Spelunking. That's a safe activity, far from any trainers that may be searching for a quick battle. Far from civilisation, right? Turns out, one of these caves has a generous sand supply, but that's perfectly innocent, right?
Standing up on a rock wall, light streaming in from a few dotted holes in the roof, I gazed over the expanse, taking in the beautiful sight. Stalagmites and stalactites reached out towards each other, like stone lovers yearning for the others embrace. The sand below churned slightly, and from out of the blue, a Hippowdon leapt up, sand pouring out of its back and a Sandstorm being whipped up.
"Okay, this is annoying, but at least there aren't any trainers..."
It's_A_Random's Team!
Gastrodon [Sleast] (M)
Nature: Quiet (NC) (-10% Evasion)
TYPE
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
ABILITIES
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
STATS
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (38)
LEVEL-UP
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Fire 7)
Rain Dance
Body Slam
Muddy Water
Recover
TM/HM
Toxic
Ice Beam
Protect
Earthquake
Return
Dig
Double Team
Sludge Wave
Sandstorm
Rest
Scald
Rock Slide
Substitute
Surf
Strength
Waterfall
EGG
Counter
Mirror Coat
Stockpile
Yawn
Fissure
Trump Card
Sludge
PAST-GEN
Endure
Earth Power
Pain Split
String Shot
Block
Garchomp [Choragon] (M)
NATURE: Adamant
TYPE
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
ABILITIES
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW Unlocked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
STATS
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102
Size Class: 4
Weight Class: 4
Base Rank Total: 22
EC: 9/9
MC: 1
DC: 5/5
ATTACKS (37)
LEVEL-UP
Fire Fang
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Dual Chop
Slash
Dig
Crunch
Dragon Rush
TM/HM
Hone Claws
Dragon Claw
Roar
Protect
Earthquake
Return
Brick Break
Double Team
Aerial Ace
Facade
Rest
Shadow Claw
Rock Slide
Dragon Tail
Poison Jab
Substitute
EGG
Outrage
Thrash
Body Slam
Iron Head
PAST-GEN
Endure
Stealth Rock
Sleep Talk
Aqua Tail
OTHER
Draco Meteor
Colossoil [Megawhal] (M)
NATURE: Adamant
TYPE
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
ABILITIES
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
STATS
HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (39)
LEVEL-UP
Leer
Peck
Tackle
Horn Attack
Mud Shot
Bite
Bubblebeam
Rapid Spin
Body Slam
Magnitude
Mud Bomb
Pursuit
Bounce
Dark Pulse
Stockpile
Dig
Crunch
Muddy Water
Megahorn
Horn Drill
TM/HM
Toxic
Taunt
Protect
Earthquake
Brick Break
Double Team
Torment
Rest
Quash
Payback
Retaliate
Stone Edge
Rock Slide
U-Turn
EGG
Encore
Fire Fang
Sucker Punch
Thunder Fang
PAST-GEN
Endure
Leethoof's Team!
Cradily [Reef] (Female)
Nature: Quiet (+ Sp.Atk, -Speed)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (43/1.15) (+10% enemy accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 3
DC: 5/5
Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Gastro Acid
AncientPower
Swallow
Stockpile
Spit Up
Energy Ball
Wring Out
Mirror Coat
Recover
Barrier
Synthesis
Toxic
Grass Knot
Rock Slide
Giga Drain
Shiftry [Locust] (M)
Nature: Naive (+Speed, -Sp.Def)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Clorophyll:During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Pickpocket (DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 92 (+) (Accuracy boost: 10%)
Height Class: 3
Muscle Class: 4
Base Rank Total: 17
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Bide
Harden
Growth
Nature Power
Synthesis
Razor Leaf
Pound
Fake Out
Torment
Razor Wind
ExtraSensory
Faint Attack
Whirlwind
Nasty Plot
Leaf Tornado
Leaf Storm
Leech Seed
Bullet Seed
Defog
Endure
Psych Up
Sucker Punch
Tailwind
Quick Attack
Icy Wind
Worry Seed
Explosion
Dig
Swords Dance
Rollout
Seed Bomb
Brick Break
Rock Slide
Substitute
Low Sweep
Payback
Aerial Ace
X-Scissor
Giga Drain
Focus Blast
Altaria (Wooly)
Quiet (+Special Attack; -Speed)
Type
Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 69 (80/1.15=69) (-10% evasion)
Fluff Class: 2
Fluff Density Class: 2
Rank Total: 19
Ability
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine (DW): (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)
EC: 6/6
MC: 4
DC: 5/5
Attacks
Peck
Pluck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist
Dragon Pulse
Perish Song
Hyper Beam
Dragonbreath
Mirror Move
Sky Attack
Cotton Guard
Dragon Dance
Ice Beam
Hidden Power [Electric]
Double Team
Earthquake
Hyper Voice
Roost
Agility
Heat Wave
Alright, so you both know the gist of it. Just don't do anything that I wouldn't do.
It's_A_Random Sends out Pokemon
Leethoof Sends out Pokemon, then Orders
It's_A_Random Orders
I Ref
Standing up on a rock wall, light streaming in from a few dotted holes in the roof, I gazed over the expanse, taking in the beautiful sight. Stalagmites and stalactites reached out towards each other, like stone lovers yearning for the others embrace. The sand below churned slightly, and from out of the blue, a Hippowdon leapt up, sand pouring out of its back and a Sandstorm being whipped up.
"Okay, this is annoying, but at least there aren't any trainers..."
