Tolanator gave me permission to push this through GP.
[Overview]
<p>Hoppip is seldom used in Little Cup because of its bad typing and mediocre stats. However, Hoppip is immune to Ground-type moves and has a great support movepool, including Memento, Sleep Powder, U-turn, and Encore. At first glance, Cottonee may seem superior to Hoppip due to it having Prankster, but Cottonee doesn't have several of the important moves that Hoppip has, such as Sleep Powder, Memento, and Acrobatics. The being said, don't let its adorable appearance fool you; Hoppip can easily lead to the demise of you team.</p>
[SET]
Name: Sunny Day
Move 1: Encore
Move 2: Sleep Powder
Move 3: Sunny Day
Move 4: Memento / U-turn
Item: Heat Rock
Nature: Jolly
Ability: Chlorophyll
EVs: 236 HP / 36 Def / 196 Spe
[SET COMMENTS]
<p>Sleep Powder can put most leads to bed. You should use Sunny Day to make your Hoppip's speed faster and to set up for any other Pokemon that benefit from sunlight. Hoppip can use either Memento or U-turn to get your next Pokemon in. You can Encore your opponent into using a non-threatening move if you decide to keep Hoppip in play. If you plan to use Hoppip again in the match, then U-turn is a better option than Memento because U-turn leaves Hoppip alive to fight again. If you are only using Hoppip to help set up for a sweeper, Memento is superior to U-turn because Memento lowers the foe's Attack and Special Attack to give your sweeper a better chance of surviving hits.</p>
[ADDITIONAL COMMENTS]
<p>Under sunlight, Chlorophyll and Jolly give Hoppip 28 speed, outspeeding virtually everything. 236 HP EVs make sure to give Hoppip a high chance of surviving at least one hit. The Heat Rock makes Sunny Day last longer, hopefully until the end of the battle or until Hoppip can get back into the match. 196 Speed EVs bring Hoppip's speed stat up to a maximum of 15, which, under sunlight, is an amazing 30.</p>
Fire-type Pokemon with the ability Flash Fire, such as Growlithe, Ponyta, and Houndour, all make great teammates with Hoppip because they can take out the biggest threats to a Little Cup Sunny Day team: Pokemon that can change the weather with an ability such as Hippopotas and Snover, and they get the added boost from sunlight. Even though Fire-type moves have no extra effect against Hippopotas, Snover gets hit four times as much as normal.</p>
[SET]
Name: Support
Move 1: Encore
Move 2: Aromatherapy
Move 3: Sleep Powder / Leech Seed
Move 4: Memento / U-turn
Item: Eviolite
Nature: Jolly
Ability: Chlorophyll
EVs: 236 HP / 36 Def / 196 Spe
[SET COMMENTS]
<p>Switch in on a non-threatening move, and Encore the foe. Use Sleep Powder or Leech Seed the next turn, as the opponent will, more often than not, switch. While the foe either sleeps or gets its health drained, use Aromatherapy to heal your team. Then U-turn or Memento to a new Pokemon. If you plan to use Hoppip again in the match, U-turn is a better option than Memento because U-turn leaves Hoppip alive to fight again. If you are only using Hoppip to help set up for a sweeper then Memento is superior to U-turn because Memento lowers the foe's Attack and Special Attack to give your sweeper a greater chance of surviving hits.</p>
[ADDITIONAL COMMENTS]
<p>Under sunlight, Chlorophyll and Jolly make Hoppip incredibly fast, outspeeding almost everything. 236 HP EVs make sure to give Hoppip a high chance of surviving at least one hit. Eviolite raises Hoppip's Defense and Special Defense, giving it a greater chance to survive hits and support his partners longer. 196 Speed EVs bring Hoppip's speed stat up to a maximum of 15, which, under sunlight, is 30, which is very fast.</p>
Fire-type Pokemon with the ability Flash Fire, such as Growlithe, Ponyta, and Houndour, all make great teammates with Hoppip because they can take out the biggest threats to a Pokemon in Little Cup that requires sunlight: Pokemon that can change the weather with an ability such as Hippopotas and Snover, and they get the added boost from sunlight. Even though Fire-type moves have no extra effect against Hippopotas, Snover gets hit four times as much as normal.</p>
[SET]
Name: Swords Dancer
Move 1: Swords Dance
Move 2: Acrobatics
Move 3: Protect
Move 4: Seed Bomb
Item: Flight Gem
Nature: Jolly
Ability: Chlorophyll
EVs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe
[SET COMMENTS]
<p>Always start with Swords Dance to get the Attack stat up to hit harder. Seed Bomb or Acrobatics should be used as required. Protect can be used to stall out poison or burn damage, or just to scout. If you choose to use Synthesis instead of Protect, then Synthesis should be used to recover health, and when combined with Eviolite, Hoppip can be tanking a few neutral hits. After one Swords Dance, a Flight Gem boosted Acrobatics has a Base Power of 247.5. That is strong enough to OHKO many of Hoppip's biggest threats, such as Mankey.</p>
