Hoppip (Analysis)

Tolanator gave me permission to push this through GP.




Code:
QC: [COLOR=#000000]ShinyAzelf[/COLOR], Crux [B][2/2][/B]
GP: NixHex, Pewqazz [Stamped by Zystral] [B][1/2][/B]


[Overview]

<p>Hoppip is seldom used in Little Cup because of its bad typing and mediocre stats. However, Hoppip is immune to Ground-type moves and has a great support movepool, including Memento, Sleep Powder, U-turn, and Encore. At first glance, Cottonee may seem superior to Hoppip due to it having Prankster, but Cottonee doesn't have several of the important moves that Hoppip has, such as Sleep Powder, Memento, and Acrobatics. The being said, don't let its adorable appearance fool you; Hoppip can easily lead to the demise of you team.</p>

[SET]
Name: Sunny Day
Move 1: Encore
Move 2: Sleep Powder
Move 3: Sunny Day
Move 4: Memento / U-turn
Item: Heat Rock
Nature: Jolly
Ability: Chlorophyll
EVs: 236 HP / 36 Def / 196 Spe

[SET COMMENTS]

<p>Sleep Powder can put most leads to bed. You should use Sunny Day to make your Hoppip's speed faster and to set up for any other Pokemon that benefit from sunlight. Hoppip can use either Memento or U-turn to get your next Pokemon in. You can Encore your opponent into using a non-threatening move if you decide to keep Hoppip in play. If you plan to use Hoppip again in the match, then U-turn is a better option than Memento because U-turn leaves Hoppip alive to fight again. If you are only using Hoppip to help set up for a sweeper, Memento is superior to U-turn because Memento lowers the foe's Attack and Special Attack to give your sweeper a better chance of surviving hits.</p>

[ADDITIONAL COMMENTS]

<p>Under sunlight, Chlorophyll and Jolly give Hoppip 28 speed, outspeeding virtually everything. 236 HP EVs make sure to give Hoppip a high chance of surviving at least one hit. The Heat Rock makes Sunny Day last longer, hopefully until the end of the battle or until Hoppip can get back into the match. 196 Speed EVs bring Hoppip's speed stat up to a maximum of 15, which, under sunlight, is an amazing 30.</p>

Fire-type Pokemon with the ability Flash Fire, such as Growlithe, Ponyta, and Houndour, all make great teammates with Hoppip because they can take out the biggest threats to a Little Cup Sunny Day team: Pokemon that can change the weather with an ability such as Hippopotas and Snover, and they get the added boost from sunlight. Even though Fire-type moves have no extra effect against Hippopotas, Snover gets hit four times as much as normal.</p>


[SET]
Name: Support
Move 1: Encore
Move 2: Aromatherapy
Move 3: Sleep Powder / Leech Seed
Move 4: Memento / U-turn
Item: Eviolite
Nature: Jolly
Ability: Chlorophyll
EVs: 236 HP / 36 Def / 196 Spe

[SET COMMENTS]

<p>Switch in on a non-threatening move, and Encore the foe. Use Sleep Powder or Leech Seed the next turn, as the opponent will, more often than not, switch. While the foe either sleeps or gets its health drained, use Aromatherapy to heal your team. Then U-turn or Memento to a new Pokemon. If you plan to use Hoppip again in the match, U-turn is a better option than Memento because U-turn leaves Hoppip alive to fight again. If you are only using Hoppip to help set up for a sweeper then Memento is superior to U-turn because Memento lowers the foe's Attack and Special Attack to give your sweeper a greater chance of surviving hits.</p>

[ADDITIONAL COMMENTS]

<p>Under sunlight, Chlorophyll and Jolly make Hoppip incredibly fast, outspeeding almost everything. 236 HP EVs make sure to give Hoppip a high chance of surviving at least one hit. Eviolite raises Hoppip's Defense and Special Defense, giving it a greater chance to survive hits and support his partners longer. 196 Speed EVs bring Hoppip's speed stat up to a maximum of 15, which, under sunlight, is 30, which is very fast.</p>

Fire-type Pokemon with the ability Flash Fire, such as Growlithe, Ponyta, and Houndour, all make great teammates with Hoppip because they can take out the biggest threats to a Pokemon in Little Cup that requires sunlight: Pokemon that can change the weather with an ability such as Hippopotas and Snover, and they get the added boost from sunlight. Even though Fire-type moves have no extra effect against Hippopotas, Snover gets hit four times as much as normal.</p>

