Dummy007 vs. Engineer Pikachu! 2v2 Doubles in the Smoke Factory!

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I am lazy as shit and quote.

Looking for another battle...

2v2 Doubles
2 Day DQ
No Recovers/Chills
LC ELIGIBLE MONS ONLY

Arena: Smoke Factory
This factory manufactures a strange substance: poisonous smoke. This smog is present all over the arena, making it quite hard to see for Pokemon that don't have evolutionary traits that allow them to see; this results in a 15% (flat) reduction in accuracy for Pokemon that are unable to see, regardless of distance. Because this smoke is poisonous, all Pokemon that are not Poison or Steel-typed have a 25% chance to become badly poisoned at the end of each round.
=================================================
In addition, it would be nice if someone reffed the battle between AlphaJolt and I (acceptance post #2801)
Accepting, as long as Yanma counts as LC-legal.

No items
Switch=hahahaha
All abilities
Engineer Pikachu:[box]

Grimer (Yaku) (M)
Nature: Quiet (Sp.A increased by *; speed divided by 1.15 and opponents have +10% accuracy with attacks)

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats: 80 / 80 / 50 / 40 / 50 / 25

HP: 100
Atk: *** (3)
Def: ** (2)
SpA+: *** (3)
SpD: ** (2)
Spe-: 30

Evolution Counter: 4 / 6
Move Counter: 3
Dream Counter: 2 / 5

Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch (LOCKED): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

Attacks:
Poison Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb

Acid Spray
Shadow Sneak
Stockpile

Venom Shock
Thunderbolt
Fire Blast

Togepi (Tamama) (M)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats: 35 / 20 / 65 / 40 / 65 / 20

HP: 90
Atk-: (0)
Def: *** (3)
SpA+: *** (3)
SpD: *** (3)
Spe: 20

Evolution Counter: 0 / 9
Move Counter: 0
Dream Counter: 0 / 5

Ability:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (LOCKED): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.


Attacks:
Charm
Growl
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Morning Sun
Nasty Plot
Psycho Shift

Tri Attack

Flamethrower
Reflect
Substitute
[/box]
Dummy007:[box]

Bidoof [Ammon] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 26 (31/1.15)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Defense Curl
Rollout
Headbutt
Hyper Fang
Yawn

Aqua Tail
Skull Bash
Water Sport

Toxic
Ice Beam
Charge Beam

Aron [Moroni] (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack)
Typing: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 2
Spe: 30

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Curse
Head Smash
Stealth Rock

Hone Claws
Earthquake
Shadow Claw
[/box]
 
All right, let's do this!

Ammon: Start things off with a Skull Bash on Yaku. This will give you +2 Defense for the rest of this round and the next one. Next, use Toxic on Tamama. Finish with a Yawn on Yaku.

Moroni: You'll move first this round, so open with a Hone Claws. Next, use Iron Defense and close with a Head Smash on Yaku.

Summary:
Ammon: Skull Bash Yaku -> Toxic Tamama -> Yawn Yaku
Moroni: Hone Claws -> Iron Defense -> Head Smash Yaku

(Also, a quick question: How is Yaku's Speed 30? It's running a -Spd nature and its base Speed is 25. Just thought I should mention that.)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
I have no clue. I'm fixing it in my reg post >_> (thanks for the catch)

COUNTERACTION LET'S GO

Tamama: Substitute (16 HP) - Reflect - Follow Me
Yaku: Mud Bomb - Acid Spray - Mud Bomb (all on Moroni)
 
Before Round 1:
Engineer_Pikachu’s Team

HP: 100
Energy: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-)
Boosts/Drops: None
Status Conditions: None

HP: 90
Energy: 100
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
Boosts/Drops: None
Status Conditions: None

Dummy007’s Team

HP: 90
Energy: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Boosts/Drops: None
Status Conditions: None


HP: 90
Energy: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Status Conditions: None
Boosts/Drops: None

Dummy007 met Engineer_Pikachu at the Smoke Factory for a 2v2 Doubles match on June 14th; only a week later did their match commence. Engineer used his Grimer and Togepi; Dummy brought with him his Aron and Bidoof. After several referees came and left, unable to perform their duties in the treacherous conditions, a Poison specialist stepped in to oversee the battle.

