Battle Hall Challenge - Athenodoros

HGSS_Medium.png

"I'M FEELING LUCKY, SINCE NO OTHER ATTITUDE WILL LET ME WIN."

FLATTER - THUNDER WAVE - MIRACLE EYE
IF (YOU BECOME TAUNTED) THEN (REPLACE EVERYTHING WITH CHARGE BEAM)
 
633.png

Hades (M)
HP: 90 | En: 100
4 / 1 / 2 / 2 / 38
SC:1 | WC:2 | Sub:1
Hustle (DISB)
574.png

Gothita (F)
HP: 90 | En: 100
1 / 2 / 3 / 3 / 45
SC:1 | WC:1 | Sub:1
Frisk

Gothita used Flatter!
+2 SpA (Hades)
RNG Roll (Duration) (2|3|4) 588/1000 (3a)
Hades was confused!
-7 energy
Hades is confused!
RNG Roll (Hit Self) (<=500 Yes) 878/1000 (No)
Hades used Taunt!
Gothita was taunted!
-9 energy

Gothita used Charge Beam!
RNG Roll (To-Hit) (<=900 Yes) 397/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 411/1000 (No)
RNG Roll (SpA Inc) (<=700 Yes) 300/1000 (Yes)
(6 + 1.5) * 2/3 = 5 damage
+1 SpA (Gothita)
-5 energy
Hades is confused!
RNG Roll (Hit Self) (<=500 Yes) 175/1000 (Yes)
Hades hit itself in confusion!
(4 + 4.5) * 1 = 8.5 ~ 9 damage
-3 energy

Gothita used Charge Beam!
RNG Roll (To-Hit) (<=900 Yes) 15/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 921/1000 (No)
RNG Roll (SpA Inc) (<=700 Yes) 685/1000 (Yes)
(6 + 1.5) * 2/3 + 1.75 = 6.75 ~ 7 damage
+1 SpA (Gothita)
-9 energy
Hades used Crunch!
RNG Roll (To-Crit) (<=63 Yes) 922/1000 (No)
RNG Roll (Def Dec) (<=200 Yes) 175/1000 (Yes)
(8 + 3 + 3) * 1.5 = 21 damage
-1 Def (Gothita)
-5 energy
633.png

Hades (M)
HP: 69 | En: 83
4 / 1 / 2 / 2 / 38
SC:1 | WC:2 | Sub:1
Hustle (DISB)
574.png

Gothita (F)
HP: 69 | En: 79
1 / 2 / 3 / 3 / 45
SC:1 | WC:1 | Sub:1
Frisk
+2 SpA (3a), -1 Def (6a)

HGSS_Medium.png

"CHARGE UP LASERS."

Energy Ball - Charge Beam - Energy Ball
IF (You are tormented on A2) THEN (Dark Pulse instead)
 
633.png

Hades (M)
HP: 69 | En: 83
4 / 1 / 2 / 2 / 38
SC:1 | WC:2 | Sub:1
Hustle (DISB)
574.png

Gothita (F)
HP: 69 | En: 79
1 / 2 / 3 / 3 / 45
SC:1 | WC:1 | Sub:1
Frisk
+2 SpA (3a), -1 Def (6a)

Critical hit on Crunch means that Gothita dies no matter what.

633.png

Hades (M)
HP: 69 | En: 83
4 / 1 / 2 / 2 / 38
SC:1 | WC:2 | Sub:1
Hustle (DISB)
574.png

Gothita (F)
HP: KO | En: 79
1 / 2 / 3 / 3 / 45
SC:1 | WC:1 | Sub:1
Frisk
+2 SpA (3a), -1 Def (6a)

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
RNG Rolls: 1/5, 1/3

HGSS_Medium.png

Medium Small would like to fight!
"I'm not quite medium, but I'm not small either..."

Drifloon (M)

Nature: Modest

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:

Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Attacks:

Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Stockpile
Spit Up
Swallow
Ominous Wind

Thunderbolt
Will-O-Wisp
Calm Mind

Disable
Hypnosis
Destiny Bond

ONE OF THESE IS NOT LIKE THE OTHERS
 
I can't tell you how much I hate this Drifloon. Oh well.

