Texas Cloverleaf and Blazikenmaster-Zeo have a practice brawl

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jas61292

used substitute
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Challenging Blazikenmaster-Zeo
6v6 Brawl Practice Match (Result does not affect W/L/T ratio)
3 FE pokemon, 3 NFE
Unlimited chills/recoveries
All pokemon on battlefield at a time, PM orders to ref.
ASB Arena

Yes I am accepting

No items
All abilities
Switching N/A

OK guys, brawl time. Lets get this started.

Team Texas Cloverleaf:
445.png

Garchomp* Sharky, (M)
Nature: Adamant (plus Attack, minus Special Attack)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil:
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
(Unlocked) (DW) Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102


EC: 9/9
MC: 11
DC: 5/5

Attacks:
Fire Fang
Tackle*
Sand Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Slash*
Dual Chop

Outrage*
Body Slam*
Iron Head*

Hone Claws*
Earthquake*
Stone Edge*
Dragon Claw
Shadow Claw
Protect
Substitute
Crunch
Toxic
Rest
Swords Dance
Stealth Rock
Total Moves: 24
Spr_4h_006.png

Charmeleon, Zoan, Male
Nature: Lonely
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Blaze: Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(Unlocked) (DW) Solar Power:
Type: Innate
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Charizard
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100

EC: 9/9
MC: 4
DC: 5/5

Moves:
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch
Growl
Leer
Ember
Rage
Smokescreen
Metal Claw
Dragon Rage
Scary Face
Fire Fang
Inferno

Dragon Dance
Flare Blitz
Crunch
Belly Drum

Flamethrower
Rock Slide
Substitute
Protect
Swords Dance
Hidden Power Grass 7
Total Moves: 25
frontnormal-mcyclohm.png

Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
(Unlocked) Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80

EC: 9/9
MC: 0
DC: 5/5

Moves:
Weather Ball
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Discharge
Slack Off
Hurricane

Hydro Pump
Signal Beam
Power Gem
Dragon Dance
Heal Bell

Thunderbolt
Flamethrower
Charge Beam
Dragon Pulse
Protect
Torment
Hidden Power Grass 7
Volt Switch
Substitute
Sunny Day
Surf
Toxic
Totatl Moves: 33
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Beldum, Rocky
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW):
(Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Metang
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-)
Size Class: 2
Weight Class: 6 (202.5 kg)
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 2/5

Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face

Zen Headbutt
Iron Defense
Iron Head

Meteor Mash
Bullet Punch
Pursuit
Agility
Total Moves: 12
92_gastly_1_m.png

Gastly, Phantom, Male
Nature: Hasty (+15% Speed, +29% Accuracy, -1 Def)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Gastly
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)

EC: 1/9
MC: 3
DC: 1/5

Hypnosis
Lick
Spite
Mean look
Curse
Night Shade
Confuse Ray
Sucker Punch

Ice Punch
Disable
Will-O-Wisp

Thunderbolt
Shadow ball
Sludge Bomb
Total Moves: 14
422-e.png

Shellos, Squishy
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Sticky Hold: (Innate)This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
(DW) Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage


Shellos
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 29 (-)

EC: 1/6
MC: 2
DC: 1/5

Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power Grass 7
Rain Dance

Counter
Mirror Coat
Yawn

Toxic
Ice Beam
Substitute
Total Moves: 13

Team Blazikenmaster-Zeo:
ScratchetM.png

Scratchet(Beo)(Male)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Nature: Bold (+Defence, -Attack)

Stats:
HP: 90
Atk: Rank 2(-1)
Def: Rank 4(+)
SpA: Rank 1
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC:5/6
MC: 2
DC:1/5

Level Up Moves:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar


Egg Moves:
Nature Power
Roost
Yawn

TM/HM Moves
Taunt
Return
Brick Break

Total Moves: 10

Abilities
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
397.png

Staravia(Stars)(Male)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Nature: Adamant (+1 Attack, -1 SpA)

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 8/9
MC:0
DC:2/5

Level Up Moves
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Brave Bird
Agility

Egg Moves
Detect
Foresight
Roost

TM/HM Moves
Protect
Double Team
Steel Wing
Fly

Total Moves: 16

Abilities
Intimidate:
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Command: (Ability: Intimidate)

