Objection vs. iiMKUltra in the Weather Chamber (Korski refs)

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Korski

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BATTLE ON!

Arena:
A 100ft x 100ft x 100ft room made of a white metallic alloy. The east and west edges of the arena have 10-foot-wide rectangular pools of water that run the length of the arena. The floor cannot be dug through but seismic moves can be used without any problem. Weather-inducing moves and abilities cannot be used. In the middle of the arena is a machine that can generate weather upon being hit. Area of effect moves like Earthquake and Surf will always hit the machine. If the machine is hit by an attack, it will change the weather at the end of the action. The weather will be chosen at random; each weather condition apart from the current one has an equal chance of being selected. All weather conditions will last until the machine is hit again. The possible weathers are as follows (note: Overcoat and Magic Guard always protect pokemon from damage dealt by any of these weathers):
  • Clear (default): No effect.
  • Sun: Same effect as Sunny Day.
  • Rain: Same effect as Rain Dance.
  • Sandstorm: Same effect as Sandstorm.
  • Hail: Same effect as Hail.
  • Snow: Same effect as Hail except does not damage non-ice-types and does not heal pokemon with Ice Body. Also increases the base power of Powder Snow by 3.
  • Fog: Reduces the base accuracy of all moves by 25%. The move Defog will clear the fog, changing the weather to clear.
  • Acid Rain: Does 2 damage per action to all pokemon except poison-types. Weather Ball is poison-type.
  • Thunderstorm: Does 5 damage per action to all pokemon except electric- and ground-types and pokemon with Lightningrod, Volt Absorb and/or Motor Drive. Electric-type moves have their base power increased by 3. Thunder and Hurricane are 100% accurate. Weather Ball is electric-type.
Rules:

3 vs. 3 Doubles
3-day Player DQ / 7-day Ref DQ
Unlimited Recovers/Chills
All Abilities
No Items
Switch=KO

Teams:

Objection:

Empoleon [Ratcliffe] (M)
Nature: Brave (+Attack, -Speed)

Type: Water/Steel
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 52 (-) (Opponent's accuracy boost: 10%)

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW UNLOCKED): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Tackle
Metal Claw
Swords Dance
Swagger
Hydro Pump
Aqua Jet
Brine

Mud-Slap
Mud Sport
Yawn

Ice Beam
Dig
Waterfall
Surf

Dusknoir [Oogie Boogie] (M)
Nature: Brave (+Attack, -Speed)

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-) (Opponent's accuracy boost: 10%)

EC: 9/9
MC: 0

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex
Fire Punch
ThunderPunch
Ice Punch
Gravity
Bind
Curse
Shadow Punch

Destiny Bond
Imprison
Pain Split

Toxic
Taunt
Shadow Ball
Trick Room

Jynx [Tremaine] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Ice/Psychic
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95

EC: 6/6
MC: 0
DC: 3/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Dry Skin (DW): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Attacks:
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Perish Song
Lovely Kiss
DoubleSlap
Ice Punch

Fake Out
Miracle Eye
Nasty Plot

Hidden Power Ground 7
Ice Beam
Psychic
Psyshock

Signal Beam

iiMKUltra:

Infernape [Chimera] (M)
Nature: Mild (+SpA, -Def)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: ****
Def: **(-)
SpA: *****(+)
SpD: ***
Spe: 108

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch).

Moves:
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Counter
ThunderPunch
Encore

Will-O-Wisp
Shadow Claw
Fire Blast

Close Combat
Flare Blitz
Acrobatics
Flamethrower
ThunderPunch
Hone Claws
Slack Off

Tyranitar [Ares] (M)
Nature: Quiet (+Spa, -Spe)
Type: Rock/Dark
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 4
Spe: 53 (61/1.15)

EC: 9/9
MC: 0
DC: 3/5

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Command: (Ability: Sand Stream)

The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
Unnerve: (DW Locked) (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Moves:
Thunder Fang
Ice Fang
Fire Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

AncientPower
Iron Tail
Stealth Rock

Brick Break
Swagger
Taunt

Dark Pulse
Stone Edge
Dragon Claw

Heracross [Achilles] (M)
Nature: Adamant (+Atk, -SAtk)
Type: Bug/Fighting
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 85

MC: 0
DC: 5/5

Abilities
:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (DW Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Moves:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter

Bide
Focus Punch
Pursuit

Earthquake
Shadow Claw
Stone Edge

Close Combat
Megahorn
Smack Down
Toxic

Objection releases Pokemon --> iiMKUltra releases Pokemon + Actions --> Objection issues Actions --> Korski refs
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
APECROSS

Chimera, Taunt Jynx-Flare Blitz Jynx-Close Combat Empoleon

Achilles, Toxic Jynx-Megahorn Jynx-Close Combat Empoleon
 
Should've known.

