fire blast vs terrador14

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welcome to the asb arena for this 2v2 doubles match between fire blast and terrador14; we have no items, all abilities and, obviously, no switching. and here are the teams.

fire blast's team:

Charmander (Maui) (F)

Nature: Naughty (+Atk, -SpDef)

Type: Fire

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power (DW) (Innate):When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:


HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1(-)
Spe: 65

EC: 7/9
MC: 0
DC: 3/5

Moves:

Scratch
Rage
Metal Claw
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang

Dragon Dance
Flare Blitz
Crunch

Brick Break
Rock Slide
Facade


Nohface [Yoshitsune] (M)

Nature: Adamant

Type: Ghost/Steel

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Attacks:

Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Fake Out
ShadowStirke
Revenge

Yawn
Meteor Mash
Foul Play
Magic Coat
Super Fang

Dig
Taunt
Return
Rest


Gligar (Batman) (M)

Nature: Impish (+1 Defense, -1 Special Attack)

Type: Ground/Flying

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Hyper Cutter (Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Immunity (DW locked)(Innate): This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack

Counter
Night Slash
Cross Poison

Stone Edge
Earthquake
Taunt

terrador14's team:

Stunky [Cyndel] (Female)
Nature: Rash (+SpA, -SpD)
Type:
Poison/Dark: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 74

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
SmokeScreen
Toxic
Feint
Slash
Explosion
Night Slash

Foul Play
Flame Burst
Iron Tail

Substitute
Sludge Bomb
Dark Pulse
Toxic

Skorupi [Scipio] (Male)
Nature: Adamant (+Atk, -SpA)
Type:
Poison/Dark: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Scary Face

Sand-Attack
Night Slash
Confuse Ray

Substitute
Brick Break
Dig


terrador14 gives actions first, then fire blast does, then i ref. gogogo.
 
Stunky: Flame Burst (Nohface) ~ Foul Play (Charmander) ~ Flame Burst (Nohface)
Skorupi: Dig (Charmander) ~ Confuse Ray (Nohface) ~ Dig (Charmander)

Also, Skorupi is apparently Poison/Bug. Who would've thought.
 
Hmm...looks like an interesting match-up. Let's go Maui and Yoshitsune! Maui, let's start on the ofensive. Start flaming up, and Flare Blitz into Skorupi, who Terrador apparently thinks is a Dark-type. Yoshitsune, go underground, and Dig up Stunky. Muai, continue with the ofensive by launching a Rock Slide at both opponents. Yoshitsune, avoid that Confuse Ray with a Fake Out. Maui, finish with another Flare Blitz on Skorupi, while Yoshitsune Super Fangs Stunky!

Maui the Charmander: Flare Blitz Skorupi ~ Rock Slide ~ Flare Blitz Skorupi
Yoshitsune the Nohface: Dig Stunky ~ Fake Out Skorupi ~ Super Fang Stunky


 
oops i screwed up the first round order again. :U

|

hp: 90 | 100
energy: 100% | 100%
status: - | -
boosts: - | -

|

hp: 100 | 90
energy: 100% | 100%
status: - | -
boosts: - | -


cyndel is the quickest and starts off by firing a flame burst at yoshitsune (who i will be calling yoshi from now on), but it also ricochets off him a tad and damages maui slightly too. scipio goes to dig underground but maui is able to smack into him in a flare blitz before he can. yoshi also digs underground, and then both he and scipio rise from the earth and smack into cyndel and maui respectively, both doing good damage.

yoshi senses something tricky coming and so he fakes scipio out, making him flinch. cyndel gets into maui's face and there's a bit of foul play going on; somehow maui's damaged? that was weird. maui sends a cascade of rocks sliding down on both opponents for some damage, and scipio is still flinching from that fake out.

cyndel goes back to the tried and true flame blast at yoshi, and again it splashes some damage to maui. speaking of maui, she's managed to win the speed tie for the third action straight, and hits scipio with another super effective flare blitz before he digs underground. yoshi, however, tries something new; he leeches his super fangs onto cyndel and does a fair amount of damage. scipio pops up and smacks maui for some more damage.

