Forretress

http://www.smogon.com/forums/showthread.php?t=3447508
Passing this through GP. Credits to giggity69 for passing it (and writting it) through QC.

[Overview]

<p>Much has changed with the shift to BW, but Forretress is still Forretress. It remains exceptionally good at what it does, namely providing entry hazard and Rapid Spin support, but outside of that role, it is extremely limited. BW brought it a few buffs in Volt Switch and the improvement to Sturdy, which now acts as a psuedo-Focus Sash. Sadly, threats such as Reshiram and Magic Bounce Xatu have also come into play, making life a bit harder. All in all, play safe, support Forretress well, and watch as your opponent is shredded and poisoned at every turn by layer after layer of entry hazards. Be a bit careless, and predict wrongly though, and shudder as your bagworm is wiped out every match without fail.</p>

[SET]
name: Specially Defensive
move 1: Toxic Spikes
move 2: Rapid Spin
move 3: Spikes / Stealth Rock
move 4: Volt Switch / Gyro Ball / Toxic
item: Leftovers
nature : Calm / Sassy
evs : 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Forretress's amazing Bug / Steel typing, great overall bulk, and access to Rapid Spin, as well as all three entry hazards, make it a great choice for a support role on nearly any team. Toxic Spikes are the crux of the set; they are incredibly dangerous in Ubers due to the relatively limited range of viable Pokemon immune to them. With the prevalence of Choice item and Draco Meteor users, Forretress will find plenty of opportunities to set them up, putting threatening sweepers such as Rock Polish Groudon, Mewtwo, and any Arceus forme lacking Refresh or a Poison-type immunity on a timer. This will also significantly lessen the load on a team's defensive core when dealing with such threats. Rapid Spin is where Forretress carves out its biggest niche. Thanks to its great resistances to common Ghost-, Dark-, Ice-, and Dragon-type attacks, it is able to consistently switch in and remove entry hazards, allowing Pokemon such as Ho-Oh, Lugia, and Reshiram to come into play without losing huge chunks of their health. Bulky grounded Pokemon such as Groudon, Palkia, most Arceus formes, and Chansey also appreciate Forretress's ability to remove the Toxic Spikes that greatly reduces their staying power. Spikes is generally the best option in the third slot, as there are few other Pokemon able to reliably set them up, and it also gives Forretress something to do against attackers locked into Outrage should Toxic Spikes be relatively ineffectual against the opposing team. Stealth Rock is a fine option on more offensive teams lacking another entry hazard supporter.</p>

<p>Volt Switch, Gyro Ball, and Toxic are mainly filler options, but they have their uses. The first allows Forretress to act as a scout after it has laid a few entry hazards, and can be useful for maintaining offensive momentum, or even setting up a Pursuit trap on a careless spinblocker. Gyro Ball provides Forretress with a usably meaty STAB attack, and can hit common switch-ins such as Mewtwo, Darkrai, and Giratina-O for reasonable damage. If Gyro Ball is used, be sure to use a Sassy nature with a 0 Speed IV for maximum damage output. Finally, Toxic allows Forretress to cripple spinblockers and walls such as Lugia and Ho-Oh, who are immune to Toxic Spikes, and also punishes unwary Arceus formes who may try to set up on Forretress.</p>

[ADDITIONAL COMMENTS]

<p>Max HP and Special Defense along with a Special Defense-boosting nature is necessary to make the most of Forretress's relatively low special bulk, as it needs all it can get to take the Draco Meteors and Ice Beams thrown around in Ubers. Leftovers is the item of choice, as the passive recovery helps Forretress to shrug off weak or resisted attacks. Keep in mind, however, that even with full investment, neutral special attacks still take a fair chunk out of its health, so ensure that you play off of its numerous resistances.</p>

<p>Payback can wear down Ghost-type spinblockers such as Giratina-O, although the change in Payback's mechanics prevents it from doing much damage even should Forretress catch its intended target on the switch, and Gyro Ball is usually more consistent. A physically defensive spread (252 HP / 4 SpD / 252 Def with an Impish or a Relaxed nature) is viable if your team needs Forretress to better take physical hits from the likes of Groudon and Garchomp, but without the investment in Special Defense, even resisted hits such as Ice Beam and Spacial Rend can deal heavy damage.</p>

