Duosion (GP 2/2)

Molk

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[Overview]

<p>When first looking at this cell-like Pokemon, you will probably think, "Why would I ever use this, even in NU?" Well, believe it or not, Duosion is an incredible choice for a Bulky Special Attacker. Duosion, as the pre-evolved form of Reuniclus, gets access to Eviolite to boost its defenses, making it very bulky. Duosion also has a base 125 Special Attack stat to work with, allowing it to hit relatively hard compared to other Pokemon in the tier. As if this wasn't enough, it also has the Magic Guard ability, which is one of the best abilities in the game, making it immune to passive damage of all kinds. Duosion has very low Speed, but it can abuse even that with access to Trick Room. Duosion may seem like the perfect Pokemon, but it still has its flaws. For one thing, despite access to Trick Room, Duosion may not be able to fit it on its moveset. Duosion is also complete Taunt bait, and a Taunt user can easily stop Duosion from setting up. Duosion also receives competition from Musharna, who is bulkier and has access to Stored Power. If you play Duosion to its advantages, whether it be setting up or attacking in Trick Room, it will never disappoint.</p

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psychic / Psyshock
move 3: Hidden Power Fighting
move 4: Recover
item: Eviolite
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>With Eviolite, reliable recovery, Magic Guard, and good Special Attack, Duosion makes the perfect choice for a Calm Mind use.Eviolite skyrockets Duosion's defenses to levels that make it extremely hard to OHKO, while Magic Guard prevents status such as Toxic from ruining Duosion's day. Calm Mind is the crux of this set. It raises Duosion's Special Attack to remarkable levels, while also boosting its Special Defense to make Duosion very difficult to KO. Psychic, Duosion's main attack, cuts through most threats like a hot knife through butter after a few boosts. However, Psyshock is also an option if you are worried about threats such as specially defensive Flareon and Cryogonal. Hidden Power Fighting allows Duosion to hit Dark-types, such as Absol, and also gives Duosion coverage against Steel-types, especially Bastiodon and Probopass. Recover gives Duosion more longevity, and allows Duosion to sweep once it has racked up enough boosts from Calm Mind. </p>

[ADDITIONAL COMMENTS]

<p>Maximum Defense EVs are invested to make best use of the Eviolite that Duosion holds; physical defense is emphasized because Duosion can boost its Special Defense with Calm Mind anyway. An offensive spread can be used to maximize attacking power, but it is usually the inferior choice due to the amount of bulk lost, and Duosion really needs to make use of Eviolite as much as it can to differentiate itself from other bulky boosting sweepers, such as Musharna and Miltank.</p>

<p>Using this set, Duosion can become an excellent stallbreaker with its immunity to hazards as well as having the ability to boost on their weak attacks. Duosion works well on teams that have trouble with stall and Fighting-types, such as Sawk and Throh. Dark-types, such as Absol and Cacturne, as well as opposing Psychic-types should be removed before trying to sweep with Duosion. Pursuit users such as Absol and Skuntank are excellent partners to remove Psychic-types and the occasional Ghost-type from the opposing team,and therefore help Duosion immensely. </p>

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Hidden Power Fighting
move 4: Shadow Ball
item: Life Orb / Eviolite
ability: Magic Guard
nature: Quiet
evs: 208 HP / 24 Def / 252 SpA / 24 SpD
ivs: 2 Spe

[SET COMMENTS]

<p>Thanks to its low Speed and high Special Attack, Duosion makes an excellent user of Trick Room. With an Eviolite, Duosion is nearly guaranteed to set up Trick Room, while Life Orb gives Duosion plenty of power and Duosion takes no recoil with the Magic Guard ability. This variant of Duosion is notable for destroying offensive teams with its powerful attacks. The choice between Psychic and Psyshock is tough; Psychic usually hits harder, but Psyshock may be the preferred STAB move as it destroys Cryogonal, along with other specially defensive threats. Hidden Power Fighting gives Duosion coverage against Dark-types, such as Absol and Shiftry, while also hitting Probopass and Bastiodon for 4x super effective damage, utterly destroying them. Shadow Ball allows Duosion to hit Psychic-types, such as opposing Duosion and Mesprit, who would wall the cell otherwise. Shadow Ball also grants Duosion perfect neutral coverage to abuse, which is a godsend for Duosion. </p>

[ADDITIONAL COMMENTS]