|

hp: 27 | 83
energy: 80% | 79%
status: - | -
boosts: - | -

|

hp: 62 | 31
energy: 82% | 88%
status: - | -
boosts: - | -

stunky -> nohface flame burst: 114 (no flinch); 960 (no crit); ((7+(3-3)*1.5)*1.5) = 11 damage, -6 energy
charmander takes 2 splash damage
466 = charmander -> skorupi flare blitz: 473 (no burn); ((12+3+(3-3)*1.5)*1.5) = 23 damage, 8 recoil, -7 energy
skorupi -> charmander dig: 427 (no crit); ((8+(3-2)*1.5)*1.5) = 14 damage, -6 energy
nohface -> stunky dig: 479 (no crit); ((8+(3-2)*1.5)*1.5) = 14 damage, -6 energy
66/93; 89/94; 86/94; 67/94

nohface -> skorupi fake out: (4+(3-3)*1.5) = 4 damage, -4 energy
stunky -> charmander foul play: 873 (no flinch); 423 (no crit); (10+3+(3-2)*1.5) = 15 damage, -6 energy
287 = charmander -> stunky rock slide: 470 (hit); 296 (no crit); (6+(3-2)*1.5) = 8 damage, -6 energy
charmander -> skorupi rock slide: 987 (hit); 241 (flinch); ((6+(3-3)*1.5)*1.5) = 9 damage
skorupi -> nohface confuse ray: flinches
51/87; 89/90; 78/88; 54/94

stunky -> nohface flame burst: 240 (no flinch); 42 (crit); ((7+3+(3-3)*1.5)*1.5) = 15 damage, -6 energy
charmander takes 2 splash damage
118 = charmander -> skorupi flare blitz: 166 (no burn); 23 damage, 8 recoil, -7 energy
nohface -> stunky super fang: (78/5) = 16 damage, -((16/2)+3) = -11 energy
skorupi -> charmander dig: 700 (no crit); 14 damage, -6 energy
27/80; 74/79; 62/82; 31/88

(the data didn't seem to have any info on the splash damage for flame burst so i made it up, and 1/16th damage seemed too strong in asb)

fire blast is up.
 
Okay, let's finish of Skorupi. maui, Flare Blitz Skorupi to take him down to low HP. Nohface, finish him off with a Dig. Maui, if you are alive Smokescreen Stunky while Yoshitsune Meteor Mashes him. If Skorupi is not dead for some reason, Return him instead. Yoshitsune, finish with a Dig on Stunky, while Maui Fire Fangs him.

Maui: Flare Blitz Skorupi ~ Smokescreen Stunky ~ Fire Fang Stunky
Yoshitsune: Dig Skorupi ~ Meteor Mash Stunky / Return Skorupi ~ Dig Stunky
 
Scipio: Dig (Maui) ~ Confuse Ray (Yoshitsune) ~ Acupressure
Cyndel: Substitute (20 HP) ~ Foul Play (Maui) ~ Flame Burst (Yoshitsune)

Also, both Flame Bursts should've done 11 DMG to Yoshitsune, as 7*1.5=10.5~11. Fire is SE on Steel, after all. There were no other modifiers iirc.
 
|

hp: 27 | 83
energy: 80% | 79%
status: - | -
boosts: - | -

|

hp: 62 | 31
energy: 82% | 88%
status: - | -
boosts: - | -


cyndel starts us off yet again by creating a substitute of herself to take attacks. maui is able to win the speed tie yet again, and she smashes into scipio with another terrifying flare blitz, before both scipio and yoshi dig underground. scipio rises from the earth first and strikes maui in a critical spot, knocking her out! yoshi already has revenge planned though and he strikes scipio from beneath the earth to knock him out.

with only cyndel and yoshi left, it's to be expected that there will be some foul play, and that's exactly what cyndel does; maui's fainted body is made fun of by cyndel! oh dear. yoshi smashes cyndel with a meteor mash, and the anger from his teammate being defiled boosts his attack! cyndel turns her back on yoshi from behind her substitute and farts out a flame burst, and yoshi digs underground to strike cyndel, but his attack merely smashes the substitute into tiny bits.

