Anime and WarioWare! Lady Salamence VS Lupusater in 3 VS 3 Singles!

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Sorry for the delay!
3v3 Singes
2 Recoveries/5 Chills
3 Day DQ
Switch= OK
No items
All abilities
Team Lady Salamence!

Swellow [Aeial] (Female)
Nature:
Jolly (15% increase in speed and +5% Acc; Subtracts * from SpA)
Type:
Normal/Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 144 (125 times 1.15, rounded up)

EC: 6/6
MC: 6
DC: 3/5

Abilities:
Ability 1: Guts
Type: Innate

This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Ability 2: Scrappy (DW)
Type: Innate

This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Attacks:
Peck (*)
Growl (*)
Focus Energy (*)
Quick Attack (*)
Wing Attack (*)
Double Team (*)
Brave Bird (*)
Roost (*)
Whirlwind (*)
Fly (*)
Toxic (*)
Protect (*)
Pluck

Progressive (Machoke) (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 45

EC: 5/9
MC: 3
DC: 3/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Scary Face
DynamicPunch

Earthquake
Retaliate
Smack Down

Close Combat
Encore
Bullet Punch

Shelgon [Hirome] (Male)
Nature:
Adamant (Adds * to Attack, Subtracts * from SpA)
Type:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Shelgon
HP: 100
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 2
Spe: 50

EC: 8/9
MC: 4
DC: 5/5

Rock head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

DW: Overcoat:
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Attacks:
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Dragon Rush(*)
Fire Fang (*)
Dragon Dance (*)
Dragon Claw (*)
Shadow Claw (*)
Substitute (*)
Zen Headbutt
Crunch
Protect
Outrage
Team Lupusater!

Absol (F) Hel
Nature:Brave
Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Pressure:(Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck:(Innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Justified:(DW locked)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Atk: Rank 6 +
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 65 -

MC 2
DC 1/5

Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Bite
Pursuit
Swords Dance

Zen Headbutt
Hex
Sucker Punch

Toxic
Payback
Rock Slide

Colosshale Jormungandr (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW Locked): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

0/6 EC
0 MC
0/5 DC

HP: 100
Atk: Rank 3+
Def: Rank 2
SpA: Rank 2-
SpD: Rank 3
Spe: 85

Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit

Fire Fang
Sucker Punch
Aqua Tail

Earthquake
Rock Slide
Payback

Scraggy Tyr (M)
Nature: Impish (+1 Def, -1 SpA)
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Moxie:(Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Shed Skin:(Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Intimidate:(Locked)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

0/6 EC
0 MC
0/5 DC

HP: 90
Atk: Rank 3
Def: Rank 4+
SpA: Rank 1 -
SpD: Rank 3
Spe: 48

Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Fire Punch
Ice Punch
Thunderpunch

Dragon Claw
Stone Edge
Protect


  • Lady Salamence sends out his first mon
  • LupusAter sends out his first mon but does not order yet
  • One of my Anime Characters or WarioWare crew issues the first challenge
  • LupusAter gives orders
  • Lady Salamence gives orders
  • Lyris refs
  • If nobody is KO'd, another Anime character/WarioWare employee issues the next challenge
  • If someone is KO'd the KO'd mon is replaced before the next challenge is issued
  • Lady Salamence gives orders
  • LupusAter gives orders
  • Lyris refs
  • I hope you got all that
Credit goes to Objection for teams and order format.
Let the Battle BEGIN!!
 
Anime characters unite! Let's hear what Jack Atlas has in store!

"Why don't we kick this battle into overdrive? Inflict at least 1 Status Problem, then deal at least 20 damage this round. Beware, the Status doesn't count towards the 20 damage."
 
Hel, this will go to her advantage, but a challenge is a challenge... Toxic- Rock Slide- Payback. If she uses Toxic, sub that action with Protect.
 
Lupus, did you forget Absol's HP when you sent me the PM?

Absol (F)
HP: 90
Energy: 100
Status:
Other:
Atk: Rank 6 +
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 65 -
Actions: Toxic ~ Protect ~ Payback
VS​

Swellow [Aeial] (Female)
HP: 90
Energy: 100
Status:
Other:
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 144 (125 times 1.15, rounded up)
Actions: Protect ~ Toxic ~ Brave Bird
Speed Order: Swellow -> Absol

Let Round 1 begin!
Please notify me of any miscalculations you ever see.
Action One
Swellow used Protect (6 energy)!
Absol used Toxic (7 energy, miss)!

Action Two
Absol used Protect (7 energy)!
Swellow used Toxic (7 energy, miss)!

Action Three
Swellow used Brave Bird (19.5 (20) damage, 8 energy, 5 recoil)(critical was successful)!
Absol used Payback (20 damage, 6 energy)!
Both Pokemon did cause at least 20 damage, but they did not cause any status problems, and 23 damage to HP is what they get for protecting each other from their own Status attacks!​
End Round 1

Absol (F)
HP: 47
Energy: 80
Status:
Other:
Atk: Rank 6 +
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 65 -
VS​

Swellow [Aeial] (Female)
HP: 42
Energy: 78
Status:
Other:
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 144 (125 times 1.15, rounded up)​
Anyways, let's see what Leo wants to say for our challengers!

"<insert common Leo catchphrase here> Use Increased Priority damaging moves only. Dual-priority moves will count, No comboes, please."
Lady Salamence -> Lupusater -> Me
 
Sucker Punch- Quick Attack- Sucker Punch.
I'm gonna be away till the 22nd of August, so this is the last post in a while.
 

a fairy

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i'm calling off the battle due to ref going past the due date
lupusater, agree?

and i really don't feel like calling in a sub ref
 
Sorry, I was SO busy, that I decided to stop reffing, only battle, because of my other interest, Yu-Gi-Oh, holding me back.
 
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