Team Variegated Synergy

ebeast

she's probably sexting nprtprt
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Introduction
Welcome all to my 3rd RMT this time bringing you an OU team. This is more of what I currently have and asking for help than a completely finished team I'm retiring. The style of this RMT will be kept in the same format as my popular RU RMT Team Shield and Sword I hope you guys will enjoy my format and leave suggestions to help me.

From the Team Preview you can that this team was made to abuse many cores at once such as the infamous VoltTurn core ScRotom, Celetran, SciTran, GlisTran, and a F/W/G core all that the same time and create a sort of Bulky Offense team, which is the farthest I will ever put myself from my beloved Stall.

The Team
At a Glance​
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Team's Resistances and Weaknesses
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"Washed Up!" The Rotom-Wash ---Premier Water and Scarf Bluffer
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@ Chesto Berry
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Trait: Levitate
EVs: 252 HP / 168 SAtk / 88 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Rest
- Hydro Pump
- Hidden Power [Grass]

Rotom-W is such a fantastic pokemon, sporting Lanturn's amazing typing with Levitate to boot. I based this team on trying out ChestoResto Rotom-W to bluff the Choice Scarf as well get better recovery than Pain Split as Rotom usually only finds time to recover with Pain Split once during most matches anyways.

The EV spread allows Rotom-Wash to outspeed Adamant Max Speed Scizor, while Max HP complements Rotom's great base 107 Defenses. Even with only 168 SAtk EVs, everything that I would normally 2HKO still get 2HKO. HP Grass is needed as I have 3 other guys capable of killing Ferrothorn while my only answer to Gastrodon is Celebi. Volt Switch allows my team utilize the infamous VoltTurn combo with Rotom-W and Scizor giving my team a lot of momentum to fit along with my multipurpose Fire/Water/Grass core.

Synergy​
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Scizor, Heatran, Celebi​

"Red Menace" The Scizor ---Choice Band Revenge Killer and Team's Glue
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@ Choice Band
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Trait: Technician
EVs: 184 HP / 252 Atk / 72 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit

If the OU metagame was Cold War-era America, Scizor would indeed be the Red Menace. Scizor threatens so many things in OU and is a reliable pokemon for any situation. Scizor fits in as the team's glue, completing the ScRotom and SciTran core as well as revenge killing dangerous foes such as Haxorus or the almighty Terrakion.

Thanks to HardCore for Scizor's new EV spread. This set still allows Scizor to come in on an extra Stealth Rock switch-in, while being able to outspeed standard Choice Band Tyranitar and be able to Superpower or U-turn away. U-turn is powerful and give momentum against things I can threaten out already such as Blissey. Bullet Punch is reliable priority giving me another way to deal with Terrakion. Superpower allows for massive damage to predicted Heatrans that try to come in on U-turn. Pursuit is for the fleeing Latios (after he lands a Draco Meteor)

Synergy​
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Rotom-W, Heatran, Terrakion​

"Heatranny" The Heatran ---Premier Fire and Stealth Rock User
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@ Leftovers
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Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Toxic
- Roar

Being a weatherless team I would naturally struggle against Sun or Rain. This Heatran covers my Sun weakness very well, taking care of Volcarona and walling Special Venusaur. Due to being in a F/W/G core it gets many opportunities to come in an set up Stealth Rock which again neuters Sun teams and come and set them back up often during a match. Lava Plume is the Fire type Scald, which has proven to be a very potent move. Random burns help stall out enemies or completely ruin a physical attacker's life. Since nothing else on my team carries Toxic I felt like it was necessary for Heatran to use it to stall things out like CM Latias and Roar it out if it gets to many boosts.

Synergy​
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Rotom-W, Celebi, Gliscor
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Rotom-W, Celebi
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Celebi, Gliscor​

"TinkerBell" The Celebi ---Premier Grass and VoltTurn Stopper
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@ Leftovers
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Trait: Natural Cure
EVs: 252 HP / 100 Def / 112 SDef / 44 Spd
Calm Nature (+SDef, -Atk)
- Leech Seed
- Recover
- Giga Drain
- Hidden Power [Fire]

Celebi completes my Fire/Water/Grass Core and my CeleTran core as well as is an superb switch into Rotom-W. In my opinion Defensive Celebi much better than any Nasty Plot set due to it not being forced out easily prevented any sweeps.

