Pokelol vs Alchemator!

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Flora

Yep, that tasted purple!
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i finally woke up

Seeking a Beginner Battle!

Pokemon: 2v2
Format: Singles
DQ Time: 2 Days for battlers, 3 days for the Ref
Recoveries and Chills: 0 Recoveries | 3 Chills
Arena: I'll let the person Responding to this or the Ref choose the arena

Ok then.

As for the arena, the ref can choose. Keep it simple though.

Switch=KO
Items=Off
All abilities

ARENA: Boxing Arena
- actually there's nothing special about it
- every move usable - there are barrels of water for water use and it's open to the sky for weather use and for the other stuff i didn't mention well it's usable okay?
- FIGHT!

embirch2.png

Embirch(*) [Mebi] (Male)
Nature: Modest (+1 SpA, -1 Atk)
Type: Fire/Grass

Fire Type: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass Type: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50

EC: 0/9
MC: 0
DC: 0/5

Moves
Pound*
Bullet Seed*
Sweet Scent*
Growth*
Ember*
Leech Seed*
Flame Wheel*
Giga Drain*
Fire Spin*

Earth Power*
Counter*
Grasswhistle*

Sunny Day*
Flamethrower*
Solarbeam*

92.png

Gastly(*) [Spookster] (Male)
Nature: Modest (+1 SpA, -1 Atk)
Type: Ghost/Poison

Ghost type: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Poison type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Abilities:

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 80

EC: 0/9
MC: 0

Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Night Shade*
Confuse Ray*
Sucker Punch*

Psywave*
Disable*
Scary Face*

Sludge Bomb*
Shadow Ball*
Double Team*

559.png

Scraggy(*) [Scrafafa] (Male)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark/Fighting

Dark Type: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting Type: Fight STAB; Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Intimidate (DW): (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48

EC: 2/6
MC: 0
DC: 2/5

Moves:

Leer*
Low Kick*
Sand-Attack*
Faint Attack*
Headbutt*
Swagger*
Brick Break*
Payback*

Dragon Dance*
Ice Punch*
Zen Headbutt*

Double Team*
Bulk Up*
Dragon Claw*
Torment

63.png

Abra [Jonathon] (M)
Nature: Calm (Adds one (1) Rank to Special Defense, subtracts one (1) Rank from Attack)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 90

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Attacks:
Teleport
Encore
Guard Split
Light Screen
Psyshock
Taunt
Shadow Ball
Hidden Power [Fire] [7]

438.png

Bonsly [Theodore] (M)
Nature:
Adamant (Adds a Rank to Attack, subtracts a Rank from Special Attack)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.


Stats:

HP: 90

Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 10

EC:
0/6
MC:
0
DC:
0/5

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head:
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Rattled (DW):
(Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks:
Fake Tears

Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Faint Attack
Curse
Sand Tomb
Stealth Rock
Toxic
Double Team
Rock Slide

179.png

Mareep [Lloyd] (M)
Nature:
Quiet (Adds a Rank to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:


HP: 90

Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (35/1.15v)

EC:
3/9
MC:
2
DC:
2/5

Abilities:

Static:
(Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus (DW):
(Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Attacks:

Tackle
Growl
ThunderShock
Thunder Wave
Cotton Spore
Charge
Odor Sleuth
Reflect
Thunderbolt
Toxic
Hidden Power [Ice] [7]
Light Screen
Cotton Guard
Signal Beam


OK
- Pokelol sends out first Pokemon
- Alchemator sends out first Pokemon and orders
- Pokelol orders

GOOD LUCK AND HAVE FUN!
 
I'm glad this is a beginner battle - I reckon I'll lose!

Let's go Lloyd the Mareep!

Toxic ~ Thunderbolt ~ Thunderbolt

Darn Shed Skin.
 
k i'm making things very very simple.

559.png

Scrafafa (M)
HP: 90
EN: 100
179.png

Lloyd (M)
HP: 90
EN: 100

Round 1

In this super awesome boxing arena that is the best arena in the entire world, Scrafafa goes in and Swaggers Lloyd into a... 3 action confusion while raising his Attack stat by two stages! However, Lloyd is 1337 leetsauce and manages to strike Scrafafa with Toxic.