The battle began with Dummy’s Bidoof collecting white energy around its head; one could clearly see that the Bidoof’s defenses were fortified by the charge-up. His Aron was of a similarly passive bent, and proceeded to Hone Claws in the hopes of dealing damage later. However, this came at a hefty price for Aron; Engineer’s Grimer was quick to step in and lob a Mud Bomb at Aron. Even with Aron’s Sturdy coat, it was still a devastating blow. Engineer’s Togepi entered the stage by setting up a Substitute of somewhat shoddy make; it surely wouldn’t hold up to future attacks. However, the Substitute’s fortitude was not to be tested immediately: instead, the Skull Bash from Bidoof slammed straight into Grimer, dealing respectable (if unimpressive) damage.

The second round played out to Engineer’s favor even more than the first; the first action of the round was Aron setting up an Iron Defense, bolstering its already impressive defenses. Bidoof tried to pick up the slack by lobbing a Toxic at the opposing Togepi, but it missed its target and melted into the surrounding poison. Grimer then used Acid Spray on Aron, slashing its Special Defense and leaving it susceptible to Poison-type assaults. Finally, Togepi used Reflect, creating a powerful barrier around Grimer and itself; surely the physical assaults of Dummy’s Pokemon would have difficulty breaking through.

In the third action, Togepi leapt ahead despite her low Speed, using Follow Me to redirect Dummy’s assaults away from Grimer. Sure enough, both attacks intended for Grimer were pulled towards Togepi. Aron went on the offensive, unleashing a bone-crushing Head Smash. Even buffered by Reflect, it still hit harder than any attack thus far, especially since it was a Critical Hit. Bidoof performed a more supportive move: a Yawn, which was pulled toward Togepi as well. Togepi was beginning to look a little worse for wear at this point; hurt and soon to be sleeping, it wouldn’t be an active contributor to Engineer’s team much longer. However, Grimer launched a powerful offensive with a second Mud Bomb at Aron, dealing even more damage than the first.

After the toxins in the smog grabbed hold of both Togepi and Bidoof, the referee stepped in to call off this portion of the fight: however, the two parties were soon to clash again…

After Round 1:
Engineer_Pikachu’s Team

HP: 84
Energy: 85
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-)
Boosts/Drops: None
Status Conditions: Reflected (5 Actions)


HP: 74
Energy: 73
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
Boosts/Drops: None
Status Conditions: Drowzy (3 Actions), Reflected (5 Actions), Badly Poisoned (to deal 1 DPA)

Dummy007’s Team

HP: 90
Energy: 78
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Boosts/Drops: +1 Def
Status Conditions: Toxic Poison (to deal 1 DPA)


HP: 47
Energy: 78
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Boosts/Drops: +1 Atk (Degenerates after Round 2), +1 Acc (Degenerates after Round 2), -2 SpD (Degenerating)
Status Conditions: Poison immunity nullified (5 Actions)

- Ammon boosts its Defense (+1 Def, 8 Energy)
- Moroni uses Hone Claws (+1 Atk, +1 Acc, 6 Energy)
- Yaku uses Mud Bomb on Moroni (16 DMG, 6 Energy)
- Tanama uses Substitute (16 HP Substitute created, 14 Energy)
- Ammon uses Skull Bash on Yaku (16 DMG)

- Moroni uses Iron Defense (+2 Def, 7 Energy)
- Ammon uses Toxic on Tanama (miss, 7 Energy)
- Yaku uses Acid Spray on Moroni (8 DMG, 3 Energy, -2 SpD, Poison immunity removed)
- Tanama uses Reflect (Reflect for 6 Actions, 8 Energy)

- Tanama uses Follow Me (Tanama attracts attention, 5 Energy)
- Moroni uses Head Smash on Yaku (Redirected to Tanama’s Substitute, 19 DMG, Substitute faded, 9 Energy)
- Ammon uses Yawn on Yaku (redirected to Tanama, Tanama drowsy, 7 Energy)
- Yaku uses Mud Bomb on Moroni (19 DMG, 6 Energy)

- Ammon Badly Poisoned by the Smog
- Tanama Badly Poisoned by the Smog
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Screw crits js.