This EV Spread lets me handle Rain teams much easier allowing Celebi to take hits from both sides of the spectrum. Leech Seed allows Celebi to be able to do something against Chansey allowing Conkeldurr to come in on it and set up even easier. Giga Drain provides decent power and makeshift recovery while HP Fire helps against Scizors.

Synergy​
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Scizor, Heatran, Gliscor, Terrakion
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Rotom-W, Heatran, Terrakion
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Rotom-W, Scizor, Heatran
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Scizor, Heatran, Terrakion
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Scizor, Heatran
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Rotom-W, Heatran
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Scizor, Heatran, Gliscor, Terrakion​

"Buff Zubat" The Gliscor ---Physical Wall and Stallbreaker
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@ Toxic Orb
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Trait: Poison Heal
EVs: 204 HP / 224 Def / 80 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Taunt
- Earthquake
- Ice Fang

While my previous Gliscor was a stalling master, this Britscor allows me to deal with Stall better and take advantage of something like Skarmory being Taunted to set up free Sword Dances. This set outspeeds Magnezone and other things trying to outspeed Tyranitar(I'm slowly becoming a Speed Creeper like Zebraiken >_>) Earthquake and Ice Fang provide excellent coverage while Gliscors bulk allows it to take on even Choice Banded Terrakion. 204 HP EVs give Gliscor the most amount of Poison Heal recovery while dumping the rest into Defense. Earthquake and Ice Fang provide excellent and prevent me from being walled like my Sub-Protect Toxic Gliscor by Substitute using Flyers.

Synergy​
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Rotom-W, Scizor, Heatran
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Rotom-W, Celebi​

"TerraForming" The Terrakion ---Revenge Killer
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@ Choice Scarf
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Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Rock Slide

From looking at my team, I don't have too many physical attackers and am weak to Eviolite Chansey. Terrakion decimates Chansey and Blissey and gives me a capable revenge killer capable of sweeping late game. Sadly a Jolly Scarf Terrakion is weak and cannot handle Gliscor like a Banded set could, but my team needs the speed. However Terrakion is not my only pokemon and thanks to its other team members, its counters such as Skarmory or Gliscor can be defeated.



Synergy​
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Scizor, Heatran, Celebi
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Scizor, Heatran, Celebi
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Celebi, Rotom-W
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Rotom-W, Scizor, Heatran
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Rotom-W, Celebi, Gliscor
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Gliscor, Celebi​

My Gripes with the Team
I am currently satisfied with every pokemon on this team except for Conkeldurr. I need a fighting type capable of beating both Chansey and Celebi. Toxicroak and Terrakion come to mind. Please feel free to discuss this below.


Replay of Team at Work!
These are replays from Jan 13th, when I made the team, excuse me for their low ranks but I haven't played OU in 4 months and my ranking was at 1000 pts, so it was unavoidable.(Current ranking : 1235 points)
http://pokemon.aesoft.org/replay-EnragedBeast-vs-AuraDhaliaaaa--2012-01-13-1 VS [Aura]Dhaliaaaa - 1168 pts
http://pokemon.aesoft.org/replay-Espy-vs-EnragedBeast--2012-01-13 Vs Espy - 1050 pts
http://pokemon.aesoft.org/replay-Mrterryjunior-vs-EnragedBeast--2012-01-16-4 Vs. Mrterryjunior - 1191 pts (Big thanks to Aesoft for fixing the problem using my log ^_^)

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TerraForming (Terrakion) @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Rock Slide

Red Menace (Scizor) (M) @ Choice Band
Trait: Technician
EVs: 184 HP / 252 Atk / 72 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit

Heatranny (Heatran) (F) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Toxic
- Roar

TinkerBell (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 100 Def / 112 SDef / 44 Spd
Calm Nature (+SDef, -Atk)
- Leech Seed
- Recover
- Giga Drain
- Hidden Power [Fire]

Buff Zubat (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 204 HP / 224 Def / 80 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Taunt
- Earthquake
- Ice Fang

Washed Up! (Rotom-W) @ Chesto Berry
Trait: Levitate
EVs: 252 HP / 168 SAtk / 88 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Rest
- Hydro Pump
- Hidden Power [Grass]
 
Hi, solid team. ChestoRest Rotom-W I feel will be yet another annoying set to add to this already troublesome appliance's resume. However, I would caution against using Hidden Power Ice. Your team has sufficient means for dealing with Dragonite already, but SubDD Gyarados can pounce all over Thunderbolt-less Rotom-W. Therefore, swap HP Ice for Thunderbolt. This gives Rotom-W more staying power as well, being able to spam a powerful, accurate STAB.

