Dogfish44 vs. danmantincan: Cute and Cuddly has Never Been so Terrifying

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Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
BATTLE ON!

Arena:

ASB Tournament Arena

Rules:

6vs6 Brawl
1-day Player-DQ / 3-day Ref-DQ
0 Recoveries / 0 Chills
Abilities=ONE
Items=OFF
Switch=N/A
Bans: Bide

Teams:

Dogfish44:

Eelektrik [Murena] (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

Eelektrik
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 4/9
MC: 0
DC: N/A

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Discharge
Crunch
Thunderbolt
Acid Spray
Coil
Wild Charge
Gastro Acid
Zap Cannon
Thrash

Light Screen
Double Team
Protect
Substitute

Total moves: 20

Plicowatt [I=V/R] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Electric/Water: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Trace (Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW) (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:

HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 4/6
MC: 4
DC: 2/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect

Counter
Mirror Coat
Signal Beam

Ice Beam
Protect
Thunderbolt

Total Moves: 11

Monohm [Nimbus] (M)
Nature: Timid (+15% Speed, +16% Accuracy, -1 Atk)
Type: Electric/Dragon
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 4/9
MC: 0
DC: 5/5

Attacks:
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Hurricane
Hyper Beam
Slack Off
Weather Ball
Dragon Pulse

Hydro Pump
Spark
Dragonbreath

Fire Blast
Thunder
Thunder Wave
Torment
Light Screen

Signal Beam

Total moves: 20

Rotom [Pulse] (N/A)
Nature: Modest (+Sp.Atk -Atk)
Type:
Ice/Electric: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:

Rotom
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20

EC: N/A
MC: 0
DC: N/A

Attacks:
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Hex
Substitute
Charge
Blizzard

Thunderbolt
Will-O-Wisp
Shadow Ball
Light Screen
Reflect

Signal Beam

Total moves: 16

Luxray [Shinxe] (F)
Nature: Adamant (+Atk - Sp.Atk)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
Luxray
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 70
Size Class: 4
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 2/5

Abilities:
Rivalry (Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate (Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Guts (DW) (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Attacks:
Tackle
Leer
Charge
Bite
Spark
Bite
Roar
Swagger
Wild Charge

Fire Fang
Ice Fang
Double Kick

Snarl
Thunder Wave
Toxic
Substitute

Total Moves: 16

Manectric [Sparky] (Male)
Nature: Modest (+1 Sp.Atk -1 Atk)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 105
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
LightningRod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Minus (DW) (Innate): This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

Attacks:
Tackle
Thunder Wave
Leer
Howl
Quick Attack
Spark
Odor Sleuth
Roar

Ice Fang
Crunch
Discharge
Fire Fang

Flamethrower
Volt Change
Hidden Power (Grass)
Thunderbolt
Protect
Substitute
Double Team
Toxic
Light Screen

Magnet Rise
Signal Beam

Total Moves: 23

danmantincan:

Geoffrey - Eevee (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Moves (13):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Wish
Yawn

Toxic
Dig
Shadow Ball
Round

Kieran - Eevee (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (-)

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 1/5

Moves (13):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Endure
Yawn

Shadow Ball
Dig
Return
Round

Astrid - Eevee (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves (12):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Endure
Stored Power

Shadow Ball
Round
Substitute

Makalov - Eevee (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Moves (13):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Wish
Yawn

Rain Dance
Protect
Shadow Ball
Round

Oscar - Eevee (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 3 (-)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 1/5

Moves (13):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Endure
Wish

Dig
Facade
Swagger
Round

Titania - Eevee (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 1/5

Moves (13):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Endure
Fake Tears
Yawn

Dig
Double Team
Shadow Ball
Round


This should be fun! Actions will be via PM, but first we need to figure out everyone's Abilities...

