paradoxus vs pimpgangster

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rules:
1v1 Singles
2 Day DQ
1 recovery, 2 chills
The arena is just a plain tourney place with an open roof, battlers send only one pokemon to ref, not whole team
NFEs only.
Ill take Paradoxus
Switch= I has cheese
Items off
all abilities
team paradoxus:


Yanma [Miles] (M)

Nature: Naive (+15% Speed, +28% Accuracy, -1 SpD)


Type: Bug / Flying

Bug: Bug STAB; More obility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Speed Boost:Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Tinted Lens: When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Frisk (DW): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-1)
Spe: 109 (Add 15%, rounded to 109)

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Tackle
Foresight
Quick Attack
Double Team
Sonicboom
Detect
Supersonic
Hypnosis

Shadow Ball
Hidden Power Fire (7)
Psychic

Signal Beam
Secret Power
Whirlwind


team pimpgangster:

Bidoof [Teenager] (M)

Nature: Brave Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 27 (31/1.15) (-)

EC: 1/6
MC: 0
DC: 5/5

Tackle
Growl
Defense Curl
Rollout
Headbutt
Hyper Fang
Yawn

Skull Bash
Quick Attack
Aqua Tail

Taunt
Substitute
Thunder Wave


BOY MOODY BIDOOF ISN'T THIS GOING TO BE FUN TO REF :U

uh anyways pimpgangster gives orders first, then paradoxus does, then i ref.
 
K, lez get it.

First, use Detect, while you dodge the thunder Wave, then use Sonicboom to do 10 damage, then use double team to make 3 clones

Detect---->SonicBoom----->Double Team (3 clones)
 

yanma (miles) M
hp: 100
energy: 100%
status: none
boosts: none


bidoof (teenager) M
hp: 90
energy: 100%
status: none
boosts: none


the match is now under way! miles detects something will happen and as such protects himself, but teenager merely creates a substitute of himself. miles then sends out a booming sonic wave at teenager, hitting his substitute and doing the same amount of damage as always; teenager looks to retaliate with a hyper fang but the attack misses. miles then looks to get tricky and creates three clones of himself with double team, and teenager's aqua tail only manages to strike a clone.

as they settle down to wait for their next orders, miles's speed boost activates, and so does teenager's moody (hurr); it boosts his special defense and lowers his defense.


yanma (miles) M
hp: 100
energy: 72%
status: 2 clones
boosts: +1 spe


bidoof (teenager) M
hp: 75
energy: 77%
status: substitute (5)
boosts: +4 spd, -2 def

detect: -7 energy
substitute (15): -11 energy
100/93; 75/89 (sub:15)

sonicboom: 399 (hit); 10 damage, -7 energy
hyper fang: 6 (miss); -5 energy
100/86; 75/84 (sub:5)

double team (3): -12 energy
aqua tail: 407 (hit); 325 (clone); -7 energy
100/74 (2 clones); 75/77 (sub:5)

speed boost: -2 energy
moody: 688 (+2 spd), 225 (-1 def)
100/72 (2 clones, +1 spe); 75/77 (sub:5, +4 spd, -2 def)


paradoxus you are up.
 
K, since he got the SDef boost,lets focus on the physical side...

First, I wan't you to use tackle to take away that pesky substitute, then use whirlwind to take away those pesky stat boosts, then fire off a Signal Beam

Tackle----->Whirlwind----->Signal Beam

If he tries to use substitute, replace any action with double team (3 clones)
 

yanma (miles) M
hp: 100
energy: 72%
status: 2 clones
boosts: +1 spe


bidoof (teenager) M
hp: 75
energy: 77%
status: substitute (5)
boosts: +4 spd, -2 def


miles starts us off with a terrifying tackle attack, hitting for reasonable damage thanks to teenager's inconsistency; it manages to break the substitute. teenager tries to taunt miles because it used tackle, but he merely taunts a clone. teenager then tries to shock miles with a thunder wave but he hits the final clone instead, and miles uses whirlwind to remove teenager's boosts! thanks to that he can fire off a full power signal beam, to which teenager responds with a bored yawn.

miles's speed boost activates once more, and teenager's moody does the reverse of last round; a boosted defense but a dropped special defense.


yanma (miles) M
hp: 100
energy: 55%
status: yawn (1)
boosts: +2 spe


bidoof (teenager) M
hp: 62
energy: 54%
status: none
boosts: +4 def, -2 spd

tackle: 740 (no crit); (5+(3-2)*1.5)+(2*1.75) = 10 damage, -3 energy
taunt: 903 (clone); -10 energy
100/69 (1 clone, +1 spe); 75/67 (+4 spd, -2 def)

thunder wave: 508 (clone); -7 energy
whirlwind: 292 (hit); -7 energy
100/62 (+1 spe); 75/60

signal beam: 801 (no confusion); 926 (no crit); (8+3+(3-2)*1.5) = 13 damage, -5 energy
yawn: -6 energy
100/57 (+1 spe, y:1); 62/54

speed boost: -2 energy
moody: 279 (+2 def), 683 (-1 spd)
100/55 (+2 spe, y:1); 62/54 (+4 def, -2 spd)


pimpgangster's turn.
 