Another Pokemon who can potentially give your team issues is Volcarona, especially bulky variants. Heatran, while it walls Volcarona, actually can't threaten it much in return, while Volcarona can get itself to +6 and power through with Bug Buzz. I would swap it for a Specially Defensive variant. Just get up Stealth Rock and Roar Volcarona out, essentially dealing 50% damage, while getting rid of its boosts. Leftovers also helps Heatran survive longer when tanking Draco Meteors and such.

Finally, your team seems to struggle against stall teams, as Conkeldurr appears to be your only way of getting past them. Unfortunately, many stall teams like to carry Pokemon such as Gliscor to shut Conkeldurr down as well, so you definitely needs some insurance. One thing you could give a shot is Swords Dance Gliscor in place of your current set. Gliscor can still check a number of dangerous threats, such as Jirachi and Conkeldurr, but can now shut down opposing walls' method of healing with Taunt. Toxic Orb protects it from status, of course. It can then proceed to SD up and begin dispatching the opposing stall team. 252 HP / 40 Def/ 216 Spe with an Impish nature allows it to outpace Lucario and Toxicroak, while still maintaining solid bulk. Your current set is outsped by SD Lucario and Toxicroak and dispatched by Ice Punch

GL
Thunderbolt>HP Ice on Rotom-W
pros: helps dispose of SubDD Gyarados, more spammable STAB
cons: can no longer hit Dragonite/ other Dragons as hard, but you've got other ways to deal with them (Gliscor, Heatran, and Scizor)

Specially Defensive Heatran>Air Balloon Heatran
pros: better special sponge, better check to Volcarona
cons: less offensive potential

SD Gliscor>Subtect+new EVs on Gliscor
pros: helps against stall, EVs allow Gliscor to outspeed Lucario/ Toxicroak
cons: lose out on ability to perma stall
Rotom-W @ Chesto Berry
Trait: Levitate
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature (+SpA, -Atk)
- Volt Switch
- Hydro Pump
- Thunderbolt
- Trick

Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature (+SpD, -Atk)
- Stealth Rock
- Lava Plume
- Roar
- Protect

Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 40 Def / 216 Spe
Impish Nature (+Def, -SpA)
- Swords Dance
- Taunt
- Earthquake
- Ice Fang
 
I like this team EBeast. It has a good core and is pretty well rounded. There are a few small tweaks/ suggestions that I would like to suggest after bring out the main flaws of your team.

I noticed that this team first of all has no weather. This could be a problem more so on the special defense side, because you have no designated special defense wall. Gliscor's set is really made for a team with hazards, so I'd suggest adding taunt instead of protect to Gliscor. He is still able to pp stall moves like CC and Hydro pump rather well and will allow you to switch Celebi's defensive Evs to special defense. I'd do that because max hp Celebi with sp def can stand up to more special attackers especially because your team is rain weak currently. Rotom W does help in your efforts against rain teams however I run max hp spdef Rotom and still see that in rain specs hydro pump can do 50% or more still. Without the ability to control weather your team needs more special defense.

I'd now like to suggest some spread changes to your team.
Starting with Rotom W. I'd change the speed to just enough to out speed max speed adamant Scizor. It's devistating to get swept by a Pokemon that usually is slow but carries more speed this time. +2 LO Scizor can ohko Rotom with super power especially since you are not controlling the weather, which would make possible sand damage a factor also. Why do I mention super power over bug bite, because they know you have Heatran. Adding more speed is always a good safeguard just in case Heatran is gone.

