Battle Hall Challenge - rewindman

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Duosion (F)
HP: 89
EN: 24
SPE: 30
NATR: Bold
ABIL: Magic Guard
STAT: N/A
OTHR: Light Screen (2a)

Shine (F)
HP: 57
EN: 5
SPE: 110
NATR: Modest
ABIL: Magic Bounce
STAT: +1 SpA/SpD (2a), +1 SpA/SpD (4a)
OTHR: N/A

Arena: N/A

Action 1:

Shine chilled out!
+12 energy
Duosion chilled out!
+12 energy

Action 2:

Shine used Yawn!
Duosion became drowsy!
-7 energy
Duosion used Shadow Ball!
RNG Roll (To-Crit) [<=63 Yes]: 37/1000 (Yes)
A critical hit! The boosts were ignored!
(8+3+3) x 1.5 = 21 damage
-6 energy
RNG Roll (To-Lower SpD) [<=200 Yes]: 596/1000 (No)

Post-action:
Light Screen wore off (Duosion).
Calm Mind 1 wore off (Shine).

Action 3:

Shine used Shadow Ball!
RNG Roll (To-Crit) [<=63 Yes]: 7/1000 (Yes)
A critical hit!
(8+3+5.5) x 1.5 = 24.75 + 1.75 = 26.5 ~ 27 damage
-6 energy
RNG Roll (To-Lower SpD) [<=200 Yes]: 494/1000 (No)
Duosion chilled out!
+12 energy

Post-action:
Duosion fell asleep!
RNG Roll (Length) [1|1|2]: (1)

Duosion (F)
HP: 62
EN: 42
SPE: 30
NATR: Bold
ABIL: Magic Guard
STAT: N/A
OTHR: SLP (1a)

Shine (F)
HP: 36
EN: 4
SPE: 110
NATR: Modest
ABIL: Magic Bounce
STAT: +1 SpA/SpD (1a)
OTHR: N/A

Arena: N/A

Turn Order:

Lass Amber issues actions.
rewindman issues actions.
REFEREE

-----------


"baaaaaaaaall"

Shadow Ball - Shadow Ball - Shadow Ball
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Duosion (F)
HP: 62
EN: 42
SPE: 30
NATR: Bold
ABIL: Magic Guard
STAT: N/A
OTHR: SLP (1a)

Shine (F)
HP: 36
EN: 4
SPE: 110
NATR: Modest
ABIL: Magic Bounce
STAT: +1 SpA/SpD (1a)
OTHR: N/A

Arena: N/A

Action 1:

Shine chilled out!
+12 energy
Duosion is fast asleep!

Post-action:
Calm Mind has wore off (Shine).

Action 2:

Shine used Yawn!
Duosion is already asleep!
-7 energy
Duosion woke up! Duosion used Shadow Ball!
RNG Roll (To-Crit) [<=63 Yes]: 875/1000 (No)
(8+3) x 1.5 = 16.5 ~ 17 damage
-6 energy
RNG Roll (To-Lower SpD) [<=200 Yes]: 614/1000 (No)

Action 3:

Shine chilled out!
+12 energy
Duosion used Shadow Ball!
RNG Roll (To-Crit) [<=63 Yes]: 376/1000 (No)
(8+3) x 1.5 = 16.5 ~ 17 damage
-10 energy
RNG Roll (To-Lower SpD) [<=200 Yes]: 300/1000 (No)

Duosion (F)
HP: 62
EN: 26
SPE: 30
NATR: Bold
ABIL: Magic Guard
STAT: N/A
OTHR: SLP (1a)

Shine (F)
HP: 2
EN: 21
SPE: 110
NATR: Modest
ABIL: Magic Bounce
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

rewindman issues actions.
Lass Amber issues actions.
REFEREE
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Duosion (F)
HP: 62
EN: 26
SPE: 30
NATR: Bold
ABIL: Magic Guard
STAT: N/A
OTHR: SLP (1a)

