Battle Hall Challenge - Terrador

Weedle.gif

HP: 90
Energy: 100%

Vs.

453.png

HP: 90
Energy: 100%

----------------------------
-------------------------------------------
----------------------------

Action One

Croagunk Bounced Up!
8 + 2/3 = 9 Energy

Weedle used Snore
lol

Croagunk used Bounce!
RNG Roll (Hit < 85/100) = 65
RNG Roll (Paralysis < 30/100) = 97
RNG Roll (Crit < 1/16) = 1
(8 + 2/2.5 + 3 + 3) * 1.5 = 23 Damage


Action Two

Croagunk used Rock Slide
6 Energy
RNG Roll (Hit < 90/100) = 62
RNG Roll (Crit < 1/16) = 16
RNG Roll (Flinch < 30/100) = 69
(8 + 3) * 1.5 = 17 Damage

Weedle used Snore
lol


Action Three

Croagunk Bounced up!
8 + 2/3 = 9 Energy

Weedle used Snore
lol

Croagunk used Bounce!
RNG Roll (Hit < 85/100) = 6
RNG Roll (Paralysis < 30/100) = 98
RNG Roll (Crit < 1/16) = 6
(8 + 2/2.5 + 3) * 1.5 = 18 Damage

----------------------------
-------------------------------------------
----------------------------

Weedle.gif

HP: 32
Energy: 100%

Vs.

453.png

HP: 90
Energy: 82%
 
Weedle.gif

HP: 32
Energy: 100%

Vs.

453.png

HP: 90
Energy: 82%

----------------------------
-------------------------------------------
----------------------------

Action One

Croagunk used Rock Slide
6 Energy
RNG Roll (Hit < 90/100) = 62
RNG Roll (Crit < 1/16) = 16
RNG Roll (Flinch < 30/100) = 69
(8 + 3) * 1.5 = 17 Damage

Weedle used Chill
lol


Action Two

Croagunk used Rock Slide
6 + 4 = 10 Energy
RNG Roll (Hit < 90/100) = 62
RNG Roll (Crit < 1/16) = 16
RNG Roll (Flinch < 30/100) = 69
(8 + 3) * 1.5 = 17 Damage
Weedle Fainted
Croagunk Won

----------------------------
-------------------------------------------
----------------------------

Weedle.gif

HP: KO
Energy: KO

Vs.

453.png

HP: 90
Energy: 66%
 
6.png

"Damn, my brilliant strategy didn't work. Maybe that's why I'm bottom of the class."

I'm not going to say well done, because that match was about as challenging as falling off a log. What I will say is that these are your remaining types:

FireType.png
FightingType.png
WaterType.png

FlyingType.png
GrassType.png
PoisonType.png

ElectricType.png
GroundType.png
PsychicType.png

IceType.png
DragonType.png
GhostType.png

DarkType.png
 
82.png

Channelor Charlie wants to battle!
"I channel forces beyond your wildest dreams. You can not defeat me!"

RNG Roll for Pokemon: 4/5
RNG Roll for Pokemon: 3/3

629.png

Vullaby (F)

Nature: Brave

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SDef: Rank 3
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:

Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:

Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Faint Attack

U-Turn
Rock Tomb
Shadow Ball

Roost
Steel Wing
Fake Tears

"See? I even channel the hax Gods!"
 
629.png

HP: 100
Energy: 100%

Vs.

453.png

HP: 90
Energy: 100%

----------------------------
--------------------------------------------
----------------------------

Action One

Croagunk used Rock Slide
6 Energy
RNG Roll (Hit < 90/100) = 4
RNG Roll (Flinch < 30/100) = 67
RNG Roll (Crit < 1/16) = 10
(8 + 1.5) * 1.5 = 14 Damage

Vullaby used Gust + Gust
(3 + 7) * 2 - 1 = 19 Energy
RNG Roll (Crit < 1/16) = 8
(4*2.25 + 3) * 2.25 = 29 Damage


Action Two

Croagunk used Fake Out
4 Energy
RNG Roll (Crit < 1/16) = 16
4 + 1.5 = 6 Damage

Vullaby Flinched


Action Three

Vullaby used Gust
3 - 1 = 2 Energy
RNG Roll (Crit < 1/16) = 3
(4 + 3) * 2.25 = 16 Damage

Croagunk used Rock Slide
6 Energy
RNG Roll (Hit < 90/100) = 23
RNG Roll (Crit < 1/16) = 16
(8 + 1.5) * 1.5 = 14 Damage


----------------------------
--------------------------------------------
----------------------------

629.png

HP: 66
Energy: 80%

Vs.

453.png

HP: 45
Energy: 84%
 
82.png

"Damn sub rules. Oh well, I guess we can abuse them back."

Pluck * 3
IF Counter, use Gust instead
IF Torment, alternate Pluck with Roost
 
629.png

HP: 66
Energy: 80%

Vs.

