GoldenKnight vs. Venser (Korski refs)

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Korski

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BATTLE ON!

Arena:

ASB Arena

Rules:
2 vs. 2 Doubles
1-day DQ
2 recovers / 5 chills
2 abilities
No items

Teams:

GoldenKnight:

Zweilous [Endiseg] (M) red baron's last name
Nature: Quiet

Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 50(-)

Counters:
EC: 4/9
MC: 2
DC: NA

Ability:
Hustle (Can be enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Attacks:
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Pulse
Work Up

Dark Pulse
Earth Power
Thunder Fang

Thunder Wave
Toxic
Taunt
Double Team

Rattata [ionno yet] (M)
Nature: Jolly

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 0(-)
SpD: Rank 2
Spe: 83 (+)

Counters:
EC: 4/6
MC: 1
DC: 2/5

Abilities:

Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Crunch
Assurance
Endeavor

Counter
Super Fang
Revenge

Facade
Substitute
Return
Double Team

Dusclops [ionno yet] (Male)
Nature: Quiet

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 3(+)
SpD: Rank 5
Spe: 21 (25 x 0.85)

Counters:
EC: 5/9
MC: 0
DC: infinity/0

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Fire Punch
Ice Punch
ThunderPunch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will o Wisp
Hex

Ominous Wind
Pain Split
Skill Swap

Toxic
Psychic
Trick Room
Shadow Ball
Ice Beam

Venser:

Pilcowatt [Keisha] [M]

Nature: Lonely (+ Attack, - Defense)

Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats: 21 / 29 / 13 / 28 / 14 / 95

HP: 80
Atk: Rank 3 (+)
Def: Rank 0 (-)
SpA: Rank 2
SpD: Rank 1
Spe: 95


EC: 3/6
MC: 4
DC: 2/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect

Counter
Mirror Coat
Signal Beam

Wild Charge
Scald
Ice Beam

Scraggy [Ghetts] (M)
Nature: Adamant (Adds * to Attack. Subtracts * from Special Attack.)

Type: Dark / Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:

HP: 90
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 48

EC: 5/6
MC: 2
DC: 2/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (DW): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch

Ice Punch
Drain Punch
Zen Headbutt

Taunt
Bulk Up
Dragon Tail


GoldenKnight releases 2 Pokemon --> Venser issues Actions --> GK issues Actions --> Korski refs
 
pilcowatt use ice beam ~ ice beam ~ ice beam on zweilous, if he uses thunder fang on you use Counter.

scraggy use drain punch ~ drain punch ~ drain punch on rattata. if it is ordered to use counter use bulk up on that action instead
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
oh man

Rattata: Super Fang --> Double Team (4 clones) --> Hyper Fang. both attacks are on pilcowatt

Zweilous: Start out with an Earth Power on Pilcowatt and follow up with a Thunder Wave on Scraggy. We can finish with another Earth Power on pilcowatt
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 1 BEGINS~

Poke: Rattata | Zweilous
HP: 90 | 100
Energy: 100 | 100
Boosts: None | None
Other: None | None

VS.

Poke: Plicowatt | Scraggy
HP: 80 | 90
Energy: 100 | 100
Boosts: 100 | 100
Other: 100 | 100

--------------------

No time for flavor, sorry. I will be gone tomorrow but back on Thursday so don't DQ me, please.

--------------------

Action 1:

Plicowatt: Ice Beam [Zweilous] (13 damage, -7 energy, crit fails, freeze fails)
Rattata: Super Fang [Plicowatt] (16 damage, -13 energy)
Zweilous: Earth Power [Plicowatt] (20 damage, -7 energy, crit fails, SpD drop fails)
Scraggy: Drain Punch [Rattata] (21 damage, -11 energy, crit fails)

Action 2:

Plicowatt: Ice Beam [Zweilous] (13 damage, -11 energy, crit fails, freeze fails)
Rattata: Double Team [4 clones] (-16 energy)
Zweilous: Thunder Wave [Scraggy] (-7 energy, Scraggy 25% paralyzed)
Scraggy: Drain Punch [Rattata] (miss, -15 energy, Rattata -1 clone)

Action 3:

Plicowatt: Ice Beam [Zweilous] (13 damage, -15 energy, crit fails, freeze fails)
Rattata: Hyper Fang [Plicowatt] (15 damage, -5 energy, crit fails)
Zweilous: Earth Power [Plicowatt] (20 damage, -7 energy, crit fails, SpD drop fails)
Scraggy: Drain Punch [Rattata] (21 damage, -19 energy, crit fails, Rattata’s clones disappear)

End of Round: Shed Skin [Scraggy] (successful)

~ROUND 1 ENDS~

Poke: Rattata | Zweilous
HP: 48 | 61
Energy: 66 | 79
Boosts: None | None
Other: None | None

VS.