Well, then let's go with a Double Team and make 6 clones, then use signal beam, then chill

Double Team (6 clones) ---------> Signal Beam ----------> chill
 

yanma (miles) M
hp: 100
energy: 55%
status: yawn (1)
boosts: +2 spe


bidoof (teenager) M
hp: 62
energy: 54%
status: none
boosts: +4 def, -2 spd


miles starts off by trying to create six clones of himself with double team, but is only able to manage four. teenager curls up into a ball and uses rollout, but it misses completely. miles, still yawning from the round before, falls into an intense sleep. teenager tries to hit the sleeping miles again with rollout but only manages to hit a clone. third time lucky though, and his rollout strikes miles for good damage, and also eliminates all of his clones.

teenager doesn't seem very moody since his defense is boosted again, and his special attack drops.


yanma (miles) M
hp: 88
energy: 37%
status: sleeping (1)
boosts: +3 spe


bidoof (teenager) M
hp: 62
energy: 39%
status: none
boosts: +4 def, -2 spa

double team (4): -16 energy
rollout: 43 (miss); -5 energy
768 = intense sleep
100/39 (+2 spe, s:3, 4 clones); 62/49 (+4 def, -2 spd)

sleeping
rollout: 627 (hit); 343 (clone); -5 energy
100/39 (+2 spe, s:2, 3 clones); 62/44 (+4 def, -2 spd)

sleeping
rollout: 282 (hit); 200 (real); ((4+(3-2)*1.5)*2.25) = 12 damage, -5 energy
88/39 (+2 spe, s:1); 62/39 (+4 def, -2 spd)

speed boost: -2 energy
moody: 214 (+2 def), 527 (-1 spa)
88/37 (+3 spe, s:1); 62/39 (+4 def, -2 spa)


paradoxus you are up.
 

yanma (miles) M
hp: 88
energy: 37%
status: sleeping (1)
boosts: +3 spe


bidoof (teenager) M
hp: 62
energy: 39%
status: none
boosts: +4 def, -2 spa


miles is still snoozing at the beginning of the round, allowing teenager to rollout for a second consecutive hit, meaning an increased damage output. miles seems to have woken up though and he detects another rollout (who didn't?), so he protects himself. and, sure enough, the rollout comes his way, and it takes rather a lot of energy to protect himself. he tries to use detect again though and it fails, allowing teenager to strike with another rollout.

teenager's mood has changed, boosting his attack and keeping his special attack low.


yanma (miles) M
hp: 57
energy: 12%
status: none
boosts: +4 spe


bidoof (teenager) M
hp: 62
energy: 21%
status: none
boosts: +4 atk, -2 spa

sleeping
rollout: 506 (hit); 119 (no crit); ((7+(3-2)*1.5)*2.25) = 19 damage, -6 energy
69/37 (+3 spe); 62/33 (+4 def, -2 spa)

detect: 7+(26/3) = -16 energy
rollout: 926 (hit); ((10+(3-2)*1.5)*2.25) = 26 damage, -7 energy
69/21 (+3 spe); 62/26 (+4 def, -2 spa)

detect: -7 energy
rollout: 436 (hit); 670 (no crit); 12 damage, -5 energy
57/14 (+3 spe); 62/21 (+4 def, -2 spa)

speed boost: -2 energy
moody: 8 (+2 atk), 571 (-2 spa)
57/12 (+4 spe); 62/21 (+4 atk, -2 spa)


pimpgangster you're up.
 
Hehehe, This is the boost we've been waiting for Teenager

Defense Curl~Rollout~Rollout

IF Yanma uses Detect THEN Create a Sub (15HP) but only once
 

yanma (miles) M
hp: 57
energy: 12%
status: none
boosts: +4 spe


bidoof (teenager) M
hp: 62
energy: 21%
status: none
boosts: +4 atk, -2 spa


miles quickly makes two new clones of himself with double team, and teenager curls up in defense. miles then tries to fire a signal beam but he doesn't have enough energy and faints from exhaustion.


yanma (miles) M
hp: KO
energy: KO
status: none
boosts: none


bidoof (teenager) M
hp: 62
energy: 16%
status: none
boosts: +4 atk, -2 spa, +1 def

double team (2): -8 energy
defense curl: -4 energy
57/4 (+4 spe, 2 clones); 62/16 (+4 atk, +1 def, -2 spa)

signal beam: not enough energy


gg gents, and odd that a 1v1 went to an energy ko.

prizes:

  • i get 2 ref tokens
  • paradoxus and pimpgangster get 2 tc each
  • miles and teenager get 1 ec, 2 mc and 1 dc each.
  • teenager gets 1 koc
 
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