453.png

HP: 45
Energy: 84%

----------------------------
--------------------------------------------
----------------------------

Action One

Vullaby used Pluck
5 - 1 = 4 Energy
RNG Roll (Crit < 1/16) = 16
(6 + 3 + 3) * 2.25 = 27 Damage

Croagunk used Rock Slide
6 + 4 = 10 Energy
RNG Roll (Hit < 90/100) = 49
RNG Roll (Crit < 1/16) = 11
(8 + 1.5) * 1.5 = 14 Damage


Action Two

Vullaby used Pluck
5 - 1 + 4 = 8 Energy
RNG Roll (Crit < 1/16) = 2
(6 + 3 + 3) * 2.25 = 27 Damage
Croagunk Fainted
Vullaby Won

----------------------------
--------------------------------------------
----------------------------

629.png

HP: 52
Energy: 68%

Vs.

453.png

HP: KO
Energy: KO
 
82.png

"I told you you couldn't compete with the powers I channel through to my Pokemmon."

Bad luck Terrador. You had 5 battles, so you get 5 BP, 5 TC and 10 HC for Croagunk. I get 12 BT. Better luck next time!
 
Name: Terrador
Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3449482
Rank and Format: Rank 2 Singles
Pokemon: Spiffy the Monohm
Ability: Shield Dust
Info:
Monohm.png

Monohm [Spiffy] (Male)
Nature: Modest (+ SpA, - Atk)
Type:
Electric/Dragon: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
BST: 14

EC: 4/4/9
MC: 0
DC: 3/5

Attacks:
Tackle
Growl
Dragon Rage
Charge
ThunderShock
Rain Dance
Sonicboom
Twister
Hurricane
Slack Off
Discharge
Weather Ball
Dragon Pulse
Dragon Tail

Power Gem
Hydro Pump
Magnet Rise

Rain Dance
Substitute
Thunder

Total: 20



choose yo types dawg

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
BugType.png
GhostType.png

DarkType.png
SteelType.png


Good luck.
 
DP_Camper.png

Camper Bill wants to battle!
RNG for mon: 2/5
RNG for ability: 1/5
"I always keep my Charmander around to start the campfire. He's blazing hot!"
4.png

Charmander (M)

Nature: Modest

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:

Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flame Burst

Sunny Day
SolarBeam
Double Team

Counter
Dragon Pulse
AncientPower
 
4.png

HP: 90
Energy: 100

Vs.

Monohm.png

HP: 90
Energy: 100



Action One

Charmander used Sunny Day!
10 - 1 = 9 Energy
It got sun.

Spiffy used Hydro Pump!
-8 Energy
RNG Roll (Hit < 800/1000) = 207 (Yes)
RNG Roll (Crit < 63/1000) = 598 (No)
(12 + 3 - 3) * 1.5 = 18 Damage


Action Two

Charmander used Smokescreen!
-4 Energy
Monohm got blind.

Spiffy used Power Gem!
-5 Energy
RNG Roll (Hit < 800/1000) = 725 (Yes)
RNG Roll (Crit < 63/1000) = 950 (No)
(7 + 3) * 1.5 = 15 Damage

Action Three
Charmander used Dragon Rage!
-5 Energy
10 Damage

Spiffy used Hydro Pump!
-8 Energy
RNG Roll (Hit < 640/1000) = 829 (No)



4.png

HP: 57
Energy: 81

Vs.

Monohm.png

HP: 80
Energy: 79
-1 Acc
 
DP_Camper.png

"Lalala! This is a song! La...La!"

Flame Burst -> Dragon Rage -> Flame Burst
IF Spiffy uses Rain Dance, THEN replace the next action with Sunny Day, obviously irrelevant on A3.
 
Royal pity that I outdamage you with relative ease...

Discharge ~ Power Gem ~ Discharge

E: I'm also at -1 Acc until the next round, j/s.
 
4.png

HP: 57
Energy: 81

Vs.

Monohm.png

HP: 80
Energy: 79
-1 Acc


Action One

Charmander used Flame Burst!
6 - 1 = 5 Energy
RNG Roll (Crit < 63/1000) = 207 (No)
(7 + 3 + 3 + 1.5) * .66 = 10 Damage

Spiffy used Discharge!
6 - 1 = 5 Energy
RNG Roll (Hit < 800/1000) = 954 (No)


Action Two

Charmander used Dragon Rage!
-5 Energy
10 Damage

Spiffy used Power Gem!
-5 Energy
RNG Roll (Hit < 800/1000) = 258 (Yes)
RNG Roll (Crit < 63/1000) = 676 (No)
(7 + 3 ) * 1.5 = 15 Damage

Action Three
Charmander used Flame Burst!
6 - 1 = 5 Energy
RNG Roll (Crit < 63/1000) = 825 (No)
(7 + 3 + 3 + 1.5) * .66 = 10 Damage

Spiffy used Discharge!
6 - 1 = 5 Energy
RNG Roll (Hit < 800/1000) = 55 (Yes)
RNG Roll (Crit < 63/1000) = 671 (No)
RNG Roll (Para < 300/1000) = 862 (No)
(8 + 3 + 3) = 14 Damage



4.png

HP: 28
Energy: 66

Vs.

Monohm.png

HP: 50
Energy: 64
 
Back
Top