Ratcliffe: Peck weather machine - Yawn Heracross - Waterfall Infernape
If weather machine generates sun, change action 2 to Pound weather machine and action 3 to Yawn Heracross

Tremaine: Psyshock Infernape - Psychic Heracross - Psyshock Infernape
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 1 BEGINS~

Poke: Empoleon | Jynx
HP: 100 | 100
Energy: 100 | 100
Boosts: None | None
Other: None | None

VS.

Poke: Infernape | Heracross
HP: 100 | 100
Energy: 100 | 100
Boosts: None | None
Other: None | None

Field Effects: None

--------------------

Alright, here in the Weather Room are Objection and iiMKUltra looking to do battle and hopefully not hurt any of the expensive equipment here! Objection sends out Ratcliffe the Empoleon and Tremaine the Jynx to war against iiMKUltra’s Chimera the Infernape and Achilles the Heracross! Talk about a matchup!

Chimera starts off the match like so many Pokemon do, by Taunting its opponent, Tremaine, in a show of bad taste! Tremaine is rightfully enraged at the poor sportsmanship and nails Chimera with a Psyshock, but Achilles has its partner back, hitting Tremaine with a ball of Toxic sludge that badly poisons it! Meanwhile, Ratcliffe scurries over to the Weather Machine and gives it a good Peck and causing the machine to start rumbling and shooting out an endless stream of Hail! It’s getting chilly in here!

Despite the confusing change of weather, Chimera goes on the offensive with a Flare Blitz that takes a huge toll on Tremaine! Luckily, Tremaine stays focused enough to launch a beam of Psychic energy at Achilles before being walloped again with a Megahorn! Ratcliffe, going completely unnoticed so far, Yawns over at Achilles and makes him drowsy!

Both Chimera and Achilles both seem to remember at the same time that they’re fighting against two opponents, so they turn their attention to Ratcliffe and come down hard with two Close Combats! Tremaine jumps into the middle of the onslaught with another Psyshock on Chimera, which Ratcliffe promptly follows up with a Waterfall! Chimera looks pretty close to fainting at this point, but may very well go down in a Blaze of glory next Round!

--------------------

Action 1:

Infernape: Taunt [Jynx] (-10 energy, Jynx Taunted for 6 Actions)
Jynx: Psyshock [Infernape] (23 damage, -5 energy, crit fails)
Heracross: Toxic [Jynx] (-7 energy, Jynx Toxic Poisoned)
Empoleon: Peck [Weather Machine] (-2 energy, weather changes to Hail)

End of Action: Toxic (Jynx -1 HP), Hail (Infernape -2 HP, Heracross -2 HP, Empoleon -2 HP)

Action 2:

Infernape: Flare Blitz [Jynx] (27 damage, -9 HP, -7 energy, crit fails, burn fails)
Jynx: Psychic [Heracross] (23 damage, -6 energy, crit fails, SpD drop fails)
Heracross: Megahorn [Jynx] (32 damage, -7 energy, crit fails)
Empoleon: Yawn [Heracross] (-7 energy, Heracross feels drowzy)

End of Action: Toxic (Jynx -1 HP), Hail (Infernape -2 HP, Heracross -2 HP, Empoleon -2 HP)

Action 3:

Infernape: Close Combat [Empoleon] (25 damage, -7 energy, crit fails, -1 Def/SpD)
Jynx: Psyshock [Infernape] (25 damage, -5 energy, crit fails)
Heracross: Close Combat [Empoleon] (29 damage, -5 energy, crit fails, -1 Def/SpD)
Empoleon: Waterfall [Infernape] (23 damage, -5 energy, crit fails)

End of Action: Toxic (Jynx -1 HP), Hail (Infernape -2 HP, Heracross -2 HP, Empoleon -2 HP), Yawn (Heracross falls into Deep Sleep for 2 Actions)

~ROUND 1 ENDS~

Poke: Empoleon | Jynx
HP: 40 | 38
Energy: 86 | 84
Boosts: None | None
Other: None | Taunted (3 Actions), Toxic (2 DPA)

VS.

