Darkslay vs ToastTyrant | Rickheg SubRefs

a fairy

is a Tournament Directoris a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Top Community Contributoris a Top Smogon Discord Contributoris a Metagame Resource Contributoris a Contributor to Smogonis a Top Smogon Media Contributoris a Top Dedicated Tournament Host
UM Leader
Well if that's the case then I'll drop that. :c

ANYWAYS, I've got some serious last-minute training to take care of.

Challenging DarkSlay to a No-W/L/T Training battle!

3 vs 3 Triples
NFE
DQ 1 Day (or a few hours if you're an awesom ref)
Arena: Final Destination (ASB Arena but cooler and Nintendo Related. :B)

vs

Hooray.

No Items
All Abilities
Switch = Troll



pokemon

DarkSlay said:
345.png

Lilly [Lileep] (F)
Nature: Relaxed (Adds * to Defense. Subtracts 15% from Speed.)

Type: Rock / Grass
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20 (-)

EC: 1 / 6
MC: 0
DC: 1 / 5

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Astonish (*)
Constrict (*)
Acid (*)
Ingrain (*)
Confuse Ray (*)

Recover (*)
Curse (*)
Mirror Coat (*)

Toxic (*)
Protect (*)
Rock Slide (*)
Giga Drain
ScratchetM.png

Scratchet (Mexican Typhoon) [M]
Nature: Timid (Adds 15% to Speed. Subtracts 1 Rank from Attack.)

Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 46 (+)

EC: 3/6
MC: 4
DC: 2/5

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks:

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Yawn
Roost
Confuse Ray

Toxic
Substitute
Taunt
446.png

Munchlax (Rufus) [M]
Nature: Brave (Adds a Rank to Attack. Subtracts 15% from Speed.)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (5-1)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks:

MetronomeOdor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Counter
Whirlwind
Zen Headbutt

Bulldoze
Ice Beam
Rock Slide

vs

ToastTyrant13 said:
Scraggy(*)
559.png
SWAG (M)
Nature: Adamant (+1 Rank to Attack, -1 Rank from Special Attack)


Type: Fighting / Dark​
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities: Shed Skin, Moxie

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.​
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW LOCKED): (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. (Not yet Active)

HP: 90
Atk: Rank 4 (+)
Def: Rank 3

SpA: Rank 1 (-)​
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2


Base Rank Total: 15​



EC: 1/6

MC: 2​
DC: 1/5


Attacks (14)
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break


Payback



Dragon Claw​


Rock Slide
Double Team

Fire Punch
Ice Punch
Thunderpunch
Riolu(*)
447.png
Kayoken (F)
Nature: Rash (+1 Rank to Special Attack, -1 Rank to Special Defense)


Types: Fighting​
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Abilities: Steadfast, Inner Focus​
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. (makes Steadfast useless)
Prankster(DW LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/6

MC: 2​
DC: 1/5

Attacks (14)

Quick Attack​
Foresight
Endure
Counter
Force Palm
Feint
Reversal

Screech​

Substitute

Earthquake​
Rock Slide


Vacuum Wave​
Blaze Kick
Crunch
Duskull(*)
Shiny%20Duskull.gif
Cyclair (F)
Nature: Adamant (+1 Rank to Attack, -1 Rank from Special Attack)


Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).​

Abilities: Levitate
Levitate:(Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats
HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 25
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0


Attacks
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit

Payback
Toxic
Substitute

Pain Split
Faint Attack
Skill Swap
 
Urgh. You three useless pieces of...

I mean, "hooray, a really close match!" Let's get this over with! (...)

Go, Lilly the Lileep, Mexican Typhoon the Scratchet, and Rufus the Munchlax!
345.png
ScratchetM.png
446.png


Lilly: Toxic (Riolu) -> Confuse Ray (Scraggy)
IF (
Riolu has a Sub up), THEN (Use Curse instead)
Mexican Typhoon: Toxic (Duskull) -> Confuse Ray (Riolu)
Rufus: Zen Headbutt (Riolu) -> Zen Headbutt (Riolu)
IF (
Riolu uses Substitute), THEN (Use Whirlwind on Riolu on the same turn.)
 