Rotom-W @ Chesto Berry
Trait: Levitate
EVs: 252 HP / 168 SAtk / 88 Spd
Modest Nature (+SAtk, -Atk)
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Rest

This set will help against rain even more now that you are burning Pokemon like Ferrothorn, who trolls this team by adding hazards and leech seed/protecting. With a balanced team like this hopefully you can skillfully avoid being over taken by multihazards and counter the opponents efforts in even getting out the hazards. Good players realize that a few hazards break the whole integrity of a team lacking a spinner.

The next spread I would like to edit is Celebi's.
I already told you that more special defense would definitely help to balance the team even more. A little bit of speed never hurt either for those Pokemon who run just a bit more speed also.

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 100 Def / 112 SDef / 44 Spd
Calm Nature (+SDef, -Atk)
- Nasty Plot
- Recover
- Giga Drain
- Hidden Power [Fire]

This spread is much healthier to the team in my eyes and from experience for several reasons. First I would like to tell you why I took out the small investment in special attack. You have Rotom - W, Heatran, Gliscor, Conkeldurr, and more importantly your team has SR. The odds that your Celebi will be face to face with a Scizor that has full 100% (full hp would nearly guarantee Scizor living a weak hidden power fire if the opponent has decent spreads)health are very low. If they are face to face in the se circumstances and you'd either be at +2 or close to the beginning of the battle. I said all of that to say unless there is something specific you are trying to kill the evs in sp atk aren't really necessary on Celebi. Celebi's speed out speeds Pokemon that carry speeds quite close to this. It's really a safegaurd as I have previously said. For example, even though Celebi is very bulky and can take a hit from Rotom W easily, why risk taking more damage when you could just out speed bulky Rotom-W completely. I use this speed for my Rotom-Ws, Jirachi, Gliscor, Tentacruel, and a few more Pokemon. This speed often comes in handy because you are now out speeding Magnezone and other threats around that speed + there are just that many fewer speed ties. Oh btw the defense evs I added were just to take moves like Bullet punch, Close Combat, etc just a bit better. Every ev counts and I edit my custom spreads according to what I encounter the most.

Scizor is also another pokemon that can outspeed certain threats by just adding a little more speed. I ususally run 180 (stat). Here's the spread I'd suggest for you.

Scizor (F) @ Choice Band
Trait: Technician
EVs: 184 HP / 252 Atk / 72 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Superpower
- Bullet Punch
- Pursuit

This spread gives you 184 speed. Why that speed specifically because some people (myself included) run just under that speed (by a few evs) on their Tyranitar sets to out speed Scizor and ko with a fire move.

I wouldn't change Gliscor's speed on this team, because you need all of the defense you can get. However the 246 (stat) is the usual speed I run on Gliscors unless I have a specific need. That would mostly consist of out speeding Jolly SD Breloom with 148 evs in speed (on Gliscor).

I hope my suggestions prove useful to you. I like my custom spreads, so please test them at least. You will find that you will do more out speeding than usual with just a few evs.
Good Luck.
PS: I like how you gave replays of your team in action. I'd like to suggest maybe playing a good player or giving us the ranks of the people you battled. Great idea
 
Thanks both Hardcore and NWO. MAJOR OVERHAUL UPDATE!
I erased this comment's previous mention of sets and and now posting what I liked from the recommendations and what I found effective.

Washed Up! (Rotom-W) @ Chesto Berry
Trait: Levitate
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Rest
- Volt Switch
- Hydro Pump

HardCore mentioned my team's weakness to Rain and NWO to Stall. Put those 2 together and I had a hell of a time. I saw a Rain Stall with a Tentacruel, Gastrodon, Chansey, Celebi core. In Rain my team has immense difficulty VS Celebi and Tentacruel. Rotom-W would naturally beat Tentacruel, but Gastrodon completely walled the Volt Switch / TBolt / HPump / Rest set. This set still bluffs the scarf with 3/4 of its moves, but allows be to break down those Gastro + Tentacruel cores and Gastrodon in general as Chansey walls Celebi. With Gastrodon getting killed by 2 HP Grass, I can easily handle Tentacruel + Gastrodon as there is no need for HP Fire as Ferrothorn is handled by Celebi, Conkeldurr, Heatran already.

Heatranny (Heatran) (F) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Toxic
- Roar

This set as recommended by NWO works wonders, and I can know handle sun teams much much better than I could before. Toxic over Protect because I need something to carry that status.