<p>A Ghost-type is a mandatory teammate to block Rapid Spin, which can otherwise negate all of Forretress's hard work; the Giratina formes are probably the best, and both have good synergy with Forretress, though Ghost Arceus makes a great choice as well. Blissey and Chansey can take most neutral or super effective special attacks directed at Forretress in stride, while supporting the team with Wish or Stealth Rock. In return, Forretress can easily set up on many of the physical attackers that threaten Chansey or Blissey, such as Garchomp and Groudon that lack a Fire-type move. Palkia can switch into many Pokemon that often come in on Forretress, such as Choice Specs Kyogre, Reshiram, Giratina-O, opposing Palkia, and Mewtwo, and threaten them with Thunder or its STAB Dragon-type attacks, and thus makes a great teammate. Sweepers such as most Calm Mind Arceus and Kyogre love having Forretress as a partner to both set up and remove Toxic Spikes. Ho-Oh and Reshiram enjoy Rapid Spin support, and can easily switch into most Fire-type attacks for Forretress; in return, the bagworm can tank Dragon-type moves for Reshiram and come in on defensive Groudon, which is a constant threat to Ho-Oh. Groudon also forms a potent physically defensive core with Forretress, and can set up Stealth Rock, phaze with Roar or Dragon Tail to rack up entry hazard damage, and scare Dialga off with STAB Earthquake. Kyogre can lessen Forretress's Fire-type weakness thanks to Drizzle and destroy Fire Punch Groudon, Ho-Oh, and select Arceus formes. Zekrom can stop defensive Kyogre and Ho-Oh with its STAB Bolt Strike.</p>

[Other Options]

<p>As previously mentioned, Forretress is fairly limited outside of the listed options. Shed Shell is an option to escape from Magnezone, but Forretress will greatly miss the Leftovers recovery. Pain Split can help recover health while annoying some common switch-ins such as Kyogre, Giratina-O, Ho-Oh, and Dialga, but the recovery is unreliable mid- to late-game, and Forretress will also be hard-pressed to find a moveslot for it. Forretress learns Reflect and Light Screen, and can thus make decent use of a dual screens set, but it should usually opt to Volt Switch out or simply lay more entry hazards rather than use a screen. Under Light Screen and rain, however, Forretress can be a tough nut to crack with even Fire-type attacks. Protect can be used in the last slot to scout for foes carrying a surprise Fire-type attack, such as Espeon and Groudon, and also eases prediction when dealing with Choice item users, but the listed moves are generally more useful, and Forretress already has many move options as it is. Earthquake can be used to catch Heatran, Magnezone, and Reshiram on the switch. A Custap Berry in conjunction with Sturdy can allow Forretress to function as a sort of suicide lead, but that is usually a waste of its defensive potential.</p>

[Checks and Counters]

<p>Magic Bounce Espeon and Xatu with Hidden Power Fire are probably Forretress's biggest counters; they reflect its attempts to set up entry hazards and can OHKO with a 4x super effective Hidden Power. Tentacruel can also be annoying, as it absorbs Toxic Spikes, has access to Rapid Spin, and can scare Forretress off with a potentially rain-boosted Scald, while Forretress can do little back bar Earthquake. Forretress has trouble with any Pokemon carrying a Fire-type move as well, as most of them will OHKO if rain is not present; Reshiram, Dialga, Palkia, Giratina-O, and Mewtwo are the most common users. Although Groudon is normally setup fodder for Forretress, it will sometimes run Fire Punch or Overheat to fry the bug. Both Ho-Oh and Reshiram can switch in at will and threaten Forretress with their STAB Fire-type attacks, only really fearing Stealth Rock damage or Toxic. Kyogre has little to fear from any of Forretress's attacks, and can drown Forretress with its Water-type STAB moves. Finally, although rare in today's metagame, Heatran can roast Forretress with Lava Plume or Fire Blast, and Poison Heal Gliscor can freely come in and either Taunt Forretress or set up a Substitute.</p>
 
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[Overview]

<p>Much has changed with the shift to BW, but Forretress is still Forretress. It remains exceptionally good at what it does, namely providing entry hazard and Rapid Spin support, though but outside of that role, it is extremely limited. Generation 5 BW brought it a few new toys to play with buffs in Volt Switch and the improvement to Sturdy, which now acts as a psuedo-Focus Sash. Sadly, threats such as Reshiram and Magic Bounce Xatu have also come into play, making life a bit harder. All in all, play safe, support Forretress well, and watch as your opponent is shredded and poisoned at every turn by layer after layer of entry hazards. Be a bit reckless careless, and predict wrongly though, and shudder as your bagworm is repeatedly wiped out with every poor prediction you make every match without fail.</p>

name: Ubers Specially Defensive
move 1: Toxic Spikes
move 2: Rapid Spin
move 3: Spikes / Stealth Rock
move 4: Volt Change Switch / Gyro Ball / Toxic
item: Leftovers
nature : Calm / Sassy
evs : 252 HP / 4 Def / 252 SpD

