Battle Hall Challenge - Athenodoros


Health: 67
Energy: 72
Status: -
Stats: -
Ability: Sheer Force

vs.


Health: 60
Energy: 85
Status: Taunt (3a)
Stats: -
Ability: Levitate
__________________________________________________ _________________

Action One

Monohm used Substitute!
A 15 HP Substitute was created!
-15 HP
-12 Energy

Nohface used Lick!
Crit: 784/1000 (No)
-7 HP
-3 Energy

Action Two

Monohm used Flamethrower!
Crit: 268/1000 (No)
-20 HP
-7 Energy

Nohface used Lick!
Crit: 824/1000 (No)
-7 HP
-7 Energy

Action Three

Monohm used Flamethrower!
Crit: 588/1000 (No)
-20 HP
-11 Energy

Nohface used Lick!
Crit: 658/1000 (No)
-1 HP
-11 Energy
__________________________________________________ _________________


Health: 52
Energy: 42
Status: -
Stats: -
Ability: Sheer Force

vs.


Health: 20
Energy: 64
Status: -
Stats: -
Ability: Levitate
 

"I'm bored. Yawn."

Yawn ~ Will-O-Wisp ~ Shadow Sneak

----------

Health: 52
Energy: 42
Status: -
Stats: -
Ability: Sheer Force

vs.


Health: 20
Energy: 64
Status: -
Stats: -
Ability: Levitate
__________________________________________________ _________________

Action One

Monohm used Flamethrower!
Crit: 256/1000 (No)
-20 HP
-15 Energy
__________________________________________________ _________________


Health: 52
Energy: 27
Status: -
Stats: -
Ability: Sheer Force

vs.


Health: 0
Energy: 64
Status: -
Stats: -
Ability: Levitate

-------------
Athenodoros, choose your next type.






 

Ace Trainer Ana would like to battle!
"I've seen many different pokemon, but never one like yours!"

RNG Roll: 4/5
Pokemon: Drifloon

Drifloon (M)

Nature: Modest

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70

Abilities:

Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Attacks:

Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Stockpile
Spit Up
Swallow
Ominous Wind

Thunderbolt
Will-O-Wisp
Calm Mind

Disable
Hypnosis
Destiny Bond


RNG Roll: 3/3
Ability: Unburden
"Nothing can burden us!"
 

Athenodoros

Official Smogon Know-It-All
Alright then, straight ahead:

Taunt => Sheer Force Thunderbolt * 2
IF Taunt does not work, move actions along until it does.
 

"Minimize will be extremely handy! *Maniacally laughs*"

Minimize ~ Ominous Wind ~ Ominous Wind

IF you are not Taunted on A2 tor A3 THEN use Stockpile the first action not Taunted and Hypnosis on the second action not Taunted.

---------------

Health: 90
Energy: 100
Status: -
Stats: -
Ability: Sheer Force

vs.


Health: 100
Energy: 100
Status: -
Stats: -
Ability: Unburden
__________________________________________________ _________________

Action One

Drifloon used Minimize!
-12 Energy

Monohm used Taunt!
Miss: 710/1000 (Yes)
-10 Energy

Action Two

Drifloon used Stockpile!
-8 Energy

Monohm used Taunt!
Miss: 913/1000 (Yes)
-14 Energy

Action Three

Drifloon used Hypnosis!
Miss: 389/100 (No)
Length: 477/1000 (1 turn)
-7 Energy

Monohm was asleep!
__________________________________________________ _________________


Health: 90
Energy: 76
Status: -
Stats: -
Ability: Sheer Force

vs.


Health: 100
Energy: 73
Status: Stockpile (1)
Stats: +2 Evasion
Ability: Unburden
---------------


"We're too small for you!"

Will-O-Wisp ~ Ominous Wind x2
 

Athenodoros

Official Smogon Know-It-All
Oh my God Minimize is utterly broken. Anyway, you should be at +1 Evasion. At any rate, I think it is time for a new strategy:

Sheer Force Thunderbolt * 3
 
Minimize: The Pokémon compresses its body to reduce its size, boosting its Evasion by two (2) stages for the duration of the time the Pokemon is active. The Pokemon will revert to normal size if it is switched or forced back into its Pokeball. The Pokemon cannot use Minimize if the effect is already active.


Health: 90
Energy: 76
Status: -
Stats: -
Ability: Sheer Force

vs.


Health: 100
Energy: 73
Status: Stockpile (1)
Stats: +2 Evasion
Ability: Unburden
__________________________________________________ _________________

Action One

Drifloon used Will-O-Wisp!
Miss: 477/1000 (No)
-7 Energy

Monohm used Thunderbolt!
Miss: 333/1000 (No)
Crit: 414/1000 (No)
-25 HP
-6 Energy

Burn, -2 HP

Action Two

Drifloon used Ominous Wind!
Crit: 214/1000 (No)
Stats: 12/1000 (Yes)
All of Drifloon's stats were boosted!
-11 HP
-4 Energy

Monohm used Thunderbolt!
Miss: 920/1000 (Yes)
-10 Energy

Burn, -2 HP

Action Three

Drifloon used Ominous Wind!
Crit: 48/1000 (Yes)
Stats: 223/1000 (No)
-16 HP
-8 Energy

Monohm used Thunderbolt!
Miss: 579/1000 (No)
Crit: 920/1000 (No)
-23 HP
-14 Energy

Burn, -2 HP
__________________________________________________ _________________


Health: 57
Energy: 46
Status: Burn
Stats: -
Ability: Sheer Force

vs.