Dogfish44 releases 6 Pokes, selects Abilities --> danmantincan releases 6 Pokes, selects Abilities --> Dogfish44, danmantincan PM Actions to Korski --> Korski refs
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Eelektrik & Rotom-F: Levitate
Monohm: Shield Dust
Plicowatt: Magic Guard
Luxray: Intimidate
Manectric: Static
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 1 BEGINS~

Poke: Eelektrik
HP: 100
Energy: 100
Boosts: None
Other: None

Poke: Plicowatt
HP: 80
Energy: 100
Boosts: None
Other: None

Poke: Monohm
HP: 90
Energy: 100
Boosts: None
Other: None

Poke: Rotom-F
HP: 90
Energy: 100
Boosts: None
Other: None

Poke: Luxray
HP: 100
Energy: 100
Boosts: None
Other: None

Poke: Manectric
HP: 100
Energy: 100
Boosts: None
Other: None
VS.

Poke: Geoffrey
HP: 90
Energy: 100
Boosts: None
Other: None

Poke: Kieran
HP: 90
Energy: 100
Boosts: None
Other: None

Poke: Astrid
HP: 90
Energy: 100
Boosts: None
Other: None

Poke: Makalov
HP: 90
Energy: 100
Boosts: None
Other: None

Poke: Oscar
HP: 90
Energy: 100
Boosts: None
Other: None

Poke: Titania
HP: 90
Energy: 100
Boosts: None
Other: None​
--------------------

Yikes these little fluffballs mean business! Before I could even blink, the battle is 2 Pokes down! What a fight!

--------------------

Before Round: Intimidate (Geoffrey -1 Atk, Kieran -1 Atk, Astrid -1 Atk, Makalov -1 Atk, Oscar -1 Atk, Titania -1 Atk)

Action 1:

Oscar: Helping Hand [Titania] (-16 energy, Titania’s Round +12 BAP)
Manectric: Light Screen [self, Luxray, Eelektrik] (-8 energy, Light Screen up for 6 Actions)
Plicowatt: Thunderbolt [Geoffrey] (13 damage, -6 energy, crit fails, Paralysis successful, Geoffrey 15% Paralyzed)
Rotom-F: Light Screen [self, Plicowatt, Monohm] (-8 energy, Light Screen up for 6 Actions)
Luxray: Wild Charge [Geoffrey] (18 damage, -5 HP, -6 energy, crit fails)
Monohm: Rain Dance (-10 energy, weather changes to Rain for 4 Rounds)
Titania: Round [Plicowatt] (27 damage, -7 energy, crit fails)
Makalov: Round [Plicowatt] (15 damage, -7 energy, crit fails)
Astrid: Round [Plicowatt] (15 damage, -7 energy, crit fails)
Kieran: Round [Plicowatt] (15 damage, -7 energy, crit fails)
Eelektrik: Thunderbolt [Geoffrey] (15 damage, -6 energy, crit fails)
Geoffrey: Round [Plicowatt] (8 damage, -7 energy, KO)

Action 2:

Oscar: Helping Hand [Titania] (-20 energy, Titania’s Round +12 BAP)
Manectric: Thunderbolt [Geoffrey] (16 damage, -6 energy, crit fails)
Rotom-F: Blizzard [Geoffrey, Titania, Astrid] (15 damage [Geoffrey], miss [Titania], 18 damage [Astrid], -7 energy, crit successful [Astrid], Freezes fail)
Luxray: Double Kick [Geoffrey] (13 damage, -4 energy, KO)
Monohm: Thunder [Titania] (15 damage, -7 energy, crit fails, Paralysis fails)
Titania: Round [Monohm] (26 damage, -11 energy, crit fails)
Astrid: Round [Monohm] (14 damage, -11 energy, crit fails)
Makalov: Round [Monohm] (14 damage, -11 energy, crit fails)
Kieran: Round [Monohm] (14 damage, -11 energy, crit fails)
Eelektrik: Thunderbolt [Titania] (15 damage, -10 energy, crit fails, Paralysis fails)
Geoffrey: KO’d

