soars back down and nails Frank with a Gastro Acid, nullifying its Shed Skin ability! Zeke takes this opportunity to jump up with enormous velocity at SupaKupa and slam it into the sand with a Wild Charge! Ouch! It looks like noBINGO is picking up that Tailwind somehow, as it sneaks a Yawn off at Zeke before it and SupaKupa get Leered at menacingly by Frank!

Without Shed Skin, SupaKupa feels comfortable Toxic poisoning Frank before Zeke comes in for a super-effective Ice Punch! Wow, another huge blow! SupaKupa needs to keep an eye on that little spark plug! noBINGO again lets off a Yawn, this time towards Frank, who has stopped Swaggering and instead decides to attack with Hi Jump Kick!

The thunder and lightning crashes over the torrential downpour. Suddenly, a small burst of light snaps down from the heavens, right into SupaKupa, smacking it out of the air and down into the water! Oh, it's damaged, but it maintains its resolve to fight!

--------------------

Action 1:

Zeke: Psychic-noBINGO (9 damage, -7 energy, crit fails, SpD drop fails)
SupaKupa: Tailwind (-9 energy, team +2 Spe for 4 rounds)
Frank: Swagger-noBINGO (-7 energy, noBINGO +2 Atk and intensely confused)
noBINGO: Hurts self in confusion (-7 HP, -3 energy)

Action 2:

SupaKupa: Gastro Acid-Frank (-5 energy, Frank loses Shed Skin for 6 actions)
Zeke: Wild Charge-SupaKupa (20 damage, -5 HP, -6 energy, crit fails)
noBINGO: Yawn-Zeke* (-7 energy)
Frank: Leer (-4 energy, SupaKupa and noBINGO's Def -1)

*RNG'd to determine order of both Yawns

Action 3:

SupaKupa: Toxic-Frank (-6 energy, Frank Toxic Poisoned -1 DPA)
Zeke: Ice Punch-SupaKupa (17 damage, -6 energy, crit fails, freeze fails, falls into Light Sleep for 1 action)
noBINGO: Yawn-Frank (-11 energy)
Frank: Hi Jump Kick-noBINGO (18 damage, -7 energy, crit fails, Toxic: -1 HP)

End of Round Effects:

Thundershock (set to Rank 3 SpA): hits SupaKupa for 8 damage

~ROUND 1 ENDS~

noBINGO
HP: 66
Energy: 79
Boosts: +2 Atk (+1 after next round), +2 Spe (3 more rounds), -1 Def
Other: Confused (1 more action)

SupaKupa
HP: 45
Energy: 80
Boosts: +2 Spe (3 more rounds), -1 Def
Other: None

VS.

Zeke
HP: 85
Energy: 81
Boosts: None
Other: Yawn'd (will fall asleep after Action 2 next round)

Frank
HP: 89
Energy: 82
Boosts: None
Other: No Shed Skin (4 more actions), Toxic Poisoned (-1 DPA, -2 starting action 3 of next round), Yawn'd (will fall asleep after Action 3 next round)
 
OK noBINGO, lets make the most of Zeke's sleep by enTombing him in Sand. Then Bite Zeke and Body Slam Scraggy to finish

Breezi I want you to start off with a Venoshock, then use Gust and then finish with another Venoshock (all aimed at Scraggy)

EDIT:NONE
 
Zeke a strong start but you fell like a rock in the end game. Well lets see if can't just turn this around.(EDIT:) Unload a barrage of electric fury. Begin with a Wild Charge then sock Hippopotas with a Ice Punch, then you have to go to sleep (because i don't have vital spirit).