Now that Togepi should no longer be affected by the Smog no matter what happens (Normal STAB :D), we can afford to kind of troll. (also I'm getting 19 and 22 damage for the Mud Bombs; I'm not sure what I did wrong?)

Yaku: Mud-Slap - Mud Bomb - Acid Spray (all on Moroni)
IF (Moroni gets KO'ed) THEN (Replace your following actions with Venom Shock on Ammon)

Tamama: Substitute (17 HP) - Psycho Shift (Moroni) - Flamethrower (Moroni)
IF (Moroni gets KO'ed) THEN (Redirect all following actions to Ammon)
 
@Engineer: Did you take Sturdy into account?

Ammon: Let's get even more defensive. Start with a Defense Curl, then annihilate Yaku with Rollout. If Rollout misses on Action 2, change Action 3 to Charge Beam on Yaku.

Moroni: They seem to want you gone, so let's do some damage before you faint. Start with a Roar on Tamama to erase its Substitute. Smash Tamama with a Head Smash afterwards, and close up with a second Head Smash, this time on Yaku. If the first Roar misses, use it again in place of Head Smash on Action 2. Don't move anything else.

Summary:
Ammon: Defense Curl -> Rollout Yaku -> Rollout Yaku/Charge Beam Yaku (if Action 2 misses)
Moroni: Roar Tamama -> Head Smash Tamama/Roar Tamama (if Action 1 missed) -> Head Smash Yaku
 
Sorry I'm so late, guys.

Before Round 2:
Engineer_Pikachu’s Team


HP: 84
Energy: 85
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-)
Boosts/Drops: None
Status Conditions: Reflected (5 Actions)



HP: 74
Energy: 73
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
Boosts/Drops: None
Status Conditions: Drowzy (3 Actions), Reflected (5 Actions), Toxic Poison (to deal 1 DPA)

Dummy007’s Team


HP: 90
Energy: 78
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Boosts/Drops: +1 Def
Status Conditions: Toxic Poison (to deal 1 DPA)



HP: 47
Energy: 78
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Boosts/Drops: +1 Atk (Degenerates after Round 2), +1 Acc (Degenerates after Round 2), -2 SpD (Degenerating)
Status Conditions: Poison immunity nullified (5 Actions)

Immediately after the first volley of attacks in this toxic environment was fired, the second commenced. Dummy’s Bidoof opened up the round by using Defense Curl, buffering his Defense. Given that +2 Def and Simple, Bidoof would surely be difficult to break. Engineer’s Grimer followed it up, using Mud-Slap in an attempt to lower Aron’s accuracy and deal token damage. His Togepi once again set up a Substitute, this time with 17 HP; however, Aron finally acted with a Roar, blowing the Substitute away. Both Togepi and Bidoof were clearly suffering from poison; would that affect the outcome of the battle?

Aron, not using any negative-priority moves, was able to attack first in the second action: his powerful Head Smash slammed straight into Togepi. Reflect or not, it was still a very powerful blow. Bidoof quickly followed it up with a Rollout to Grimer, which was all the more powerful for the earlier Defense Curl; however, the Reflect buffered the hit such that Grimer barely noticed it. Unperturbed by the attack, Grimer struck Aron again, this time with a devastating Mud Bomb that brought it to critically low amounts of health. As if Aron’s plight wasn’t already grim enough, Togepi followed it up with a Psycho Shift, transferring its Poison to the poor metal beast.

Aron was fed up with all of this assault, and struck back – and devastatingly so, this time to Grimer. His Head Smash struck Grimer even harder than it had Togepi, and dealt massive damage. Bidoof happily continued its Rollout on Grimer, which was still somewhat lackluster due to the presence of Reflect. Grimer launched another Acid Spray on Aron in return, further dropping its Special Defense and bringing it down to a sliver of its health. One Flamethrower from Togepi was all that it took to end the round and send Aron back to its Poké Ball.

Togepi drifted off at the end of the round, leaving Grimer and Bidoof head-to-head. Would Dummy's Bidoof, in top condition and ready to fight, be able to triumph over Engineer's battered but threatening duo? Tune in next round to find out.