Reckless(DW):
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
448.png

Lucario(Casshen)(Male)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Nature: Native (+15% Speed, +12% Acc, -1 SpD)

Stats

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2(-)
Spe: 104(+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC:6/6
MC:0
DC:4/5

Level Up Moves
Dark Pulse
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Bone Rush
Metal Sound
Aura Sphere
Close Combat

Egg Moves
Detect
Blaze Kick
Hi Jump Kick
Vacuum Wave

Tutor Moves
Thunder Punch

TM/HM Moves
Earthquake
Drain Punch
Psychic
Substitute
Shadow Claw

Total Moves: 23

Abilities
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified(DW):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
33.png

Nidorino(Destroyer)(Male)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Nature: Quiet (+SpA, Divide base speed by 1.15, -10 Evasion)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 56(-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC:8/9
MC:0
DC:3/5

Level Up Moves
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack

Egg Moves
Counter
Disable
Sucker Punch

TM/HM Moves
Toxic
Blizzard
Ice Beam
Thunder Bolt
Dig
Thunder
Sludge Bomb

Total Moves: 16

Abilities
Poison Point:
Type: Can be Disabled.
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Rivalry:
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
475.png

Gallade,Psycho(M)
Type: Psychic/Fighting
Psychic- STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting- Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Nature: Brave(+Atk, -Speed, -10% Evasion)

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DW:5/5

Level up moves
Leaf Blade
Night Slash
Growl
Confusion
Double team
Teleport
Fury Cutter
Slash
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Psycho Cut
Close Combat

Egg Moves

Confuse Ray
Disable
Fire Punch
Ice Punch
Will-o-wisp

TM/HM Moves
Toxic
Taunt
Protect
Light Screen
Thunder Bolt
Reflect
Shadow Ball
Stone Edge
Thunder Wave
Rock Slide
Grass Knot
Trick Room


Total Moves: 33

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.


Justified(DW):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
frontnormal-mkitsunoh.png


Nohface(Fog) (Male)
Typing: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Nature: Adamant (+Att, -SpA)

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC 6/6
MC 0
DW 5/5

Level Up Moves
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadow Strike
Metal Burst
Fake-Out
Iron Head
Ice Fang
Thunder Fang
Shadow Claw
Perish Song

Egg Moves
Yawn
Metor Mash
Psycho Shift

TM/HM Moves
Roar
Toxic
Taunt
Earthquake
Shadow Ball
Brick Break
Energy Ball
Sucker Punch
Giga Impact
Double Team
Dig

Total Moves: 33

Ability
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

PM in your orders guys!
 
So, for future reference, based on the lack of specification in the Data Audit thread, what I was told on IRC, and logic, Earthquake will hit all vulnerable Pokemon in battle.

445.png
Spr_4h_006.png
frontnormal-mcyclohm.png
images
92_gastly_1_m.png
422-e.png

HP: 110 | 100 | 110 | 90 | 90 | 100
EN: 100 | 100 | 100 | 100 | 100 | 100
Other: None
ScratchetM.png
397.png
448.png
33.png
475.png
frontnormal-mkitsunoh.png

HP: 90 | 90 | 100 | 100 | 100 | 100
EN: 100 | 100 | 100 | 100 | 100 | 100
Other: None

Round 1:

Staravia starts the battle with a Detect. Too bad no one was targeting it. Scratchet then uses its Prankster powers to go next and Taunt Cyclohm. Kitsunoh sets off an Earthquake, doing some big damage to everyone on the ground (Would you believe it if I told you it got 4 different Critical Hits?). Lucario scorches Metang with a Blaze Kick. Garchomp does a Swords Dance. Charizard fires off a Flamethrower at Lucario, and after Gastly Burns Gallade with a Will-O-Wisp, Cyclohm blasts Lucario with a Flamethrower of her own. Gallade sets up a Reflective barrier, and Nidorino chills Garchomp with an Ice Beam. Metang focuses its Zen and Headbutts Nidorino, and Shellos finishes up action one by spraying Toxic at Gallade.