345.png
ScratchetM.png
446.png

100|90|120
100|100|100

Vs.

559.png
447.png
Shiny%20Duskull.gif

90|90|80
100|100|100

Guys, this is a triples match. That means mercilessly beat the hell out of each other. Not status. Attack.
Lileep
Toxic Riolu
hit; 7 Energy

Confuse Ray Scraggy
3-Turn Confusion; 5 Energy

Scratchet
Toxic Duskull
hit; 7 Energy

Confuse Ray Riolu
3-Turn Confusion; 5 Energy

Munchlax
Zen Headbutt Riolu
miss, 6 Energy

-1 HP, Toxic

Zen Headbutt Riolu
hit, no crit; [8 + (4 - 2)*1.5]*1.5 = 16.5 ~ 17 Damage, 10 Energy

-1 HP, Toxic

Scraggy
Brick Break Lileep
no crit; [6 + 3 + (4 - 4)*1.5]*1.5 = 13.5 ~ 14 Damage, 5 Energy

Brick Break Lileep
no crit; [6 + 3 + (4 - 4)*1.5]*1.5 = 13.5 ~ 14 Damage, 9 Energy

Riolu
Force Palm Lileep
hit, no crit, no paralysis; [6 + 3 + (3 - 4)*1.5]*1.5 = 11.25 ~ 11 Damage, 4 Energy

-1 HP, Toxic

Force Palm Lileep
no confusion, no crit, no paralysis; [6 + 3 + (3 - 4)*1.5]*1.5 = 11.25 ~ 11 Damage, 8 Energy

-1 HP, Toxic

Duskull
Toxic Munchlax

7 Energy

-1 HP, Toxic

Substitute 25 HP
24 Energy

-1 HP, Toxic

345.png
ScratchetM.png
446.png

50|90|118
88|88|84
--|--|Toxic (2 DPA)

Vs.

559.png
447.png
Shiny%20Duskull.gif

90|71|53
86|88|69
Confused (3a)|Confused (2a), Toxic (2 DPA)|Toxic (2 DPA)
--|--|Substitute (25 HP)

ToastTyrant, you're up!
 
(make sure Duskull's Sub is there. :c)

Scraggy: Ice Punch Lileep -> Brick Break Lileep

Riolu: Vacuum Wave Lileep -> Force Palm Lileep

Duskull: Pain Split Munchlax -> Payback Munchlax
 
Okay gang, that...wasn't as bad as I thought it was going to go. Nevertheless, let's keep pushing!

Lilly: Recover -> Curse

Mexican Typhoon: Taunt (Duskull) -> Substitute (15 HP)

Rufus: Whirlwind (Duskull) -> Zen Headbutt (Riolu)
 
345.png
ScratchetM.png
446.png

50|90|118
88|88|84
--|--|Toxic (2 DPA)

Vs.

559.png
447.png
Shiny%20Duskull.gif

90|71|53
86|88|69
Confused (3a)|Confused (2a), Toxic (2 DPA)|Toxic (2 DPA)
--|--|Substitute (25 HP)

No chill/recover rules were declared. Wanna go with the standard 2/5? Also, DarkSlay, I believe you said this match would last 2-3 rounds. That would make you a dirty liar, I think. Unless that wasn't you...
Lileep
Recover
20 HP, 12 Energy

Curse
6 Energy

Scratchet
Taunt Duskull
10 Energy

Substitute 15 HP
12 Energy

Munchlax
Whirlwind Duskull
6 Energy

-2 HP, Toxic

Zen Headbutt Riolu
hit, no crit; [8 + (4 - 2)*1.5]*1.5 = 16.5 ~ 17 Damage, 6 Energy