Poke: Plicowatt | Scraggy
HP: 9 | 90
Energy: 67 | 55
Boosts: None | None
Other: None | None

GoldenKnight --> Venser --> Korski
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
well there's a good lack of luck :c

Zweilous: go ahead and finish Plicowatt off with another Earth Power. I guess we can then start hitting Scraggy with a Double Hit and a Thunder Fang

Rattata: We'll hit Scraggy with a Super Fang and follow up with two Hyper Fangs
 
Pilcowatt, use detect to stay alive! lol :p Scald Rattata, then Ice Beam Zweilous.

okay scraggy you're super chill. hi jump kick rattata, drain punch zweilous, drain punch rattata.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 2 BEGINS~

Poke: Rattata | Zweilous
HP: 48 | 61
Energy: 66 | 79
Boosts: None | None
Other: None | None

VS.

Poke: Plicowatt | Scraggy
HP: 9 | 90
Energy: 67 | 55
Boosts: None | None
Other: None | None

-------------------

Looks like I found some time, but still not enough for flavor. I'm as bummed as you are, but I'm sure you guys would rather move on with the match than wait for me to put this stuff into prose.

-------------------

Action 1:

Plicowatt: Detect (-14 energy)
Rattata: Super Fang [Scraggy] (18 damage, -12 energy)
Zweilous: Earth Power [Plicowatt] (0 damage, -11 energy)
Scraggy: Hi Jump Kick [Rattata] (29 damage, -7 energy, crit fails)

Action 2:

Plicowatt: Scald [Rattata] (11 damage, -5 energy, crit fails, burn successful, Rattata 2nd-degree burned (-3 BAP, -2 HP/Action))
Rattata: Hyper Fang [Scraggy] (7 damage, -5 energy, crit fails, flinch successful)
Zweilous: Double Hit [Scraggy] (8 damage, -5 energy, crits fail)
Scraggy: Flinch'd

End of Action: Burn (Rattata -2 HP)

Action 3:

Plicowatt: Ice Beam [Zweilous] (13 damage, -7 energy, crit fails, freeze fails)
Rattata: Hyper Fang [Scraggy] (7 damage, -5 energy, crit fails, flinch fails)
Zweilous: Thunder Fang [Scraggy] (7 damage, -6 energy, paralysis fails, flinch fails)
Scraggy: Drain Punch [Rattata] (6 damage, +3 HP, -11 energy, crit fails, KO)

~ROUND 2 ENDS~

Poke: Rattata | Zweilous
HP: 0 | 48
Energy: 44 | 57
Boosts: Done | None
Other: Gone | None

VS.

Poke: Plicowatt | Scraggy
HP: 9 | 46
Energy: 41 | 37
Boosts: None | None
Other: None | None

Venser --> GoldenKnight --> Korski
 
Pilcowatt, use Ice Beam until you go out! The first time you're targeted by an attack, use Detect instead to block it.

Scraggy, Drain Punch ~ Brick Break ~ Drain Punch

if you're ever NOT targeted by an attack, chill on that action instead.
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
ah shit

Zweilous: tackle plicowatt and then use earth power for the ko. we'll then make 4 clones with double team since we'll only be hit once this turn

yay for that chill substitution
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 3 BEGINS~

Poke: Zweilous
HP: 48
Energy: 57
Boosts: None
Other: None

VS.

Poke: Plicowatt | Scraggy
HP: 9 | 46
Energy: 41 | 37
Boosts: None | None
Other: None | None

-------------------

And the action picks right back up after a whole long time of no commentating! Keisha enhances his senses with Detective-like awareness just before Endiseg tries to slam into it with a Tackle! Chetts takes some time to itself while its partner fights to chill out and prep itself for the rest of the battle.

