Lord Jesseus Vs. Leethoof, Hurry! Gym deadlines!

Rules said:
1v1 Singles
1 DAY DQ OMG GYMS IN 4 DAYS
Arena: Take a guess - ASB
Items on
One ability
Switch=ko
Lord Jesseus and his greek symbols;

Gengar(*) [Iota] (Female)
Nature: Timid (+Spe, -Atk)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Acc: +19%
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 7

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks (23):
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Confuse Ray(*)
Night Shade(*)
Sucker Punch(*)
Shadow Punch
Hex
Dream Eater
Destiny Bond

Explosion(*)
Will-O-Wisp(*)
Disable(*)

Thunderbolt(*)
Shadow Ball(*)
Sludge Bomb(*)
Toxic
Taunt
Venoshock
Pain Split
Counter


Leethoof and his trademark pokemon;

Bastiodon (Aegis) (M)
Nature: Quiet (Adds * to Sp.Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
<Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Soundproof (DW) UNLocked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 7
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 26 (30/1.15 = 26)
Short Class: 3
Armour Class: 5

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger
Metal Burst
Endure

Wide Guard
Counter
Stealth Rock
Earth Power

Flash Cannon
Ice Beam
Hidden Power Rock 7
Flamethrower
Thunderbolt
Toxic
Torment


Leethoof needs to pick an ability, and declare an item (since you're posting anyway), then Lord Jesseus can attach an item. Then, Jesseus orders, blah blah blah. GO GO GO GO!
 
Levitate (OMG!) and Amulet Coin.
Taunt, Hypnosis, Thunderbolt.
If he Protects action 1, Chill I guess then push your actions back. Or if you aren't allowed to chill use lick or something?
 

90 HP
100 Energy

Vs.


90 HP
100 Energy

Not often I ref 2 strongmons with 90 HP.
Gengar
Taunt
10 Energy

Hypnosis
hit, 1-Turn Sleep, 7 Energy

Thunderbolt
hit, no crit, no paralysis; [10 - 1 + (5 - 5)*1.5] = 9 Damage, 7 Energy

Bastiodon
Smack Down
no crit; [5 + 3 + (2 - 2)*1.5] = 8 Damage, 3 Energy

Earth Power
Sleep

Earth Power
no crit, no SpD drop; [9 + (3 - 3)*1.5]*1.5 = 13.5 ~ 14 Damage, 7 Energy



68 HP
76 Energy
Grounded (3a)

Vs.


81 HP
90 Energy
Tauned (3a)

Leethoof go
 

68 HP
76 Energy
Grounded (3a)

Vs.


81 HP
90 Energy
Tauned (3a)


Before you even ask, yes, I remembered the evasion drop from Quiet nature this round.
Gengar
Will-O-Wisp
hit, 7 Energy

Hypnosis
miss, 7 Energy

Night Shade
10 Damage, 4 Energy

Bastiodon
Thunderbolt
no crit, no paralysis; [10 + (3 - 3)*1.5] = 10 Damage, 7 Energy

-2 HP, burn

Earth Power
no crit, yes SpD drop; [9 + (3 - 3)*1.5]*1.5 = 13.5 ~ 14 Damage, 7 Energy

-2 HP, burn

Earth Power
no crit, no SpD drop; [9 + (3 - 3)*1.5]*1.5 + (1)*1.75 = 15.25 ~ 15 Damage, 11 Energy

-2 HP, burn



29 HP
58 Energy
-1 SpD

Vs.


65 HP
65 Energy
Burned

Jesseus, go
 

29 HP
58 Energy
-1 SpD

Vs.


65 HP
65 Energy
Burned

Gengar
Confuse Ray
4 Energy

Night Shade
10 Damage, 4 Energy

Thunderbolt
no crit, no paralysis; [10 - 1 + (5 - 5)*1.5] = 9 Damage, 7 Energy

Bastiodon
Protect
7 Energy

-2 HP, burn

Earth Power
no crit, no SpD drop; [6 + (3 - 3)*1.5]*1.5 + (1)*1.75 = 10.75 ~ 11 Damage, 7 Energy

-2 HP, burn

Earth Power
no crit, no SpD drop; [6 + (3 - 3)*1.5]*1.5 + (1)*1.75 = 10.75 ~ 11 Damage, 11 Energy

-2 HP, burn



7 HP
43 Energy

Vs.


40 HP
40 Energy
Burned

Yeah, did you guys forget Levitate? Leethoof, you're up.
 

7 HP
43 Energy

Vs.


40 HP
40 Energy
Burned

Gengar
Pain Split
20.67 ~ 21 Energy

Night Shade
10 Damage, 4 Energy

Night Shade
10 Damage, 8 Energy

Bastiodon
Smack Down
no crit; [5 + 3 - 3 + (2 - 2)*1.5] = 5 Damage, 3 Energy

-2 HP, burn

Smack Down
no crit; [5 + 3 - 3 + (2 - 2)*1.5] = 5 Damage, 7 Energy

-2 HP, burn



14 HP
10 Energy

Vs.


0 HP
0 Energy
KO'ed

Wow, didn't expect that...

Prizes!
Lord Jesseus; 3 TC
Leethoof; 2 TC

Gengar; 3 MC, 1 KOC
Bastiodon; 4 MC

rickheg; 2 RC

To be honest, I didn't look up the effects of your items. I think that's what they do. If not, correct it yourselves in the prize thread. GG both, and thanks for playing!
 

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