Poke: Infernape | Heracross
HP: 14 | 71
Energy: 76 | 81
Boosts: -1 Def/SpD (4 Actions) | -1 Def/SpD (4 Actions)
Other: Blaze Activated | Asleep (2 Actions)

Field Effects: Hail

Objection --> iiMKUltra --> Korski
 
Ratcliffe: Aqua Jet (Infernape) - Hydro Pump (Heracross) - Waterfall (Heracross)

Tremaine: Ice Punch (Heracross) - Pound (weather machine) - Fake Out (Heracross)
If somehow Ratcliffe's Aqua Jet fails to KO Infernape, change your first action to Psychic (Infernape) and your second action to Ice Punch (Heracross)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 2 BEGINS~

Poke: Empoleon | Jynx
HP: 40 | 38
Energy: 86 | 84
Boosts: None | None
Other: None | Taunted (3 Actions), Toxic (2 DPA)

VS.

Poke: Infernape | Heracross
HP: 14 | 71
Energy: 76 | 81
Boosts: -1 Def/SpD (4 Actions) | -1 Def/SpD (4 Actions)
Other: Blaze Activated | Asleep (2 Actions)

Field Effects: Hail

--------------------

Chimera is down, but not out in this crazy, Hailing room! He fires off one final Mach Punch before falling instantly to Ratcliffe's Aqua Jet! Tremaine looks across the battlefield at nothing but a sleeping bug, so it decides to go easy on the thing with a simple Ice Punch that very nearly rumbles the thing awake! Not wanting to risk waking her opponent too soon, Tremaine instead walks over and Pounds on the Weather Machine a bit, for fun! The Machine starts rumbling and steaming and making all kinds of noises, so Tremaine backs off a bit. Ratcliffe wants this battle to light up and not be boring, so it nails the sleepy bug with a huge Hydro Pump that scores some critical damage! The Weather Machine finally stops beeping and jumping around and changes the weather in here to Intense Sunlight! Now Achilles is up for sure, and ready to do some damage, except that Tremaine has wandered back over to the fight and Faked Achilles Out, causing him to forget what he was doing and flinch! Ratcliffe takes the opportunity to hit Achilles with a Waterfall, but it looks like all the heat in here weakened the blow!

--------------------

Action 1:

Infernape: Mach Punch (16 damage, -2 energy, crit fails)
Empoleon: Aqua Jet (14 damage, -2 energy, KO)
Jynx: Ice Punch [Heracross] (10 damage, -5 energy, crit fails, freeze fails)
Heracross: Asleep (1 more Action)

End of Action: Toxic (Jynx -2 HP), Hail (Heracross -2 HP, Empoleon -2 HP)

Action 2:

Jynx: Pound [Weather Machine] (-2 energy)
Heracross: Asleep (0 more Actions)
Empoleon: Hydro Pump [Heracross] (23 damage, -7 energy, crit successful)

End of Action: Toxic (Jynx -2 HP), Weather Machine (weather changes to Intense Sunlight)

Action 3:

Jynx: Fake Out [Heracross] (3 damage, -4 energy, Heracross flinch'd)
Heracross: Flinch'd
Empoleon: Waterfall [Heracross] (14 damage, -5 energy, crit fails)

End of Action: Toxic (Jynx -2 HP)

~ROUND 2 ENDS~

Poke: Empoleon | Jynx
HP: 22 | 32
Energy: 72 | 73
Boosts: None | None
Other: Torrent Activated | Toxic (3 DPA)

VS.

Poke: Infernape | Heracross
HP: 0 | 18
Energy: 74 | 81
Boosts: Done | -1 Def/SpD (1 Action)
Other: Gone | Swarm Activated

Field Effects: Sunlight

iiMKUltra releases new Pokemon + Actions --> Objection issues Actions --> Korski refs
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Who the fuck do you think...

Achilles (Swarm should be active js), Brick Break Empoleon-Megahorn Jynx-Toxic Self, if the round would end before you Toxic yourself, swap Megahorn and Toxic around.

Ares, Dark Pulse Jynx-Rock Slide-Dark Pulse Jynx
 
Ratcliffe: Combo Aqua Jet and Waterfall (Tyranitar) - Cooldown - Hydro Pump (Tyranitar)
The combo should inherit Aqua Jet's priority while having its power boosted by Waterfall.
If you and Heracross are both still alive by action 3, change action 3 to Aqua Jet (Heracross)

Tremaine: Perish Song (all) - Psychic (Heracross) - Psyshock (Heracross)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 3 BEGINS~

Poke: Empoleon | Jynx
HP: 22 | 32
Energy: 72 | 73
Boosts: None | None
Other: Torrent Activated | Toxic (3 DPA)

VS.