[SET]
Name: Swords Dancer
Move 1: Swords Dance
Move 2: Acrobatics
Move 3: Protect
Move 4: Seed Bomb
Item: Flight Gem
Nature: Jolly
Ability: Chlorophyll
EVs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe

[SET COMMENTS]

<p>Always start with Swords Dance to get the Attack stat up to hit harder. Seed Bomb or Acrobatics should be used as required. Protect can be used to stall out poison or burn damage, or just to scout. If you choose to use Synthesis instead of Protect, then Synthesis should be used to recover health, and when combined with Eviolite, Hoppip can be tanking a few neutral hits. After one Swords Dance, a Flight Gem boosted Acrobatics has a Base Power of 247.5. That is strong enough to OHKO many of Hoppip's biggest threats, such as Mankey.</p>

[ADDITIONAL COMMENTS]

<p>For this set to work you must be under sunlight. Without sunlight, Hoppip will be outsped the majority of the time. Hoppip, being as frail as it is, can't survive many hits, so it's vital to be under sunlight to get both Swords Dance and Acrobatics in before the opponent can hit you twice. Chlorophyll, along with Jolly nature and 196 Speed EVs, make Hoppip one of the fastest Pokemon in the game. 196 Attack EVs makes sure you pack a punch when attacking, and 36 EVs in HP, Defense, and Special Defense make sure that Hoppip has good defenses all around.</p>

Fire-type Pokemon with the ability Flash Fire, such as Growlithe, Ponyta, and Houndour, all make great teammates with Hoppip because they can take out the biggest threats to a Pokemon in Little Cup that requires sunlight: Pokemon that can change the weather with an ability such as Hippopotas and Snover, and they get the added boost from sunlight. Even though Fire-type moves have no extra effect against Hippopotas, Snover gets hit four times as much as normal.</p>


[Other Options]

<p>Synthesis could be a good option in the Sunny Day set because Synthesis gets boosted healing power in sunlight. Regaining health could give you more time to stall your foes. Protect or Substitute are options if you want to avoid attacks to keep it in the game longer. In the support set, Reflect could take the place of Aromatherapy. </p>

[Checks and Counters]

<p>You don't normally have to worry about your foe's Pokemon outspeeding Hoppip under sunlight, but without sunlight, it will almost always be outsped by offensive threats. That being said, any enemy Pokemon who takes away sunlight, such as Snover and Hippopotas, can be a major threat to Hoppip. Also, due to Hoppip's major weakness to Ice, any Pokemon with Ice Shard can really hit Hoppip hard. Taunt also is a major threat to Hoppip because, when Taunted, support Hoppip is rendered useless without its supporting moves. Any Pokemon with Vital Spirit also can tear Hoppip to shreds because it won't fall asleep and can then hit hard if it knows any Fire or Ice moves.</p>

[Dream World]

<p>Hoppip's Dream World ability, Infiltrator, is not nearly as good as Chlorophyll. Infiltrator renders Reflect, Light Screen, and Safeguard useless. Since none of these moves are commonly used in Little Cup, Infiltrator is virtually useless.</p>
 
OK I did a amateur GP check of Tolanator's analysis which you have virtually copied, so here is my proofread for your enjoyment.


[Overview]

<p>Hoppip is seldom used in Little Cup because of its bad typing and mediocre stats. However, Hoppip is immune to ground-type moves and has a great support movepool, including MomentoMemento, Sleep Powder, U-TurnU-turn, and Encore. At first glance CotoneeCottonee may seem superior to Hoppip due to it having Prankster, but CotoneeCottonee doesn't have several of the important moves that Hoppip has, such as Sleep Powder, Memento, and Acrobatics. The being said, don't let its adorable appearance fool you, Hoppip can easily lead to the demise of you team.</p>

[SET]
Name: Sunny Day
Move 1: Encore
Move 2: Sleep Powder
Move 3: Sunny Day
Move 4: Memento / U-TurnU-turn
Item: Heat Rock
Nature: Jolly
Ability: Chlorophyll
EVs: 236 HP / 36 Def / 196 Spe

[SET COMMENTS]