<p> The given EVs give Duosion more bulk on both sides than a normal 252 HP EV spread would, which allows Duosion to take less from attacks and set up Trick Room more easily. The 2 speed ivs are for a maximum power Hidden Power Fighting, while having the minimum speed possible. Due to Magic Guard, Focus Sash can be used to guarantee that Trick Room will be set up, but Duosion has enough bulk that this is usually not required. As a Trick Room user, slow Pokemon naturally make excellent teammates Pokemon such as Zweilous, Octillery, Eelektross, and Sudowoodo are all excellent examples of Pokemon who can outspeed and destroy all opposition in the remaining Trick Room turns. Mesprit and Audino also make good teammates, as they have Healing Wish to heal up Duosion and allow it to sweep again. They also have the ability to set up Trick Room for Duosion. A defensive spread can be used along with Recover over Hidden Power Fighting or Shadow Ball if Duosion is used a on Trick Room team to set up and keep Trick Room up throughout the match. Duosion pairs up especially well with Pokemon that can sponge Bug- and Dark-type moves for it, while also being able to sweep under Trick Room. Gurdurr and Zweilous are excellent partners for this reason; they are able to sweep in Trick Room and punch holes through the opponent's team to allow Duosion to sweep later in the game. If Duosion is being used as a standalone sweeper, entry hazard support would be useful to gain some crucial KOs, especially if running Eviolite or Focus Sash over Life Orb.</p>

[Other Options]

<p>Duosion can utilize Pain Split to recover HP, while also draining some from the opponent, but Duosion has access to Recover, which outclasses it. Although Duosion also has access to both Reflect and Light Screen, Gardevoir and Musharna are usually better at setting up dual screens. Duosion can use Thunder Wave to cripple opponents, but Duosion has trouble finding a moveslot for it. Duosion can utilize a Flame Orb with Trick in conjunction with Magic Guard to burn a foe, but this is a risky one-time trick and leaves Duosion vulnerable later in the match. Lastly, Hidden Power Ground hits Skuntank harder, but loses coverage on every other Dark-type.</p>

[Checks and Counters]

<p>Perhaps the best counter to Duosion is Absol, who has Sucker Punch to bypass Trick Room, and can decimate Duosion with its Dark-type STAB moves, such as Night Slash, or even trap it with Pursuit. Cacturne also has Sucker Punch, and can force Duosion out and set up Spikes or Swords Dance. Skuntank can take anything Duosion throws at it and hit it with a STAB Pursuit as it switches out, destroying the poor little cell. Zweilous makes an excellent counter,as it is able to shake off Hidden Power Fighting and can retaliate with STAB Crunch, KOing Duosion. Pinsir is also an excellent check if it comes in as Duosion sets up Calm Mind, as it can use X-Scissor to cut Duosion in half. Pokemon with Taunt or Trick also give Duosion trouble, for they prevent it from setting up or remove its Eviolite, respectively. While Knock Off is rarely seen, it is also trouble for Duosion. This move removes all of Duosion's bulk in one fell swoop, making it much easier to KO </p>

[Dream World]

<p>Duosion's Hidden Ability is Regenerator, which is an excellent ability, but Magic Guard is too good to pass up.</p>
 

Molk

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but it loses its bulk =[

it needs the bulkiness to set up

ill have QC weigh in on it
 
Is Duosion really frail enough to have Sash as a main option on the OTR set? I would think that Eviolite would set him at a level where he could take a hit and set up TR just fine.
 

Molk

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Is Duosion really frail enough to have Sash as a main option on the OTR set? I would think that Eviolite would set him at a level where he could take a hit and set up TR just fine.
in a way, yes it is 334/136/156 is p bad but ill mention eviolite
 

tennisace

not quite too old for this, apparently
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yep just quick mentions to offensive spreads on the CM user and defensive spreads on the TR user and you're good
 
Hidden Power Fighting also hits Dark-types, so be sure to mention that too

also Zurich, that's a terrible color .__.
 