Taunt => Crunch * 2
IF Hypnosis hits A1, use Taunt when you wake up
 
would've sworn I posted here. I'll ref this when I get back.

HGSS_Medium.png

"MY THING IS NOT LIKE THE OTHERS. IT WILL BEAT YOU."

Will-o-Wisp - Hex - Gust
IF (Will-o-Wisp misses) THEN (Use Gust - Gust instead)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
633.png

Hades (M)
HP: 90 | En: 100
4 / 1 / 2 / 2 / 38
SC:1 | WC:2 | Sub:1
Hustle (DISB)
425.png

Drifloon (M)
HP: 100 | En: 100
1 / 2 / 3 / 2 / 70
SC:1 | WC:1 | Sub:1
Aftermath

Drifloon used Will-o-Wisp!
RNG Roll (To-Hit) (<=750 Yes) 932/1000 (No)
It missed.
-7 energy
Hades used Taunt!
Drifloon was Taunted.
-9 energy

Drifloon used Gust!
RNG Roll (To-Crit) (<=63 Yes) 463/1000 (No)
(4 + 3 + 1.5) * 1 = 8.5 ~ 9 damage
-2 energy
Hades used Crunch!
Roll to Crit (<=63 Yes) 90/1000 (No)
Roll for Def Dec (<=200 Yes) 974/1000 (No)
(8 + 3 + 3) * 1.5 = 21 damage
-5 energy

Drifloon used Gust!
RNG Roll (To-Crit) (<=63 Yes) 243/1000 (No)
(4 + 3 + 1.5) * 1 = 8.5 ~ 9 damage
-6 energy
Hades used Crunch!
Roll to Crit (<=63 Yes) 624/1000 (No)
Roll for Def Dec (<=200 Yes) 321/1000 (No)
(8 + 3 + 3) * 1.5 = 21 damage
-9 energy
633.png

Hades (M)
HP: 72 | En: 77
4 / 1 / 2 / 2 / 38
SC:1 | WC:2 | Sub:1
Hustle (DISB)
425.png

Drifloon (M)
HP: 58 | En: 85
1 / 2 / 3 / 2 / 70
SC:1 | WC:1 | Sub:1
Aftermath
Taunted (3a)

HGSS_Medium.png

"BS HAX."

Ominous Wind - Gust - Ominous Wind
 
RNG Rolls: 4/5, 3/3
058.png

GROWLITHE would like to fight!
Nature: Naughty

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:

Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:

Bite
Roar
Ember
Leer
Oder Sleuth
Take Down
Helping Hand
Flame Wheel
Reversal
Fire Fang

Wild Charge
Flame Charge
Fire Blast

Morning Sun
Flare Blitz
Close Combat
058.png
is Justified.
 
058.png

"Ruff."

Close Combat x3

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
633.png

Hades (M)
HP: 90 | En: 100
4 / 1 / 2 / 2 / 38
SC:1 | WC:2 | Sub:1
Hustle (DISB)
058.png

Growlithe (F)
HP: 90 | En: 100
4 / 2 / 3 / 1 / 60
SC:1 | WC:2 | Sub:1
Justified

Growlithe used Close Combat!
RNG Roll (To-Crit) (<=63 Yes) 634/1000 (No)
(12 + 4.5) * 1.5 = 24.75 ~ 25 damage
-1 Atk, -1 Def (6a)
-8 energy
Hades used Thunder Wave!
Growlithe became paralyzed!
-7 energy

Hades used Head Smash!
RNG Roll (To-Hit) (<=800 Yes) 326/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 630/1000 (No)
(13 + 3) * 1.5 + 1.75 = 25.75 ~ 26 damage
-13 HP (Recoil)
-9 energy
Growlithe used Close Combat!
RNG Roll (Full PRZ) (<=250 Yes) 247/1000 (Yes)
Growlithe can't move!
-0 energy

Hades used Head Smash!
RNG Roll (To-Hit) (<=800 Yes) 835/1000 (No)
The attack missed!
-13 energy
Growlithe used Close Combat!
RNG Roll (Full PRZ) (<=200 Yes) 730/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 524/1000 (No)
(12 + 4.5) * 1.5 - 1.75 = 23 damage
-1 Atk, -1 Def (6a)
-8 energy
633.png

Hades (M)
HP: 29 | En: 71
4 / 1 / 2 / 2 / 38
SC:1 | WC:2 | Sub:1
Hustle (DISB)
058.png

Growlithe (F)
HP: 64 | En: 84
4 / 2 / 3 / 1 / 60
SC:1 | WC:2 | Sub:1
Justified
PRZ (15)
-2 Atk, -2 Def (3a)

058.png

"Bark."