[ADDITIONAL COMMENTS]
<p>For this set to work you must be under sunlight. Without sunlight, Hoppip will be outsped the majority of the time. Hoppip, being as frail as it is, can't survive many hits, so it's vital to be under sunlight to get both Swords Dance and Acrobatics in before the opponent can hit you twice. Chlorophyll, along with Jolly nature and 196 Speed EVs, make Hoppip one of the fastest Pokemon in the game. 196 Attack EVs makes sure you pack a punch when attacking, and 36 EVs in HP, Defense, and Special Defense make sure that Hoppip has good defenses all around.</p>
Fire-type Pokemon with the ability Flash Fire, such as Growlithe, Ponyta, and Houndour, all make great teammates with Hoppip because they can take out the biggest threats to a Pokemon in Little Cup that requires sunlight: Pokemon that can change the weather with an ability such as Hippopotas and Snover, and they get the added boost from sunlight. Even though Fire-type moves have no extra effect against Hippopotas, Snover gets hit four times as much as normal.</p>
[Other Options]
<p>Synthesis could be a good option in the Sunny Day set because Synthesis gets boosted healing power in sunlight. Regaining health could give you more time to stall your foes. Protect or Substitute are options if you want to avoid attacks to keep it in the game longer. In the support set, Reflect could take the place of Aromatherapy. </p>
[Checks and Counters]
<p>You don't normally have to worry about your foe's Pokemon outspeeding Hoppip under sunlight, but without sunlight, it will almost always be outsped by offensive threats. That being said, any enemy Pokemon who takes away sunlight, such as Snover and Hippopotas, can be a major threat to Hoppip. Also, due to Hoppip's major weakness to Ice, any Pokemon with Ice Shard can really hit Hoppip hard. Taunt also is a major threat to Hoppip because, when Taunted, support Hoppip is rendered useless without its supporting moves. Any Pokemon with Vital Spirit also can tear Hoppip to shreds because it won't fall asleep and can then hit hard if it knows any Fire or Ice moves.</p>
[Dream World]
<p>Hoppip's Dream World ability, Infiltrator, is not nearly as good as Chlorophyll. Infiltrator renders Reflect, Light Screen, and Safeguard useless. Since none of these moves are commonly used in Little Cup, Infiltrator is virtually useless.</p>
Code:
QC: [COLOR=#000000]ShinyAzelf[/COLOR], Crux [B][2/2][/B]
GP: NixHex, Pewqazz [Stamped by Zystral] [B][1/2][/B]
[Overview]
<p>Hoppip is seldom used in Little Cup because of its bad typing and mediocre stats. However, Hoppip is immune to Ground-type moves and has a great support movepool, including Memento, Sleep Powder, U-turn, and Encore. At first glance, Cottonee may seem superior to Hoppip due to it having Prankster, but Cottonee doesn't have several of the important moves that Hoppip has, such as Sleep Powder, Memento, and Acrobatics. The being said, don't let its adorable appearance fool you; Hoppip can easily lead to the demise of you team.</p>
[SET]
Name: Sunny Day
Move 1: Encore
Move 2: Sleep Powder
Move 3: Sunny Day
Move 4: Memento / U-turn
Item: Heat Rock
Nature: Jolly
Ability: Chlorophyll
EVs: 236 HP / 36 Def / 196 Spe
[SET COMMENTS]
<p>Sleep Powder can put most leads to bed. You should use Sunny Day to make your Hoppip's speed faster and to set up for any other Pokemon that benefit from sunlight. Hoppip can use either Memento or U-turn to get your next Pokemon in. You can Encore your opponent into using a non-threatening move if you decide to keep Hoppip in play. If you plan to use Hoppip again in the match, then U-turn is a better option than Memento because U-turn leaves Hoppip alive to fight again. If you are only using Hoppip to help set up for a sweeper, Memento is superior to U-turn because Memento lowers the foe's Attack and Special Attack to give your sweeper a better chance of surviving hits.</p>
[ADDITIONAL COMMENTS]
<p>Under sunlight, Chlorophyll and Jolly give Hoppip 28 speed, outspeeding virtually everything. 236 HP EVs make sure to give Hoppip a high chance of surviving at least one hit. The Heat Rock makes Sunny Day last longer, hopefully until the end of the battle or until Hoppip can get back into the match. 196 Speed EVs bring Hoppip's speed stat up to a maximum of 15, which, under sunlight, is an amazing 30.</p>
Fire-type Pokemon with the ability Flash Fire, such as Growlithe, Ponyta, and Houndour, all make great teammates with Hoppip because they can take out the biggest threats to a Little Cup Sunny Day team: Pokemon that can change the weather with an ability such as Hippopotas and Snover, and they get the added boost from sunlight. Even though Fire-type moves have no extra effect against Hippopotas, Snover gets hit four times as much as normal.</p>
[SET]
Name: Support
Move 1: Encore