Afterward, Scrafafa stares strangely at Lloyd... as if he were Leering! Well shiver me timbers! Lloyd's Def has dropped! And oh no! Lloyd hit himself in confusion! On the good side, this smacks the sheep out of confusion! Hip-hip hooray!

Now Scrafafa is ready to do some damage and hits Lloyd with a Zen Headbutt that does do damage but that's all. Lloyd just "baa"s and shocks Scrafafa with a sexy Thunderbolt. A roll of 95/1000 means that the Thunderbolt paralyzes (15%) the little dark fighter! Awesome!

Action 1
Scrafafa (Swagger) > [7 EN]
Lloyd (Toxic) > [7 EN]

-1 HP (Scrafafa)

Action 2
Scrafafa (Leer) > [4 EN]
Lloyd (Hit Self) > (4+0) + 3.5 = 7.5 ~ [8 DMG/3 EN]

-1 HP (Scrafafa)


Action 3
Scrafafa (Zen Headbutt) > (8+3) + 1.75 = 12.75 ~ [13 DMG/6 EN]
Lloyd (Thunderbolt) > (10+3+1.5) = 14.5 ~ [15 DMG/6 EN]

-1 HP (Scrafafa)


Shed Skin Roll fails (Scrafafa)


559.png

Scrafafa (M)
HP: 72
EN: 83
Toxic (2 DPA)
Paralysis (15%)
179.png

Lloyd (M)
HP: 69
EN: 84

+1 Atk
-1 Def (LOCKED)

Pokelol's actions
Alch's actions
Flora
 
Thunderbolt ~ Odor Sleuth ~ Cotton Guard

If he's fully paralysed A2, Signal Beam instead.
 
559.png

Scrafafa (M)
HP: 72
EN: 83
Toxic (2 DPA)
Paralysis (15%)
179.png

Lloyd (M)
HP: 69
EN: 84

+1 Atk
-1 Def (LOCKED)

Round 2

Lloyd strikes Scrafafa with Thunderbolty vengeance as the dark lizard manages to squiggle out of his paralysis and Torment the sheep, erasing and use of Toxic and Thunderbolt, in addition to moves being used twice in a row. Afterward, Lloyd sniffs out Scarafafafafa's presence with a Odor Sleuth as the dark lizard ineffectively makes 3 clones of Double Team. The round wraps up with Lloyd creating a Cotton Guard around himself and Scrafafa striking with a weakened Brick Break.

Action 1
Lloyd (Thunderbolt) > (10+3+1.5) = 14.5 ~ [15 DMG/10 EN]
Scrafafa (Torment) > [9 EN]

-2 HP (Scrafafa)

Action 2
Lloyd (Odor Sleuth) [6 EN]
Scrafafa (Double Team) > [12 EN]

-2 HP (Scrafafa)


Action 3
Lloyd (Cotton Guard) > [11 EN]
Scrafafa (Brick Break) > (8+3+3) - 3.5 = 10.5 ~ [11 DMG/5 EN]

-2 HP (Scrafafa)


Shed Skin Roll fails (Scrafafa)


559.png

Scrafafa (M)
HP: 51
EN: 57
Toxic (3 DPA)
Paralysis (10%)
Odor Sleuth (4a)
179.png

Lloyd (M)
HP: 58
EN: 57

-1 Def (LOCKED)
+3 Def
Torment (4a)

Alch's actions
Pokelol's actions
Flora

edit: falling asleep, updating tomorrow.
 
Charge ~ Thundershock + Thundershock combo ~ Cool

Getting as much damage down as possible I suppose.
 
559.png

Scrafafa (M)
HP: 51
EN: 57
Toxic (3 DPA)
Paralysis (10%)
Odor Sleuth (4a)
179.png

Lloyd (M)
HP: 58
EN: 57

-1 Def (LOCKED)
+3 Def
Torment (4a)

Round 3

Lloyd Charges himself like a gameboy charger as Scrafafa pimp Swaggers the sheep for 2 actions. Scrafafa gets ready and throws an Ice Punch to the sheep's face.
Despite being confused, Lloyd manages to pull off a Super ThunderShock combo that blasts Scrafafa with a ton of electrical might. As Lloyd recovers from the combo, Scrafafa delivers a crushing Brick Break that makes Lloyd scream in pain!

