Shieldon (Analysis)

Moo

Professor
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QC [2/2] (Diana, Elevator Music)
GP Ray Jay, [1/2]

ShadowOfEnd's Original Thread

[Overview]

<p>At first glance, Shieldon appears to be an unappealing choice for a team, sporting poor offenses and Speed. His typing also gives him three common weaknesses, two of which are 4x weaknesses. Even with sky high defenses, these shortcomings severely limit Shieldon's usefulness, making him almost completely incapable of performing any offensive role. Not all is lost for this poor dinosaur, though, as he was blessed with a great ability in Sturdy, which almost always allows him to set up Stealth Rock. With ten resistances and access to Metal Burst, Shieldon can be quite formidable if used correctly.</p>

[SET]
name: Support
move 1: Stealth Rock
move 2: Metal Burst
move 3: Fire Blast
move 4: Ice Beam / Earthquake
item: Oran Berry
ability: Sturdy
nature: Sassy
evs: 196 HP / 20 Atk / 56 Def / 20 SpA / 212 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Thanks to Sturdy, which was improved this generation, Shieldon is almost guaranteed to survive long enough to set up Stealth Rock. When not setting up Stealth Rock, Shieldon can use Metal Burst to punish opponents who may have been able to OHKO him last generation. Fire Blast is used for its high chance to OHKO Ferroseed and Magnemite and 2HKO Eviolite Cottonee. Earthquake can be used for Aron and opposing Shieldon. An Oran Berry helps prevent residual damage from rendering Sturdy useless.</p>

[ADDITIONAL COMMENTS]

<p>It is important to note that the Oran Berry will almost never get Shieldon back to Sturdy range once he has taken an attack, but it is still an asset to get around residual damage from hail or entry hazards if Shieldon is not being used as a lead. An Eviolite can give Shieldon more bulk, but with the abundance of Fighting-type priority from Croagunk and Timburr, Shieldon usually won't be lasting very long anyway. Taunt is another option in the second or fourth slot, but due to Shieldon's low Speed, it should only be used for opponents that are switching in or for Trick Room users. 0 Speed IVs and a Sassy nature make Shieldon's Speed as low as possible, which is necessary due to Metal Burst's lack of negative priority.</p>

<p>Natu is a good teammate as it can reflect opposing entry hazards and status that could cripple Shieldon on the switch in. Hippopotas gets rid of Snover's hail, but be aware that he cannot take a Blizzard or Giga Drain. Diglett is another great partner as he gets rid of Magnemite and Nosepass, who can trap Shieldon with Magnet Pull.</p>

[Other Options]

<p>Even though Shieldon's offensive stats are laughably horrible, his exceptional offensive movepool can still contribute to his supporting role. Rock Slide and Stone Edge are powerful STAB moves that hit Dwebble that can be used over Earthquake, but it is often better to have the coverage against other Ground-types. Rock Blast breaks through Substitutes, but like the aforementioned STAB moves, it has less merit than Ice Beam. Flamethrower is more reliable than Fire Blast, but Shieldon really needs the extra power to hit dent Cottonee and Magnemite. Shieldon can also make use of Thunder or Thunderbolt against bulky waters, but he will usually either lose to them anyway or take them down with Metal Burst.</p>

<p>Shieldon's other support moves are mostly inferior to Stealth Rock and Metal Burst, but do have their uses. Shieldon's most useful support moves outside the aforementioned Stone Edge and Thunderbolt are Toxic, Roar, and Torment. Toxic stops bulky waters like Slowpoke while Roar helps Shieldon abuse Stealth Rock when wielding an Eviolite. However, aside from these choices, Shieldon's other moves have little to offer. Rock Polish and Curse are not very reliable due to Shieldon's low offenses and common weaknesses. Counter works well against most Fighting-types such as Timburr, but Metal Burst is more useful because it gives Shieldon a way to defeat specially based Pokemon. Magnet Rise helps Shieldon avoid Ground-type moves, but his low Speed and the prevelance of Fighting-types make it difficult for him to set up.</p>

[Checks and Counters]