Scratchet continues its prankster…ness, and Taunts Gastly. Kitsunoh bites on Garchomp with an Ice Fang, and it was so cold that it put Garchomp into a Deep Freeze. Lucario Thunder Punches Shellos, while Garchomp stays Frozen Solid. Charizard continues to Flamethrower Lucario, and Gastly shoots a Shadow Ball at Gallade. Cyclohm finishes off Lucario with another Flamethrower, and Staravia responds to the falling of its ally by using Brave Bird on Gastly. Gallade focuses a Rock Slide on Charizard, and Nidorino Ice Beams the frozen Garchomp (funnily enough, if it wasn’t frozen before, it would be now). And the round finishes up with a Meteor Mash from Metang to Gallade, and an Ice Beam from Shellos to Staravia.



445.png
Spr_4h_006.png
frontnormal-mcyclohm.png
images
92_gastly_1_m.png
422-e.png

HP: 27 | 75 | 96 | 58 | 70 | 71
EN: 93 | 84 | 82 | 89 | 88 | 86
Other:
Garchomp has +2 Atk
Garchomp is Frozen (1 Action)
Cyclohm is Taunted (4 Actions)
Gastly is Taunted (5 Actions)

ScratchetM.png
397.png
448.png
33.png
475.png
frontnormal-mkitsunoh.png

HP: 81 | 66 | KO | 62 | 58 | 100
EN: 76 | 87 | -- | 82 | 86 | 88
Other:
Gallade is Burned
Gallade is Badly Poisoned
Reflect is up for Gallade, Lucario and Kitsunoh

Speed Order: Kitsunoh, Lucario, Garchomp, Charizard, Gastly, Staravia/Cyclohm, Gallade, Nidorino, Metang, Scratchet, Shellos

Action 1:
Staravia – Detect (6 Energy)
Scratchet – Taunt [Cyclohm] (10 Energy)
Kitsunoh – Earthquake [Cyclohm, Garchomp, Shellos] (7 Energy)
For Cyclohm: (7.5+[5-4]*1.5)*1.5 = 13.5 -> 14 Damage
For Garchomp: 7.5+3+[5-3]*1.5= 13.5 -> 14 Damage, Crit
For Shellos: 7.5+[5-2]*1.5= 12 Damage
For Metang: (7.5+3+[5-4]*1.5)*1.5 = 18 Damage, Crit
For Lucario: (7.5+3+[5-3]*1.5)*1.5 = 20.25 -> 20 Damage, Crit
For Gallade: 7.5+3+[5-3]*1.5= 13.5 -> 14 Damage, Crit
For Nidorino: (7.5+[5-2]*1.5)*1.5 = 17.25 -> 17 Damage
For Scratchet: 7.5+[5-4]*1.5= 9 Damage
Lucario – Blaze Kick [Metang] ((9+[4-4]*1.5)*1.5 = 13.5 -> 14 Damage, 7 Energy)
Garchomp – Swords Dance (7 Energy)
Charizard – Flamethrower [Lucario] ((10+3+[4-2]*1.5)*1.5 = 24 Damage, 6 Energy)
Gastly – Will-O-Wisp [Gallade] (7 Energy)
Cyclohm – Flamethrower [Lucario] ((10+[5-3]*1.5 = 21.75 ->22 Damage, 7 Energy)
Gallade – Reflect [Gallade, Lucario, Kitsunoh] (8 Energy)
Nidorino – Ice Beam [Garchomp] ((10+[3-3]*1.5)*2.25 = 22.5 -> 23 Damage, 7 Energy)
Metang – Zen Headbutt [Nidorino] ((8+3+[4-2]*1.5)*1.5 = 21 Damage, 5 Energy)
Shellos – Toxic [Gallade] (7 Energy)
Gallade is hurt by Poison (1 Damage)
Gallade is hurt by Burn (2 Damage)

