XVIcaliber vs. Woodchuck

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Korski

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BATTLE ON!

Arena:


Field Type: Neutral
Complexity: Low
Format: All
Restrictions: No large water sources, no Sunny Day
This gloomy steampunk city finds itself under constant repair and construction (with so many people destroying it and whatnot), and is teeming with robots going about their daily routines. The Geartown Arena is located in an empty town square surrounding a medium-sized fountain. The construction crews make sure to not stray towards it, so excepting total negligence, there shouldn't be any collateral damage.

Rules:

4vs4 Doubles
2-day DQ
2 Recoveries / 5 Chills
Abilities=ONE
Items=OFF
Switch=OK

Teams:

XVIcaliber:

Slashe(*) - Weavile (M)
Nature: Jolly (+15% Speed, +X Accuracy, -1 Sp. Attack)

Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 (+24% accuracy)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 3/5

Abilities:
Pressure (Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (Innate) (DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and the opposing Pokemon strikes it with a contact attack, their item is stolen and becomes the held item of this Pokemon.

Moves:
Scratch(*)
Leer(*)
Taunt(*)
Quick Attack(*)
Screech(*)
Faint Attack(*)
Fury Swipes(*)
Agility(*)
Ice Shard
Embargo
Revenge
Assurance
Night Slash
----------------
Ice Punch(*)
Fake Out(*)
Pursuit(*)
----------------
Aerial Ace(*)
Brick Break(*)
Double Team(*)
X-Scissor

Faust - Houndoom (M)
Nature: Hasty (+15% Speed, +X% Accuracy, -1 Def)

Type: Dark/Fire
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+) (+14% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (Innate) (DW): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Moves:
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Thunder Fang
Nasty Plot
Foul Play
------------------
Sucker Punch
Fire Spin
Reversal
------------------
Flame Charge
Taunt
Flamethrower

Hendrix - Krookodile (M)
Nature: Jolly (+15% Speed, +X% Accuracy, -1 SpA)

Type: Ground/Dark
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 106 (+) (+13% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 1/5

Abilities:
Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (Innate) (DW): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Moves:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Outrage
Foul Play
--------------
Fire Fang
Thunder Fang
Counter
--------------
Bulldoze
Taunt
Stone Edge

Kusanagi - Bisharp (F)
Nature: Adamant (+1 Attack, -1 Sp. Attack)

Type: Dark/Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Defiant (Innate): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (Innate) (DW): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Moves:
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Metal Burst
Night Slash
Iron Head
--------------
Psycho Cut
Revenge
Sucker Punch
---------------
Low Sweep
Aerial Ace
Hone Claws

Woodchuck:

Lucario (*) [Pwem] (Male)
Nature: Naive (Decreases SpD by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by a flat 12)
Type:
Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Inner Focus: Innate. When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Steadfast: Innate. If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Justified(DW): Innate. This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)

EC: 6/6
MC: 13
DC: 5/5

Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)

Crunch (*)
Hi Jump Kick (*)
Detect (*)

Swords Dance (*)
Substitute (*)
Rock Slide (*)

Blaze Kick
Dark Pulse
Metal Claw
Bone Rush
Metal Sound
Ice Punch
Extremespeed
Aura Sphere
Nasty Plot
Vacuum Wave

Moves: 24

Tyranitar (*) [Dos Quatro Cinco] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Rock/Dark
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Sand Stream: Innate. When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Unnerve (DW): Innate, Locked. The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 53 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 23

EC: 9/9
MC: 6
DC: 4/5

Attacks:
Bite (*)
Leer (*)
Sandstorm (*)
Screech (*)
Chip Away (*)
Rock Slide (*)
Scary Face (*)
Thrash (*)

Curse (*)
Pursuit (*)
Stealth Rock (*)

Dig (*)
Stone Edge (*)
Earthquake (*)

Smack Down

Moves: 15

Starmie [Starmory] (Genderless)
Nature: Timid (-Atk, +Spe, +21 Accuracy)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate: Can Be Activated. When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