<p>Sleep Powder can put most leads to bed. You thenshould use Sunny Day to make your Hoppip's speed faster and to set up for any other Pokemon that benefit from sunlight. Hoppip can thenuse either Memento or U-TurnU-turn to get your next Pokemon in. If you decide to keep Hoppip in play then yYou can Encore your opponent into using a non threatening move if you decide to keep Hoppip in play. Then if the foe has woken up you can Sleep Powder again then Memento or U-Turn Hoppip out of play [You're just repeating what you said earlier]. If you plan to use Hoppip again in your match then U-TurnU-turn is a better option then MomentoMemento because U-TurnU-turn leaves Hoppip alive to fight again. If you are only using Hoppip to help set up for a sweeper then Memento is superior to U-TurnU-turnbecause Memento lowers the foe's AtkAttack and SpASpecial Attack to give your sweeper more chance of surviving hits.</p>

[ADDITIONAL COMMENTS]

<p>Under sunlight, Chlorophyll and Jolly give Hoppip 28 speed, outspeeding virtually everything. 236 HP EVs make sure to give Hoppip a high chance of surviving at least one hit. The Heat Rock makes Sunny Day last longer, hopefully either until the end of the battle or until Hoppip can get back into the match. 196 Speed EVs bring Hoppip's speed stat up to a maximum of 15, which, under sunlight, is 28, which is very fast. [I don't get the maths, 15 doubled equals 30? The maths doesn't work]

Fire-type Pokemon with the ability Flash Fire, such as Growlith, Ponyta, and Houndour, all make great team mates with Hoppip because they can take out the biggest threats to a Little Cup Sunny day team: Pokemon that can change the weather with an ability such as Hippopotas and Snover, and they get the added boost from sunlight. Even though fire moves have no extra effact against Hippopotas, Snover gets hit four times as much as normal.</p>


[SET]
Name: Support
Move 1: Encore
Move 2: Aromatherapy
Move 3: Sleep Powder / Leech Seed
Move 4: Memento / U-TurnU-turn
Item: Eviolite
Nature: Jolly
Ability: Chlorophyll
EVs: 236 HP / 36 Def / 196 Spe

[SET COMMENTS]

<p>As soon as you get inSwitch in on a unthreatening move, and Encore the foe. The opponent will, chances are, switch to a new Pokemon. Use Sleep Powder or Leech Seed the next turn, as the opponent will, more often than not, switchednew opponent. While the foe either sleeps or gets its health drained,[added comma] use Aromatherapy to help heal your team. Then U-TurnU-turn or Memento to a new Pokemon. If you plan to use Hoppip again in your match then U-TurnU-turn is a better option then Momento because U-TurnU-turn leaves Hoppip alive to fight again. If you are only using Hoppip to help set up for a sweeper then Memento is superior to U-TurnU-turn because Memento lowers the foe's AtkAttack and SpASpecial Attack to give your sweeper more chance of surviving hits. If </p>

[ADDITIONAL COMMENTS]

<p>Under sunlight Chlorophyll and Jolly make Hoppip incredibly fast, outspeeding almost everything. 236 HP EVs make sure to give Hoppip a high chance of surviving at least one hit. Eviolite raises Hoppip's Defense and Special Defense, giving it more chance to survive hits and support his partners longer. 196 Speed EVs bring Hoppip's speed stat up to a maximum of 15, which, under sunlight, is 28, which is very fast. [Again, the maths puzzle me.]

Fire-type Pokemon with the ability Flash Fire, such as Growlith, Ponyta, and Houndour, all make great team mates with Hoppip because they can take out the biggest threats to a Pokemon in Little Cup that requires sunlight: Pokemon that can change the weather with an ability such as Hippopotas and Snover, and they get the added boost from sunlight. Even though fire moves have no extra effact against Hippopotas, Snover gets hit four times as much as normal.</p>

[SET]
Name: Swords Dancer
Move 1: Swords Dance
Move 2: Acrobatics
Move 3: Protect [Slash Synthesis here, because I don't see why Protect is given a full slot]
Move 4: Seed Bomb [Protect <-> Seed Bomb, not sure about set order]
Item: Flight Gem
Nature: Jolly
Ability: Chlorophyll
EVs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe

[SET COMMENTS]