-2 HP, Toxic

Scraggy
Ice Punch Lileep
confusion; [4 + (4 - 3)*1.5] = 5.5 ~ 6 Damage, 3 Energy

Brick Break Lileep
confusion; [4 + (4 - 3)*1.5] = 5.5 ~ 6 Damage, 3 Energy

Riolu
Vacuum Wave Lileep
no confusion, no crit; [4 + 3 + (3 - 3)*1.5]*1.5 = 10.5 ~ 11 Damage, 2 Energy

-2 HP, Toxic

Force Palm Lileep
no confusion, no crit, paralysis; [6 + 3 + (3 - 4)*1.5]*1.5 = 11.25 ~ 11 Damage, 4 Energy

-2 HP, Toxic

Duskull
Pain Split Munchlax
failed, 6 Energy

-2 HP, Toxic

Payback Munchlax
no crit; [5 + (3 - 2)*1.5] = 6.5 ~ 7 Damage, 7 Energy

-2 HP, Toxic

345.png
ScratchetM.png
446.png

48|75|107
70|66|72
--|--|Toxic (3 DPA)
--|Substitute (15 HP)|--

Vs.

559.png
447.png
Shiny%20Duskull.gif

78|54|49
80|82|56
--|Toxic (3 DPA)|Toxic (3 DPA)

I feel like I messed up energy stuff. Oh well. Anyway, DarkSlay is up next!
 
All right! Not too bad, if I do say so myself. Also, rickheg, remember that Lilly is at +1 Atk | +1 Def | -1 Spe after the Curse. And yes, 2 / 5 is fine.

Lilly: Giga Drain (Riolu) -> Recover
Mexican Typhoon: Taunt (Duskull) -> Rock Smash (Scraggy)
Rufus: Metronome
(Giga Impact, Acrobatics, Brave Bird, Freeze Shock, Ice Burn, Thunder Wave, Spore, Sky Attack, Leech Seed) (Riolu) -> Zen Headbutt (Riolu)
IF (
Riolu tries to put up a Substitute), THEN (Whirlwind him and push your actions back.)
 
345.png
ScratchetM.png
446.png

48|75|107
70|66|72
--|--|Toxic (3 DPA)
-1 Spe, +1 Atk/Def|Substitute (15 HP)|--

Vs.

559.png
447.png
Shiny%20Duskull.gif

78|54|49
80|82|56
--|Toxic (3 DPA)|Toxic (3 DPA)

I know I'm late with this update. You guys won't need a 3rd ref, I promise :(
Also, DarkSlay, Metronome says you can't use the same type more than once.
Lileep
Giga Drain Riolu
no crit; [8 + 3 + (2 - 1)*1.5] = 12.5 ~ 13 Damage, 6.5 ~ 7 restored, 11 Energy

Recover
20 HP, 12 Energy

Scratchet
Taunt Duskull
10 Energy

Rock Smash
no crit, Def drop; [4 + 3 + (2 - 3)*1.5]*1.5 = 8.25 ~ 8 Damage, 2 Energy

Munchlax
Metronome
failed, 7 Energy

-3 HP, Toxic

Zen Headbutt Riolu
hit, no crit; [8 + (4 - 2)*1.5]*1.5 = 16.5 ~ 17 Damage, 6 Energy

-3 HP, Toxic

Scraggy
Low Kick Munchlax
no crit; [10 + 3 + (4 - 2)*1.5]*1.5 = 24 Damage, 6.5 ~ 7 Energy

Low Kick Munchlax
no crit; [10 + 3 + (4 - 2)*1.5]*1.5 = 24 Damage, 10.5 ~ 11 Energy

Riolu
Crunch Munchlax
no crit, no Def drop; [8 + (3 - 2)*1.5] = 9.5 ~ 10 Damage, 6 Energy

-3 HP, Toxic

Force Palm Munchlax
no crit, no paralysis; [6 + 3 + (3 - 2)*1.5]*1.5 = 15.75 ~ 16 Damage, 4 Energy

-3 HP, Toxic

Duskull
Payback Munchlax
[5 + (3 - 2)*1.5] = 6.5 ~ 7 Damage, 11 Energy

-3 HP, Toxic

Payback Munchlax
[5 + (3 - 2)*1.5] = 6.5 ~ 7 Damage, 15 Energy

-3 HP, Toxic

345.png
ScratchetM.png
446.png

61|75|13
47|54|59
--|--|Toxic (4 DPA)
--|Substitute (15 HP)|--

Vs.