[Set Comments]

<p>Forretress's amazing Bug / Steel typing, great overall bulk, and access to Rapid Spin as well as all three entry hazards make it a great choice for a support role on nearly any team. Toxic Spikes are the crux of the set; they are incredibly dangerous in Ubers due to the relatively limited range of viable Pokemon immune to them, and sentence is getting a bit long . With the prevalence of Choice item and Draco Meteor users, Forretress will find plenty of opportunities to set them up, putting threatening sweepers such as Rock Polish Groudon, Mewtwo, and any Arceus formes lacking Refresh or a Poison-type immunity on a timer. This will also significantly lessen the load on a team's defensive core when dealing with such threats significantly unclear what exactly this adverb modifies. Rapid Spin is where Forretress carves out its biggest niche. Thanks to its great resistances to common Ghost-, Dark-, Ice-, and Dragon-type attacks, it is able to consistently switch in and remove entry hazards, allowing Pokemon such as Ho-Oh, Lugia, and Reshiram to come into play without losing huge chunks of their health. Bulky grounded Pokemon such as Groudon, Palkia, most Arceus formes, and Chansey also appreciate Forretress's ability to remove the Toxic Spikes which that significantly greatly reduces their staying power, even with only one layer. Spikes is generally the best option in the third slot, as there are few other Pokemon able to reliably set them up, and it also gives Forretress something to do against attackers locked into Outrage should Toxic Spikes not be as helpful be relatively ineffectual against the opposing team. Stealth Rock is a fine option on more offensive teams, where another member may be unable to tack it onto their moveset lacking another entry hazard supporter.</p> paragraph break <p>Volt Change Switch, Gyro Ball, and Toxic are mainly filler options, but they have their uses. The first allows Forretress to act as a scout after it has already gotten a layer or two of entry hazards up laid a few entry hazards, and can be useful for maintaining offensive momentum, or even setting up a Pursuit trap on an expecting expecting as in pregnant? lmao >.> careless spinblocker or just building momentum. Gyro Ball provides Forretress with a usably meaty STAB attack, and can hit common switch-ins such as Mewtwo, Darkrai, and Giratina-O for reasonable damage. If Gyro Ball is used, be sure to use a Sassy nature with a 0 Speed IV for maximum damage output. Finally, Toxic allows Forretress to cripple spinblockers and walls such as Lugia and Ho-Oh which , who are immune to Toxic Spikes, spinblockers, and also punishes unwary Arceus formes who may try to set up on Forretress.</p>

[Additional Comments]

<p>Max HP and Special Defense along with a Special Defense-boosting nature is necessary to make the most of Forretress's relatively low special bulk, and as it needs all it can get to take the repeated Draco Meteors and Ice Beams thrown around in Ubers. Leftovers is the item of choice, as the passive recovery helps Forretress to shrug off weak or resisted attacks. Keep in mind, however, that even with full investment, neutral special attacks still take a fair chunk out of its health, so ensure that you play off of his its numerous resistances.</p>

<p>Payback can wear down Ghost-type spinblcokers spinblockers such as Giratina-O, although the change in Payback's mechanics prevents it from doing much damage even should you Forretress catch its intended target on the switch, and Gyro Ball is usually more consistent. A physically defensive spread (252 HP / 4 SpD / 252 Def with an Impish or a Relaxed nature) is viable if your team needs Forretress to better take physical hits from the likes of Groudon and Garchomp better, but without the investment in Special Defense, even resisted hits such as Ice Beam and Spacial Rend can deal heavy damage.</p>

