Battle Hall Challenge - Athenodoros

Monohm.png

Hp: 90
Energy:100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

vs.


597.png

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10


Action 1

Monohm used Taunt
-10 energy

Ferrothorn used Gyroball
13 damage, 6 energy

Action 2

Monohm used Flamethrower
26 damage, 7 energy

Ferrothorn used Explosion
25 damage, 20 energy

Ferrothorn has fainted


Athenodoros, while your pokemon is being healed please select your next type

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
 
FL_Tamer.png

Tamer Charles would like to battle
"I'll whip you into shape"

RNG roll for Pokemon 4/5 Drifloon
RNG roll for Ability 3/3 Flare Boost

425.png

Drifloon (M)

Nature: Modest

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70

Abilities:

Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Attacks:

Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Stockpile
Spit Up
Swallow
Ominous Wind

Thunderbolt
Will-O-Wisp
Calm Mind

Disable
Hypnosis
Destiny Bond
 
God damn. This is the same thing that haxed me out before. Oh well. Another chance, I guess.

Taunt => Sheer Force Thunderbolt * 2
IF he uses Minimize, use Roar and move all actions along. We're not putting up with any shenaniganry from that again.
 
Monohm.png

Hp: 90
Energy:100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

vs.


425.png

HP: 100
Energy:100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70


Action 1

Drifloon used Hypnosis
RNG roll for Hit (<=60 out of 100) 57 YES
RNG roll for Duration(1-3) 3 (Sleep for 2 actions)
-6 energy

Monohm was fast asleep


Action 2

Drifloon used Will-o-Wisp
RNG roll for Hit (<=75 out of 100) 34
Burned, -7 energy

Monohm is fast asleep
-2 Hp(Burn)

Action 3

Drifloon used Hex
15 damage, 6 energy

Monohm used Thunderbolt
29 damage, 6 energy(-2hp)


Monohm.png

Hp: 71
Energy:94
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

vs.


425.png

HP: 71
Energy:81
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
 
Monohm.png

Hp: 71
Energy:94
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

vs.


425.png

HP: 71
Energy:81
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70


Action 1

Drifloon used Minimize
-12 energy

Monohm used Shock Wave
18 damage, 3 energy

Action 2

Drifloon used Disable(Thunderbolt)
-7 energy

Monohm used Shock Wave
18 damage, 7 energy

Action 3

Drifloon used Hex
15 damage, 6 energy

Monohm used Shock Wave
18 damage, 12 energy


Monohm.png

Hp: 50
Energy:72
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

vs.


425.png

HP: 17
Energy:56
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
 
Monohm.png

Hp: 50
Energy:72
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

vs.


425.png

HP: 17
Energy:56
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70


Action 1

Drifloon used Destiny Bond
-15 energy

Monohm used Shock Wave
18 damage, 16 energy

Drifloon is trying to take its foe with it
30 damage


Drifloon has fainted


Athenodoros while your pokemon are being healed please select your next type.


NormalType.png
FireType.png
FightingType.png

WaterType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
 
Spr_BW_Swimmer_F.png

Swimmer Tori would like to battle
"Do you like my swimsuit?"

RNG roll for Pokemon 1/5 Machop
RNG roll for Ability 1/3 Guts

66.png

Machop (M)

Nature: Brave

Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.
Steadfast (DW): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Attacks:

Low Kick
Leer
Focus Energy
Karate Chop
Low Kick
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw

Earthquake
Rock Slide
Detect

ThunderPunch
Ice Punch
Fire Punch
 
Surprise.

Rain Dance => Sheer Force Gale * 2
The first time it uses Ice Punch, use Double Team (4) and move all actions along.
 
Monohm.png

Hp: 90
Energy:100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

vs.


66.png

HP: 100
Energy:100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)


Action 1

Monohm used Rain Dance
-10 energy


Machop used Earthquake
17 damage, 7 energy


Action 2

Monohm used Hurricane
23 damage, 8 energy


Machop used Earthquake
17 damage, 11 energy


Action 3

Monohm used Hurricane
23 damage, 12 energy


Machop used Earthquake
17 damage, 15 energy





Monohm.png

Hp: 39
Energy:70
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

vs.


66.png

HP: 54
Energy:67
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
 
Alright, you don't need to post everytime I don't post actions right afterwards. Sometimes I do that because I'm extremely busy and have other stuff to do. If you don't like it, get a new hall ref.


Spr_BW_Swimmer_F.png

"You're annoying"

Ice Punch Combo - Rest - Vital Throw

If Protect is used Round 1, then use Focus energy and push actions back
 
Sorry, I didn't mean it like that, I just thought you might have forgotten because you generally post straight away. At any rate,

Double Team (4 Clones) => Sheer Force Hurricane * 2
 
Monohm.png

Hp: 39
Energy:70
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

vs.


66.png

HP: 54
Energy:67
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)


Action 1

Monohm used Double Team
-16 energy

Machop used Ice Punch Combo
RNG roll for Hit (<=20 out of 100) 2 HIT
29 damage, 24 energy

Action 2

Monohm used Hurricane
23 damage, 8 energy

Machop is Resting

Action 3

Monohm used Hurricane
23 damage, 12 energy

Machop used Vital Throw
11 damage, 4 energy


Monohm has fainted





Monohm.png

Hp: 0
Energy:0
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

vs.


66.png

HP: 8
Energy:39
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)



Battles Completed: 4

You recieve 4 TC and 4 BP

Machop recieves 8HC

I get 10 BT
 
Challenge 5:
Name: Athenodoros
Challenge Thread: Battle Hall Challenge
Rank and Format: Rank Two Singles
Pokemon: Deino
Ability: Hustle
Pokemon Info:
633.png

Hades the Deino (M)

Nature:
Lonely - Adds * to Attack, takes * from Defence

Type:
Dark - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Hustle - (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 90
Atk: **** (+)
Def: * (-)
SpA: **
SpD: **
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/9
MC: 0
DC: No Dream World Ability

Attacks:
-Tackle
-Drgaon Rage
-Focus Energy
-Bite
-Headbutt
-Dragonbreath
-Roar
-Crunch
-Earth Power
-Head Smash
-Thunder Fang
-Taunt
-Thunder Wave
-Toxic
-Torment

GOGOGO

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
RNG Rolls: 1/5, 1/3

HGSS_Medium.png

Medium Assylum would like to fight!
"ASSYLUM NOT ASYLUM."
574.png

Gothita (F)

Nature: Modest

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:

Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Command: (Ability: Frisk)
Shadow Tag: (DW) (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.


Attacks:

Pound
Confusion
Tickle
Fake Tears
DoubleSlap
Psybeam
Embargo
Faint Attack
Psyshock
Flatter

Charge Beam
Energy Ball
Thunder Wave

Dark Pulse
Miracle Eye
Mirror Coat
HGSS_Medium.png

"THIS THING IS USELESS."
 
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