Challenge 1:
Battle 1-1:
RNG Rolls:
RNG Roll (To-Select Pokémon): 33/79 (Delibird)
RNG Roll (To-Select Ability): 3/3 (Insomnia)
Pilot Emanuel would like to battle!
"I'm well known for flying people across the north pole!"
Delibird (M)
Nature: Rash
+SpA, -SpD
Item: Castle Expert Belt
Type: Ice/Flying
Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Ability:
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 80
Atk: 2
Def: 2
SpA: 4
SpD: 1
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Attacks:
Present
Aurora Beam
Fake Out
Future Sight
Bestow
Ice Ball
Ice Punch
Ice Shard
Quick Attack
Rapid Spin
Splash
Toxic
Hail
Hidden Power Electric 7
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Return
Brick Break
Double Team
Aerial Ace
Façade
Frost Breath
Swagger
Pluck
Substitute
Fly
"Let's see if we can make it through the storm!"
Ice Beam ~ Blizzard ~ Ice Beam
IF Thunder is used AND Thunder has not just been used, THEN use Protect
IF Thunder Wave is used AND you do not already have a Substitute up AND it is not being used in part of a Combo involving Thunder THEN use Substitute (15)
My Subway ride ended before planned, so I ended here... let's see how much can we explore!![]()
Mode: Singles
Thread: N/A
Rank: 1
Starting CP: 0
Abilities:
Reuniclus: Magic Guard
Metagross: Clear Body
Starmie: Iluminate
Items:
Reuniclus: N/A
Metagross: N/A
Starmie: N/A
Reuniclus (Gavroche) {M}
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Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psyquic
- Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Abilities:
- Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
- Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
- Regenerator: (Innate)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.Stats:
HP: 110
Atk: 4 (+)
Def: 3
SpA: 5
SpD: 3
Spe: 26 (-)
SC: 2
WC: 2
BST: 20
EC: 9/9
MC: 3
DC: 5/5
Attacks: 31
Psywave
Reflect
Rollout
Snatch
Hidden Power Fire (7)
Light Screen
Charm
Recover
Pain Split
Endeavor
Thunder Wave
Flash Cannon
Double Team
Psyshock
Protect
Toxic
Psychic
Thunder
Energy Ball
Hyper Beam
Shadow Ball
Hyper Beam
Focus Blast
Trick Room
Calm Mind
Rock Slide
Gyro Ball
Confuse Ray
Acid Armor
Imprison
TrickMetagross (Kirot) {O}
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Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Steel/Psychic
- Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
- Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Abilities:
- Clear Body: (Innate)
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
- Light Metal (DW): (Innate)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)Stats:
HP: 100
Atk: 5
Def: 5
SpA: 4 (+)
SpD: 3
Spe: 61 (-)
SC: 4
WC: 9
BST: 22
EC: 9/9
MC: 0
DC: 5/5
Attacks: 46
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Hammer Arm
Agility
Psychic
Meteor Mash
Iron Head
Zen Headbutt
Iron Defense
Refresh
Stealth Rock
Trick
Ice Punch
ThunderPunch
Body Slam
Gravity
Icy Wind
Signal Beam
DynamicPunch
Earthquake
Protect
Shadow Ball
Rock Slide
Toxic
Light Screen
Sandstorm
Reflect
Rain Dance
Double Team
Flash Cannon
Aerial Ace
Substitute
Hidden Power Fire 7
Grass Knot
Gyro Ball
Explosion
Rest
Endure
Sleep Talk
Sludge Bomb
TelekinesisStarmie (Vogue) {O}
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Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
Type: Water / Psychic
- Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
- Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
- Illuminate: (Can be Activated)
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
- Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
- Analytic: (Can be Enabled)
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 133 (115*1.15)
SC: 2
WC: 4
BST: 19
EC: 6/6
MC: 11
DC: 5/5
Attacks: 24
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Light Screen
Minimize
Hydro Pump
Confuse Ray
Surf
Ice Beam
Thunderbolt
Psychic
Substitute
Dive
Protect
Reflect
Thunder
Blizzard
Aurora Beam
Barrier
Supersonic
Battle 1-1:
RNG Rolls:
RNG Roll (To-Select Pokémon): 33/79 (Delibird)
RNG Roll (To-Select Ability): 3/3 (Insomnia)

Pilot Emanuel would like to battle!
"I'm well known for flying people across the north pole!"

Delibird (M)
Nature: Rash
+SpA, -SpD
Item: Castle Expert Belt
Type: Ice/Flying
Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Ability:
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 80
Atk: 2
Def: 2
SpA: 4
SpD: 1
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Attacks:
Present
Aurora Beam
Fake Out
Future Sight
Bestow
Ice Ball
Ice Punch
Ice Shard
Quick Attack
Rapid Spin
Splash
Toxic
Hail
Hidden Power Electric 7
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Return
Brick Break
Double Team
Aerial Ace
Façade
Frost Breath
Swagger
Pluck
Substitute
Fly

"Let's see if we can make it through the storm!"
Ice Beam ~ Blizzard ~ Ice Beam
IF Thunder is used AND Thunder has not just been used, THEN use Protect
IF Thunder Wave is used AND you do not already have a Substitute up AND it is not being used in part of a Combo involving Thunder THEN use Substitute (15)