<p>There are few opponents who can stand up against a Metal Burst from Shieldon at full health, but there are a number that Shieldon must be wary of. Though Magnemite fails to defeat him with Hidden Power Fire, it can outspeed Shieldon and revenge kill him with Thunderbolt if he lacks the rare Shed Shell. Priority, such as Fake Out, and Hail from Snover render Sturdy useless after Shieldon's Oran Berry has been used. Fighting-types and bulky Water-types such as Slowpoke can easily take Shieldon out, but must be wary of Metal Burst. Dwebble and other Sturdy users can live a Metal Burst and rip through Shieldon with an unboosted Earthquake.</p>

[Dream World]

<p>Shieldon receives Soundproof from the Dream World, which prevents Shieldon from being hit by sound-based moves like Perish Song and Roar. It is not released yet, but it is useless compared to Sturdy.</p>
 

Nix_Hex

Uangaana kasuttortunga!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
Okay, since this is taken over and you have the opportunity to bring this up to date before it's even uploaded, would you mind fixing any mentions of Gligar? For instance, I don't know if Ice Beam is good enough against Hippo to warrant a spot on the set, but I don't play LC so it's up to you. Just please make it so that Gligar doesn't exist, and there's no reason to prepare for it.
 

Ray Jay

"Jump first, ask questions later, oui oui!"
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
GP 1/2, additions in bold deletions in red


[Overview]

<p>At first glance, Shieldon appears to be an unappealing choice for a team, sporting poor offenses and Speed. His typing also gives him three common weaknesses, two of which are 4x weaknesses. Even with sky high defenses, these shortcomings severely limit Shieldon's usefulness, making him almost completely incapable of performing any offensive role. Yet not all is lost for this poor dinosaur, as he was blessed with a great ability in Sturdy, which almost always allows him to do something before he goes down. With ten resistances given to him by his Rock/Steel typing and access to Metal Burst, Shieldon this dinosaur can be quite formidable if used correctly.</p>

[SET]
name: Support
move 1: Stealth Rock
move 2: Metal Burst
move 3: Fire Blast
move 4: Ice Beam / Earthquake
item: Oran Berry
ability: Sturdy
nature: Sassy
evs: 196 HP / 20 Atk / 56 Def / 20 SpA / 212 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Thanks to Sturdy, which was improved this generation, Shieldon is almost guaranteed to survive long enough to set up Stealth Rock. If not setting up Stealth Rock, Shieldon can use Metal Burst to punish opponents who may have previously been able to OHKO him last generation. Fire Blast is used for its high chance to OHKO Ferroseed and Magnemite and 2HKO Eviolite Cottonee. Earthquake can be used for Aron and opposing Shieldon. An Oran Berry helps prevent residual damage from rendering Sturdy useless.</p>

[ADDITIONAL COMMENTS]

<p>It is important to note that the Oran Berry will almost never get Shieldon back to Sturdy range once it has taken an attack, but it is still an asset to get around residual damage from hail or entry hazards if Shieldon is not being used as a lead. An Eviolite can give Shieldon more bulk, but with the abundance of Fighting-type priority from Croagunk Meditite and Timburr, Shieldon usually won't be lasting very long anyway. Taunt is another option in the second or fourth slot, but due to Shieldon's low Speed, it should only be used for opponents switching in and Trick Room users. 0 Speed IVs and a Sassy nature make Shieldon's Speed as low as possible due to Metal Burst's lack of negative priority.</p>

<p>Natu is a good teammate as it can reflect opposing entry hazards and status that could cripple Shieldon on the switch in. Hippopotas gets rid of Snover's hail, but be aware that he cannot take a Blizzard or Giga Drain. Diglett is another great asset as he gets rid of Magnemite and Nosepass, who can trap Shieldon with Magnet Pull.</p>

[Other Options]

<p>Even though Shieldon's offensive stats are laughably horrible, his exceptional offensive movepool can still contribute to his supportive role. Rock Slide and Stone Edge are powerful STAB moves that hit Dwebble and can be used over Earthquake, but it is often better to have the coverage against other Ground-[backspace]types. Rock Blast breaks through Substitutes, but like the aforementioned STAB moves, it has less merit than Ice Beam. Flamethrower is more reliable than Fire Blast, but Shieldon really needs the extra power to hit Cottonee and Magnemite. Shieldon can also make use of Thunder or Thunderbolt against bulky waters, but he will usually either lose to them anyway or take them down with Metal Burst.</p>