After Round 2:
Engineer_Pikachu’s Team


HP: 53
Energy: 73
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-)
Boosts/Drops: None
Status Conditions: Reflected (2 Actions)



HP: 40
Energy: 44
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
Boosts/Drops: None
Status Conditions: Asleep (2 Actions), Reflected (2 Actions), Toxic Poison (to deal 1 DPA)

Dummy007’s Team


HP: 87
Energy: 62
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Boosts/Drops: +2 Def
Status Conditions: Toxic Poison (to deal 2 DPA)



HP: -14
Energy: N/A
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Boosts/Drops: N/A
Status Conditions: Faint

- Ammon uses Defense Curl; 5 Energy, +1 Def
- Ammon takes 1 Toxic DMG
-Yaku uses Mud-Slap on Ammon; 13 DMG, 3 Energy, -1 Acc
- Tanama uses Substitute; 17 HP Substitute created, 15 Energy
- Tanama takes 1 Toxic DMG
- Moroni uses Roar on Tanama; Substitute fades, 7 Energy

- Moroni uses Head Smash on Tanama; 16 DMG, 8 Energy
- Ammon uses Rollout on Yaku; 5 DMG, 5 Energy
- Ammon takes 1 Toxic DMG
- Yaku uses Mud Bomb on Moroni; 19 DMG, 6 Energy
- Tanama uses Psycho Shift on Moroni; Tanama’s Toxic Poisoning transfers to Moroni, 7 Energy

- Moroni uses Head Smash on Yaku; 18 DMG, 12 Energy
- Moroni takes 1 Toxic DMG
- Ammon uses Rollout on Yaku; 8 DMG, 6 Energy
- Ammon takes 1 Toxic DMG
- Yaku uses Acid Spray on Moroni; 11 DMG, 3 Energy, -2 SpD
- Tanama uses Flamethrower on Moroni; 17 DMG (KO), 7 Energy
- Tanama falls asleep… 2 Actions
- Tanama was inflicted with Bad Poison
 
Go for the gold, Bidoof! Time to rock and roll!

Summary:
Rollout -> Rollout -> Rollout; if Rollout misses, replace the next action with Skull Bash Yaku (if it misses on Action 1, for example, the actions would be Rollout -> Skull Bash Yaku -> Rollout)
 
Dummy, if you don't specify your target next time, I will go apeshit on you. I'll just RNG the target and call you lucky at that.

Before Round 3:
Engineer_Pikachu’s Team


HP: 53
Energy: 73
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-)
Boosts/Drops: None
Status Conditions: Reflected (2 Actions)



HP: 40
Energy: 44
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
Boosts/Drops: None
Status Conditions: Asleep (2 Actions), Reflected (2 Actions), Toxic Poison (to deal 1 DPA)

Dummy007’s Team


HP: 87
Energy: 62
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Boosts/Drops: +2 Def
Status Conditions: Toxic Poison (to deal 2 DPA)

The third round of the duel between Engineer and Dummy was certainly a telling one. Dummy began the round by having his Bidoof unleash a Rollout on Grimer, dealing an impressive hit even through the Reflect. However, this would be Bidoof's only rollout of the round: Grimer followed up the blow with a Disable, neutering future Rollouts. Meanwhile, Togepi snored away...

Dummy commanded Bidoof to Rollout once more, but Bidoof completely forgot the move! It was unable to do anything, and instead fidgeted aimlessly. Grimer took advantage of this opportunity to drop Bidoof's Special Defense, and did so with an Acid Spray, sharply cutting Bidoof's Special Defense while dealing an acceptable hit. As Togepi verged on waking, the Reflect around Engineer's team faded, leaving it vulnerable to future assaults.

Towards the end of the round, Bidoof was still farting around, unable to do anything of note despite his Trainer's commands. Engineer's Pokemon took full advantage of this: Grimer launched a body-eroding Venoshock for heavy damage, and the recently-awoken Togepi fired a Tri Attack to deal another significant hit. Bidoof's Toxic damage was adding up, but Engineer's team was somewhat worn down and vulnerable to counter-orders. Can Dummy pull off the victory? Tune in next round for what could be the conclusion of this epic battle!