Molk

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written but i may need to flesh out checks and counters, recommendations are welcome
 

erisia

Innovative new design!
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For the Trick Room set, a 208 HP / 24 Def / 252 SpA / 24 SpD spread provides slightly better overall defenses than 252 HP. It's not a big difference, but there's literally no downside and it reduces the amount of healing that Pain Split users get off it, so it should probably be the standard.
 

tennisace

not quite too old for this, apparently
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Standard:
Physical: 334 x 205 def (which is 137 x 1.5) = 68,470
Special: 334 x 234 spd (which is 156 x 1.5) = 78,156

New:
Physical: 323 x 213 def = 68,799
Special: 323 x 243 spd = 78,489

It is more efficient in both Physical and Special Defense and should be changed.
 

sandshrewz

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remove add comments


[Overview]


<p><space>When first taking a first look at this tiny cell cell-like Pokemon, Duosion isn't a cell! @.@ but idk what to change it to :/ you are probably thinking, "Why whould I ever use this, even in NU?" Well believe it or not, Duosion is an incredible choice for a Pokemon. Duosion, as the pre-<hyphen>evolved form of Reuniclus, gets access to the item Eviolite to boost its defenses, making it very bulky. Duosion also has a base 125 Special Attack stat to work with, allowing Duosion it to hit relatively hard compared to other Pokemon in the tier. As if this wasn't enough,<comma> it also has the ability Magic Guard ability, which is arguably the best ability in the game, making it immune to passive damage of all kinds. Duosion has very low Speed, but it can abuse even that with access to Trick Room. Duosion may seem like the perfect Pokemon, but it still has its flaws. For one thing, despite access to Trick Room, Duosion may not be able to fit it on its current moveset. Duosion is also complete Taunt <space>bait, and any Pokemon carrying Taunt user can easily stop a Duosion from setting up. Duosion also recieves competition from Musharna, who is bulkier and has access to Stored Power. Overall, If you play Duosion to its may advantages, whether it be setting up or attacking in Trick Room, it will never disappoint.</p>
<space x2 ._.>


[SET]
name: Calm Mind
move1: Calm Mind
move2: Psychic / Psyshock
move3: Hidden Power Fighting
move4: Recover
item: Eviolite
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
<space>

[SET COMMENTS]

<p><space>With access to Eviolite, reliable recovery, Magic Guard, and good Special Attack, Duosion makes the perfect choice for a Calm Mind user. With an Eviolite, Duosion's defenses skyrocket to levels that make it extremely hard to OHKO, meanwhile Magic Guard prevents things like such as Toxic from ruining Duosion's day. Calm Mind is the crux of this set, boosting Duosion's Special Attack to remarkable levels, while also boosting its Special Defense to make Duosion very frustrating to KO. Psychic is Duosion's main attack, cutting through most threats like hot knife through butter lol optional after a few boosts. Although However, Psyshock is also an option if you are worried about threats such as specially defensive Flareon, and Cryogonal. Hidden Power Fighting allows Duosion to hit the Dark-types,<Comma> such as Absol, it and also gives Duosion coverage against Steel-types, especially things such as Metang and Probopass. Recover gives Duosion more longetivity, makes Duosion even harder to KO, and allows Duosion to eventually sweep once it has racked up enough boosts from Calm Mind. </p>

[ADDTIONAL COMMENTS]

<p>Using this set, Duosion can become an excellent stallbreaker with its immunity to hazards as well as having the ability to boost on their weak attacks. Duosion works well on teams that have trouble with stall and Fighting-types, such as Sawk and Throh. Dark-types such as Absol and Cacturne should be removed before trying to sweep with Duosion. Opposing Psychics-types should also be removed from the match defeated first to ease Duosion's sweep;<semicolon> Pursuit support from things users such as Absol and Skuntank is are an excellent idea partners to remove Psychic-types and the occasional Ghost-type from the match opposing team, helping Duosion immensely. Maximum Defense EVs are is invested to make best use of the Eviolite that Duosion holds, maxmizing Duosion's Defense stat as Duosion is can boosting its Special Defense with Calm Mind anyway. An offensive spread can be used to maximize attacking power, but that is usually the inferior choice due to the amount of bulk lost, and Duosion really needs to make use of Eviolite as much as it can to make itself different from other bulky boosting sweepers such as Musharna and Miltank.<p>

<space>
[SET]
name: Offensive Trick Room
move1: Trick Room
move2: Psychic / Psyshock
move3: Hidden Power Fighting
move4: Shadow Ball
item: Life Orb / Focus Sash / Eviolite
ability: Magic Guard
nature: Quiet
evs: 208 HP / 24 Def / 252 SpA / 24 SpD
ivs: 0 Spe
<space>

[SET COMMENTS]