|

hp: KO | 59
energy: KO | 61%
status: - | -
boosts: - | +1 atk

|

hp: 42 | KO
energy: 52% | KO
status: - | -
boosts: - | -

stunky substitute (20): -20hp, -18 energy
136 = charmander -> skorupi flare blitz: 482 (no burn); 23 damage, 8 recoil, -11 energy
skorupi -> charmander dig: 21 (crit); ((8+5+(3-2)*1.5)*1.5) = 22 damage, -10 energy
nohface -> skorupi dig: (8+(3-3)*1.5) = 8 damage, -6 energy
KO; 83/73; 42/64 (sub:20); KO

stunky -> charmander foul play: -6 energy
nohface -> stunky meteor mash: 479 (hit); 119 (boost); 365 (no crit); (10+3+(3-2)*1.5) = 15 damage, -6 energy
70/67; 42/58 (sub:5)

stunky -> nohface flame burst: 270 (no flinch); 651 (no crit); 11 damage, -6 energy
nohface -> stunky dig: 751 (no crit); ((8+(3-2)*1.5)*1.5)+1.75 = 16 damage, -6 energy
59/61; 42/52


terrador14 is up.
 
I hate to shoot myself in the foot, but Foul Play shouldn't have retargeted to Yoshitsune. Once that's taken care of, I'll post my actions.
 
<Deck_Knight> Fake Out can be used on each Pokemon once for a one-time guaranteed flinch.

Yoshitsune, start by using Fake Out in order to stop him from setting up that sub. Then, Dig twice in order to do some damage. Hopefully we don't get haxed.
 

hp: 59
energy: 61%
status: -
boosts: +1 atk


hp: 42
energy: 52%
status: -
boosts: -


yoshi is quick to react at the start of this round and fakes cyndel out, causing her to flinch. cyndel seems quite annoyed by this and subjects yoshi to some foul play, and yoshi retaliates by hitting her with a dig attack. cyndel seems content with her foul play and continues, but this time her stench causes yoshi to flinch, which is crucial bs hax TIRED OF THIS SHITASS GAME.


hp: 34
energy: 51%
status: -
boosts: +1 atk


hp: 19
energy: 42%
status: -
boosts: -

fake out: 750 (no crit); (4+(3-2)*1.5)+1.75 = 7 damage, -4 energy
substitute (20): flinches
59/57 (+1 atk); 35/52

foul play: 997 (no flinch); 905 (no crit); (10+3+(3-3)*1.5)+1.75 = 15 damage, -6 energy
dig: 498 (no crit); 16 damage, -6 energy
44/51 (+1 atk); 19/46

night slash: 37 (flinch); 733 (no crit); (7+3+(3-3)*1.5) = 10 damage, -4 energy
dig: flinches
34/51 (+1 atk); 19/42


fire blast you are next.
 
i made a minor edit to the previous round, for some reason i thought the night slash was foul play. :x


hp: 34
energy: 51%
status: -
boosts: +1 atk


hp: 19
energy: 42%
status: -
boosts: -


cyndel starts this round off with some more foul play and doesn't get the flinch, meaning yoshi can smack cyndel with a super-effective dig. cyndel once again uses her foul play but isn't smelly enough to flinch yoshi and he uses another dig attack to knock out cyndel.


hp: alive
energy: alive
status: -
boosts: -


hp: KO
energy: KO
status: -
boosts: -

nvm


congratulations fire blast on your victory, and well played terrador14. prizes:

  • fire blast and terrador14 get 2 tc each.
  • i get 4 ref tokens.
  • cyndel, scipio, maui and yoshi get 1 ec, 2 mc and 1 dc each.
  • scipio gets 1 koc, yoshi gets 2 koc.
 
That mistake influenced my actions severely. I do not think it is fair that we ordered with that mistake in place. After the fix, Nohface is not 2HKOed by his attacks, which means that my actions would change to something like Dig x2 + Shadow Sneak, a lesser chance of getting flinched for the loss.
 
I'm all for going Foul Play + Foul Play + Night Slash; long story short, roll two RNGs from 1 to 10; if both are 1, give me the win, and if not, give Blast the win. No other way it can turn out, really.
 
GG Terrador, that was quite a close game!

Btw, prizes should be changed to:

  • fire blast and terrador14 get 2 tc each.
  • i get 4 ref tokens.
  • cyndel, scipio, maui and yoshi get 1 ec, 2 mc and 1 dc each.
  • scipio gets 1 koc
  • yoshi gets 2 koc
 
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