Move 2: Aromatherapy
Move 3: Sleep Powder / Leech Seed
Move 4: Memento / U-turn
Item: Eviolite
Nature: Jolly
Ability: Chlorophyll
EVs: 236 HP / 36 Def / 196 Spe
[SET COMMENTS]
<p>Switch in on a non-threatening move, and Encore the foe. Use Sleep Powder or Leech Seed the next turn, as the opponent will, more often than not, switch. While the foe either sleeps or gets its health drained, use Aromatherapy to heal your team. Then U-turn or Memento to a new Pokemon. If you plan to use Hoppip again in the match, U-turn is a better option than Memento because U-turn leaves Hoppip alive to fight again. If you are only using Hoppip to help set up for a sweeper then Memento is superior to U-turn because Memento lowers the foe's Attack and Special Attack to give your sweeper a greater chance of surviving hits.</p>
[ADDITIONAL COMMENTS]
<p>Under sunlight, Chlorophyll and Jolly make Hoppip incredibly fast, outspeeding almost everything. 236 HP EVs make sure to give Hoppip a high chance of surviving at least one hit. Eviolite raises Hoppip's Defense and Special Defense, giving it a greater chance to survive hits and support his partners longer. 196 Speed EVs bring Hoppip's speed stat up to a maximum of 15, which, under sunlight, is 30, which is very fast.</p>
Fire-type Pokemon with the ability Flash Fire, such as Growlithe, Ponyta, and Houndour, all make great teammates with Hoppip because they can take out the biggest threats to a Pokemon in Little Cup that requires sunlight: Pokemon that can change the weather with an ability such as Hippopotas and Snover, and they get the added boost from sunlight. Even though Fire-type moves have no extra effect against Hippopotas, Snover gets hit four times as much as normal.</p>
[SET]
Name: Swords Dancer
Move 1: Swords Dance
Move 2: Acrobatics
Move 3: Protect
Move 4: Seed Bomb
Item: Flight Gem
Nature: Jolly
Ability: Chlorophyll
EVs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe
[SET COMMENTS]
<p>Always start with Swords Dance to get the Attack stat up to hit harder. Seed Bomb or Acrobatics should be used as required. Protect can be used to stall out poison or burn damage, or just to scout. If you choose to use Synthesis instead of Protect, then Synthesis should be used to recover health, and when combined with Eviolite, Hoppip can be tanking a few neutral hits. After one Swords Dance, a Flight Gem boosted Acrobatics has a Base Power of 247.5. That is strong enough to OHKO many of Hoppip's biggest threats, such as Mankey.</p>
[ADDITIONAL COMMENTS]
<p>For this set to work you must be under sunlight. Without sunlight, Hoppip will be outsped the majority of the time. Hoppip, being as frail as it is, can't survive many hits, so it's vital to be under sunlight to get both Swords Dance and Acrobatics in before the opponent can hit you twice. Chlorophyll, along with Jolly nature and 196 Speed EVs, make Hoppip one of the fastest Pokemon in the game. 196 Attack EVs makes sure you pack a punch when attacking, and 36 EVs in HP, Defense, and Special Defense make sure that Hoppip has good defenses all around.</p>
Fire-type Pokemon with the ability Flash Fire, such as Growlithe, Ponyta, and Houndour, all make great teammates with Hoppip because they can take out the biggest threats to a Pokemon in Little Cup that requires sunlight: Pokemon that can change the weather with an ability such as Hippopotas and Snover, and they get the added boost from sunlight. Even though Fire-type moves have no extra effect against Hippopotas, Snover gets hit four times as much as normal.</p>
[Other Options]
<p>Synthesis could be a good option in the Sunny Day set because Synthesis gets boosted healing power in sunlight. Regaining health could give you more time to stall your foes. Protect or Substitute are options if you want to avoid attacks to keep it in the game longer. In the support set, Reflect could take the place of Aromatherapy. </p>
[Checks and Counters]
<p>You don't normally have to worry about your foe's Pokemon outspeeding Hoppip under sunlight, but without sunlight, it will almost always be outsped by offensive threats. That being said, any enemy Pokemon who takes away sunlight, such as Snover and Hippopotas, can be a major threat to Hoppip. Also, due to Hoppip's major weakness to Ice, any Pokemon with Ice Shard can really hit Hoppip hard. Taunt also is a major threat to Hoppip because, when Taunted, support Hoppip is rendered useless without its supporting moves. Any Pokemon with Vital Spirit also can tear Hoppip to shreds because it won't fall asleep and can then hit hard if it knows any Fire or Ice moves.</p>
[Dream World]
<p>Hoppip's Dream World ability, Infiltrator, is not nearly as good as Chlorophyll. Infiltrator renders Reflect, Light Screen, and Safeguard useless. Since none of these moves are commonly used in Little Cup, Infiltrator is virtually useless.</p>