<p>Always start with Sword Dance to get the Attack stat up. [No full stop] to hit harder. Next, use Acrobatics. The Flight Gem makes Acrobatics hit extremely hard. If you're still alive after using Acrobatics, use Protect. Then either use Acrobatics or Seed Bomb. Doing one Swords Dance with Flight Gem and then you use Acrobatics will hit the opponent with 247.5 power. [It is a bit confusing to follow and I'm not sure the strategy is quite right, so I tried making it a bit more efficiently] Seed Bomb or Acrobatics should be used as required. Protect can be used to stall out poison or burn damage, or to just scout. If you choose to use Synthesis instead of Protect, then Synthesis should be used to recover health, and when combined with Eviolite, Hoppip can be tanking a few neutral hits. After one Swords Dance, a Flight Gem boosted Acrobatics has a Base Power of 247.5. That is a big enough hit strong enough to OHKO many of Hoppip's biggest threats, such as Mankey.</p>

[ADDITIONAL COMMENTS]

<p>For this set to work you have tomust be under sunlight. Without sunlight Hoppip will be outsped the majority of the time. Hoppip, being as frail as it is can't, [added two commas] survive many hits, so it's vital to be under sunlight to get both Swords Dance and Acrobatics in before the opponent can hit you twice. Chlorophyll, along with Jolly nature and 196 Speed EVs make Hoppip one of the fastest Pokemon in the game. 196 Attack EVs makes sure toyou pack a punch when attacking, and 36 EVs in HP, Defense, and Special Defense make sure that Hoppip has an all around good defenses all around.

Fire-type Pokemon with the ability Flash Fire, such as Growlith, Ponyta, and Houndour, all make great team mates with Hoppip because they can take out the biggest threats to a Pokemon in Little Cup that requires sunlight: Pokemon that can change the weather with an ability such as Hippopotas and Snover, and they get the added boost from sunlight. Even though fire moves have no extra effact against Hippopotas, Snover gets hit four times as much as normal.</p>


[Other Options]

<p>Synthesis could be a good option in the Sunny Day set because Synthesis gets boosted healing power in sun light. Regaining health could give you more time to stall your foes. Protect or Substitute is an potential wayoption if you want to avoid attacks to keep it in the game longer. In the Support set Reflect could take the place of Aromatherapy. </p>

[Checks and Counters]

<p>You don't normally have to worry about your foe's Pokemon outspeeding Hoppip under sunlight, but without sunlight, it will almost always be outsped by offensive threats. That being said, any foe Pokemon who takes away sunlight, such as Snover and Hoppopotas, can be a major thread to Hoppip. Also, due to Hoppip's major weakness to ice, any Pokemon with Ice Shard can really hit Hoppip hard. Taunt also is a major threat to Hoppip because, when Taunted, support Hoppip is rendered useless without its supporting moves. Any Pokemon with Vital Spirit also can tear Hoppip to shreds because it won't fall asleep and then can hit hard if it knows any Fire or Ice moves.</p>

[Dream World]

<p>Hoppip's Dream World ability, Infiltrator, is not nearly as good as Chlorophyll. Infiltrator makes moves likerenders Reflect, Light Screen, and Safeguardunder useless not effect Hoppip. Since none of these moves are commenlycommonly used in Little Cup, Infiltrator is virtually useless.</p>
General Comments

1. U-turn is spelt with a lower case 't', but it is a common mistake which I wouldn't have picked up if I didn't read the grammar article.

2. I've changed and suggested a fair amount of things in the Swords
Dance set. Feel free to change some of my suggestions, but most of the descriptions should be adequate if you choose not to put Synthesis in the suggested moveset. And I hope your Flight Gem calculation is right.

3. I have no idea what the maths is, so you should check them. I'm too lazy to open tabs.
 
Here's another amateur GP check.

[Overview]

<p>Hoppip is seldom used in Little Cup because of its bad typing and mediocre stats. However, Hoppip is immune to ground Ground-type moves and has a great support movepool, including Memento, Sleep Powder, U-turn, and Encore. At first glance, (added comma) Cottonee may seem superior to Hoppip due to it having Prankster, but Cottonee doesn't have several of the important moves that Hoppip has, such as Sleep Powder, Memento, and Acrobatics. The being said, don't let its adorable appearance fool you, ; (semi-colon is more fitting) Hoppip can easily lead to the demise of you team.</p>

[SET]
Name: Sunny Day
Move 1: Encore
Move 2: Sleep Powder
Move 3: Sunny Day
Move 4: Memento / U-turn
Item: Heat Rock
Nature: Jolly
Ability: Chlorophyll
EVs: 236 HP / 36 Def / 196 Spe

[SET COMMENTS]