<p>A Ghost-type is a mandatory teammate to block Rapid Spin, which can make otherwise negate all of Forretress's hard work useless; the Giratina formes are probably the best, and both have good synergy with Forretress, though Ghost-type Arceus makes a great choice as well. Blissey and Chansey can take most any special attacks directed at Forretress in stride, while supporting the team with Wish or Stealth Rock; . In return, Forretress can easily set up on many of the physical attackers that threaten the pink blobs in return, such as Garchomp and Groudon that lack a Fire-type move. Palkia can switch into many Pokemon that often come in on Forretress, such as Choice Specs Kyogre, Reshiram, Giratina-O, opposing Palkia, and Mewtwo, common switch-ins to Forretress, and threaten them out with Thunder or its STAB Dragon-type attacks, thus making and thus makes a great teammate. Sweepers such as most Calm Mind Arceus and Kyogre love having Forretress as a partner to both set up and remove Toxic Spikes. Ho-Oh and Reshiram enjoy Rapid Spin support, and can easily switch into most Fire-type attacks for Forretress; in return, the bagworm can also tank Dragon-type moves for Reshiram in return and usually come in on defensive Groudon, which is a constant threat to Ho-Oh. Groudon also forms a potent physically defensive core with Forretress, and can run set up Stealth Rock, psuedo haze phaze with Roar or Dragon Tail to rack up entry hazard damage with Roar or Dragon Tail, and scare Dialga off with STAB Earthquake. Kyogre can lessen Forretress's Fire-type weakness thanks to Drizzle and destroy Fire Punch Groudon, Ho-Oh, and select Arceus formes. Zekrom can stop defensive Kyogre and Ho-Oh with its STAB Bolt Strike.</p>

[Other Options]

<p>As previously mentioned, Forretress is fairly limited outside of what has already been mentioned the listed options. Shed Shell is an option to escape from Magnezone, or Chandelure should you be using it in Dream World Ubers, though but preferential Forretress will greatly miss the Leftovers recovery. Pain Split can help recover health while annoying some common switch-ins such as Kyogre, Giratina-O, Ho-Oh, and Dialga, but the recovery is unreliable mid- to late-game, and it is also generally hard Forretress will also be hard-pressed to find a moveslot for it. Forretress learns Reflect and Light Screen, and can thus make decent use of a dual screens set, but it is usually best to either switch out, Volt Change, it should usually opt to Volt Switch out or just get another layer of simply lay more entry hazards up rather than use a screen. Under Light Screen and rain, however, Forretress can be a tough nut to crack with even Fire-type attacks. Protect can be used in the last slot to scout for things foes carrying a surprise Fire-type attack, such as Espeon and Groudon, and also easing eases prediction when dealing with Choice item users, but the listed moves are generally more useful, and Forretress has the four moveslot syndrome already has many move options as it is. Lastly, Earthquake can be used to catch Heatran, Magnezone, and Reshiram on the switch.</p>

[Checks and Counters]

<p>Magic Bounce Espeon and Xatu with Hidden Power Fire are probably Forretress's biggest counters; they reflect its attempts to set up entry hazards and can OHKO with a 4x super effective Hidden Power. Tentacruel can also be annoying, as it absorbs Toxic Spikes, has access to Rapid Spin, and can scare Forretress off with a potentially rain-boosted Scald, while Forretress can do little back bar Earthquake. Forretress has trouble with any Pokemon carrying a Fire-type move as well, as nearly all most of them will OHKO if rain is not present; Reshiram, Dialga, Palkia, Giratina-O, and Mewtwo are the most common users. Although Groudon is normally setup fodder for Forretress, it will sometimes run Fire Punch or Overheat to fry the bug. Both Ho-Oh and Reshiram can switch in at will and threaten Forretress with their STAB Fire-type attacks, only really fearing Stealth Rock damage or Toxic. Kyogre has little to fear from any of Forretress's attacks, and can drown it Forretress with its Water-type STAB moves. Finally, although rare in today's metagame, Heatran can roast Forretress with Lava Plume or Fire Blast, and Poison Heal Gliscor can freely come in and either Taunt Forretress or set up a Substitute.</p>

[Dream World]

<p>Forretress got receives has DW Pineco been released? if it is, this should go under OO - or wherever you see fit Overcoat from Dreamworld the Dream World, which protects it against damage from weather. This may be a viable option should Forretress find itself on a hail team, though but] Sturdy is generally the superior option. More significantly, in Dream World Ubers, Shadow Tag Chandelure can also be a great teammate as it can trap and kill several common switch-ins to Forretress after it the bagworm Volt Changes Switches out of them. A Custap Berry in conjunction with Sturdy can allow Forretress to function as a sort of suicide lead, but that is usually a waste of its defensive potential.</p>
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