Poke: Tyranitar | Heracross
HP: 110 | 18
Energy: 100 | 81
Boosts: None | -1 Def/SpD (1 Action)
Other: None | Swarm Activated

Field Effects: Sunlight

--------------------

With the end near, Ratcliffe jumps forward with a cool Aqua Jet/Waterfall Combo that nails Ares hard before Achilles steps in with a Brick Break and puts the penguin out of its misery! Meanwhile, Tremaine as belched out an awful, piercing shriek of a Perish Song that's going to make whoever survives this round faint soon enough! Ares takes advantage of the solo Jynx and hits it with a Dark Pulse!

It's carnage here in the weather chamber now as Tremaine KOs Achilles with a Psychic attack and Ares moves right back into it with a Rock Slide that KOs Tremaine! Wow what a bloodbath! Ares is just standing there now, looming over its fallen competitors, and awaiting its final challenger with the awful sounds of Tremaine's Perish Song swirling through its head!

--------------------

Action 1:

Empoleon: Aqua Jet + Waterfall Combo [Tyranitar] (21 damage, -11 energy, crit fails)
Jynx: Perish Song (-15 energy, Perish Count set to 3)
Heracross: Brick Break [Empoleon] (22 damage, -5 energy, KO)
Tyranitar: Dark Pulse [Jynx] (19 damage, -5 energy, crit fails)

End of Action: Toxic (Jynx -3 HP)

Action 2:

Jynx: Psychic [Heracross] (18 damage, -6 energy, KO)
Heracross: KO'd
Tyranitar: Rock Slide (10 damage, -5 energy, crit fails, KO)

~ROUND 3 ENDS~

Poke: Empoleon | Jynx
HP: 0 | 0
Energy: 61 | 52
Boosts: Done | Done
Other: Gone | Gone

VS.

Poke: Tyranitar | Heracross
HP: 89 | 0
Energy: 90 | 76
Boosts: None | Done
Other: Perish Song (2 Rounds) | Gone

Field Effects: Sunlight

Objection releases Oogie Boogie the DUSKNOIR!

Objection --> iiMKUltra --> Korski
 
Taunt - Will-O-Wisp - Trick Room

If you get taunted at any point, replace all your remaining actions with ThunderPunch
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 4 BEGINS~

Poke: Dusknoir
HP: 90
Energy: 100
Boosts: None
Other: None

VS.

Poke: Tyranitar
HP: 89
Energy: 90
Boosts: None
Other: Perish Song (2 Rounds)

Field Effects: Sunlight

--------------------

The final confrontation between Oogie Boogie and Ares is about to decide a winner! Ares begins the standoff by Taunting Oogie, who has no plans other than to dish out damage with a ThunderPunch!

As Ares starts shuffling up its feet and prepping its voice for some kind of tune, Oogie hits it with a second ThunderPunch that paralyzes Ares! Oh god, it's dancing just got real bad and slow, which is going to limit the effect of its Screech/Swagger song and dance Combo! Nevertheless, Ares rocks out (pun intended) to some off-key attempt at a Metallica song, which ticks back its Perish Song counter by 2!

Oogie is committed to doing bits of damage here, so it lands a third ThunderPunch that brings Ares down to about half its total health! This should be interesting now!

--------------------

Action 1:

Tyranitar: Taunt (-9 energy, Dusknoir Taunted for 6 Actions)
Dusknoir: ThunderPunch (10 damage, -6 energy, crit fails, paralysis fails)

Action 2:

Dusknoir: ThunderPunch (10 damage, -10 energy, crit fails, paralysis successful)
Tyranitar: Screech/Swagger Combo (-20 energy, Perish Count +2)

Action 3:

Dusknoir: ThunderPunch (10 damage, -14 energy, crit fails, paralysis fails)
Tyranitar: Cooldown

~ROUND 4 ENDS~

Poke: Dusknoir
HP: 90
Energy: 70
Boosts: None
Other: Taunted (3 Actions)

VS.

Poke: Tyranitar
HP: 59
Energy: 61
Boosts: None
Other: Perish Song (3 Rounds), 20% Paralyzed

Field Effects: Sunlight

iiMKUltra --> Objection --> Korski
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 5 BEGINS~

Poke: Dusknoir
HP: 90
Energy: 70
Boosts: None
Other: Taunted (3 Actions)

VS.