<p>Shieldon's other supportive moves are mostly inferior to Stealth Rock and Metal Burst, but some do have their uses. Shieldon's most useful supportive moves outside the aforementioned two are Toxic, Roar, and Torment. Toxic stops bulky waters like Slowpoke while Roar helps Shieldon abuse Stealth Rock when wielding an Eviolite. However, aside from these choices, Shieldon's other moves have little to offer. Rock Polish and Curse are not very reliable due to Shieldon's low offenses and common weaknesses. Counter works well against most Fighting-types such as Timburr, but Metal Burst is more useful because it gives Shieldon an out against specially based Pokemon defends from both sides of the spectrum. Magnet Rise helps Shieldon avoid Ground-type moves, but his low Speed and the prevelance of Fighting-types make it difficult for him to set up.</p>

[Checks and Counters]

<p>There are few opponents who can stand up against a Metal Burst from Shieldon at full health, but there are a number that Shieldon must be weary of. Though Magnemite fails to defeat him with Hidden Power Fire, it can outspeed Shieldon and revenge kill him with Thunderbolt if he lacks the rare Shed Shell. Priority, such as like Fake Out, and Hail from Snover render Sturdy useless after Shieldon's Oran Berry has been used. Fighting -(add hyphe)types and bulky Water-types waters such as Slowpoke can easily take Shieldon out, but must be careful of Metal Burst. Dwebble and other Sturdy users can live through a Metal Burst and rip through Shieldon with even an unboosted Earthquake.</p>

[Dream World]

<p>Shieldon receives Soundproof from the Dream World, which prevents Shieldon from being hit by sound-based moves like Perish Song and Roar. It is not released yet, but it is useless compared to Sturdy.</p>
 
Amateur GP Check

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[Overview]

<p>At first glance, Shieldon appears to be an unappealing choice for a team, sporting poor offenses and Speed. His typing also gives him three common weaknesses, two of which are 4x weaknesses. Even with sky high defenses, these shortcomings severely limit Shieldon's usefulness, making him almost completely incapable of performing any offensive role. Yet not all is lost for this poor dinosaur, as he was blessed with a great ability in Sturdy, which almost always allows him to do something before he goes down. With ten resistances given to him by his Rock/Steel typing and access to Metal Burst, Shieldon can be quite formidable if used correctly.</p>

[SET]
name: Support
move 1: Stealth Rock
move 2: Metal Burst
move 3: Fire Blast
move 4: Ice Beam / Earthquake
item: Oran Berry
ability: Sturdy
nature: Sassy
evs: 196 HP / 20 Atk / 56 Def / 20 SpA / 212 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Thanks to Sturdy, which was improved this generation, Shieldon is almost guaranteed to survive long enough to set up Stealth Rock. If When not setting up Stealth Rock, Shieldon can use Metal Burst to punish opponents who may have previously been able to OHKO him last generation. Fire Blast is used for its high chance to OHKO Ferroseed and Magnemite and 2HKO Eviolite Cottonee. Earthquake can be used for Aron and opposing Shieldon. An Oran Berry helps prevent residual damage from rendering Sturdy useless.</p>

[ADDITIONAL COMMENTS]

<p>It is important to note that the Oran Berry will almost never get Shieldon back to Sturdy range once it has taken an attack, but it is still an asset to get around residual damage from hail or entry hazards if Shieldon is not being used as a lead. An Eviolite can give Shieldon more bulk, but with the abundance of Fighting-type priority from Croagunk and Timburr, Shieldon usually won't be lasting very long anyway. Taunt is another option in the second or fourth slot, but due to Shieldon's low Speed, it should only be used for opponents that are switching in and or for Trick Room users. 0 Speed IVs and a Sassy nature make Shieldon's Speed as low as possible, which is necessary due to Metal Burst's lack of negative priority.</p>