Close Combat x3
IF (Torment is used) THEN (Replace your remaining actions with Reversal - Fire Blast - Reversal)
 
633.png

Hades (M)
HP: 29 | En: 71
4 / 1 / 2 / 2 / 38
SC:1 | WC:2 | Sub:1
Hustle (DISB)
058.png

Growlithe (F)
HP: 64 | En: 84
4 / 2 / 3 / 1 / 60
SC:1 | WC:2 | Sub:1
Justified
PRZ (15)
-2 Atk, -2 Def (3a)

Hades used Earth Power!
RNG Roll (To-Crit) (<=63 Yes) 807/1000 (No)
RNG Roll (SpD Dec) (<=100 Yes) 443/1000 (No)
(9 + 1.5) * 1.5 = 15.75 ~ 16 damage
-7 energy
Growlithe used Close Combat!
RNG Roll (Full PRZ) (<=150 Yes) 506/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 749/1000 (No)
(12 + 4.5) * 1.5 - 3.5 = 21.25 ~ 21 damage
-1 Atk, -1 Def (6a)
-12 energy

Hades used Earth Power!
RNG Roll (To-Crit) (<=63 Yes) 389/1000 (No)
RNG Roll (SpD Dec) (<=100 Yes) 371/1000 (No)
(9 + 1.5) * 1.5 = 15.75 ~ 16 damage
-11 energy
Growlithe used Close Combat!
RNG Roll (Full PRZ) (<=150 Yes) 862/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 503/1000 (No)
(12 + 4.5) * 1.5 - 5.25 = 19.5 ~ 20 damage
-1 Atk, -1 Def (6a)
-16 energy
633.png

Hades (M)
HP: KO | En: 53
4 / 1 / 2 / 2 / 38
SC:1 | WC:2 | Sub:1
Hustle (DISB)
058.png

Growlithe (F)
HP: 32 | En: 56
4 / 2 / 3 / 1 / 60
SC:1 | WC:2 | Sub:1
Justified
PRZ (10)
-3 Atk, -3 Def (3a)

EDIT: I just realized I've been mixing up Close Combat and Superpower. I just re-ran calcs, and it doesn't affect the outcome. Sorry!
058.png

GROWLITHE wins!

Athenodoros:
3 TC, 3 BP
Hades:
6 HC

Engineer Pikachu:
2 + (3 * 2) = 8 BT

Cheers.
 
Challenge 6:
Did you know that Starmie is only rank three?

Name: Atheno
Thread: Battle Hall Challenge
Rank etc.: Rank III Singles
Pokemon: Typhon the Lapras
Ability: Hydration
Info:
131.png

Lapras (M), "Typhon"

Nature:
Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
Ice - Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Water Absorb - (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armour - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (DW) - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

HP: 120
Atk: ***
Def: ***
SpA: **** (+)
SpD: ***
Spe: 51 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: Doesn't Evolve
MC: 0
DC: Unlocked