<p>Sleep Powder can put most leads to bed. You should use Sunny Day to make your Hoppip's speed faster and to set up for any other Pokemon that benefit from sunlight. Hoppip can use either Memento or U-turn to get your next Pokemon in. You can Encore your opponent into using a non-threatening (added hyphen) move if you decide to keep Hoppip in play. If you plan to use Hoppip again in your the (word choice) match, (added comma) then U-turn is a better option then than Memento because U-turn leaves Hoppip alive to fight again. If you are only using Hoppip to help set up for a sweeper then, (replaced "then" with a comma for better sentence structure) Memento is superior to U-turn because Memento lowers the foe's Attack and Special Attack to give your sweeper more a better (wording) chance of surviving hits.</p>

[ADDITIONAL COMMENTS]

<p>Under sunlight, Chlorophyll and Jolly give Hoppip 28 speed, outspeeding virtually everything. 236 HP EVs make sure to give Hoppip a high chance of surviving at least one hit. The Heat Rock makes Sunny Day last longer, hopefully until the end of the battle or until Hoppip can get back into the match. 196 Speed EVs bring Hoppip's speed stat up to a maximum of 15, which, under sunlight, is an amazing 30.

Fire-type Pokemon with the ability Flash Fire, such as Growlithe, Ponyta, and Houndour, all make great team mates teammates (made teammates one word) with Hoppip because they can take out the biggest threats to a Little Cup Sunny day Day (capitalization of "D") team: Pokemon that can change the weather with an ability such as Hippopotas and Snover, and they get the added boost from sunlight. Even though fire Fire-type moves have no extra effect against Hippopotas, Snover gets hit four times as much as normal.</p>


[SET]
Name: Support
Move 1: Encore
Move 2: Aromatherapy
Move 3: Sleep Powder / Leech Seed
Move 4: Memento / U-turn
Item: Eviolite
Nature: Jolly
Ability: Chlorophyll
EVs: 236 HP / 36 Def / 196 Spe

[SET COMMENTS]

<p>Switch in on a unthreatening non-threatening move, and Encore the foe. Use Sleep Powder or Leech Seed the next turn, as the opponent will, more often than not, switched (not past tense). While the foe either sleeps or gets its health drained, use Aromatherapy to heal your team. Then U-turn or Memento to a new Pokemon. If you plan to use Hoppip again in your the match, then (added comma) U-turn is a better option then than Memento because U-turn leaves Hoppip alive to fight again. If you are only using Hoppip to help set up for a sweeper then Memento is superior to U-turn because Memento lowers the foe's Attack and Special Attack to give your sweeper more a greater chance of surviving hits. If </p>

[ADDITIONAL COMMENTS]

<p>Under sunlight, (added comma) Chlorophyll and Jolly make Hoppip incredibly fast, outspeeding almost everything. 236 HP EVs make sure to give Hoppip a high chance of surviving at least one hit. Eviolite raises Hoppip's Defense and Special Defense, giving it more a greater chance to survive hits and support his partners longer. 196 Speed EVs bring Hoppip's speed stat up to a maximum of 15, which, under sunlight, is 30, which is very fast.</p>

Fire-type Pokemon with the ability Flash Fire, such as Growlithe, Ponyta, and Houndour, all make great team mates teammates (made teammates one word) with Hoppip because they can take out the biggest threats to a Pokemon in Little Cup that requires sunlight: Pokemon that can change the weather with an ability such as Hippopotas and Snover, and they get the added boost from sunlight. Even though fire Fire-type moves have no extra effect against Hippopotas, Snover gets hit four times as much as normal.</p>

[SET]
Name: Swords Dancer
Move 1: Swords Dance
Move 2: Acrobatics
Move 3: Protect
Move 4: Seed Bomb
Item: Flight Gem
Nature: Jolly
Ability: Chlorophyll
EVs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe

[SET COMMENTS]

<p>Always start with Swords ("Swords" instead of "Sword") Dance to get the Attack stat up to hit harder. Seed Bomb or Acrobatics should be used as required. Protect can be used to stall out poison or burn damage, or to just just to scout. If you choose to use Synthesis instead of Protect, then Synthesis should be used to recover health, and when combined with Eviolite, Hoppip can be tanking a few neutral hits. After one Swords Dance, a Flight Gem boosted Acrobatics has a Base Power of 247.5. That is a strong enough to OHKO many of Hoppip's biggest threats, such as Mankey.</p>

[ADDITIONAL COMMENTS]

<p>For this set to work you must be under sunlight. Without sunlight, (added comma) Hoppip will be outsped the majority of the time. Hoppip, being as frail as it is, can't, (fixed comma positioning) survive many hits, so it's vital to be under sunlight to get both Swords Dance and Acrobatics in before the opponent can hit you twice. Chlorophyll, along with Jolly nature and 196 Speed EVs, (added comma) make Hoppip one of the fastest Pokemon in the game. 196 Attack EVs makes sure you pack a punch when attacking, and 36 EVs in HP, Defense, and Special Defense make sure that Hoppip has an good defenses all around.