Action 1
Lloyd (Charge) > [7 EN]
Scrafafa (Swagger) > [7 EN]
+2 Atk (Lloyd)

-3 HP (Scrafafa)

Action 2
Lloyd (Super ThunderShock) > (9+3+3+1.5) = 16.5 ~ [17 DMG/16 EN]
Scrafafa (Ice Punch) > (8+3) - 3.5 = 7.5 ~ [8 DMG/6 EN]

-3 HP (Scrafafa)

Action 3
Lloyd (Recovering from combo)
Scrafafa (Brick Break) > (8+3+3) - 3.5 = 10.5 ~ [11 DMG/5 EN]

-3 HP (Scrafafa)

Shed Skin Roll fails (Scrafafa)


559.png

Scrafafa (M)
HP: 25
EN: 39
Toxic (4 DPA)
Paralysis (5%)
Odor Sleuth (1a)
179.png

Lloyd (M)
HP: 39
EN: 34

-1 Def (LOCKED)
+2 Def
+1 SpD (3a)
+1 Atk
Torment (1a)
Charge (3a)
Confused (1a) (it's there because techniquely Lloyd didn't do anything on the third action)

Pokelol's actions
Alch's actions
Flora
 
Thunderbolt ~ Thundershock ~ Chill

If you hit yourself in confusion action one, push the actions down one.
 
559.png

Scrafafa (M)
HP: 25
EN: 39
Toxic (4 DPA)
Paralysis (5%)
Odor Sleuth (1a)
179.png

Lloyd (M)
HP: 39
EN: 34

-1 Def (LOCKED)
+2 Def
+1 SpD (3a)
+1 Atk
Torment (1a)
Charge (3a)
Confused (1a)

Round 4

A pint of luck has welcomed Lloyd with opened arms as the sheep manages to strike Scrafafa with a supercharged Thunderbolt! Scafafa just leaps in and strikes the unaware sheep with a strong Brick Break assault.
At last, the action ends and Lloyd is no longer Tormented from Scrafafa's wrath. Additionally, he's no longer confused! As for Scrafafa, the Odor Sleuth that was on him is apparently gone.

Lloyd then gives Scrafafa a soft jolt of ThunderShock, which tickles his hide. Scrafafa ignores the light pain and smashes a Ice Punch to Lloyd's body, which surely would be great for frozen packages!

This round wraps up with Lloyd taking it easy and chilling on the edge and Scrafafa coming in and delivering a mighty Brick Break smack! Uh-oh! Lloyd's body is released of Charges and he no longer feels empowered.

Oh, and Scrafafa is apparently not paralyzed anymore! Yaaaay!

Action 1
Lloyd (Thunderbolt) > (10+3+3+1.5) = 17.5 ~ [18 DMG/6 EN]
Scrafafa (Brick Break) > (8+3+3) - 1.75 = 12.25 ~ [12 DMG/9 EN]

-4 HP (Scrafafa)

Action 2
Lloyd (ThunderShock) > (4+3+3+1.5) = 11.5 ~ [12 DMG/2 EN]
Scrafafa fainted!

559.png

Scrafafa (M)
HP: KOed
EN: KOed
179.png

Lloyd (M)
HP: 27
EN: 26

-1 Def (LOCKED)
+1 Def

Pokelol's new Pokemon
Alch's actions
Pokelol's actions
Flora
 
Time to get as much done as possible!

Light Screen ~ Toxic ~ Thunderwave
 
embirch2.png

Mebi (M)
HP: 90
EN: 100
179.png

Lloyd (M)
HP: 27
EN: 26

-1 Def (LOCKED)
+1 Def

Round 5

As Scrafafa goes down, sweat breezes through Pokelol's face with hard, determine fear. However, he seems to have picked up his courage and sends out Mebi the Embirch! With a resistance to Electric-type attacks, I'm sure we know where this is headed!

Mebi goes in and summons the wrath of the earth
to power through Lloyd's soft, tender fluff. However, the blast was a bit too weak to finish off the mighty sheep as he creates a shiny Light Screen that's sure to make a huge difference in the match! Mebi couldn't care less about the screen's presence and shoots a Flamethrower into Lloyd, searing his poor cotton skin. Oh no! This does Lloyd in as he cannot take the incredible pressure of the flames and succumbs into a faint! DING DING DING!

It's not over yet though...