(EDIT:) Frank, you sir are a boss! Use Payback to doll out some damage to Breezi then use another Payback on Breezi then finish up with a Drain Punch to noBINGO's smug face. if Breezi isn't down by round three finish with Crunch over Drain Punch on Breezi

edit: (forgot the simple version)
Zeke: Wild Charge (SupaKupa) > Ice Punch (noBINGO) > zZzZzZZzzz
Frank: Payback (SupaKupa) > Payback (Supakupa) > Drain Punch (noBINGO)/ Crunch (on SupaKupa if it doesn't faint by this action)
 

Korski

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is a CAP Contributoris a Forum Moderator Alumnus
Okay I admit I made a mistake with Yawn. Zeke should have stayed awake until the end of Action 2 of this upcoming round. Frank will fall asleep after the third Action of this upcoming round. I have edited the previous post to fix the error. Both battlers please edit your actions accordingly, pimpgangster first and then DFrog. Sorry again (should've checked the move description in the audit thread more thoroughly, rookie mistake, sorry).

EDIT: Please verify your new actions by putting them after an "EDIT:" at the ends of your posts. If you don't want to change actions, please post "EDIT: none" in your previous post. Thanks.
 

Korski

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is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 2 BEGINS~

noBINGO
HP: 66
Energy: 79
Boosts: +2 Atk (+1 after this round), +2 Spe (3 more rounds), -1 Def
Other: Confused (1 more action)

SupaKupa
HP: 45
Energy: 80
Boosts: +2 Spe (3 more rounds), -1 Def
Other: None

VS.

Zeke
HP: 85
Energy: 81
Boosts: None
Other: Yawn'd (will fall asleep after Action 2)

Frank
HP: 89
Energy: 82
Boosts: None
Other: No Shed Skin (4 more actions), Toxic Poisoned (-1 DPA, -2 starting action 3), Yawn'd (will fall asleep after Action 3)

--------------------

The battle is heating up on this cold, drenched Cove! SupaKupa, feeling the pain from the previous round, decides to dish out some damage itself and lands a mighty Venoshock on Frank before taking another vicious Wild Charge from Zeke! noBINGO launches a Sand Tomb at Zeke, but, much like its poor Sandstream ability, misses the target and gets washed out in the rain! Frank, reeling from the Venoshock, gets some Payback on SupaKupa for equal damage!

SupaKupa is really hurting, but it's not down yet! It fires off a Gust, again at Frank, who takes the attack as Zeke Ice Punches noBINGO! But wait, now Zeke's feeling a little drowsy from that Yawn earlier and falls into a deep sleep! Oh no! noBINGO instantly takes advantage of this and Bites Zeke with all its might! Frank, ready to stop the barrage from SupaKupa, gets Payback one final time, bringing down the parachuting what's-it-called for a KO!

Now it's two-on-one, or rather one-on-one, as Zeke is just snoozing away under this torrential downpour. noBINGO jumps into the action with a Body Slam, to which Frank responds with a big Drain Punch, healing back some of that increasing Toxic damage! But what now? Frank is falling into a deep sleep as well? Now it's one-on-none? Let's just see, what noBINGO does to take advantage of this, i guess. Fortunately for the competitors this time, the skies seem to have died down a little, so no unfortunate lighting strikes this time!

--------------------
Action 1:

SupaKupa: Venoshock-Frank (18 damage, -8 energy, crit fails)
Zeke: Wild Charge-SupaKupa (22 damage, -5 HP, -6 energy, crit fails)
noBINGO: Sand Tomb-Zeke (miss, -3 energy)
Frank: Payback-SupaKupa (18 damage, -6 energy, crit fails); Toxic (-1 HP)

Action 2:

SupaKupa: Gust-Frank (13 damage, -2 energy, crit fails)
Zeke: Ice Punch-noBINGO (14 damage, -6 energy, crit fails, freeze fails); falls into Deep Sleep for 2 actions
noBINGO: Bite-Zeke (9 damage, -4 energy, crit fails)
Frank: Payback-SupaKupa (5 damage, -10 energy, crit fails, KO; Toxic (-1 HP)

Action 3:

SupaKupa: KO'd
Zeke: Deep Sleep (1 more action)
noBINGO: Body Slam-Frank (12 damage, -7 energy, crit fails, paralysis fails)
Frank: Drain Punch-noBINGO (13 damage, +7 HP, -11 energy, crit fails); falls into Deep Sleep for 2 actions); Toxic (-2 HP)

~ROUND 2 ENDS~

noBINGO | SupaKupa
HP: 39 | KO
Energy: 68 | 0
Boosts: +1 Atk, +2 Spe (2 more rounds), -1 Def | None
Other: None | None

VS.