<p>With its low Speed and high Special Attack, Duosion makes an excellent user of Trick Room.<period> With either a Focus Sash or Eviolite, Duosion is nearly guarenteed to set up a Trick Room, while Life Orb gives Duosion plenty of power. This variant of Duosion is notable for destroying hyper offensive teams with its powerful attacks. The choice between Psychic and Psyshock is tough;<semicolon> Psychic in general usually hits harder, but Psyshock may be the preferred for STAB move as it destroys Cryogonal, like a hot knife through butter I totally didn't see this just now =.= and it sounds wrong when used here anyway :x along with other specially defensive threats. Hidden Power Fighting gives Duosion coverage against Dark-<space>types such as Absol and Shiftry attempting to switch in, while also hitting Probopass and Bastiodon for 4x super effective damage, utterly destroying them. Shadow Ball allows Duosion to hit Psychic-types,<comma> such as opposing Duosion and Mesprit, who would wall the cell it looks more like a jelly :< change it to something else? otherwise.<period> Shadow Ball also grants Duosion perfect neutral coverage to abuse, which is a godsend for the life-form Duosion. </p>

[ADDITIONAL COMMENTS]

<p>As a Trick Room supporter user, generalizing because this set is more of a sweeper :/ slow Pokemon naturally make excellent teammates;<semicolon> Pokemon such as Zweilous, Octillery, Eelektross, and Sudowoodo make excellent teammates in Trick Room, outspeeding and destroying all opposition in the remaining Trick Room turns. Mesprit and Audino also make good teammates, as they have Healing Wish to heal up Duosion and allow it to sweep again.<period> They also have the ability to set up Trick Room for Duosion as it comes in. A defensive spread can be used with this Duosion as well as using along with Recover over Hidden Power Fighting or Shadow Ball on a full if Duosion is used a on Trick Room team to set up and keep Trick Room up throughout the match. Duosion Partners pairs up especially well with Pokemon that can take sponge Bug- and Dark-<space>type moves for it, while also being able to sweep in the under Trick Room. Gurdurr and Zweilous are excellent partners for this reason;<semicolon> they are able to sweep in the Trick Room while also taking on Duosion's Weaknesses, they also and punch holes through the opponents team to allow Duosion to sweep later in the game. Especially if using If Duosion is being used as a standalone sweeper, it may need some Stealth Rock support to gain some crucial Koes entry hazard support would be useful to gain some crucial KOs, especially if running Eviolite or Focus Sash over Life Orb.<period></p>
<Space>

[Other Options]

<p>Duosion can utilize Pain Split to recover HP, while also draining some from the opponent, but Duosion has access this Recover, which outclasses it. making this move an outclassed option. Although Duosion also has access to both Reflect and Light Screen, but but Gardevoir and Musharna are usually better at setting up dual screens. Duosion can also use Thunder Wave to cripple a Pokemon opponents, but sadly Duosion has trouble finding a moveslot for it. Duosion can utilize a Flame Orb with Trick in conjunction with Magic Guard to burn a foe, but this is a one trick pony risky one-time trick and leaves Duosion vulnerable later in the match.<period> Lastly, Hidden Power Ground hits Skuntank harder, but loses coverage on every other Dark-type.</p>

[Checks and Counters]

<p>Perhaps the best counter to Duosion is Absol, who has Sucker Punch to bypass Trick Room, and hits it with STAB Dark-Type attacks such as Night Slash can decimate it with its Dark-type STAB moves such as Night Slash, or even traps it with Pursuit. Cacturne also has Sucker Punch, and can force a switch Duosion out and set up Spikes or Swords Dance.<period>, and threaten to sweep your entire team. Skuntank can take anything Duosion throws at it and hit it with a STAB Pursuit as it switches out, destroying to poor little cell :/ not a cell :/ . Zweilous makes an excellent counter, being able to shake off an Hidden Power Fighting and retaliate with a STAB Crunch, KOing Duosion. Pinsir is also an excellent check, coming in as it sets up Calm Mind, and using X-Scissor to cut Duosion in half. Pokemon with the moves Taunt and or Trick also give Duosion trouble, removing Duosion's Eviolite or preventing it from setting up or removing its Eviolite, respectively. The move Knock Off, while While Knock Off is rarely seen, it is also trouble for Duosion, removing all of its bulk in one fell swoop, making it much easier to KO.</p>


<space x2>
[Dream World]
<space>
<p>Duosion's Hidden Ability is Regenerator, which while is an excellent ability, but Magic Guard is to good to pass up</p>