Health: 52
Energy: 54
Status: -
Stats: +2 Evasion, +1 Atk/Def/SpA/SpD/Spe
Ability: Unburden
 

Athenodoros

Official Smogon Know-It-All
Damn hax! And wow, how broken. Anyway:

Roar => Sheer Force Thunderbolt * 2
If he uses Minimize, substitute that action for Roar.
 

"We should probably fix Minimize. I hope your post in the SOtG does something. Hopefully it will be better by the time you come back to the Hall."

Hex ~ Hex ~ Destiny Bond

---------------


Health: 57
Energy: 46
Status: Burn
Stats: -
Ability: Sheer Force

vs.


Health: 52
Energy: 54
Status: -
Stats: +2 Evasion, +1 Atk/Def/SpA/SpD/Spe
Ability: Unburden
__________________________________________________ _________________

Action One

Drifloon used Hex!
Crit: 185/1000 (No)
-16 HP
-6 Energy

Monohm used Roar!
-7 Energy

Burn, -2 HP

Action Two

Drifloon used Hex!
Crit: 401/1000 (No)
-15 HP
-10 Energy

Monohm used Thunderbolt!
Crit: 268/1000 (No)
-27 HP
-6 Energy

Burn, -2 HP

Action Three

Drifloon used Destiny Bond!
-14 Energy

Monohm used Thunderbolt!
Crit: 270/1000 (No)
-25 HP
-10 Energy

Drifloon fainted!
Monohm fainted!

It is a tie!
__________________________________________________ _________________


Health: 0
Energy: 24
Status: Burn
Stats: -
Ability: Sheer Force

vs.


Health: 0
Energy: 24
Status: -
Stats: -
Ability: Unburden
__________________________________________________ _________________


"Sorry, but I'm afraid you challenge is over. Ties are losses in the Battle Hall."

Rewards

Athenodoros: 3 TC, 6 HC, 3 BP
Fire Blast: 8 BT

Challenge Complete
 

Athenodoros

Official Smogon Know-It-All
lol, thanks Blast. Not quite the mountain of counters I suspect you were looking for, somehow. Oh well, I'll be back in a week. I still want to try getting further than the 13 I got last time!
 
Only users: Zeo and Athenodoros should be posting in this thread.

Athenodoros will be using Monohm with Sheer Force:

Zeus the Monohm (M)

Nature:
Modest - Adds * to SpA, Takes * from Att

Type:
Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust - (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static - (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW) - (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 90
Atk: * (-)
Def: ***
SpA: **** (+)
SpD: **
Spe: 60

EC: 3/9
MC: 0
DC: Unlocked

Attacks:
-Tackle
-Growl
-Leer
-Dragon Rage
-Charge
-Thundershock
-Rain Dance
-Twister
-Spark
-Sonicboom
-Hydro Pump
-Heal Bell
-Signal Beam
-Flamethrower
-Taunt
-Substitute
-Discharge
-Slack Off
-Magnet Rise
-Hurricane
-Shock Wave
-Torment
-Light Screen
-Surf
-Volt Switch
-Thunder Wave
-Dragon Tail
-Protect
-Roar
-Double Team
-Charge Beam
-Toxic
-Draco Meteor
-Hidden Power [Grass]
-Power Gem
-Swift
-Trick Room
-Sleep Talk
-Rest


Athenodoros, you may choose your first type. Your options are:








Good luck!
 

Juggler Witt would like to battle
"Can you juggle threw balls while beating your opponet in battle?"

RNG roll for Pokemon 2/5 Bulbasaur
RNG roll for ability 2/2 Chlorophyll


Bulbasaur (M)

Nature: Timid

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 52 (+)

Abilities:

Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:

Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge

Swagger
Giga Drain
Venoshock

Leaf Storm
Light Screen
Charm
 

"We'll juggle through your attacks!"

Leaf Storm- Vine Whip- Take Down

---------------------------------------------------------------------------------


Hp: 90
Energy:100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

vs.



HP: 90
Energy:100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 52 (+)


Action 1

Monohm used Taunt
-10 energy

Bulbasaur used Leaf Storm
RNG roll for crit (<=625 out of 10000) 7845
19 damage, -8 energy, -2SpA ranks


Action 2

Monohm used Flamethrower
25 damage, 6 energy

Bulbasaur used Vine Whip
4 damage, 3 energy

Action 3

Monohm used Flamethrower
25 damage, 10 energy

Bulbasaur used Take Down
6 damage, 7 energy, 2 Recoil



Hp: 61
Energy:74
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

vs.



HP: 38
Energy:82
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 52 (+)
-1SpA
Taunted(3)
 

Athenodoros

Official Smogon Know-It-All
This was supposed to be the bit where you post first, but in the interests of finishing this quickly I'll just post now:

Signal Beam => Flamethrower * 2
All with Sheer Force
 

Hp: 61
Energy:74
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

vs.



HP: 38
Energy:82
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 52 (+)
-1SpA
Taunted(3)



Action 1

Monohm used Signal Beam
RNG roll for Crit (<=625 out of 10000) 7340
17 damage, 6 energy

Bulbasaur used Vine Whip
RNG roll for Crit (<=625 out of 10000) 6184
4 damage, 3 energy

Action 2

Monohm used Flamethrower
RNG roll for a Crit (<=625 out of 10000) 9018
25 damage, 6 energy


Bulbasaur has fainted


Athenodoros while your pokemon is being healed please select your next type.








 
(Picture won't show up)
Rocker Alex would like to battle
"Hey, this battle is going to be shocking I can just tell!"

RNG roll for pokemon 1/5 Ferroseed
RNG roll for ability 1/1 Iron barbs


Ferroseed (M)

Nature: Adamant

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10

Abilities:

Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Attacks:

Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Defense
Mirror Shot

Gyro Ball
Thunder Wave
Explosion

Bullet Seed
Leech Seed
Worry Seed
 

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