Moves: 84
-AncientPower
-Aqua Tail
-Attract
-Aurora Beam
-Avalanche
-Bide
-Blizzard
-Block
-Body Slam
-Brine
-Bubblebeam
-Bulldoze
-Confuse Ray
-Curse
-Dive
-Double Edge
-Double Team
-Dragon Dance
-Dragon Pulse
-Dragon Rage
-Dream Eater
-Echoed Voice
-Endure
-Facade
-Fissure
-Foresight
-Frost Breath
-Frustration
-Future Sight
-Giga Impact
-Growl
-Hail
-Headbutt
-Heal Bell
-Hidden Power Fighting (7)
-Horn Drill
-Hydro Pump
-Hyper Beam
-Ice Beam
-Ice Shard
-Icy Wind
-Iron Head
-Iron Tail
-Mimic
-Mist
-Natural Gift
-Outrage
-Perish Song
-Protect
-Psychic
-Psywave
-Rain Dance
-Reflect
-Refresh
-Rest
-Return
-Roar
-Rock Smash
-Round
-Safeguard
-Secret Power
-Sheer Cold
-Shock Wave
-Signal Beam
-Sing
-Skull Bash
-Sleep Talk
-Snore
-Solarbeam
-Strength
-Substitute
-Surf
-Swagger
-Take Down
-Thunder
-Thunderbolt
-Tickle
-Toxic
-Water Gun
-Water Pulse
-Waterfall
-Whirlpool
-Zap Cannon
-Zen Headbutt

Looking forward to it.

Oh, and devoninja, you really didn't need to post again. The refs check above the last couple of posts.
yaaaaaaay

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Cheers Engineer. Oh, and I must have missed the updated attack list in the original post. I updated it when I quoted it, so I'm thinking I still get those extra moves:

Moves: 84
-AncientPower
-Aqua Tail
-Attract
-Aurora Beam
-Avalanche
-Bide
-Blizzard
-Block
-Body Slam
-Brine
-Bubblebeam
-Bulldoze
-Confuse Ray
-Curse
-Dive
-Double Edge
-Double Team
-Dragon Dance
-Dragon Pulse
-Dragon Rage
-Dream Eater
-Echoed Voice
-Endure
-Facade
-Fissure
-Foresight
-Frost Breath
-Frustration
-Future Sight
-Giga Impact
-Growl
-Hail
-Headbutt
-Heal Bell
-Hidden Power Fighting (7)
-Horn Drill
-Hydro Pump
-Hyper Beam
-Ice Beam
-Ice Shard
-Icy Wind
-Iron Head
-Iron Tail
-Mimic
-Mist
-Natural Gift
-Outrage
-Perish Song
-Protect
-Psychic
-Psywave
-Rain Dance
-Reflect
-Refresh
-Rest
-Return
-Roar
-Rock Smash
-Round
-Safeguard
-Secret Power
-Sheer Cold
-Shock Wave
-Signal Beam
-Sing
-Skull Bash
-Sleep Talk
-Snore
-Solarbeam
-Strength
-Substitute
-Surf
-Swagger
-Take Down
-Thunder
-Thunderbolt
-Tickle
-Toxic
-Water Gun
-Water Pulse
-Waterfall
-Whirlpool
-Zap Cannon
-Zen Headbutt

So, off we go! Let's
FlyingType.png
to victory!
 
RNG Rolls: 5/5, 1/3

Medium.png

Medium Old Person would like to fight!
"I'M GONNA BEAT YOU UP."
TomoM.png

Tomohawk (M)

Nature: Modest

Type:

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Abilities:

Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:

Sunny Day
Aura Sphere
Fury Swipes
Harden
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Focus Energy
Rock Smash
Work Up
Submission
Roar
Air Slash
Hyper Voice
Bulk Up

Grass Knot
Focus Blast
Reflect

Confuse Ray
Roost
Yawn

Medium.png

"AREN'T I SCARY AND INTIMIDATING?"
 
Dammit. What a terrible start. Water/Ice really isn't a blessing. Ah well.

Shock Wave + Zap Cannon => Chill => Ice Beam
IF Focus Blast OR Aura Sphere two actions in succession, use Bide the first action.
 
"I KNOW YOU'RE SCARED OF ME."

Confuse Ray - Focus Blast - Grass Knot

Woo, my RNG is going crazy...
131.png

Typhon (M)
HP: 120 | En: 100
3 / 3 / 4 / 3 / 51 (-10)
SC:5 | WC:6 | Sub:2
Hydration
TomoM.png

Tomohawk (M)
HP: 110 | En: 100
1 / 3 / 5 / 3 / 85
SC:2 | WC:3 | Sub:2
Intimidate

Tomohawk's Intimidate lowered Typhon's Attack!

Tomohawk used Confuse Ray!

