2 VS 2 Doubles! The Shiny Umbreon VS rewindman at the Rocky Coast!

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DATA: 2v2 Doubles!
1 day dq, 3 day ref deq
0 recoveries/5 chills
Arena:

I'll call it Rocky Coast.
Enough water for water moves, rocks for rock slide, no earthquake.

---

I'll take it. No items, one ability, irrelevant switch.
A.K.A.: Switch=KO
One Ability
No Items

TEAMS:
Team rewindman!

Electabuzz (Buzz) (M)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105

EC: 8/9
MC: 0
DC: 0/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit(DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks:
Quick Attack
Leer
ThunderPunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen

Cross Chop
Fire Punch
Ice Punch

Wild Charge
Substitute
Brick Break

Servine (Tangle)(F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 83
EC:8/9
MC:1
DC:5/5

Abilities:
Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW)(Can be enabled)
This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks:
Level moves :
Tackle
Leer
Vine Whip
Wrap
Growth
Grass Mixer
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm

Glare
Twister
Mirror Coat

Hidden Power (Fire 7)
Taunt
Reflect
Substitute
Light Screen
Toxic
Torment

Combusken [Lark](Male)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 55

EC: 5/9
MC: 0
DC: 4/5

Abilities
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Double Kick
Fire Spin
Flamethrower
Sky Uppercut
Flare Blitz

Counter
Night Slash
Low Kick

Rock Slide
Dig
Substitute

Team Shiny Umbreon!

Wartortle(*) (Michael) (M)
Nature: Bold (Adds * to Defense; Subtracts * From Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.


Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 58

EC: 7/9
MC: 0
DC: 5/5

Attacks:
Tackle(*)
Tail Whip(*)
Bubble(*)
Withdraw(*)
Water Gun(*)
Bite(*)
Rapid Spin(*)
Protect(*)
Water Pulse(*)

Water Spout(*)
Yawn(*)
Aqua Jet(*)

Ice Beam(*)
Substitute(*)
Surf(*)

Dig
Mirror Coat
Counter

Kirlia(*) (Kit) (M)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) this Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 58

EC: 4/9
MC: 7
DC: 3/5

Attacks:
Growl(*)
Confusion(*)
Double Team(*)
Teleport(*)
Lucky Chant(*)
Magical Leaf(*)
Heal Pulse(*)

Shadow Sneak(*)
Destiny Bond(*)
Confuse Ray(*)

Psychic(*)
Shadow Ball(*)
Thunderbolt(*)

Snover (Winter) (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Grass/Ice
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 34 (-)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist

Growth
Leech Seed
Avalanche

Energy Ball
Water Pulse
Protect

Order:
1 rewindman sends out Pokemon + ability
2 Shiny Umbreon sends out Pokemon + ability
3 Shiny Umbreon orders
4 rewindman orders
5 I ref Beware it it's flavor-textless!
6 rewindman orders
7 Shiny Umbreon orders
8 I ref
9 Repeat from 3

Let the battle Begin!
 
Wait... that's an old description of Winter. Water Pulse, as a fourth gen TM, wasn't allowed, so I changed it to Blizzard. Sorry for copy-pasting the wrong thing.

Anyway, Winter (Snow Warning) and Michael (Torrent), come on out!

Winter, use Blizzard, Growth, Blizzard. If Servine uses Hidden Power on you, replace your action with Protect and push back the queue.

Michael, use Yawn on Electabuzz, then use Dig twice. If Electabuzz uses Wild Charge, replace your action with Counter and push the queue back.

Good luck! This will be hard, but I think that we can do it.
 
Let's make that yawn useless buzz. Start with a 15 hp, that should protect you. Then thunder punch that wartortle twice.

Alright servine, activate contrary and keep it active. Leafstorm, then giga drain, then leafstorm all on the wartortle. If the wartortle faints, then hit abomna with hidden power for the remaining actions
 
Think you can just ref the entire thing lyris? I know doubles are annoying to ref, but it's not so ba after the first round
 
rewindman OO
Electabuzz (M)

100 HP / 100 EN
Substitute 15 ~ Thunderpunch @Wartortle x2
Spe: 105
Servine (F)

90 HP / 100 EN
Leaf Storm @Wartortle ~ Giga Drain @Wartortle ~ Leaf Storm @Wartortle
Spe: 83

VS


The Shiny Umbreon OO
Wartortle (M)

90 HP / 100 EN
Yawn @Electabuzz ~ Dig x2 (targets?)
Spe: 56
Snover (F)

90 HP / 100 EN
Blizzard ~ Growth ~ Blizzard​
Spe: 34
Speed Order: Electabuzz -> Servine -> Wartortle -> Snover

Electabuzz used Substitute (-15 HP, 12 energy)!
Electabuzz made a substitute!
Servine used Leaf Storm (25.5 (26) damage, 9 energy, +2 SpA)!
Wartortle used Yawn (7 energy)!
Electabuzz's Substute Blocks it!
Snover used Blizzard (Servine: 24.75 (25) damage; Electabuzz's Substitute: 16.5 (17) damage, 7 energy)!
Electabuzz' Substitute faded!

: 85/88
: 65/91
: 64/93
: 90/93
Will edit!

: #/#
: #/#
: #/#
: #/#​

Will edit!

: #/#
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: #/#
: #/#​

rewindman OO
Electabuzz (M)

100 HP / 100 EN
Substitute 15 ~ Thunderpunch @Wartortle x2
Spe: 105
Will edit!
Servine (F)

90 HP / 100 EN
Leaf Storm @Wartortle ~ Giga Drain @Wartortle ~ Leaf Storm @Wartortle
Spe: 83
Will edit!

VS


The Shiny Umbreon OO
Wartortle (M)

90 HP / 100 EN
Spe: 58
Will edit!
Snover (F)

90 HP / 100 EN
Spe: 34
Will edit!​
 
I'm going to be away from ASB for two weeks. rewindman, if you want to, please feel free to DC me and claim the counters; having a battle clogging up one of your slots is not fun and I won't take it personally at all. Otherwise, I won't be posting until I get back. Sorry!
 
Yeah I think I'm just gonna ask to cancel this battle. Since a roun hasn't gone by, no counters nor consequence for anyone
 
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