Shine (F)
HP: 2
EN: 21
SPE: 110
NATR: Modest
ABIL: Magic Bounce
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Shine used Shadow Ball!
RNG Roll (To-Crit) [<=63 Yes]: 436/1000 (No)
(8+5.5) x 1.5 = 20.25 = 20 damage
-6 energy
RNG Roll (To-Lower SpD) [<=200 Yes]: 339/1000 (No)
Duosion used Shadow Ball!
RNG Roll (To-Crit) [<=63 Yes]: 886/1000 (No)
(8+3) x 1.5 = 16.5 ~ 17 damage
-14 energy
RNG Roll (To-Lower SpD) [<=200 Yes]: 733/1000 (No)
Shine fainted!

Duosion (F)
HP: 62
EN: 26
SPE: 30
NATR: Bold
ABIL: Magic Guard
STAT: N/A
OTHR: SLP (1a)

Shine (F)
HP: KOed
EN: KOed
SPE: 110
NATR: Modest
ABIL: Magic Bounce
STAT: N/A
OTHR: N/A

Arena: N/A

Result:

rewindman defeated.
Challenge ended.

--------


"Oops! Sorry! Was my obsession for balls too much for you? I like blobs more though..."

Rewards

rewindman (Shine): 10 TC/BP, 20 HC (aka KOC)
Flora: 2+(2+2+2+2+2+2+2+2+2+2) = 22 BTs

that's about a whole subway run imo! (i think, but it's probably wrong). gg and good run!
 
The only people that should post in this thread are the referee and rewindman.

It's been over a week, so

Name: Rewindman
Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3449528&page=8
Rank & Format: Rank 1 Singles
Pokemon: Vulpix
Ability: Flash Fire
Info:

Vulpix [Ammy] (F)
Nature: Timid (+15% Speed, +13% Accuracy, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe:Spe: 75 (65 *1.15) (+) (13% Accuracy boost)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Will-o-Wisp
Confuse Ray
Imprison
Flame Burst
Flamethrower
Safeguard

Hex
Disable
Heat Wave

Dig
Double Team
Substitute
Order:
rewindman chooses the type they wish to battle.
Battle Hall Trainer sends out his Pokemon.
rewindman sends out his Pokemonand issues his actions.
Battle Hall Trainer issues his actions.
I ref.

rewindman, you may choose your opponent's first type. Your choices are;








Good luck!
 

Bug Catcher Doug would like to battle!

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 1/2


Caterpie (F)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 45

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Tackle
String Shot
Bug Bite

Snore


*Sigh* "Let's make this quick."
 

Vulpix [Ammy] (F)
HP: 90
Energy: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe:Spe: 75 (+) (13% Accuracy boost)
Ability: Flash Fire

Caterpie (F)
HP: 90
Energy: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 45
Ability: Shield Dust
Action 1:
Vulpix used Flamethrower [-6 Energy]
Roll for Crit: 3796/10000 [No Crit]
[10+3+(2-1)x1.5]x1.5 = [22 Damage]

Caterpie used Tackle [-3 Energy]
Roll for Crit: 1411/10000 [No Crit]
5+(3-2)x1.5 = [7 Damage]

Action 2:
Vulpix used Fire Spin [-3 Energy]
Roll to Hit: 6913/10000 [Hit]
Roll to Crit: 6957/10000 [No Crit]
[4+3+(3-2)x1.5]x1.5 = [13 Damage]

Caterpie used Bug Bite [-3 Energy]
Roll for Crit: 4691/10000 [No Crit]
[6+3+(3-2)x1.5]x0.67 = [7 Damage]

Caterpie is trapped by the Fire Spin [-2 HP]

Action 3:
Vulpix used Flamethrower [-6 Energy]
Roll for Crit: 661/10000 [No Crit]
[10+3+(2-1)x1.5]x1.5 = [22 Damage]

Caterpie used Tackle [-3 Energy]
Roll for Crit: 1944/10000 [No Crit]
5+(3-2)x1.5 = [7 Damage]