~ROUND 1 ENDS~

Poke: Eelektrik
HP: 100
Energy: 84
Boosts: None
Other: Light Screen (5 Actions)

Poke: Plicowatt
HP: 0
Energy: 94
Boosts: Done
Other: Gone

Poke: Monohm
HP: 22
Energy: 83
Boosts: None
Other: Light Screen (5 Actions)

Poke: Rotom-F
HP: 90
Energy: 85
Boosts: None
Other: Light Screen (5 Actions)

Poke: Luxray
HP: 95
Energy: 90
Boosts: None
Other: Light Screen (5 Actions)

Poke: Manectric
HP: 100
Energy: 86
Boosts: None
Other: Light Screen (5 Actions)
VS.

Poke: Geoffrey
HP: 0
Energy: 93
Boosts: Done
Other: Gone

Poke: Kieran
HP: 90
Energy: 82
Boosts: -1 Atk
Other: None

Poke: Astrid
HP: 72
Energy: 82
Boosts: -1 Atk
Other: None

Poke: Makalov
HP: 90
Energy: 82
Boosts: -1 Atk
Other: None

Poke: Oscar
HP: 90
Energy: 64
Boosts: -1 Atk
Other: None

Poke: Titania
HP: 60
Energy: 82
Boosts: -1 Atk
Other: None​
Field Effects: Rain (3 Rounds)​

And please PM your Actions for Round 2!
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 2 BEGINS~

Poke: Eelektrik
HP: 100
Energy: 84
Boosts: None
Other: Light Screen (5 Actions)

Poke: Monohm
HP: 22
Energy: 83
Boosts: None
Other: Light Screen (5 Actions)

Poke: Rotom-F
HP: 90
Energy: 85
Boosts: None
Other: Light Screen (5 Actions)

Poke: Luxray
HP: 95
Energy: 90
Boosts: None
Other: Light Screen (5 Actions)

Poke: Manectric
HP: 100
Energy: 86
Boosts: None
Other: Light Screen (5 Actions)
VS.

Poke: Kieran
HP: 90
Energy: 82
Boosts: -1 Atk
Other: None

Poke: Astrid
HP: 72
Energy: 82
Boosts: -1 Atk
Other: None

Poke: Makalov
HP: 90
Energy: 82
Boosts: -1 Atk
Other: None

Poke: Oscar
HP: 90
Energy: 64
Boosts: -1 Atk
Other: None

Poke: Titania
HP: 60
Energy: 82
Boosts: -1 Atk
Other: None​
Field Effects: Rain (3 Rounds)​
--------------------

Okay now the update is that Monohm, Astrid, and Titania all fainted and everyone is spending energy like crazy!

--------------------

Action 1:

Manectric: Thunderbolt [Titania] (16 damage, -10 energy, crit fails, Paralysis fails)
Rotom-F: Blizzard [Titania, Astrid, Makalov] (15 damage [Titania], 15 damage [Astrid], 15 damage [Makalov], -11 energy, crits fail, Freezes fail)
Luxray: Wild Charge [Titania] (18 damage, -5 HP, -6 energy, crit fails)
Monohm: Thunder [Astrid] (15 damage, -11 energy, crit fails, Paralysis successful, Astrid 20% Paralyzed)
Titania: Round [Monohm] (14 damage, -15 energy, crit fails)
Oscar: Swagger [Rotom-F] (-6 energy, Rotom-F +2 Atk, Rotom-F Intensely Confused for 4 Actions)
Makalov: Round [Monohm] (8 damage, -15 energy, KO)
Kieran: Round [Eelektrik] (12 damage, -15 energy, crit fails)
Eelektrik: Thunderbolt [Titania] (11 damage, -14 energy, KO)
Astrid: Round [Eelektrik] (12 damage, -15 energy, crit fails)

Action 2:

Oscar: Helping Hand [Makalov] (-16 energy, Makalov’s Round +12 BAP)
Manectric: Thunderbolt [Oscar] (16 damage, -14 energy, crit fails, Paralysis fails)
Rotom-F: Hurts self in Confusion (-4 HP, -3 energy, Confusion stage drops to 2 Actions)
Luxray: Wild Charge [Astrid] (18 damage, -5 HP, -10 energy, crit fails)
Makalov: Round [Eelektrik] (24 damage, -19 energy, crit fails)
Kieran: Round [Eelektrik] (12 damage, -19 energy, crit fails)
Eelektrik: Thunderbolt [Astrid] (6 damage, -19 energy, KO)
Astrid: KO’d

~ROUND 2 ENDS~

Poke: Eelektrik
HP: 40
Energy: 51
Boosts: None
Other: Light Screen (3 Actions)

Poke: Monohm
HP: 0
Energy: 72
Boosts: Done
Other: Gone

Poke: Rotom-F
HP: 86
Energy: 71
Boosts: +2 Atk
Other: Light Screen (3 Actions), Confused (2 Actions)

Poke: Luxray
HP: 85
Energy: 74
Boosts: None
Other: Light Screen (3 Actions)

Poke: Manectric
HP: 100
Energy: 62
Boosts: None
Other: Light Screen (3 Actions)
VS.

Poke: Kieran
HP: 90
Energy: 48
Boosts: -1 Atk
Other: None

Poke: Astrid
HP: 0
Energy: 67
Boosts: Done
Other: Gone

Poke: Makalov
HP: 75
Energy: 48
Boosts: -1 Atk
Other: None

Poke: Oscar
HP: 74
Energy: 42
Boosts: -1 Atk
Other: None

Poke: Titania
HP: 0
Energy: 67
Boosts: Done
Other: Gone​
Field Effects: Rain (2 Rounds)​

PM me your Actions for Round 3 and feel free to comment!
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 3 BEGINS~

Poke: Eelektrik
HP: 40
Energy: 51
Boosts: None
Other: Light Screen (3 Actions)

Poke: Rotom-F
HP: 86
Energy: 71
Boosts: +2 Atk
Other: Light Screen (3 Actions), Confused (2 Actions)

Poke: Luxray
HP: 85
Energy: 74
Boosts: None
Other: Light Screen (3 Actions)

Poke: Manectric
HP: 100
Energy: 62
Boosts: None
Other: Light Screen (3 Actions)
VS.

Poke: Kieran
HP: 90
Energy: 48
Boosts: -1 Atk
Other: None

Poke: Makalov
HP: 75
Energy: 48
Boosts: -1 Atk
Other: None

Poke: Oscar
HP: 74
Energy: 42
Boosts: -1 Atk
Other: None​
Field Effects: Rain (2 Rounds)​
--------------------

Uh-oh, now danmantincan's in a tight spot!

--------------------

Action 1:

Manectric: Flamethrower [Makalov] (13 damage, -7 energy, crit fails, Burn fails)
Rotom-F: Hurts self in Confusion (-4 HP, -3 energy, Confusion cleared)
Luxray: Spark [Makalov] (16 damage, -4 energy, crit fails, Paralysis successful, Makalov 20% Paralyzed)
Oscar: Yawn [Manectric] (-6 energy, Manectric Drowsy)
Kieran: Round [Eelektrik] (12 damage, -23 energy, crit fails)
Eelektrik: Charge Beam [Makalov] (10 damage, -5 energy, crit fails, SpA boost fails)
Makalov: Round [Eelektrik] (12 damage, -23 energy, crit fails)

Action 2:

Oscar: Helping Hand [Makalov] (-16 energy, Makalov’s Round +12 BAP)
Manectric: Thunderbolt [Makalov] (16 damage, -6 energy, crit fails, Paralysis fails)
Rotom-F: Blizzard (15 damage [Kieran], 15 damage [Makalov], 15 damage [Oscar], -7 energy, crits fail, Freezes fail)
Luxray: Wild Charge [Makalov] (5 damage, -1 HP, -6 energy, KO)
Kieran: Round [Eelektrik] (6 damage, -25 energy, KO [energy])
Eelektrik: Thunderbolt [Oscar] (15 damage, -6 energy, crit fails, Paralysis fails)
Makalov: KO’d