RNG Roll (Duration) (2|3|4) 445/1000 (3a)
Typhon was confused!
-5 energy
Typhon is confused!
RNG Roll (Hit Self) (<=500 Yes) 428/1000 (Yes)
Typhon hit itself in confusion!
(4) * 1 - 1.75 = 2.25 ~ 2 damage
-3 energy

Tomohawk used Focus Blast!
RNG Roll (To-Hit) (<=800 Yes) 422/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 42/1000 (Yes)
A critical hit!
RNG Roll (SpD Dec) (<100 Yes) 363/1000 (No)
(12 + 3 + 3 + 3) * 1.5 = 31.5 ~ 32 damage
-7 energy
Typhon is confused!
RNG Roll (Hit Self) (<=500 Yes) 881/1000 (No)
Typhon chilled!
+12 energy

Tomohawk used Grass Knot!
RNG Roll (To-Crit) (<=63 Yes) 872/1000 (No)
(12 + 3) * 1.5 = 22.5 ~ 23 damage
-7 energy
Typhon snapped out of confusion!
Typhon used Ice Beam!

RNG Roll (To-Crit) (<=63 Yes) 761/1000 (No)
RNG Roll (To-FRZ) (<=100 Yes) 39/1000 (Yes)
RNG Roll (Duration) (1|2) 374/1000 (1a)
(10 + 3 + 1.5) * 1.5 = 21.75 ~ 22 damage
Tomohawk was frozen solid!
-6 energy
131.png

Typhon (M)
HP: 63 | En: 94
3 / 3 / 4 / 3 / 51 (-10)
SC:5 | WC:6 | Sub:2
Hydration
-1 Atk (PERM)
TomoM.png

Tomohawk (M)
HP: 88 | En: 81
1 / 3 / 5 / 3 / 85
SC:2 | WC:3 | Sub:2
Intimidate
FRZ (1a)

Medium.png

"WHAT IS THIS"

FREEZE - Focus Blast - Grass Knot
IF (Typhon uses Bide A2) THEN (Change your remaining actions to Yawn - Roost)
IF (Typhon uses Avalanche on A2 or A3) THEN (Use Reflect and push the queue back, but only once)
 
Humph. I think my original choice of Starmie would have been better for this.

Zap Cannon + Shock Wave => Chill => Avalanche
 
131.png

Typhon (M)
HP: 63 | En: 94
3 / 3 / 4 / 3 / 51 (-10)
SC:5 | WC:6 | Sub:2
Hydration
-1 Atk (PERM)
TomoM.png

Tomohawk (M)
HP: 88 | En: 81
1 / 3 / 5 / 3 / 85
SC:2 | WC:3 | Sub:2
Intimidate
FRZ (1a)

Tomohawk is frozen solid!
Typhon used Zap-Shock Wave Cannon!
RNG Roll (To-Crit) (<=63 Yes) 149/1000 (No)
(16 + 1.5) * 1.5 = 26.25 ~ 26 damage
Tomohawk is paralyzed! It may be unable to move!
-17 energy

Typhon must recharge!
Tomohawk thawed out!
Tomohawk used Focus Blast!
RNG Roll (Full PRZ) (<=250 Yes) 629/1000 (No)
RNG Roll (To-Hit) (<=800 Yes) 744/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 599/1000 (No)
RNG Roll (SpD Dec) (<100 Yes) 227/1000 (No)
(12 + 3 + 3) * 1.5 = 27 damage
-7 energy

Tomohawk used Reflect!
RNG Roll (Full PRZ) (<=250 Yes) 114/1000 (Yes)
Tomohawk is paralyzed! It can't move!
-0 energy
Typhon used Avalanche!
RNG Roll (To-Crit) (<=63 Yes) 508/1000 (No)
(6 + 3) * 1.5 - 1.75 = 11.75 ~ 12 damage
-5 energy
131.png

Typhon (M)
HP: 36 | En: 72
3 / 3 / 4 / 3 / 51 (-10)
SC:5 | WC:6 | Sub:2
Hydration
-1 Atk (PERM)
TomoM.png

Tomohawk (M)
HP: 50 | En: 74
1 / 3 / 5 / 3 / 85
SC:2 | WC:3 | Sub:2
Intimidate
PRZ (15)
 
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