Vulpix [Ammy] (F)
HP: 69
Energy: 85
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe:Spe: 75 (+) (13% Accuracy boost)
Ability: Flash Fire

Caterpie (F)
HP: 31
Energy: 91
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 45
Ability: Shield Dust​
 

Vulpix [Ammy] (F)
HP: 69
Energy: 85
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe:Spe: 75 (+) (13% Accuracy boost)
Ability: Flash Fire

Caterpie (F)
HP: 31
Energy: 91
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 45
Ability: Shield Dust
Action 1:
Vulpix used Flamethrower [-10 Energy]
Roll for Crit: 253/10000 [No Crit]
[10+3+3+(2-1)x1.5]x1.5 = [26 Damage]

Caterpie used Bug Bite [-3 Energy]
Roll for Crit: 5515/10000 [No Crit]
[6+3+(3-2)x1.5]x0.67 = [7 Damage]

Action 2:
Vulpix used Flamethrower [-14 Energy]
Roll for Crit: 9812/10000 [No Crit]
[10+3+(2-1)x1.5]x1.5 = [22 Damage]

Caterpie fainted!

rewindman, you may choose your next opponent. Your choices are;






 

Skier Jill would like to battle!

RNG Roll for Pokemon: 3/5
RNG Roll for Ability: 1/2


Snover (M)

Nature: Brave

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 34 (-)

Abilities:

Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, GrassWhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.

Attacks:

Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Ice Shard

Blizzard
Swords Dance
Double Team

Bullet Seed
Avalanche
Seed Bomb


"Looks like we've got a Snow Warning for this battle!"
 
"Burn Burn Burn!"
Flamethrower - Heat Wave - Flamethrower. If swagger is used, replace that action with a 15 hp substitute once.
 
Crap, I was looking at the Rank 2 mons when I grabbed Snover. Still using the 3/5 roll.

RNG Reroll for Ability: 3/3


Sunkern (M)

Nature: Modest

Type: Grass

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30

Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird (DW): (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.

Attacks:

Absorb
Growth
Mega Drain
Ingrain
GrassWhistle
Leech Seed
Endeavor
Worry Seed

Hidden Power [Fire] (7)
Sunny Day
SolarBeam

Encore
Morning Sun
Bide


Repost your new actions please.
 
It's alright, not as favorable of a match up, but we can make it work

Flamethrower - Heat Wave - Flamethrower

If Bide is used, set up a 15 hp substitute on action 1 and push actions back.
 

Vulpix [Ammy] (F)
HP: 90
Energy: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe:Spe: 75 (+) (13% Accuracy boost)
Ability: Flash Fire

Sunkern (M)
HP: 90
Energy: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Ability: Early Bird
Action 1:
Vulpix used Flamethrower [-6 Energy]
Roll to Crit: 9745/10000 [No Crit]
[10+3+(2-2)x1.5]x1.5 = [20 Damage]
Roll for Burn: 3458/10000 [No Burn]

Sunkern used Hidden Power [-5 Energy]
Vulpix's Flash Fire activated!

Action 2:
Vulpix used Heat Wave [-6 Energy]
Roll to Crit: 5650/10000 [No Crit]
[10+3+2+(2-2)x1.5]x1.5 = [23 Damage]
Roll to Burn: 4842/10000 [No Burn]

Sunkern used Sunny Day [-10 Energy]
The sunlight became harsh!

Action 3:
Vulpix used Flamethrower [-6 Energy]
Roll to Crit: 4316/10000 [No Crit]
[10+3+3+2+(2-2)x1.5]x1.5 = [27 Damage]
Roll to Burn: 9493/10000 [No Crit]

Sunkern used Endeavor [-29 Energy]
(90-20)x1.75 = [40 Damage]


Vulpix [Ammy] (F)
HP: 50
Energy: 82
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe:Spe: 75 (+) (13% Accuracy boost)
Ability: Flash Fire (Activated)

Sunkern (M)
HP: 20
Energy: 56
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Ability: Early Bird​
 

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