Buff Zubat (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 204 HP / 88 Def / 216 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Taunt
- Earthquake
- Ice Fang

This is what I've been using on Gliscor, the Speed EVs were an amazing asset for this Gliscor. I killed a Magnezone and Lucario before they could touch me ^_^. (Thanks NWO) With Taunt I can stop the barrage of hazards and SD to victory. 204 HP for maximum Poison Heal recovery and rest dumped into Def.


TinkerBell (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 100 Def / 112 SDef / 44 Spd
Calm Nature (+SDef, -Atk)
- Leech Seed
- Recover
- Giga Drain
- Hidden Power [Fire]

Harcore's Celebi with Leech Seed over Nasty Plot. I hardly actually need to Nasty Plot anyways and Leech Seed lets me do something to Chansey as I can come in and set up Conkeldurr that much easier.
 
If you feel the changes were necessary there is no stopping you, however my biggest emphasis was on the fact that your speeds hindered you. This is referring to you still not using 88 speed on Rotom-W.

Your new Gliscor makes you a but more CB Terrakion weak. He can do so much damage with CB SE, which forces you to go to Conkeldurr. However if a safe switch to terrakion was made again he could just CC twice which would defeat Gliscor and harshly damage anything that switches in. 60 speed evs allows you to out speed Magnezone. I'd still throw the rest on Defense if I were you. Adamant Lo ice punch from Lucario doesn't kill Gliscor and I'd consider Terrakion a bigger threat to your team.

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 4 Atk / 172 Def / 80 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Taunt
- Earthquake
- Ice Fang

That's what I'd use in your case. Although yes ice punch from Lucario would be bothersome I believe that Terrakion is a bigger threat against a team that only has SR.
I like the team but when I used it I felt that it was too slow and that too many Pokemon had a chance to sweep it. This team can only handle so much, which means its wins may only be due to team match ups.
I don't have suggestions currently, although I was leaning towards taking Conkeldurr off the team.
 
If you feel the changes were necessary there is no stopping you, however my biggest emphasis was on the fact that your speeds hindered you. This is referring to you still not using 88 speed on Rotom-W.

Your new Gliscor makes you a but more CB Terrakion weak. He can do so much damage with CB SE, which forces you to go to Conkeldurr. However if a safe switch to terrakion was made again he could just CC twice which would defeat Gliscor and harshly damage anything that switches in. 60 speed evs allows you to out speed Magnezone. I'd still throw the rest on Defense if I were you. Adamant Lo ice punch from Lucario doesn't kill Gliscor and I'd consider Terrakion a bigger threat to your team.

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 4 Atk / 172 Def / 80 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Taunt
- Earthquake
- Ice Fang

That's what I'd use in your case. Although yes ice punch from Lucario would be bothersome I believe that Terrakion is a bigger threat against a team that only has SR.
I like the team but when I used it I felt that it was too slow and that too many Pokemon had a chance to sweep it. This team can only handle so much, which means its wins may only be due to team match ups.
I don't have suggestions currently, although I was leaning towards taking Conkeldurr off the team.

Well maybe I'll have to think over HP Grass on Rotom-W since the whole reason that I was going to use it was because Celebi was dead weight Vs chansey, which it now is not with Leech Seed. And yeah I think I'll try out that Gliscor instead, though 204 HP / 224 Def takes CB Terra' Stone Edges better than your set and gets more Poison Heal recovery.

About the 88 Spe on Rotom-W I'll do it, but should I take off HP or SAtk EVs for it? Also yeah with these new changes I think Conkeldurr needs to be replaced with something that can handle both Chansey and Celebi in the Rain.

EDIT: What are your opinions on Toxicroak for this team? I takes care of Chansey, DGAF against Celebi, sets up on Tentacruel, while killing Gliscor after an SD. I can set it up on bulky waters and take advantage of omnipresent Rain, while absorbing Toxic Spikes to help against Stall. It also has good synergy with this team as it can take on Ground and Psychic attacks easily.
 