Zeke | Frank
HP: 71 | 49
Energy: 69 | 61
Boosts: None | None
Other: Asleep (1 more action) | No Shed Skin (1 more action), Toxic Poisoned (-2 DPA, -3 starting action 3 of next round), Asleep (2 more actions)
 
Since its my turn (i think) you guys sleep for these next actions!

Zeke:
when you wake up give noBINGO a taste of the ice cream on your fist! (Ice Punch) Since his mouth is so big you may as well give him a second helping!

Frank you'll be asleep for a minimum of 1 round in case you wake up on round two use Hi Jump Kick then when you wake up round three give noBINGO a taste of your own fist with a Drain Punch!

Zeke:
zzZZZzzzZzZzzzZ > Ice Punch > Ice Punch
ZzZZZZzzzzZZZzzZ > Hi Jump Kick (if awake this action) > Drain Punch
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 3 BEGINS~

noBINGO
HP: 39
Energy: 68
Boosts: +1 Atk, +2 Spe (2 more rounds), -1 Def
Other: None

VS.

Zeke | Frank
HP: 71 | 49
Energy: 69 | 61
Boosts: None | None
Other: Asleep (1 more action) | No Shed Skin (1 more action), Toxic Poisoned (-2 DPA, -3 starting action 3 of next round), Asleep (2 more actions)

--------------------

It's now two sleeping bruisers vs. the lone hippo; let's see what happens. noBINGO decides to take out all his aggression on Zeke this round, Body Slamming the sleeping tyke while Frank snoozes away right next to him. Suddenly, Zeke jumps up awake and Ice Punches noBINGO, who retaliates with another Body Slam! Frank is being kind of a jerk by sleeping through the battle and letting Zeke do all the work! Speaking of Zeke, he fires off another Ice Punch at noBINGO, who is definitely feeling the burn but gets it together enough to land another big Body Slam! Finally, Frank stumbles up from its sleep, walks over to noBINGO, and Drain Punches the hippo for the KO! Lazy Frank, taking all the credit!

---------------------

Action 1:

Zeke: Asleep
noBINGO: Body Slam-Zeke (13 damage, -7 energy, crit fails, paralysis fails)
Frank: Asleep

Action 2:

Zeke: Ice Punch (14 damage, -6 energy, crit fails, freeze fails)
noBINGO: Body Slam (13 damage, -11 energy, crit fails, paralysis fails)
Frank: Asleep

Action 3:

Zeke: Ice Punch (14 damage, -11 energy, crit fails, freeze fails)
noBINGO: Body Slam (13 damage, -15 energy, crit fails, paralysis fails)
Frank: Drain Punch (11 damage, +6 HP, -11 energy, crit fails)

~ROUND 3 ENDS~

noBINGO
HP: 0
Energy: 35
Boosts: Gone
Other: None

VS.

Zeke | Frank
HP: 32 | 55
Energy: 52 | 50
Boosts: None | None
Other: None | None

--------------------

GG TO BOTH!

pimpgangster: 2 TC
  • noBINGO: 1 EC, 2 MC, 1 DC
  • breezi: 1 EC, 2 MC, 1 DC
DFrog: 2 TC
[*]Zeke: 1 EC, 2 MC, 1 DC
[*]Frank: 1 EC, 2 MC, 1 DC, 2 KOC

Korski: 4 RC
 
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