Mirror World Battle! Woodchuck v Metal Bagon] Woodchuck v Metal Ah, mirror world. An exciting arena for exciting battles. Here, players pit their pokémon against other players, but there is a twist. Any battle fought here is automatically a double battle. Why? Because every pokémon sent out will team up with his or her clone to fight their opponents. Although the clones are mirrors, they do not have to take the same course of action. This is apparently true for the trainers as well because the mirror images of Metal Bagon and I, Chris Teke, have swapped duties over there.
As for this match, there will be only one pokémon sent out and cloned, effectively making this a two on two double battle. Woodchuck has decided that he does not want any pokémon using recoveries or chills, and Metal Bagon has decided that no abilities will be used either. However, items can be used. As this is the mirror world, whatever counters a clone pokémon recieves, the original pokémon will receive them. This means that both original pokémon will gain twice the counters and all KO counters its side earns.
For a recap of these rules:
Accepting Woodchuck's challenge!
Switch: The ref will godkill you (No)
Item: What could I lose (famous last words) On.
Ability's: None, 'cause I say so.
[/quote]
And now for the teams.
Woodchuck will be using Starmory, the Staryu.
Staryu [Starmory] (Genderless)
Nature: Timid (-Atk, +Spe, +22 Accuracy)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Illuminate: Can Be Activated. When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
Natural Cure: Innate. This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW): Can Be Enabled, Locked. If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)
EC: 4/6
MC: 2
DC: 2/5
Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camoflage
Swift
Hydro Pump
Minimize
Cosmic Power
Blizzard
Thunder
Confuse Ray
Substitute
While Metal Bagon can use either KFC the Torchic, or Metal Pheonix the Skarmory.
And with that, the battle is on! Woodchuck will send out Starmory and choose its item; Metal Bagon will send out his pokémon, choose his or her item, and give orders; Woodchuck will respond with orders; then I will ref.
As for this match, there will be only one pokémon sent out and cloned, effectively making this a two on two double battle. Woodchuck has decided that he does not want any pokémon using recoveries or chills, and Metal Bagon has decided that no abilities will be used either. However, items can be used. As this is the mirror world, whatever counters a clone pokémon recieves, the original pokémon will receive them. This means that both original pokémon will gain twice the counters and all KO counters its side earns.
For a recap of these rules:
[Quote='Metal Bagon]woodchuck said:Looking for a first-stage pokémon battle.
2v2 Doubles with a caveat
Arena: Mirror World
basically you control your pokémon AND a mirrored version of it, so you're controlling two of the same pokémon. It consequently gets double the counters as well as whatever KOC it or its clone managed to obtain. Otherwise there are no restrictions.
DQ Time: 1 day, 2 days ref
No recoveries, no chills.
Accepting Woodchuck's challenge!
Switch: The ref will godkill you (No)
Item: What could I lose (famous last words) On.
Ability's: None, 'cause I say so.
[/quote]
And now for the teams.
Woodchuck will be using Starmory, the Staryu.

Staryu [Starmory] (Genderless)
Nature: Timid (-Atk, +Spe, +22 Accuracy)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Illuminate: Can Be Activated. When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
Natural Cure: Innate. This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW): Can Be Enabled, Locked. If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)
EC: 4/6
MC: 2
DC: 2/5
Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camoflage
Swift
Hydro Pump
Minimize
Cosmic Power
Blizzard
Thunder
Confuse Ray
Substitute
While Metal Bagon can use either KFC the Torchic, or Metal Pheonix the Skarmory.

Torchic - KFC (F)
Nature: Quirky (Neatral Nature)
Type: Fire
Fire STAB: immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..
Abilities:
Blaze: (Inmate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW) (locked): (Inmate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 45
EC: 2/9
MC: 0
DC: 2/5
Attacks:
Scratch (*)
Growl (*)
Focus Energy (*)
Ember (*)
Peck (*)
Sand-Attack (*)
Fire Spin (*)
Agility (*)
Flame Burst (*)
Rock Slide (*)
Double Team (*)
Return (*)
Flame Charge (*)
Subsitute
Counter
Nature: Quirky (Neatral Nature)
Type: Fire
Fire STAB: immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..
Abilities:
Blaze: (Inmate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW) (locked): (Inmate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 45
EC: 2/9
MC: 0
DC: 2/5
Attacks:
Scratch (*)
Growl (*)
Focus Energy (*)
Ember (*)
Peck (*)
Sand-Attack (*)
Fire Spin (*)
Agility (*)
Flame Burst (*)
Rock Slide (*)
Double Team (*)
Return (*)
Flame Charge (*)
Subsitute
Counter

Skamory - Metal Phoenix (M)
Nature: Careful Special Defence increased by*; Special Attack reduced by *
Type: Steel/Flying
Steel: Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
EC: N/A
MC: 0
DC: 0/5
Abilities:
Keen Eye: (Inmate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sturdy: (Inmate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (DW) (Locked): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Attacks:
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter
Drill Peck
Whirlwind
Pusuit
Taunt
Toxic
Fly
Nature: Careful Special Defence increased by*; Special Attack reduced by *
Type: Steel/Flying
Steel: Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
EC: N/A
MC: 0
DC: 0/5
Abilities:
Keen Eye: (Inmate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sturdy: (Inmate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (DW) (Locked): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Attacks:
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter
Drill Peck
Whirlwind
Pusuit
Taunt
Toxic
Fly
And with that, the battle is on! Woodchuck will send out Starmory and choose its item; Metal Bagon will send out his pokémon, choose his or her item, and give orders; Woodchuck will respond with orders; then I will ref.