559.png
447.png
Shiny%20Duskull.gif

78|18|43
62|72|30
--|Toxic (4 DPA)|Toxic (4 DPA)

Alright, everything should be in order. Unless the +/- 1 boosts last longer in Triples due to less actions? ToastTyrant13, you're up!
 
Scraggy: Brick Break Munchlax -> Brick Break Munchlax

Riolu: Force Palm Scratchet -> Force palm Scratchet

Duskull: Night Shade Lileep -> Night Shade Lileep
 
Sorry for the delay. Midterms.

Lilly: Giga Drain (Riolu) -> Protect
Mexican Typhoon: Confuse Ray (Scraggy) -> Rock Smash (Scraggy)
Munchlax: Metronome
(Spore, V-Create, Sky Attack, Close Combat, Soak, Giga Impact, Destiny Bond, Volt Tackle, Freeze Burn, Dig) (Scraggy) -> Rock Slide
 
Also sorry for the delay. I was the Batman for the past few days. It's quite tiring, trying to stop Protocol 10. Just play Batman: Arkham City and you'll understand.

345.png
ScratchetM.png
446.png

61|75|13
47|54|59
--|--|Toxic (4 DPA)
--|Substitute (15 HP)|--

Vs.

559.png
447.png
Shiny%20Duskull.gif

78|18|43
62|72|30
--|Toxic (4 DPA)|Toxic (4 DPA)

Lileep
Giga Drain Riolu
no crit; [8 + 3 + (2 - 1)*1.5] = 12.5 ~ 13 Damage, 6.5 ~ 7 restored, 11 Energy

Protect
10.33 ~ 10 Energy

Scratchet
Confuse Ray Scraggy
3-Turn Confusion; 5 Energy

Rock Smash Scraggy
no crit, Def drop; [4 + 3 + (2 - 3)*1.5]*1.5 = 8.25 ~ 8 Damage, 2 Energy

Scraggy
Brick Break Munchlax
no confusion, no crit; [8 + 3 + (4 - 2)*1.5]*1.5 = 21 Damage, 5 Energy

Brick Break Munchlax
confusion; [4 + (4 - 3)*1.5] = 5.5 ~ 6 Damage, 3 Energy

Riolu
Force Palm Scratchet
no crit; [6 + 3 + (3 - 3)*1.5]*1.5 = 13.5 ~ 14 Damage, 8 Energy

-4 HP, Toxic

Force Palm Scratchet
crit; [6 + 3 + 3 + (3 - 3)*1.5]*1.5 = 18 Damage, 12 Energy

-4 HP, Toxic

Duskull
Night Shade Lileep
10 Damage, 4 Energy

-4 HP, Toxic

Night Shade Lileep
10 Damage, 8 Energy

-4 HP, Toxic

345.png
ScratchetM.png
446.png

58|75|0
26|47|0
--|--|KO'ed

Vs.

559.png
447.png
Shiny%20Duskull.gif

64|0|35
54|0|18
--|KO'ed|Toxic (5 DPA)

Again, sorry this took so damn long. DarkSlay is up next. Also, the Toxic limit has been removed, right? So that Duskull could reach 6 DPA?
 
Hm...

Lileep: Chill -> Giga Drain (Duskull)
Mexican Typhoon: Taunt (Duskull) ->
Chill
 
345.png
ScratchetM.png

58|75
26|47

Vs.