Natural Cure: Innate. This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic (DW): Can Be Enabled, Locked. If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 4
DC: 4/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camoflage
Swift

Hydro Pump
Minimize
Cosmic Power

Blizzard
Thunder
Confuse Ray

Substitute
Psychic
Protect

Moves: 16

Haunter [Ivan the Spherical] (Male)
Nature: Timid (-Atk, +Spe and boost of 21 in accuracy)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 109 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 4/9
MC: 4

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch

Disable
Perish Song
Will-o-Wisp

Shadow Ball
Sludge Bomb
Thunderbolt

Taunt
Shadow Punch

Moves: 15

XVIcaliber releases 2 Pokes, selects Abilities --> Woodchuck releases 2 Pokes, selects Abilities, and issues Actions --> XVIcaliber issues Actions --> Korski refs
 

Woodchuck

actual cannibal
is a Battle Simulator Admin Alumnusis a Forum Moderator Alumnus
Alright, go Tyranitar with Sand Stream and Lucario with Inner Focus.
Lucario: Hi Jump Kick Weavile ~ Aura Sphere Weavile ~ Hi Jump Kick Weavile
Tyranitar: Rock Slide ~ Stone Edge Houndoom ~ Rock Slide
let's keep it simple to start off
 
Slashe, Faust, scramble!

Slashe, start with Revenge, targeting Tyranitar. Then, interrupt Tyranitar with Fake Out, and finish the round with Double Team (4) to increase Lucario's chances of Hi Jump Kick backfiring.

Faust, use Flamethrower, Flame Charge, then a second Flamethrower, all on Lucario.

Revenge (Tyranitar) - Fake Out (Tyranitar) - Double Team (4)
Flamethrower - Flame Charge - Flamethrower (Lucario)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 1 BEGINS~

Poke: Weavile | Houndoom
HP: 100 | 100
Energy: 100 | 100
Boosts: None | None
Other: None | None

VS.

Poke: Tyranitar | Lucario
HP: 110 | 100
Energy: 100 | 100
Boosts: None | None
Other: None | None

--------------------

Okay we're in Geartown somehow, but that shouldn't affect the battle too much! XVIcaliber is here, along with Slashe the Weavile and Faust the Houndoom, to do battle with Woodchuck, his Tyranitar, Dos Quatro Cinco, and his Lucario, Pwem!

Cinco's Sandstream ability instantly whips up a Sandstorm, but Faust is first to strike with a Flamethrower that roasts Pwem for good damage! Pwem is unconcerned with the demon dog and instead leaps high into the air for a Hi Jump Kick and comes crashing down hard on Slashe! Cinco then calls forth a Rock Slide that hits both its opponents for super-effective damage! Slashe, uncharacteristically slow to act, gets some Revenge on Cinco for enormous damage!

As the sand whips at the faces of XVIcaliber's team, Slashe jumps ahead of the pack with a Fake Out on Cinco, causing him to flinch! Faust keeps up the pressure with a Flame Charge on Pwem, giving it a firey burst of Speed, but Pwem is still focused on Slashe, hitting it for more absurd damage with an Aura Sphere!

Faust repeats his previous success with another Flamethrower on Pwem! Slashe gets fed up with the onslaught it's taking, so it darts around the square with a Double Team, confusing Pwem enough to make it hit a clone with its second Hi Jump Kick, causing it to crash-land and sprain its ankle! Ouch! Cinco keeps his cool, though, and lays down another Rock Slide that does huge damage and actually Knocks Slashe Out!