/me slaps Molk for so many random capitalization errors and random spacing errors that you can avoid if you put in a little more effort :/


GP Approved 1/2
 
<p>When taking a first look first looking at this cell-like Pokemon, you are probably thinking will probably think, "Why would I ever use this, even in NU?" Well,<comma> believe it or not, Duosion is an incredible choice for a Pokemon I'd replace "pokemon" with something less general. bulky special attacker?. Duosion, as the pre-evolved form of Reuniclus, gets access to Eviolite to boost its defenses, making it very bulky. Duosion also has a base 125 Special Attack stat to work with, allowing it to hit relatively hard compared to other Pokemon in the tier. As if this wasn't enough, it also has the Magic Guard ability, which is arguably the best ability one of the best abilities wonder guard >.> in the game, making it immune to passive damage of all kinds. Duosion has very low Speed, but it can abuse even that with access to Trick Room. Duosion may seem like the perfect Pokemon, but it still has its flaws. For one thing, despite access to Trick Room, Duosion may not be able to fit it on its current moveset. Duosion is also complete Taunt bait, and a Taunt user can easily stop Duosion from setting up. Duosion also recieves competition from Musharna, who is bulkier and has access to Stored Power. If you play Duosion to its advantages, whether it be setting up or attacking in Trick Room, it will never disappoint.</p

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psychic / Psyshock
move 3: Hidden Power Fighting
move 4: Recover
item: Eviolite
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>With Eviolite, reliable recovery, Magic Guard, and good Special Attack, Duosion makes the perfect choice for a Calm Mind user. With an Eviolite, Duosion's defenses skyrocket Eviolinte skyrockets Duosion's defenses so you don't start two successive sentences similarly to levels that make it extremely hard to OHKO, while Magic Guard prevents things status such as Toxic from ruining Duosion's day. Calm Mind is the crux of this set, boosting .<period> It raises Duosion's Special Attack to remarkable levels, while also boosting its Special Defense to make Duosion very frustrating difficult to KO. Psychic is ,<comma> Duosion's main attack, cutting cuts through most threats like a hot knife through butter after a few boosts. However, Psyshock is also an option if you are worried about threats such as specially defensive Flareon, and Cryogonal. Hidden Power Fighting allows Duosion to hit Dark-types, such as Absol, and also gives Duosion coverage against Steel-types, especially Bastiodon and Probopass. Recover gives Duosion more longevity, and allows Duosion to eventually sweep once it has racked up enough boosts from Calm Mind. </p>

[ADDTIONAL COMMENTS]

<p>Maximum Defense EVs are invested to make best use of the Eviolite that Duosion holds, maxmizing Duosion's Defense stat as ; physical defense is emphasized because Duosion can boost its Special Defense with Calm Mind anyway. An offensive spread can be used to maximize attacking power, but that it is usually the inferior choice due to the amount of bulk lost, and Duosion really needs to make use of Eviolite as much as it can to make itself different differentiate itself from other bulky boosting sweepers,<comma> such as Musharna and Miltank.</p>

<p>
Using this set, Duosion can become an excellent stallbreaker with its immunity to hazards as well as having the ability to boost on their weak attacks. Duosion works well on teams that have trouble with stall and Fighting-types, such as Sawk and Throh. Dark-types,<comma> such as Absol and Cacturne,<comma> as well as opposing Psychic-types, should be removed before trying to sweep with Duosion. Opposing Psychic-types should also be defeated first to ease Duosion's sweep; Pursuit users such as Absol and Skuntank are excellent partners to remove Psychic-types and the occasional Ghost-type from the opposing team, helping and therefore help Duosion immensely. Maximum Defense EVs are invested to make best use of the Eviolite that Duosion holds, maxmizing Duosion's Defense stat as Duosion can boost its Special Defense with Calm Mind anyway. An offensive spread can be used to maximize attacking power, but that is usually the inferior choice due to the amount of bulk lost, and Duosion really needs to make use of Eviolite as much as it can to make itself different from other bulky boosting sweepers such as Musharna and Miltank.<p>