<p>Natu is a good teammate as it can reflect opposing entry hazards and status that could cripple Shieldon on the switch in. Hippopotas gets rid of Snover's hail, but be aware that he cannot take a Blizzard or Giga Drain. Diglett is another great asset partner as he gets rid of Magnemite and Nosepass, who can trap Shieldon with Magnet Pull.</p>

[Other Options]

<p>Even though Shieldon's offensive stats are laughably horrible, his exceptional offensive movepool can still contribute to his supportingive role. Rock Slide and Stone Edge are powerful STAB moves that hit Dwebble and that can be used over Earthquake, but it is often better to have the coverage against other Ground-types. Rock Blast breaks through Substitutes, but like the aforementioned STAB moves, it has less merit than Ice Beam. Flamethrower is more reliable than Fire Blast, but Shieldon really needs the extra power to hit dent Cottonee and Magnemite. Shieldon can also make use of Thunder or Thunderbolt against bulky waters, but he will usually either lose to them anyway or take them down with Metal Burst.</p>

<p>Shieldon's other supportive moves are mostly inferior to Stealth Rock and Metal Burst, but some do have their uses. Shieldon's most useful supportive moves outside the aforementioned two Stone Edge and Thunderbolt are Toxic, Roar, and Torment. Toxic stops bulky waters like Slowpoke while Roar helps Shieldon abuse Stealth Rock when wielding an Eviolite. However, aside from these choices, Shieldon's other moves have little to offer. Rock Polish and Curse are not very reliable due to Shieldon's low offenses and common weaknesses. Counter works well against most Fighting-types such as Timburr, but Metal Burst is more useful because it gives Shieldon an out against a way to defeat specially based Pokemon. Magnet Rise helps Shieldon avoid Ground-type moves, but his low Speed and the prevelance of Fighting-types make it difficult for him to set up.</p>

[Checks and Counters]

<p>There are few opponents who can stand up against a Metal Burst from Shieldon at full health, but there are a number that Shieldon must be weary wary of. Though Magnemite fails to defeat him with Hidden Power Fire, it can outspeed Shieldon and revenge kill him with Thunderbolt if he lacks the rare Shed Shell. Priority, such as Fake Out, and Hail from Snover render Sturdy useless after Shieldon's Oran Berry has been used. Fighting-types and bulky Water-types such as Slowpoke can easily take Shieldon out, but must be careful wary of Metal Burst. Dwebble and other Sturdy users can live through a Metal Burst and rip through Shieldon with even an unboosted Earthquake.</p>

[Dream World]

<p>Shieldon receives Soundproof from the Dream World, which prevents Shieldon from being hit by sound-based moves like Perish Song and Roar. It is not released yet, but it is useless compared to Sturdy.</p>
 

Shame That

TAKE IT ALL OR LEAVE IT
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Unofficial GP Check :)
Blue means to add it in
Red means to take it out
Green is for random comments




QC [2/2] (Diana, Elevator Music)
GP Ray Jay, [1/2]

ShadowOfEnd's Original Thread

[Overview]

<p>At first glance, Shieldon appears to be an unappealing choice for a team,; he sporting sports poor offenses and Speed. His typing also gives him three common weaknesses, two of which are 4x weaknesses. Even with sky high defenses, these shortcomings severely limit Shieldon's usefulness, making him almost completely incapable of performing any offensive role. Yet not all is lost for this poor dinosaur, as he was blessed with a great ability in Sturdy, which almost always allows him to do something before he goes down. With ten resistances given to him by his Rock/Steel typing and access to Metal Burst, Shieldon can be quite formidable if used correctly.</p>

[SET]
name: Support
move 1: Stealth Rock
move 2: Metal Burst
move 3: Fire Blast
move 4: Ice Beam / Earthquake
item: Oran Berry
ability: Sturdy
nature: Sassy
evs: 196 HP / 20 Atk / 56 Def / 20 SpA / 212 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Thanks to Sturdy, which was improved this generation, Shieldon is almost guaranteed to survive long enough to set up Stealth Rock. If not setting up Stealth Rock, Shieldon can use Metal Burst to punish opponents who may have previously been able to OHKO him last generation. Fire Blast is used for its high chance to OHKO Ferroseed and Magnemite,[add comma] and as well as 2HKOing Eviolite Cottonee. Earthquake can be used for Aron and opposing Shieldon. An Oran Berry helps prevent residual damage from rendering Sturdy useless.</p>