--------------------

Before Round: Sanstream (Tyranitar -10 energy, weather changes to Sandstorm)

Action 1:

Houndoom: Flamethrower [Lucario] (24 damage, -6 energy, crit fails, Burn fails)
Lucario: Hi Jump Kick [Weavile] (39 damage, -9 energy, crit fails)
Tyranitar: Rock Slide (20 damage [Weavile], 24 damage [Houndoom], -7 energy, crits fail, flinch fails [Weavile])
Weavile: Revenge [Tyranitar] (30 damage, -8 energy, crit fails)

End of Action: Sandstorm (Weavile -2 HP, Houndoom -2 HP)

Action 2:

Weavile: Fake Out [Tyranitar] (4 damage, -4 energy, crit fails)
Houndoom: Flame Charge [Lucario] (17 damage, -3 energy, +1 Spe)
Lucario: Aura Sphere [Weavile] (30 damage, -8 energy, crit fails)
Tyranitar: Flinch'd

End of Action: Sandstorm (Weavile -2 HP, Houndoom -2 HP)

Action 3:

Houndoom: Flamethrower [Lucario] (24 damage, -6 energy, crit fails, Burn fails)
Weavile: Double Team [4 Clones] (-16 energy, +4 Clones)
Lucario: Hi Jump Kick [Weavile] (miss, -20 HP, -9 energy, 1 Clone disappears)
Tyranitar: Rock Slide (7 damage [Weavile], 24 damage [Houndoom], -7 energy, crits fail, KO [Weavile])

End of Action: Sandstorm (Houndoom -2 HP)

~ROUND 1 ENDS~

Poke: Weavile | Houndoom
HP: 0 | 46
Energy: 72 | 85
Boosts: Done | +1 Spe (1 Round)
Other: Gone | None

VS.

Poke: Tyranitar | Lucario
HP: 76 | 15
Energy: 76 | 74
Boosts: None | None
Other: None | None

XVIcaliber releases new Poke, selects Ability, and issues Actions --> Woodchuck issues Actions --> Korski refs
 
Good job, Slashe, you remained resolute in an atmosphere of super-effective moves.

Go, Kusanagi! Maintain your Inner Focus!


Faust, finish that Lucario off before it becomes a problem. Use Taunt to prevent any silliness, then hit it with Flamethrower. Finish the round by hitting Tyranitar with Reversal. If Lucario uses Endure, replace Flamethrower with Fire Spin, to trap it from using physical attacks without killing itself.

Kusanagi, start off immediately on Tyranitar. Use Torment to prevent its STABs from going off, then hit it with Revenge and Iron Head. If Lucario launches an Aura Sphere at you, change that action to Metal Burst.

Taunt - Flamethrower (Lucario) - Reversal (Tyranitar)
IF (Lucario uses Endure) THEN (Replace Flamethrower with Fire Spin)

Torment - Revenge - Iron Head (Tyranitar)
IF (Lucario uses Aura Sphere targeting Bisharp) THEN (Substitute current action for Metal Burst)
 

Woodchuck

actual cannibal
is a Battle Simulator Admin Alumnusis a Forum Moderator Alumnus
Lucario: Hi Jump Kick + Hi Jump Kick Combo (Kusanagi) ~ Cooldown ~ Hi Jump Kick Kusanagi
Tyranitar: Earthquake + Earthquake Combo ~ Cooldown ~ Earthquake

going out blaze of glory style? yes damn
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 2 BEGINS~

Poke: Bisharp | Houndoom
HP: 100 | 46
Energy: 100 | 85
Boosts: None | +1 Spe (1 Round)
Other: None | None

VS.

Poke: Tyranitar | Lucario
HP: 76 | 15
Energy: 76 | 74
Boosts: None | None
Other: None | None

--------------------

Oh god this Round was a bloodbath!

--------------------

Action 1:

Houndoom: Taunt [Lucario] (-9 energy, Lucario Taunted for 6 Actions)
Bisharp: Torment [Tyranitar] (-9 energy, Tyranitar Tormented for 6 Actions)
Lucario: Hi Jump Kick x2 Combo [Bisharp] (72 damage, -36 energy, crit fails)
Tyranitar: Earthquake x2 Combo (15 damage [Lucario], 28 damage [Bisharp], 36 damage [Houndoom], -36 energy, crit fails, KO [Lucario], KO [Bisharp])

End of Action: Sandstorm (Houndoom -2 HP)

Action 2:

Houndoom: Flamethrower [Lucario] (0 damage, -6 energy)
Tyranitar: Cooldown

End of Action: Sandstorm (Houndoom -2 HP)

Action 3:

Houndoom: Reversal [Tyranitar] (30 damage, -10 energy, crit fails)
Tyranitar: Earthquake (fails [Torment], -7 energy)

End of Action: Sandstorm (Houndoom -2 HP)

~ROUND 2 ENDS~

Poke: Bisharp | Houndoom
HP: 0 | 4
Energy: 91 | 60
Boosts: Done | None
Other: Gone | None

VS.