I'm glad we are on the same page as far as Conkeldurr is concerned. Toxicroak would only act as a fill in in my opinion. Finding the most effective Pokemon to replace Conk and improve the position. Like I said this team lacks speed, which is why I was wondering whether to add another fighter or something else. If you are testing Toxicroak I would like to suggest SD LO. Remember though if you are battling a sun team that would be harder for your team. Terrakion looks pretty good for the spot and will allow you to take advantage of Scizor's uturn and Rotom-W's Volt Switch. Terrakion provides you with speed, power, and decent resists. It's still a fighting type Pokemon and takes care of the opposing Celebi and Chansey that you spoke of.

I do like what you have done with Celebi as far as adding leech seed instead of Nasty Plot.
As for Rotom take evs out of sp atk for the 88 speed. It won't be a huge difference (you'll see).

I'd like to see what other people think about Conkeldurr's spot on the team.
 
I'm glad we are on the same page as far as Conkeldurr is concerned. Toxicroak would only act as a fill in in my opinion. Finding the most effective Pokemon to replace Conk and improve the position. Like I said this team lacks speed, which is why I was wondering whether to add another fighter or something else. If you are testing Toxicroak I would like to suggest SD LO. Remember though if you are battling a sun team that would be harder for your team. Terrakion looks pretty good for the spot and will allow you to take advantage of Scizor's uturn and Rotom-W's Volt Switch. Terrakion provides you with speed, power, and decent resists. It's still a fighting type Pokemon and takes care of the opposing Celebi and Chansey that you spoke of.

I do like what you have done with Celebi as far as adding leech seed instead of Nasty Plot.
As for Rotom take evs out of sp atk for the 88 speed. It won't be a huge difference (you'll see).

I'd like to see what other people think about Conkeldurr's spot on the team.
First thing, thanks for all of your help so far with making this team, I really appreciate it. I completely forgot about Dry Skin's negative effects in Sun >_> and before Conkeldurr considered Double Dance LO Terrakion, if not that what other set would you recommend?
 
Cool team man! I really like all the mini-cores :)

Anyway the main threat in my eyes to this team is Tornadus. No one on your team likes taking Specs Hurricans, except Heatran, and in the rain what's Heatran supposed to do back, wait for Hammer Arm/Focus Blast? Scizor is a decent enough revenge killer but can't really switch in too many times.

Something I'd like to suggest is a SubCM Jirachi over Conkeldurr. The set I suggest:

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SpAtk / 252 Spe
Timid Nature (+Spe, -Atk)
- Substitute
- Calm Mind
- Thunderbolt
- Psyshock

Can switch into Hurricanes and threaten back with Thunderbolt or even try and begin setting up. This set also loves setting up on those pink blobs, watching them tremble under its Calm Rage. Also this set does a number on common rain stall teams which I see could be a problem as well.

Anyway hope you try it out, not a huge rate cause of irl stuff but,

Good Luck!
 
Cool team man! I really like all the mini-cores :)

Anyway the main threat in my eyes to this team is Tornadus. No one on your team likes taking Specs Hurricans, except Heatran, and in the rain what's Heatran supposed to do back, wait for Hammer Arm/Focus Blast? Scizor is a decent enough revenge killer but can't really switch in too many times.

Something I'd like to suggest is a SubCM Jirachi over Conkeldurr. The set I suggest:

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SpAtk / 252 Spe
Timid Nature (+Spe, -Atk)
- Substitute
- Calm Mind
- Thunderbolt
- Psyshock

Can switch into Hurricanes and threaten back with Thunderbolt or even try and begin setting up. This set also loves setting up on those pink blobs, watching them tremble under its Calm Rage. Also this set does a number on common rain stall teams which I see could be a problem as well.

Anyway hope you try it out, not a huge rate cause of irl stuff but,

Good Luck!

Wow dude, thanks for the suggestion. Psyshock completely slipped my mind. And I agree Rain teams are very SubCM Rachi weak. Okay guys, we have narrowed it down to Joey's SubCM Rachi, Mynism's Toxicroak, or Terrakion.
 
Bump!
I changed to Terrakion, but I want to see other people's opinions and if there is something I overlooked that I could improve with this team.
 
Hey there.

First off, definitely run Earthquake over Rock Slide on Terrakion. Since Rock Slide is being used only for its extra 10% accuracy, it is easily the most replaceable move on the set. Earthquake is necessary, as at this point, SD Toxicroak can tear through your team quite easily, and this is the easiest way to fix that problem.