On the brink of collapse, Keisha the male Plicowatt fires off a final Ice Beam that strikes Endiseg hard, but not hard enough to stop it from nabbing the KO on the boy Pokemon named Keisha with another Earth Power! Ghetts, unconcerned about the welfare of its teammate, chills out yet again! What a lazy strategy!

Endiseg, looking to take advantage of Ghetts's sudden lack of interest in battling, starts spinnin around and around enough to create a four-clone [B[Double Team[/B] that gets Ghetts looking really confused! Instead of worrying about the clones, Ghetts chills once again! It's one-on-one now and anybody's game!

-------------------

Action 1:

Plicowatt: Detect (-11 energy)
Zweilous: Tackle [Plicowatt] (0 damage, -3 energy)
Scraggy: Chill (+12 energy)

Action 2:

Plicowatt: Ice Beam (13 damage, -7 energy, crit fails, freeze fails)
Zweilous: Earth Power [Plicowatt] (9 damage, -7 energy, KO)
Scraggy: Chill (+12 energy)

Action 3:

Zweilous: Double Team [4 Clones] (-16 energy, 4 clones created)
Scraggy: Chill (+12 energy)

~ROUND 3 ENDS~

Poke: Zweilous
HP: 35
Energy: 31
Boosts: None
Other: 4 Clones

VS.

Poke: Plicowatt | Scraggy
HP: 0 | 46
Energy: 23 | 73
Boosts: Done | None
Other: Gone | None

GoldenKnight --> Venser --> Korski
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
well, now it's time to ride the clones

Dragon Pulse -> Thunder Fang -> Dragon Pulse

let's ride bit of luck
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 4 BEGINS~

Poke: Zweilous
HP: 35
Energy: 31
Boosts: None
Other: 4 Clones

VS.

Poke: Scraggy
HP: 46
Energy: 73
Boosts: None
Other: None

--------------------

Endiseg tries to blast Ghetts away with a Dragon Pulse as Ghetts lines up a perfect Faint attack with such precision that it hits the real Endiseg, revealing its identity as the true clone! Endiseg starts to panic, connecting with a random Thunder Fang that doesn't do much good at all in the face of Ghett's monsterful Drain Punch! On the brink of collapse, Endiseg connects with another Dragon Pulse that just can't do enough damage before Ghetts lands a finishing Drain Punch to end the match! Venser WINS!

--------------------

Action 1:

Zweilous: Dragon Pulse (14 damage, -6 energy, crit fails)
Scraggy: Faint Attack (10 damage, -3 energy, crit successful, Zweilous's clones diappear)

Action 2:

Zweilous: Thunder Fang (7 damage, -6 energy, crit fails, paralysis fails, flinch fails)
Scraggy: Drain Punch (19 damage, +10 HP, -11 energy, crit fails)

Action 3:

Zweilous: Dragon Pulse (14 damage, -6 energy, crit fails)
Scraggy: Drain Punch (6 damage, +3 HP, -15 energy, crit fails, KO)

~ROUND 4 ENDS~

Poke: Zweilous
HP: 0
Energy: 13
Boosts: None
Other: None

VS.

Poke: Scraggy
HP: 24
Energy: 44
Boosts: None
Other: None

--------------------

~GG TO BOTH!~

GoldenKnight: 2 TC
  • Endiseg the ZWEILOUS: 1 EC, 2 MC, 1 KOC
  • RATTATA: 1 EC, 2 MC, 1 DC
Venser: 2 TC
  • Keisha the PLICOWATT: 1 EC, 2 MC, 1 DC
  • Ghetts the SCRAGGY: 1 EC, 2 MC, 1 DC, 2 KOC
Korski: 4 RC
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Oh hey so GK pointed out to me on IRC a reffing error in Round 3: what should have happened is that Scraggy should've chilled on Action 3 because it wasn't targeted, as per Venser's substitution. This does not effect the outcome of the match whatsoever, simply a couple of the numbers. Just posting to say I've gone back and fixed the error and everything is numerically accurate as of now. GG, guys!
 
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