559.png
Shiny%20Duskull.gif

64|35
54|18
--|Toxic (5 DPA)

I know, I know. I'm late again. I've been busy these past couple days.
Lileep
Chill
+12 Energy

Giga Drain Duskull
no crit; [8 + 3 + (2 - 3)*1.5] = 9.5 ~ 10 Damage, 5 restored, 11 Energy

Scratchet
Taunt Duskull
10 Energy

Chill
+12 Energy

Scraggy
Bodyblock Duskull
5 Energy

Brick Break Scratchet
no crit; [8 + 3 + (4 - 3)*1.5]*1.5 = 18.75 ~ 19 Damage, 5 Energy

Duskull
Pain Split Scratchet
failed, 6 Energy

-5 HP, Toxic

Payback Scratchet
no crit; [10 + (3 - 3)*1.5] = 10 Damage, 7 Energy

-5 HP, Toxic

345.png
ScratchetM.png

63|46
27|49

Vs.

559.png
Shiny%20Duskull.gif

64|15
44|5
--|Toxic (6 DPA)

ToastTyrant, you're up!
 
Well, since combos are guaranteed to be -1 priority, might as well KO Duskull before it can KO me. Thank God Mexican Typhoon has Scrappy!

Lilly: Giga Drain (Duskull) -> Chill
Mexican Typhoon: Rock Smash (Duskull) -> Rock Smash (Scrafty)
 
345.png
ScratchetM.png

63|46
27|49

Vs.

559.png
Shiny%20Duskull.gif

64|15
44|5
--|Toxic (6 DPA)

What's this? A not-late update? Also, Payback+Payback is -2 priority, I believe.
Lileep
Giga Drain Duskull
no crit; [8 + 3 + (2 - 3)*1.5] = 9.5 ~ 10 Damage, 5 restored, 15 Energy

Chill
+12 Energy

Scratchet
Rock Smash Duskull
no crit, no Def drop; [4 + 3 + (2 - 3)*1.5] = 5.5 ~ 6, 2 Energy

Rock Smash Scraggy
no crit, Def drop; [4 + 3 + (2 - 3)*1.5]*1.5 = 14.25 ~ 14 Damage, 6 Energy

Scraggy
Low Kick Scratchet
no crit; [5 + 3 + (4 - 3)*1.5]*1.5 = 14.25 ~ 14 Damage, 4 Energy

Brick Break Scratchet
no crit; [8 + 3 + (4 - 3)*1.5]*1.5 = 18.75 ~ 19 Damage, 5 Energy

345.png
ScratchetM.png

68|13
24|41

Vs.

559.png
Shiny%20Duskull.gif

50|0
35|0
--|KO'ed

DarkSlay, you're up next!
 
Okay, looks like my little Typhoon is going down this round, so let's make the best out of it!

Lilly: Chill -> Chill
Mexican Typhoon: Confuse Ray (Scraggy) -> Yawn (Scraggy)
 
"Well shit...."

Low Kick (Scratchet) -> Sand Attack (Lileept)

IF you hit yourself in confusion on A1, THEN use Low Kick (Lileep) on Action 2 instead of Sand Attack.
 
345.png
ScratchetM.png

68|13
24|41

Vs.

559.png

50 HP
35 Energy

Sorry, I didn't realize you both posted. Also, Lileep has 1 chill remaining.
Lileep
Chill
+12 Energy

Chill
+12 Energy


Scratchet
Confuse Ray Scraggy
2-Turn Confusion; 5 Energy

Yawn Scraggy
1-Turn Sleep; 6 Energy

Scraggy
Low Kick Scratchet
confusion; [4 + (4 - 3)*1.5] = 5.5 ~ 6 Damage, 3 Energy

Low Kick Scratchet
no crit; [5 + 3 + (4 - 3)*1.5]*1.5 = 14.25 ~ 14 Damage, 4 Energy

345.png
ScratchetM.png

68|0
24|0
--|KO'ed

Vs.

559.png

50 HP
35 Energy
Drowsy

ToastTyrant, you're up next!
 
Okay, a few nitpicks before I can post (since they're important). According to Toast's substitute:

"IF you hit yourself in confusion on A1, THEN use Low Kick (Lileep) on Action 2 instead of Sand Attack."

That Low Kick was supposed to hit Lileep, not Scratchet. So Scratchet should be alive and Lileep should have taken damage.

Also, can you please display what is Scraggy's current -Def drops? Kind of confused as to what he's at right now.

Thanks!
 
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