Action 2:
Scratchet – Taunt [Gastly] (14 Energy)
Kitsunoh – Ice Fang [Garchomp] ((7+[5-3]*1.5)*2.25 = 22.5 -> 23 Damage, 5 Energy, Deep Freeze inflicted)
Lucario – Thunder Punch [Shellos] ((8+[4-2]*1.5)*1.5 = 16.5 -> 17 Damage, 6 Energy)
Garchomp – Frozen Solid
Charizard – Flamethrower [Lucario] ((10+3+[4-2]*1.5)*1.5 = 24 Damage, 10 Energy)
Gastly – Shadow Ball [Gallade] ((8+3+[4-4]*1.5)*1.5 = 16.5 -> 17 Damage, 5 Energy)
Cyclohm wins speed tie
Cyclohm – Flamethrower [Lucario] ((10+[5-3]*1.5 = 21.75 ->22 Damage, 11 Energy, KO)
Staravia – Brave Bird [Gastly] (12+3+[4-1]*1.5 = 19.5 -> 20 Damage, 7 Recoil Damage, 7 Energy)
Gallade – Rock Slide [Charizard] ((8-3+[6-2]*1.5)*2.25 = 24.75 -> 25 Damage, 6 Energy)
Nidorino – Ice Beam [Garchomp] ((10+[3-3]*1.5)*2.25 = 22.5 -> 23 Damage, 11 Energy)
Metang – Meteor Mash [Gallade] (10-5+[4-3]*1.5 = 6.5 -> 7 Damage, 6 Energy)
Shellos – Ice Beam [Staravia] ((10+[3-2]*1.5)*1.5 = 17.25 => 17 Damage, 7 Energy)
Gallade is hurt by Poison (1 Damage)
Gallade is hurt by Burn (2 Damage)

So, yeah. If you see any problems, just tell me. This had way more calcs than anything I have every done before. And if not, PMs please.
 
445.png
Spr_4h_006.png
frontnormal-mcyclohm.png
images
92_gastly_1_m.png
422-e.png

HP: 27 | 75 | 96 | 58 | 70 | 71
EN: 93 | 84 | 82 | 89 | 88 | 86
Other:
Garchomp has +2 Atk
Garchomp is Frozen (1 Action)
Cyclohm is Taunted (4 Actions)
Gastly is Taunted (5 Actions)

ScratchetM.png
397.png
33.png
475.png
frontnormal-mkitsunoh.png

HP: 81 | 66 | 62 | 58 | 100
EN: 76 | 87 | 82 | 86 | 88
Other:
Gallade is Burned
Gallade is Badly Poisoned (2 Damage per Action)
Reflect is up for Gallade and Kitsunoh

Round 2:

I really have some work I need to get to, so I this will be pretty much just a list. But what a list it is. Filled with hax of all kinds.


Kitsunoh Ice Fangs Cyclohm.
Garchomp is Frozen Solid.
Charizard Flamethrowers Kitsunoh. Critical Hit!
Gastly Shadow Balls Kitsunoh.
Cyclohm Flamethrowers Kitsunoh.
Staravia uses Brave Bird on Shellos
Gallade goes after Charizard with Stone Edge. But it missed.
Nidorino Ice Beams Garchomp, who barely survives.
Metang Zen Headbutts Nidorino. Another Critical Hit!
Scratchet Fury Swipes Shellos. It hit 3 times. And the third hit was a Critical Hit!
Shellos fights backat Scratchet with an Ice Beam.

Kitsunoh Ice Fangs Cyclohm. Again. And guess what happened this time. Critical Hit!
Garchomp thaws out and goes on an Outrage, hitting Gallade.
Charizard does another Flamethrower at Kit.
Gastly Shadow Balls Kitsunoh again.
Staravia Chills.
Cyclohm Flamethrowers Kitsunoh once more, and Kitsunoh is Knocked Out.
Gallade hits Cyclohm with an Ice Punch.
Nidorino shoots a Thunderbolt at Charizard, and it inflicts Paralysis on him.
Metang slams Gallade with a Meteor Mash, and it raises it’s Attack
Scratchet does a Brick Break on Metang.
And Shellos fires off an Ice Beam at Staravia.





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HP: 4 | 60 | 55 | 50 | 70 | 43
EN: 86 | 52 | 48 | 78 | 66 | 60
Other:
Garchomp has +1 Atk
Charizard is Paralyzed (10%)
Cyclohm is Taunted (2 Actions)
Metang has +1 Atk
Gastly is Taunted (3 Actions)

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HP: 71 | 43 | 36 | 20 | KO
EN: 67 | 88 | 60 | 74 | --
Other:
Gallade is Burned
Gallade is Badly Poisoned (3 Damage Per Action)
Reflect is up for Gallade and Kitsunoh