Boom. Open Challenge.
2v2 FE Singles
2 Day DQ
2 Recoveries/5 Chills
Arena: Quicksand Cave
Field Type: Ground
Complexity: Intense
Format: All
Restrictions: No Water Source, No Natural Grass, Limited Ceiling, Constant, Unalterable Sandstorm (Except through Cloud Nine/Air Lock), No Sun, Rain, or Hail
Description:
- Constant, unalterable Sandstorm (Except through Cloud Nine/Air Lock)
- Quicksand-filled floor means all non-Ground Pokemon that are not immune to moves like Earthquake have their speed permanently reduced by 1 stage at the end of every round while that Pokemon is active (Resets upon switch-out)
- Ironically, because the arena floor is so soft, any Pokemon using Dig will come back out immediately unless they're suspending it.
- Low ceiling means Fly & Bounce have their accuracy reduced to 50%
Anyone?
Ohh, come on!I....will...beat IAR...eventually
Accepted.
Switch=OK since you love it so much
Items=No
Abilities=All
It's_A_Random's Team!
Gastrodon [Sleast] (M)
Nature: Quiet (NC) (-10% Evasion)
TYPE
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
ABILITIES
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
STATS
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (38)
LEVEL-UP
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Fire 7)
Rain Dance
Body Slam
Muddy Water
Recover
TM/HM
Toxic
Ice Beam
Protect
Earthquake
Return
Dig
Double Team
Sludge Wave
Sandstorm
Rest
Scald
Rock Slide
Substitute
Surf
Strength
Waterfall
EGG
Counter
Mirror Coat
Stockpile
Yawn
Fissure
Trump Card
Sludge
PAST-GEN
Endure
Earth Power
Pain Split
String Shot
Block
Garchomp [Choragon] (M)
NATURE: Adamant
TYPE
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
ABILITIES
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW Unlocked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
STATS
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102
Size Class: 4
Weight Class: 4
Base Rank Total: 22
EC: 9/9
MC: 1
DC: 5/5
ATTACKS (37)
LEVEL-UP
Fire Fang
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Dual Chop
Slash
Dig
Crunch
Dragon Rush
TM/HM
Hone Claws
Dragon Claw
Roar
Protect
Earthquake
Return
Brick Break
Double Team
Aerial Ace
Facade
Rest
Shadow Claw
Rock Slide
Dragon Tail
Poison Jab
Substitute
EGG
Outrage
Thrash
Body Slam
Iron Head
PAST-GEN
Endure
Stealth Rock
Sleep Talk
Aqua Tail
OTHER
Draco Meteor
Colossoil [Megawhal] (M)
NATURE: Adamant
TYPE
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
ABILITIES
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
STATS
HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (39)
LEVEL-UP
Leer
Peck
Tackle
Horn Attack
Mud Shot
Bite
Bubblebeam
Rapid Spin
Body Slam
Magnitude
Mud Bomb
Pursuit
Bounce
Dark Pulse
Stockpile
Dig
Crunch
Muddy Water
Megahorn
Horn Drill
TM/HM
Toxic
Taunt
Protect
Earthquake
Brick Break
Double Team
Torment
Rest
Quash
Payback
Retaliate
Stone Edge
Rock Slide
U-Turn
EGG
Encore
Fire Fang
Sucker Punch
Thunder Fang
PAST-GEN
Endure
Leethoof's Team!
Cradily [Reef] (Female)
Nature: Quiet (+ Sp.Atk, -Speed)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (43/1.15) (+10% enemy accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 3
DC: 5/5
Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Gastro Acid
AncientPower
Swallow
Stockpile
Spit Up
Energy Ball
Wring Out
Mirror Coat
Recover
Barrier
Synthesis
Toxic
Grass Knot
Rock Slide
Giga Drain
Shiftry [Locust] (M)
Nature: Naive (+Speed, -Sp.Def)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Clorophyll:During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Pickpocket (DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 92 (+) (Accuracy boost: 10%)
Height Class: 3
Muscle Class: 4
Base Rank Total: 17
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Bide
Harden
Growth
Nature Power
Synthesis
Razor Leaf
Pound
Fake Out
Torment
Razor Wind
ExtraSensory
Faint Attack
Whirlwind
Nasty Plot
Leaf Tornado
Leaf Storm
Leech Seed
Bullet Seed
Defog
Endure
Psych Up
Sucker Punch
Tailwind
Quick Attack
Icy Wind
Worry Seed
Explosion
Dig
Swords Dance
Rollout
Seed Bomb
Brick Break
Rock Slide
Substitute
Low Sweep
Payback
Aerial Ace
X-Scissor
Giga Drain
Focus Blast
Altaria (Wooly)
Quiet (+Special Attack; -Speed)
Type
Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 69 (80/1.15=69) (-10% evasion)
Fluff Class: 2
Fluff Density Class: 2
Rank Total: 19
Ability
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine (DW): (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)
EC: 6/6
MC: 4
DC: 5/5
Attacks
Peck
Pluck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist
Dragon Pulse
Perish Song
Hyper Beam
Dragonbreath
Mirror Move
Sky Attack
Cotton Guard
Dragon Dance
Ice Beam
Hidden Power [Electric]
Double Team
Earthquake
Hyper Voice
Roost
Agility
Heat Wave
Alright, so you both know the gist of it. Just don't do anything that I wouldn't do.
It's_A_Random Sends out Pokemon
Leethoof Sends out Pokemon, then Orders
It's_A_Random Orders
I Ref