Poke: Tyranitar
HP: 59
Energy: 61
Boosts: None
Other: Perish Song (3 Rounds), 20% Paralyzed

Field Effects: Sunlight

--------------------

Oogie keeps chipping away at Ares with elemental punches, starting with an Ice Punch! Ares responds with a Dark Pulse that hits for good damage! Oogie follows up with another ThunderPunch, to which Ares attempts to respond but is instead fully paralyzed! Finally, deja vu as the two exchange another Ice Punch for another Dark Pulse to end the Round! It looks like Ares is going to need a miracle to pull this one off, so let's see what happens.

--------------------

Action 1:

Dusknoir: Ice Punch (10 damage, -6 energy, crit fails, freeze fails)
Tyranitar: Dark Pulse (14 damage, -5 energy, crit fails)

Action 2:

Dusknoir: ThunderPunch (10 damage, -6 energy, crit fails)
Tyranitar: Fully Paralyzed (Paralysis stage drops to 15%)

Action 3:

Dusknoir: Ice Punch (10 damage, -6 energy, crit fails, freeze fails)
Tyranitar: Dark Pulse (14 damage, -5 energy, crit fails)

~ROUND 5 ENDS~

Poke: Dusknoir
HP: 62
Energy: 52
Boosts: None
Other: None

VS.

Poke: Tyranitar
HP: 29
Energy: 51
Boosts: None
Other: Perish Song (2 Rounds), 10% Paralyzed

Field Effects: Sunlight

Objection --> iiMKUltra --> Korski
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 6 BEGINS~

Poke: Dusknoir
HP: 62
Energy: 52
Boosts: None
Other: None

VS.

Poke: Tyranitar
HP: 29
Energy: 51
Boosts: None
Other: Perish Song (2 Rounds), 10% Paralyzed

Field Effects: Sunlight

-------------------

As Ares's Perish Counter ticks down, it eats another ThunderPunch from Oogie! With its back against a wall, Ares still Taunts Oogie to make it jealous! Oogie tries to Taunt Ares in return, but the move fails because Oogie is not as good at smack talk as Ares, who takes his victory in stride with his classic Swagger! Despite being confused, Oogie manages to stay focused and hit Ares with a ThunderPunch yet again that comes very, very close to KOing, but leaves Ares with just enough HP left to strike with a familiar Dark Pulse! Due to Perish Song, this match is going to end one way or the other next Round, so let's see who comes out on top!

-------------------

Action 1:

Dusknoir: ThunderPunch (13 damage, -6 energy, crit successful)
Tyranitar: Taunt (-9 energy, Dusknoir Taunted for 6 Actions)

Action 2:

Dusknoir: Taunt (fails, -10 energy)
Tyranitar: Swagger (-7 energy, Dusknoir +2 Atk, Dusknoir Severely Confused for 3 Actions)

Action 3:

Dusknoir: ThunderPunch (14 damage, -6 energy, crit fails)
Tyranitar: Dark Pulse (14 damage, -5 energy, crit fails)

~ROUND 6 ENDS~

Poke: Dusknoir
HP: 48
Energy: 30
Boosts: +2 Atk
Other: Confused (2 Actions)

VS.

Poke: Tyranitar
HP: 2
Energy: 30
Boosts: None
Other: Perish Song (1 Round), 5% Paralyzed

Field Effects: Sunlight

iiMKUltra --> Objection --> Korski
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 7 BEGINS~

Poke: Dusknoir
HP: 48
Energy: 30
Boosts: +2 Atk
Other: Confused (2 Actions)

VS.

Poke: Tyranitar
HP: 2
Energy: 30
Boosts: None
Other: Perish Song (1 Round), 5% Paralyzed

Field Effects: Sunlight

--------------------

Oogie Boogie uses Shadow Sneak despite its confusion and KOs Ares so Objection WINS!

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Action 1:

Dusknoir: Shadow Sneak (2 damage, -2 energy, KO)
Tyranitar: KO'd

~ROUND 7 ENDS~

Poke: Dusknoir
HP: 48
Energy: 28
Boosts: None
Other: None

VS.

Poke: Tyranitar
HP: 0
Energy: 30
Boosts: None
Other: Done

Field Effects: Sunlight

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~GG TO BOTH!~

Objection: 2 TC
  • Ratcliffe the EMPOLEON: 3 MC, 1 KOC
  • Oogie Boogie the DUSKNOIR: 3 MC, 1 KOC
  • Tremaine the JYNX: 2 MC, 1 DC, 1 KOC
iiMKUltra: 2 TC
  • Chimera the INFERNAPE: 3 MC
  • Ares the TYRANITAR: 2 MC, 1 DC, 1 KOC
  • Achilles the HERACROSS: 3 MC, 1 KOC
Korski: 6 RT
 
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