Speed Order: Kitsunoh, Garchomp, Charizard, Gastly, Staravia/Cyclohm, Gallade, Nidorino, Metang, Scratchet, Shellos
Action 1:
Kitsunoh – Ice Fang [Cyclohm] ((7+[5-4]*1.5)*1.5 = 12.75 -> 13 Damage, 9 Energy)
Garchomp – Frozen Solid
Charizard – Flamethrower [Kitsunoh] ((10+3+3+[4-3]*1.5)*1.5 = 26.25 -> 27 Damage, Crit, 14 Energy)
Gastly – Shadow Ball [Kitsunoh] (8+3+[4-3]*1.5 = 12.5 -> 13 Damage, 9 Energy)
Cyclohm wins speed tie
Cyclohm – Flamethrower [Kitsunoh] ((10+[5-3]*1.5)*1.5 = 19.5 ->20 Damage, 15 Energy)
Staravia – Brave Bird [Shellos] (12+3+[4-2]*1.5 = 18 Damage, 6 Recoil Damage, 11 Energy)
Gallade – Stone Edge [Charizard] (Miss, 7 Energy)
Nidorino – Ice Beam [Garchomp] ((10+[3-3]*1.5)*2.25 = 22.5 -> 23 Damage, 15 Energy)
Metang – Zen Headbutt [Nidorino] ((8+3+3+[4-2]*1.5)*1.5 = 26 Damage, Crit, 5 Energy)
Scratchet – Fury Swipes [Shellos] (3 Hits, 3rd hit crits, 7+3+[2-2]*1.5 = 10 Damage, 3 Energy)
Shellos – Ice Beam [Scratchet] (10+[3-3]*1.5= 10 Damage, 11 Energy)
Gallade is hurt by Poison (2 Damage)
Gallade is hurt by Burn (2 Damage)

Action 2:
Kitsunoh – Ice Fang [Cyclohm] ((7+3+[5-4]*1.5)*1.5 = 17.25 -> 17 Damage, Crit, 13 Energy)
Garchomp – Outrage [Gallade] (12+3+[6-3]*1.5+[2-0]*1.75 = 23 Damage, 7 Energy)
Charizard – Flamethrower [Kitsunoh] ((10+3+[4-3]*1.5)*1.5 = 21.75 -> 22 Damage, 18 Energy)
Gastly – Shadow Ball [Kitsunoh] (8+3+[4-3]*1.5 = 12.5 -> 13 Damage, 13 Energy)
Staravia wins speed tie
Staravia – Chill (+12 Energy)
Cyclohm – Flamethrower [Kitsunoh] ((10+[5-3]*1.5)*1.5 = 19.5 ->20 Damage, 19 Energy)
Gallade – Ice Punch [Cyclohm] ((7-3+[6-4]*1.5)*1.5 = 10.5 -> 11 Damage, 5 Energy)
Nidorino – Thunderbolt [Charizard] ((10+[3-3]*1.5)*1.5 = 15 Damage, 7 Energy, 15% Paralysis Inflicted)
Metang – Meteor Mash [Gallade] (10-5+[4-3]*1.5 = 6.5 -> 7 Damage, 6 Energy, +1 Attack)
Scratchet – Brick Break [Metang] (8+3+[2-4]*1.5 = 8 Damage, 6 Energy)
Shellos – Ice Beam [Staravia] ((10+[3-2]*1.5)*1.5 = 17.25 => 17 Damage, 15 Energy)
Gallade is hurt by Poison (2 Damage)
Gallade is hurt by Burn (2 Damage)


Oh, Texas, while it happened to work out as you wanted this round, Outrage actually hits a random target in multi battles, just so you know.


Any ways, PM when ever you are ready.
 
OK, well, lets just wrap this up then:

Correct me if I am wrong, but I believe the proper compensation would be:

Texas Cloverleaf: 4 TC
Garchomp: 3 MC
Cyclohm: 3 MC, 2 KOC
Charizard: 3 MC
Metang: 1 EC, 2 MC, 1 DC
Gastly: 1 EC, 2 MC, 1 DC
Shellos: 1 EC, 2 MC, 1 DC

jas61292: 3 RC
 
oh. just sent you a message jas but this works out as i hoped it would, thakns for the time both of you and sorry we counldnt finish BMZ
 
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