Poke: Tyranitar | Lucario
HP: 46 | 0
Energy: 33 | 38
Boosts: None | Done
Other: Torment (3 Actions) | Gone

Woodchuck releases new Poke, selects Ability --> XVIcaliber releases Hendrix the Krookodile, selects Ability --> Woodchuck issues Actions --> XVIcaliber issues Actions --> Korski refs
 

Woodchuck

actual cannibal
is a Battle Simulator Admin Alumnusis a Forum Moderator Alumnus
Tyranitar:
Scary Face Hendrix ~ Dig Hendrix ~ Stone Edge Hendrix

Haunter:
Sludge Bomb Houndoom ~ Night Shade Hendrix ~ Night Shade Hendrix

Substitution: IF a pokemon uses Taunt on Tyranitar, use Taunt on that Pokemon AS LONG AS you are not under the effects of Taunt.

Substitution #2 (if I don't get another then disregard this): IF Haunter is not under the effects of Taunt AND it currently outspeeds Hendrix, use Perish Song and push the other actions back.

 
You get one substitution per Pokemon per round. I don't think you can have two substitutions on the same guy, since Haunter will be the one using Taunt in Sub #1.

Faust, Hendrix, let's clean up these shenanigans as best we can.

Reversal (Tyranitar) - Die

Mud-Slap (Tyranitar) - Bulldoze - Mud-Slap (Tyranitar)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 3 BEGINS~

Poke: Krookodile | Houndoom
HP: 100 | 4
Energy: 100 | 60
Boosts: None | None
Other: None | None

VS.

Poke: Tyranitar | Haunter
HP: 46 | 90
Energy: 33 | 100
Boosts: None | None
Other: Torment (3 Actions) | None

--------------------

It's down to the wire!

--------------------

Action 1:

Houndoom: Reversal [Tyranitar] (42 damage, -13 energy, crit fails)
Haunter: Sludge Bomb [Houndoom] (4 damage, -6 energy, KO)
Krookodile: Mud-Slap [Tyranitar] (3 damage, -3 energy, crit fails, Tyranitar -1 Acc)
Tyranitar: Scary Face [Krookodile] (miss, -6 energy)

End of Action: Sandstorm (Haunter -2 HP)

Action 2:

Haunter: Night Shade [Krookodile] (10 damage, -4 energy)
Krookodile: Bulldoze (1 damage [Tyranitar], miss [Haunter], -4 energy, +1 Atk, KO [Tyranitar])
Tyranitar: KO'd

End of Action: Sandstorm (Haunter -2 HP)

Action 3:

Haunter: Night Shade [Krookodile] (10 damage, -8 energy)
Krookodile: Mud-Slap [Tyranitar] (0 damage, -2 energy)

End of Action: Sandstorm (Haunter -2 HP)

~ROUND 3 ENDS~

Poke: Krookodile | Houndoom
HP: 80 | 0
Energy: 91 | 47
Boosts: +1 Atk | Done
Other: None | Gone

VS.

Poke: Tyranitar | Haunter
HP: 0 | 84
Energy: 27 | 82
Boosts: Done | None
Other: Gone | None

Woodchuck releases Starmory the STARMIE, selects Ability --> XVIcaliber issues Actions --> Woodchuck issues Actions --> Korski refs
 
We won't let that accuracy drop scare us, Hendrix.

Swagger (Haunter) - Foul Play (Haunter) - Assurance (Haunter)

IF Taunted, THEN replace Swagger with Assurance, targeting Haunter.
 

