Flora
Yep, that tasted purple!
1v1 Singles
1 Day DQ players, 1.5 Days DQ ref
Beginner Battle
3 Recovers/5 chills
One Ability
No Items
Switch=herpies
Arena: Grassy field with a low roof, making it hard to fly.
Fire Blast
Scratchet [Chinook](F)
Timid: (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Type: Normal/Fighting
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 46 (+)
EC: 2/6
MC: 0
DC: 1/5
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Taunt
Yawn
Roost
Confuse Ray
Focus Blast
Grass Knot
Return
ShyGuy
Aipom (*) Libra (F)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP:90
Atk:Rank 4(+)
Def:Rank 2
SpA:Rank 1(-)
SpD:Rank 2
Spe:85
EC: 5/6
MC: 1
DC: 4/5
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pick Up: (Inate) This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Skill Link (DW): (Inate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Attacks:
Scratch (*)
Tail Whip (*)
Sand-Attack (*)
Astonish (*)
Baton Pass (*)
Tickle (*)
Fury Swipes (*)
Swift (*)
Screech (*)
Double Hit
Agility (*)
Fake Out (*)
Pursuit (*)
Shadow Claw(*)
Aerial Ace (*)
U-Turn (*)
Brick Break
Ice Punch
GO SHYGUY POST YOUR ACTIONS THEN FIRE BLAST GOES AND AND AND I GO!
edit: oh yeah, announce your ability. I thought it was all abilities because I'm so used to it. <_<
1 Day DQ players, 1.5 Days DQ ref
Beginner Battle
3 Recovers/5 chills
One Ability
No Items
Switch=herpies
Arena: Grassy field with a low roof, making it hard to fly.
Fire Blast
Scratchet [Chinook](F)
Timid: (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Type: Normal/Fighting
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 46 (+)
EC: 2/6
MC: 0
DC: 1/5
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Taunt
Yawn
Roost
Confuse Ray
Focus Blast
Grass Knot
Return
ShyGuy
Aipom (*) Libra (F)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP:90
Atk:Rank 4(+)
Def:Rank 2
SpA:Rank 1(-)
SpD:Rank 2
Spe:85
EC: 5/6
MC: 1
DC: 4/5
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pick Up: (Inate) This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Skill Link (DW): (Inate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Attacks:
Scratch (*)
Tail Whip (*)
Sand-Attack (*)
Astonish (*)
Baton Pass (*)
Tickle (*)
Fury Swipes (*)
Swift (*)
Screech (*)
Double Hit
Agility (*)
Fake Out (*)
Pursuit (*)
Shadow Claw(*)
Aerial Ace (*)
U-Turn (*)
Brick Break
Ice Punch
GO SHYGUY POST YOUR ACTIONS THEN FIRE BLAST GOES AND AND AND I GO!
edit: oh yeah, announce your ability. I thought it was all abilities because I'm so used to it. <_<