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Hidden Power Fighting
move 4: Shadow Ball
item: Life Orb / Focus Sash / Eviolite
ability: Magic Guard
nature: Quiet
evs: 208 HP / 24 Def / 252 SpA / 24 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>With Thanks to its low Speed and high Special Attack, Duosion makes an excellent user of Trick Room. With either a Focus Sash or Eviolite, Duosion is nearly guarenteed to set up Trick Room, while Life Orb gives Duosion plenty of power. This variant of Duosion is notable for destroying offensive teams with its powerful attacks. The choice between Psychic and Psyshock is tough; Psychic usually hits harder, but Psyshock may be the preferred STAB move as it destroys Cryogonal, along with other specially defensive threats. Hidden Power Fighting gives Duosion coverage against Dark-types,<comma> such as Absol and Shiftry, while also hitting Probopass and Bastiodon for 4x super effective damage, utterly destroying them. Shadow Ball allows Duosion to hit Psychic-types, such as opposing Duosion and Mesprit, who would wall the cell otherwise. Shadow Ball also grants Duosion perfect neutral coverage to abuse, which is a godsend for Duosion. </p>

[ADDITIONAL COMMENTS]

i know it might seem self-explanatory to you, but you need to talk about the ev spread and nature, choice of item (are there any KOs you miss? how useful is the power boost / defense boost, etc), as well as leave a note about the 0 spe iv. bear in mind that complete newcomers to pokemon might be reading this, and it might help :)

<p>As a Trick Room user, slow Pokemon naturally make excellent teammates;<semicolon> Pokemon such as Zweilous, Octillery, Eelektross, and Sudowoodo make excellent teammates, outspeeding and destroying all opposition in the remaining Trick Room turns. Mesprit and Audino also make good teammates, as they have Healing Wish to heal up Duosion and allow it to sweep again.<period> molkkkkkk >.> They also have the ability to set up Trick Room for Duosion. A defensive spread can be used along with Recover over Hidden Power Fighting or Shadow Ball if Duosion is used a on Trick Room team to set up and keep Trick Room up throughout the match. Duosion pairs up especially well with Pokemon that can sponge Bug- and Dark-type moves for it, while also being able to sweep under Trick Room. Gurdurr and Zweilous are excellent partners for this reason; they are able to sweep in Trick Room and punch holes through the opponent'<apostrophe>s team to allow Duosion to sweep later in the game. If Duosion is being used as a standalone sweeper, entry hazard support would be useful to gain some crucial KOs, especially if running Eviolite or Focus Sash over Life Orb.</p>

[Other Options]

<p>Duosion can utilize Pain Split to recover HP, while also draining some from the opponent, but Duosion has access this to Recover, which outclasses it. Although Duosion also has access to both Reflect and Light Screen, Gardevoir and Musharna are usually better at setting up dual screens. Duosion can use Thunder Wave to cripple opponents, but Duosion has trouble finding a moveslot for it. Duosion can utilize a Flame Orb with Trick in conjunction with Magic Guard to burn a foe, but this is a risky one-time trick and leaves Duosion vulnerable later in the match. Lastly, Hidden Power Ground hits Skuntank harder, but loses coverage on every other Dark-type.</p>

[Checks and Counters]

<p>Perhaps the best counter to Duosion is Absol, who has Sucker Punch to bypass Trick Room, and can decimate it Duosion with its Dark-type STAB moves,<comma> such as Night Slash, or even trap it with Pursuit. Cacturne also has Sucker Punch, and can force Duosion out and set up Spikes or Swords Dance. Skuntank can take anything Duosion throws at it and hit it with a STAB Pursuit as it switches out, destroying to the poor little cell. Zweilous makes an excellent counter, being as it is able to shake off a Hidden Power Fighting and can retaliate with a STAB Crunch, KOing Duosion. Pinsir is also an excellent check, coming in as it if it comes in as Duosion sets up Calm Mind, and using as it can use X-Scissor to cut Duosion in half. Pokemon with Taunt or Trick also give Duosion trouble,<comma> for they preventing it from setting up or remove its Eviolite, respectively. While Knock Off is rarely seen, it is also trouble for Duosion, removing .<period> This move removes all of its Duosion's bulk in one fell swoop, making it much easier to KO.</p>

[Dream World]

<p>Duosion's Hidden Ability is Regenerator, which is an excellent ability, but Magic Guard is too good to pass up.<period></p>
pm / vm me / find me on irc after you're done expanding the AC and I'll stamp this :)
 

breh

強いだね
wait... why does OTR have sash slashed again? the moves that wil OHKO it are few in number and usually paired with priority.
 

Molk

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idk, it got QC approved, QC can look at it again if it is needed

and duosion isnt exactly the most bulky pokemon in existence, mostly for the guarenteed trick room and magic guard ab00s
 

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