~ROUND 3 ENDS~

Poke: Eelektrik
HP: 10
Energy: 40
Boosts: None
Other: Light Screen (1 Action)

Poke: Rotom-F
HP: 82
Energy: 61
Boosts: +1 Atk (1 Round)
Other: Light Screen (1 Action)

Poke: Luxray
HP: 85
Energy: 64
Boosts: None
Other: Light Screen (1 Action)

Poke: Manectric
HP: 100
Energy: 49
Boosts: None
Other: Light Screen (1 Action)
VS.

Poke: Kieran
HP: 75
Energy: 0
Boosts: Done
Other: Gone

Poke: Makalov
HP: 0
Energy: 25
Boosts: Done
Other: Gone

Poke: Oscar
HP: 44
Energy: 20
Boosts: -1 Atk
Other: None​
Field Effects: Rain (1 Round)​

This is a nail-biter!
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 4 BEGINS~

Poke: Eelektrik
HP: 10
Energy: 40
Boosts: None
Other: Light Screen (1 Action)

Poke: Rotom-F
HP: 82
Energy: 61
Boosts: +1 Atk (1 Round)
Other: Light Screen (1 Action)

Poke: Luxray
HP: 85
Energy: 64
Boosts: None
Other: Light Screen (1 Action)

Poke: Manectric
HP: 100
Energy: 49
Boosts: None
Other: Light Screen (1 Action)
VS.

Poke: Oscar
HP: 44
Energy: 20
Boosts: -1 Atk
Other: None​
Field Effects: Rain (1 Round)​
--------------------

Well, that was easy! Dogfish44 WINS!

--------------------

Action 1:

Oscar: Quick Attack/Facade Combo [Eelektrik] (10 damage, -9 energy, KO)
Manectric: Thunderbolt [Oscar] (16 damage, -10 energy, crit fails, Paralysis fails)
Rotom-F: Thunderbolt [Oscar] (16 damage, -6 energy, crit fails, Paralysis fails)
Luxray: Spark [Oscar] (12 damage, -4 energy, KO)
Eelektrik: KO'd

~ROUND 4 ENDS~

Poke: Eelektrik
HP: 0
Energy: 40
Boosts: Done
Other: Gone

Poke: Rotom-F
HP: 82
Energy: 55
Boosts: None
Other: Nine

Poke: Luxray
HP: 85
Energy: 60
Boosts: None
Other: None

Poke: Manectric
HP: 100
Energy: 39
Boosts: None
Other: None
VS.

Poke: Oscar
HP: 0
Energy: 11
Boosts: Done
Other: Gone​
Field Effects: None​
--------------------

~GG TO BOTH!~

Dogfish44: 4 TC
  • Murena the EELEKTRIK: 1 EC, 2 MC, 2 KOC
  • I=VR the PLICOWATT: 1 EC, 2 MC, 1 DC
  • Nimbus the MONOHM: 1 EC, 2 MC
  • Pulse the ROTOM-F: 3 MC, 1 KOC
  • Shinxe the LUXRAY: 2 MC, 1 DC, 3 KOC
  • Sparky the MANECTRIC: 3 MC
danmantincan: 4 TC
  • Geoffrey the EEVEE: 1 EC, 2 MC, 1 DC, 1 KOC
  • Kieran the EEVEE: 1 EC, 2 MC, 1 DC
  • Astrid the EEVEE: 1 EC, 2 MC, 1 DC
  • Makalov the EEVEE: 1 EC, 2 MC, 1 DC, 1 KOC
  • Oscar the EEVEE: 1 EC, 2 MC, 1 DC, 1 KOC
  • Titania the EEVEE: 1 EC, 2 MC, 1 DC
Korski: 13 RT
 
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