Woodchuck

actual cannibal
is a Battle Simulator Admin Alumnusis a Forum Moderator Alumnus
Haunter:
Taunt ~ Destiny Bond ~ Will-o-Wisp

Starmie:
Hydro Pump ~ Blizzard ~ Hydro Pump

oh, and just a reminder that Illuminate should activate when Starmie switches in! in case I have to say that. I'm not really sure.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 4 BEGINS~

Poke: Krookodile
HP: 80
Energy: 91
Boosts: +1 Atk
Other: None

VS.

Poke: Starmie | Haunter
HP: 100 | 84
Energy: 100 | 82
Boosts: None | None
Other: None | None

--------------------

Come on man up and finish this!

--------------------

Before Round: Illuminate (Krookodile -1 Acc)

Action 1:

Starmie: Hydro Pump [Krookodile] (25 damage, -7 energy, crit fails)
Haunter: Taunt [Krookodile] (-10 energy, Krookodile Taunted for 6 Actions)
Krookodile: Assurance [Haunter] (14 damage, -4 energy, crit fails)

Action 2:

Starmie: Blizzard [Krookodile] (20 damage, -8 energy, crit fails, Freeze fails)
Haunter: Destiny Bond [Krookodile] (-14 energy)
Krookodile: Foul Play [Haunter] (19 damage, -6 energy, crit fails)

Action 3:

Starmie: Hydro Pump [Krookodile] (25 damage, -7 energy, crit fails)
Haunter: Will-o-Wisp [Krookodile] (-7 energy, Krookodile 2nd-degree Burned)
Krookodile: Assurance [Haunter] (miss, -4 energy)

End of Action: Burn (Krookodile -2 HP)

~ROUND 4 ENDS~

Poke: Krookodile
HP: 8
Energy: 77
Boosts: +1 Atk, -1 Acc
Other: Taunted (3 Actions), 2nd-degree Burned

VS.

Poke: Starmie | Haunter
HP: 100 | 51
Energy: 68 | 51
Boosts: None | None
Other: None | None

Woodchuck --> XVIcaliber --> Korski
 

Woodchuck

actual cannibal
is a Battle Simulator Admin Alumnusis a Forum Moderator Alumnus
Starmie:
Protect Haunter ~ Hydro Pump ~ Blizzard

Haunter:
Night Shade ~ Sludge Bomb ~ Night Shade

GG XVIcaliber, and thanks to Korski for reffing!
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 5 BEGINS~

Poke: Krookodile
HP: 8
Energy: 77
Boosts: +1 Atk, -1 Acc
Other: Taunted (3 Actions), 2nd-degree Burned

VS.

Poke: Starmie | Haunter
HP: 100 | 51
Energy: 68 | 51
Boosts: None | None
Other: None | None

--------------------

WOODCHUCK WINS!

--------------------

Action 1:

Starmie: Protect [Haunter] (-7 energy)
Haunter: Night Shade [Krookodile] (8 damage, -4 energy, KO)
Krookodile: KO'd

~ROUND 5 ENDS~

Poke: Krookodile
HP: 0
Energy: 77
Boosts: Done
Other: Gone

VS.

Poke: Starmie | Haunter
HP: 100 | 51
Energy: 61 | 47
Boosts: None | None
Other: None | None

--------------------

~GG TO BOTH!~

XVIcaliber: 3 TC
  • Slashe the WEAVILE: 2 MC, 1 DC
  • Faust the HOUNDOOM: 2 MC, 1 DC, 1 KOC
  • Hendrix the KROOKODILE: 2 MC, 1 DC, 1 KOC
  • Kusanagi the BISHARP: 2 MC, 1 DC
Woodchuck: 3 TC
  • Pwem the LUCARIO: 3 MC
  • Dos Quatro Cinco the TYRANITAR: 2 MC, 1 DC, 2 KOC
  • Starmory the STARMIE: 2 MC, 1 DC
  • Ivan the Spherical the HAUNTER: 1 EC, 2 MC, 2 KOC
Korski: 8 RT
 
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