As a minor change, move 8 Special Defense EVs from Heatran and put them into Speed. This will let you outrun all standard variants of wall Heatran and phaze them out before they can phaze you.

Now, a major problem for your team is rain stall teams. Tentacruel can deal major damage to your team, and Toxic Spikes completely cripples Celebi and can hurt Terrakion. The only thing that has a chance against it if Toxic Spikes are up is Rotom-W, but Volt Switch will deal only minor damage after Rain Dish and Leftovers, not to mention it forces Rotom-W to switch out. Rotom-W isn't really doing too much for your team outside of countering Landorus, so I highly suggest that you replace it with a Forretress. Forretress not only provides crucial rapid spin support against rain stall teams (Tentacruel can't beat Celebi if Toxic Spikes aren't up), but it also provides you with Spikes and Toxic Spikes. This will allow you to have a much easier time against stall teams, and works perfectly with Heatran's Roar. It also has access to Gyro Ball, which can make up for the loss of Rotom-W, as it was your main answer to Landorus (Scizor and Terrakion do a good job against it anyway with entry hazard support).

Forretress @ Leftovers
Ability: Sturdy
252 HP / 4 Atk / 252 Def
Relaxed nature
-Spikes
-Toxic Spikes
-Rapid Spin
-Gyro Ball

Finally, since you now have Toxic Spikes and Spikes support, change your Celebi to a Nasty Plot variant. Your team desperately needs another set-up sweeper, and while it may not be able to take hits as well, it can deal major damage and sweep late game. Run an EV spread of 220 HP / 252 SAtk / 36 Spe with a Modest nature. The moveset should be Nasty Plot / Giga Drain / Hidden Power Fire / Recover. With Recover and 220 HP EVs, Celebi can still tank attacks quite easily, but also has a much more of an offensive presence and can be a real force with the entry hazard support you now have.

Very solid team. Hope I helped, and good luck!
 
Hey there.

First off, definitely run Earthquake over Rock Slide on Terrakion. Since Rock Slide is being used only for its extra 10% accuracy, it is easily the most replaceable move on the set. Earthquake is necessary, as at this point, SD Toxicroak can tear through your team quite easily, and this is the easiest way to fix that problem.

As a minor change, move 8 Special Defense EVs from Heatran and put them into Speed. This will let you outrun all standard variants of wall Heatran and phaze them out before they can phaze you.

Now, a major problem for your team is rain stall teams. Tentacruel can deal major damage to your team, and Toxic Spikes completely cripples Celebi and can hurt Terrakion. The only thing that has a chance against it if Toxic Spikes are up is Rotom-W, but Volt Switch will deal only minor damage after Rain Dish and Leftovers, not to mention it forces Rotom-W to switch out. Rotom-W isn't really doing too much for your team outside of countering Landorus, so I highly suggest that you replace it with a Forretress. Forretress not only provides crucial rapid spin support against rain stall teams (Tentacruel can't beat Celebi if Toxic Spikes aren't up), but it also provides you with Spikes and Toxic Spikes. This will allow you to have a much easier time against stall teams, and works perfectly with Heatran's Roar. It also has access to Gyro Ball, which can make up for the loss of Rotom-W, as it was your main answer to Landorus (Scizor and Terrakion do a good job against it anyway with entry hazard support).

Forretress @ Leftovers
Ability: Sturdy
252 HP / 4 Atk / 252 Def
Relaxed nature
-Spikes
-Toxic Spikes
-Rapid Spin
-Gyro Ball

Finally, since you now have Toxic Spikes and Spikes support, change your Celebi to a Nasty Plot variant. Your team desperately needs another set-up sweeper, and while it may not be able to take hits as well, it can deal major damage and sweep late game. Run an EV spread of 220 HP / 252 SAtk / 36 Spe with a Modest nature. The moveset should be Nasty Plot / Giga Drain / Hidden Power Fire / Recover. With Recover and 220 HP EVs, Celebi can still tank attacks quite easily, but also has a much more of an offensive presence and can be a real force with the entry hazard support you now have.

Very solid team. Hope I helped, and good luck!

Yeah, I was busy with other things and working on other teams, so I'm just now going to try what you recommended and see how it works out.
 
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