Fire-type Pokemon with the ability Flash Fire, such as Growlithe, Ponyta, and Houndour, all make great team mates teammates with Hoppip because they can take out the biggest threats to a Pokemon in Little Cup that requires sunlight: Pokemon that can change the weather with an ability such as Hippopotas and Snover, and they get the added boost from sunlight. Even though fire Fire-type moves have no extra effect against Hippopotas, Snover gets hit four times as much as normal.</p>


[Other Options]

<p>Synthesis could be a good option in the Sunny Day set because Synthesis gets boosted healing power in sun light sunlight. Regaining health could give you more time to stall your foes. Protect or Substitute is an option are options (plural) if you want to avoid attacks to keep it in the game longer. In the Support support (lowercase "s") set, (added comma) Reflect could take the place of Aromatherapy. </p>

[Checks and Counters]

<p>You don't normally have to worry about your foe's Pokemon outspeeding Hoppip under sunlight, but without sunlight, it will almost always be outsped by offensive threats. That being said, any foe enemy (word choice) Pokemon who takes away sunlight, such as Snover and Hippopotas, can be a major thread to Hoppip. Also, due to Hoppip's major weakness to ice Ice (capitalized "I"), any Pokemon with Ice Shard can really hit Hoppip hard. Taunt also is a major threat to Hoppip because, when Taunted, support Hoppip is rendered useless without its supporting moves. Any Pokemon with Vital Spirit also can tear Hoppip to shreds because it won't fall asleep and then can can then (word order) hit hard if it knows any Fire or Ice moves.</p>

[Dream World]

<p>Hoppip's Dream World ability, Infiltrator, is not nearly as good as Chlorophyll. Infiltrator renders Reflect, Light Screen, and Safeguard useless. Since none of these moves are commonly used in Little Cup, Infiltrator is virtually useless.</p>
 
2nd paragraph under AC on all sets is missing the <p> tag. Also any reason why they're almost exactly the same? It's weird reading the almost exact same thing 3 times, wouldn't hurt to try to mix it up a little bit.

[ADDITIONAL COMMENTS]

<p>For this set to work you must be under sunlight. Without sunlight, Hoppip will be outsped the majority of the time. Hoppip, being as frail as it is, can't survive many hits, so it's vital to be under sunlight to get both Swords Dance and Acrobatics in before the opponent can hit you twice. Chlorophyll, along with Jolly nature and 196 Speed EVs, (added comma) make Hoppip one of the fastest Pokemon in the game. 196 Attack EVs makes sure you pack a punch when attacking, and 36 EVs in HP, Defense, and Special Defense make sure that Hoppip has an good defenses all around.

Fire-type Pokemon with the ability Flash Fire, such as Growlithe, Ponyta, and Houndour, all make great teammates with Hoppip because they can take out the biggest threats to a Pokemon in Little Cup that requires sunlight: Pokemon that can change the weather with an ability such as Hippopotas and Snover, and they get the added boost from sunlight. Even though Fire-type moves have no extra effect against Hippopotas, Snover gets hit four times as much as normal.</p>
AC under the SD set, left in a part of the last GP check and you need to remove an 'an'. Any reason why you didn't slash in Synthesis with Protect since you mention in the Set Comments?

[Checks and Counters]

<p>You don't normally have to worry about your foe's Pokemon outspeeding Hoppip under sunlight, but without sunlight, it will almost always be outsped by offensive threats. That being said, any enemy Pokemon who takes away sunlight, such as Snover and Hippopotas, can be a major threat to Hoppip. Also, due to Hoppip's major weakness to Ice, any Pokemon with Ice Shard can really hit Hoppip hard. Taunt also is a major threat to Hoppip because, when Taunted, support Hoppip is rendered useless without its supporting moves. Any Pokemon with Vital Spirit also can tear Hoppip to shreds because it won't fall asleep and can then hit hard if it knows any Fire or Ice moves.</p>
Change thread to threat.
 

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