After Round 3:
Engineer_Pikachu’s Team


HP: 42
Energy: 57
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-)
Boosts/Drops: None
Status Conditions: None



HP: 37
Energy: 38
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
Boosts/Drops: None
Status Conditions: Toxic Poison (to deal 2 DPA)

Dummy007’s Team


HP: 29
Energy: 53
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Boosts/Drops: +2 Def, -2 SpD
Status Conditions: Toxic Poison (to deal 3 DPA)

- Ammon uses Rollout on Yaku. 11 DMG, 7 Energy
- Ammon takes 2 Poison DMG
- Yaku uses Disable on Ammon's Rollout. 6 Energy, Rollout Disabled (6 Actions)
- Tanama is fast asleep... (1 Action)
- Tanama takes 1 Poison DMG

- Ammon doesn't know how to use Rollout! 1 Energy
- Ammon takes 2 Poison DMG
- Yaku uses Acid Spray on Ammon. 9 DMG, 2 Energy, -2 SpD
- Tanama is fast asleep... (0 Action)
- Tanama takes 1 Poison DMG
- The Reflect around Tanama's team fades...

- Ammon doesn't know how to use Rollout! 1 Energy
- Ammon takes 2 Poison DMG
- Yaku uses Venoshock (not Venom Shock; at least it isn't Psyquic) on Ammon. 24 DMG, 8 Energy
- Tanama wakes up!
- Tanama uses Tri Attack on Ammon. 19 DMG, 6 Energy
- Tanama takes 1 Poison DMG
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
err, I hate to nitpick, but did you factor in Simple with the SpD drop from Acid Spray?

Unless I miscalced something really badly, this should be the end.
Yaku: Venom Shock - Minimize - Venom Shock (or Venoshock 9.9)
Tamama: Tri Attack - Morning Sun - Tri Attack
 
@Terrador: I didn't specify a target because Rollout can't change targets while in use. I probably should have specified if it missed, but it didn't matter anyway.

Good game. Ammon, go all out offensive!

Summary:
Hyper Fang Grimer -> Headbutt Grimer -> Hyper Fang Grimer (flinchhax, please?)
 
Before Round 4:
Engineer_Pikachu’s Team


HP: 42
Energy: 57
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-)
Boosts/Drops: None
Status Conditions: None



HP: 37
Energy: 38
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
Boosts/Drops: None
Status Conditions: Toxic Poison (to deal 2 DPA)

Dummy007’s Team


HP: 29
Energy: 53
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Boosts/Drops: +2 Def, -2 SpD
Status Conditions: Toxic Poison (to deal 3 DPA)

Who needs flavor when the match is over? I have other things that need to be done really soon.

After Round 4:
Engineer_Pikachu’s Team


HP: 1
Energy: 33
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-)
Boosts/Drops: None
Status Conditions: None



HP: 48
Energy: 13
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
Boosts/Drops: None
Status Conditions: Toxic Poison (to deal 2 DPA)

Dummy007’s Team


HP: -1
Energy: N/A
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Boosts/Drops: N/A
Status Conditions: Faint

Rewards:
Engineer_Pikachu: 2 TC
Yaku: 1 EC/2 MC/1 DC/1 KOC
Tanama: 1 EC/2 MC/1 DC/2 KOC
Dummy007: 2 TC
Moroni: 1 EC/2 MC/1 DC
Ammon: 1 EC/2 MC/1 DC
Terrador14: 6 RC

- Ammon uses Hyper Fang on Yaku. Critical Hit!, 16 DMG, 6 Energy
- Ammon takes 3 DMG (Toxic Poison)
- Yaku uses Venoshock on Ammon. 21 DMG, 12 Energy
- Tanama uses Tri Attack on Ammon. Miss, 10 Energy
- Tanama takes 2 DMG (Toxic Poison)

- Ammon uses Headbutt on Yaku. 12 DMG, 4 Energy
- Ammon takes 3 DMG (Toxic Poison)
- Yaku uses Minimize. +2 Evasion, 12 Energy
- Tanama uses Morning Sun. +15 HP, 15 Energy
- Tanama takes 2 DMG (Toxic Poison)

- Ammon uses Hyper Fang on Yaku. 13 DMG, 6 Energy
- Ammon takes 3 DMG (Toxic Poison) (KO)
 
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