Action 1
Mebi (Earth Power) > (9+3) x 1.5 = [18 DMG/7 EN]
Lloyd (Light Screen) > [8 EN]

Action 2
Mebi (Flamethrower) > (10+3+3-5) = [11 DMG/6 EN]

embirch2.png

Mebi (M)
HP: 90
EN: 87
179.png

Lloyd (M)
HP: KOed
EN: KOed

-1 Def (LOCKED)
+1 Def
Light Screen (5a)

Alch's new Pokemon
Pokelol's actions
Alch's actions
Flora
 
In a move that may or may not surprise you, I'm going to choose the Grass-weak mon of the pair - Theodore the Bonsly!
 
embirch2.png

Mebi (M)
HP: 90
EN: 87
438.png

Theodore (M)
HP: 90
EN: 100

Light Screen (5a)

Round 6

Mebi shoots some Leech Seeds onto Theodore as the tree toxifies the other treeman. Then Mebi sucks some blood out of Theodore with a Giga Drain while Theodore retaliates with a Rock Slide. This amazing round ends with Mebi conjuring an Earth Power blast skyward and Theodore summoning another crippling Rock Slide.

DONE!

Action 1
Mebi (Leech Seed) > [9 EN]
Theodore (Toxic) > [7 EN]

-1 HP (Mebi)
+3 HP (Mebi)
-3 HP (Theodore)

Action 2
Mebi (Giga Drain) > (8-1+3+3-5) x 1.5 = [12 DMG/6 HEAL/11 EN]
Theodore (Rock Slide) > (8+3+3) x 1.5 = [21 DMG/5 EN]

-1 HP (Mebi)
+3 HP (Mebi)
-3 HP (Theodore)


Action 3
Mebi (Earth Power) > (9-1+3-5) x 1.5 = [9 DMG/7 EN]
Theodore (Rock Slide) > (8+3+3) x 1.5 = [21 DMG/9 EN]

-1 HP (Mebi)
+3 HP (Mebi)
-3 HP (Theodore)

embirch2.png

Mebi (M)
HP: 60
EN: 60
Toxic (2 DPA)
438.png

Theodore (M)
HP: 59
EN: 79

Light Screen (2a)
Leech Seed (3a)

Alch's actions
Pokelol's actions
Flora
 
sturdy i hate you (i forgot but now i remembered!)

embirch2.png

Mebi (M)
HP: 60
EN: 60
Toxic (2 DPA)
438.png

Theodore (M)
HP: 59
EN: 79

Light Screen (2a)
Leech Seed (3a)

Round 7

Mebi is a little darn sucker and sucks some sucks out of Theodore's blood via Giga Drain. Theodore withstands the attack like the sturdy tree he is and multiples himself with Double Team. I see three trees. lolololol

Not fazed, Mebi launches an Earth Power at a Theodore, which hits a clone, sadly enough. This is Theodore's time to strike! A Rock Slide is summoned and it crashes into the little fire tree without mercy. Light Screen has sadly ended for poor Theodore.

Yet again, Mebi attempts to attack the treeman, but to no effort as his Giga Drain pops a clone. Theodore just conjures another Rock Slide that crushes the heat out of Mebi.

Uh-oh! The little Leech Seed sapling has vanished from Theodore!

Action 1
Mebi (Giga Drain) > (8-1+3+3-5) x 1.5 = [12 DMG/6 HEAL/11 EN]
Theodore (Double Team) > [12 EN]

-2 HP (Mebi)
+3 HP (Mebi)
-3 HP (Theodore)

Action 2
Mebi (Earth Power) > hit clone [7 EN]
Theodore (Rock Slide) > (8+3+3) x 1.5 = [21 DMG/5 EN]

-2 HP (Mebi)
+3 HP (Mebi)
-3 HP (Theodore)

Light Screen ends

Action 3
Mebi (Giga Drain) > hit clone [11 EN]
Theodore (Rock Slide) > (8+3+3) x 1.5 = [21 DMG/9 EN]

-2 HP (Mebi)
+3 HP (Mebi)
-3 HP (Theodore)
Leech Seed ends
embirch2.png

Mebi (M)
HP: 27
EN: 31
Toxic (3 DPA)
438.png

Theodore (M)
HP: 38
EN: 53

Double Team (1)

Pokelol's actions
Alch's actions
Flora
 
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