Challenge 3:
Format: 1v1 Singles
RNG Adjust: 0%
RNG Roll:
8 / 40
Veteran Manthurka would like to fight!
"Yes... I remember that Pokemon."
Liepard (M)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden:
(Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Prankster (DW):
(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Item:
Leftovers
Stats:
HP: 100
Atk: 3
Def: 2
SpA+: 4
SpD: 2
Spe-: 90
Attacks:
Scratch
Growl
Assist
Sand-attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Snatch
Nasty Plot
Fake Tears
Encore
Yawn
Toxic
Hidden Power Dark 7
Taunt
Protect
Shadow Ball
Double Team
Torment
Thunder Wave
Psych Up
Grass Knot
Substitute
RNG Roll:
1 / 3
"Ah... yes... ever limber."
Ability: Limber
"This strategy used to keep me safe."
Taunt - Toxic - Sand-Attack
Battle 1:Ingo may have gotten the better of me last time, but this time will be different!
Mode: Singles
Thread: http://www.smogon.com/forums/showthread.php?t=3448114
Abilities:
Dusclops: Pressure
Cameupt: Magma Armor
Skarmory: Sturdy
Items:
Dusclops: Eviolite
Camerupt: Oran Berry
Skarmory: Leppa Berry
![]()
Dusclops (M) - Aran
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ability:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 21 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 9/9
MC: 1
DC: N/A
Moves:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Ice Punch
ThunderPunch
Fire Punch
Gravity
Bind
Shadow Punch
Hex
Curse
Imprison
Ominous Wind
Pain Split
Destiny Bond
Taunt
Return
Payback
Earthquake
Snatch
Substitute
Rock Slide
Torment
Toxic![]()
Nature: Quiet(+1 SpAtk, -15% Speed, -10% Evasion)
Types: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW Unlocked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 1
DC: 5/5
Moves:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Earthquake
Earth Power
Flamethrower
Lava Plume
Eruption
Yawn
Ancient Power
Howl
Dig
Rock Slide
Substitute
Toxic
Explosion![]()
Skarmory (M) - Zihark
Nature: Impish (+1 Def, -1 SpA)
Types: Steel/Flying
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 6 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: N/A
MC: 0
DC: 0/5
Moves:
Leer
Peck
Sand-Attack
Swift
Agility
Fury Cutter
Feint
Air Cutter
Spikes
Endure
Stealth Rock
Whirlwind
Taunt
Protect
Substitute
Roost
Reposting this since DW says he's taking it and hasn't posted the OP in 2 weeks.
Format: 1v1 Singles
RNG Adjust: 0%
RNG Roll:
8 / 40

Veteran Manthurka would like to fight!
"Yes... I remember that Pokemon."

Liepard (M)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden:
(Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Prankster (DW):
(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Item:
Leftovers
Stats:
HP: 100
Atk: 3
Def: 2
SpA+: 4
SpD: 2
Spe-: 90
Attacks:
Scratch
Growl
Assist
Sand-attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Snatch
Nasty Plot
Fake Tears
Encore
Yawn
Toxic
Hidden Power Dark 7
Taunt
Protect
Shadow Ball
Double Team
Torment
Thunder Wave
Psych Up
Grass Knot
Substitute
1 / 3

"Ah... yes... ever limber."
Ability: Limber

"This strategy used to keep me safe."
Taunt - Toxic - Sand-Attack