DarthVader317 said:Open Challenge
2v2 Singles
2 Day DQ
1 Recovery/3 Chills
Arena: Warehouse 51- A very large government storehouse full of crates (think the end of Indiana Jones). It's a mystery as to what are inside the crates, some say tax documents, some say the Ark of the Covenant, and some say alien bodies. A few of the guards have snuck in and pushed the crates around to make a rectangular space for Pokemon battles. They say it's okay if any of the crates get broken open as long as the trainers help clean up after the match (in other words, the crates can be opened to reveal an object/item/nothing, up to the ref).
Summary: Indoor arena full of breakable crates that may or may not contain objects.
LupusAter said:I'll take it. Can we do a NFE only?
All abilities
Switch= KO
No items
“…okay Caffie-boy, we are here. At the Warehouse 51. I believe it is here that they keep all the secret 51 flavors of Ice Cream.”
Caffie: “Syclant :D!”
“Shush, be quiet. I don’t want anyone to hear us. It was already a pain to pass through security. I don’t want to ruin our chances at tasting the wonderful Ice Cream they must be keeping here.”
Caffie: SyclantSyyy (translation: someone is here)
“I said shush! I found this crate saying “incredibly menacing Alien Overlord who will take over the wordl!” it is probably a top secret flavor that will dominate the industry!”
…
“Did you say someone was here? Where?”
*Caffie points at a rectangular area surrounded by crates where two trainers are about to start a battle*
“OH NO, THEY WILL RUIN THE ICE CREAM! STOOOOOOOOOP!!”
Caffie: “…syclant” (translation: so much for being quiet)
DarthVader317 and LupusAter: “What!? We are in the middle of something here”
“You will ruin the delicious Ice Cream on these crates if you battle here”
LupusAter: “Ice Cream? I heard rumours about top secret documents, aliens, weapons…but not Ice Cream.”
“…aliens? Aren’t we at Werehouse 51? Of the famour 51 flavours, that chain that produces top-notch Ice Cream?”
DarthVader317: “Try Warehouse 51 the top secret government facility”
“Oh bummer. Looks like we wasted our time coming here Caffie”
Caffie: “…syclaaaant :(”
“Oh well, since we are here, show me your pokemon, I will ref this battle”
DarthVader317’s Team

*Embirch [DragonCannon] (Male)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 42(50-15%)(-)
EC:3/9
MC:0
DC:3/5
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Attacks:
Bullet Seed*
Sweet Scent*
Growth*
Ember*
Leech Seed*
Flame Wheel*
Giga Drain*
Fire Spin*
Pound*
Energy Ball
Grasswhistle*
Psybeam*
Earth Power*
SolarBeam*
Flamethrower*
Will-o-wisp*
Sunny Day
Brick Break

Rebble [Clovis]
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
EC:3/9
MC:0
DC:3/5
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moves:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
Paleo Wave
Earth Power
Ancient Power
Calm Mind
Flamethrower
Substitute
Shadow Ball
Energy Ball

Scratchet [Mixtli] (Male)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Nature Power
Roost
Yawn
Brick Break
Bulldoze
Rock Slide
LupusAter’s Team

Sneasel Skadi (F)
Nature: Jolly (+Spe, - SAtk)
Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Inner Focus:(Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye:(Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket:(Locked)This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 -
SpD: Rank 3
Spe: 132 +
EC 4/6
MC 0
DC 0/5
Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Ice Punch
Reflect
Counter
Aerial Ace
Dig
Double Team

Murkrow Muninn (M)
Nature: Relaxed (+Def, -Spe)
Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Insomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck:(Innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster:(Locked)The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
HP: 90
Atk: Rank 3
Def: Rank 3 +
SpA: Rank 3
SpD: Rank 2
Spe: 79 -
EC 4/6
MC 0
DC 1/5
Peck
Astonish
Wing Attack
Night Shade
Assurance
Faint Attack
Sucker Punch
Featherdance
Brave Bird
Roost
Psychic
Payback
Double Team
Order of Operations:
DarthVader317’s Pokemon
LupusAter’s Pokemon + Actions
DarthVader317’s Actions
I Ref
DarthVader317’s Actions
LupusAter’s Actions
I Ref
LupusAter’s Actions
DarthVader317’s actions
I ref
etc