[ADDITIONAL COMMENTS]

<p>It is important to note that the Oran Berry will almost never get Shieldon back to Sturdy range once it he has taken an attack, but it is still an asset to get around residual damage from hail or entry hazards if Shieldon is not being used as a lead. An Eviolite can give Shieldon more bulk, but with the abundance of Fighting-type priority moves from Croagunk and Timburr, Shieldon usually won't be lasting very long anyway. Taunt is another option in the second or fourth slot, but due to Shieldon's low Speed, it should only be used for opponents switching in and or for Trick Room users. 0 Speed IVs and a Sassy nature make Shieldon's Speed as low as possible due to Metal Burst's lack of negative priority.</p>

<p>Natu is a good teammate as it can reflect opposing entry hazards and status that could cripple Shieldon on the switch in. Hippopotas gets rid of Snover's hail, but be aware that he cannot take a Blizzard or Giga Drain. Diglett is another great asset as he gets rid of Magnemite and Nosepass, who can trap Shieldon with Magnet Pull. Its also a big dick sucker</p>

[Other Options]

<p>Even though Shieldon's offensive stats are laughably horrible, his exceptional offensive movepool can still contribute to his supportive role. Rock Slide and Stone Edge are powerful STAB moves that hit Dwebble and can be used over Earthquake, but it is often better to have the coverage against other Ground-types. Rock Blast breaks through Substitutes, but like the aforementioned STAB moves, it has less merit than Ice Beam. Flamethrower is more reliable than Fire Blast, but Shieldon really needs the extra power to hit Cottonee and Magnemite. Shieldon can also make use of Thunder or Thunderbolt against bulky waters, but he will usually either lose to them anyway or take them down with Metal Burst.</p>

<p>Shieldon's other supportive moves are mostly inferior to Stealth Rock and Metal Burst, but some do have their uses. Shieldon's most useful supportive moves outside the aforementioned two are Toxic, Roar, and Torment. Toxic stops bulky waters like Slowpoke while Roar helps Shieldon abuse Stealth Rock when wielding an Eviolite. However, aside from these choices, Shieldon's other moves have little to offer. Rock Polish and Curse are not very reliable due to Shieldon's low offenses and common weaknesses. Counter works well against most Fighting-types such as Timburr, but Metal Burst is more useful because it gives Shieldon an out against specially based Pokemon (Wait, what?). Magnet Rise helps Shieldon avoid Ground-type moves, but his low Speed and the prevelance of Fighting-types make it difficult for him to set up.</p>

[Checks and Counters]

<p>There are few opponents who can stand up against a Metal Burst from Shieldon at full health, but there are a number that Shieldon must be weary wary of. Though Magnemite fails to defeat him with Hidden Power Fire, it can outspeed Shieldon and revenge kill him with Thunderbolt if he lacks the rare Shed Shell. Priority, such as Fake Out, and Hail from Snover render Sturdy useless after Shieldon's Oran Berry has been used. Fighting -types and bulky Water-types such as Slowpoke can easily take Shieldon out, but must be careful of Metal Burst. Dwebble and other Sturdy users can live through a Metal Burst and rip through Shieldon with even an unboosted Earthquake.</p>

[Dream World]

<p>Shieldon receives Soundproof from the Dream World, which prevents Shieldon from being hit by sound-based moves like Perish Song and Roar. It is not released yet, but it is useless compared to Sturdy.</p>
Very few mistakes; I'm impressed :O
 
Okay, since this is taken over and you have the opportunity to bring this up to date before it's even uploaded, would you mind fixing any mentions of Gligar? For instance, I don't know if Ice Beam is good enough against Hippo to warrant a spot on the set, but I don't play LC so it's up to you. Just please make it so that Gligar doesn't exist, and there's no reason to prepare for it.
Why is Ice Beam still slashed?
 

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