Delicious broth! A rotating Moogle against a rebellious Ferroseed!

Status
Not open for further replies.
Hey hey hey kids! Uh.... FLAVORZ!!!!!

Open Challenge
2v2 Doubles, 1 NFE and 1 FE
2 Subs
Training items
Accepting Orcinus Duo

Abilities: all
Items: no
Switch: lol
Hiya. Did neither of you notice you haven't chosen an arena? Well then, it's Unown Soup for the both of you!
Also, ref's discretion will be use, and items = training will be what we shall use.

Of course, with enough bitching, the venue can be changed.

Anyways, on to the pogeymans of choice:
Orcinus Duo said:

Mind (Mr. Mime) (F)
Nature: Timid
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof:Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Filter:Type: Innate
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
Technician (DW):Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 104 (+)
Acc: +12%
Size Class: 3
Weight Class: 4

Evolution Counter: 6 / 6
Move Counter: 1
Dream Counter: 5 / 5

Attacks:
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam

Fake Out
Confuse Ray
Icy Wind

Psyshock
Protect
Toxic
Psychic
Double Team
Hypnosis
Endure
Magic coat
Thunder Wave
Thunder
Taunt
Shadow Ball
Nasty Plot
Signal Beam
Safeguard
Snatch
Attract
Substitute
Sunny Day
Solarbeam
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Recycle
Moves: 35


Sunkern (Sunshine) (F)
Nature: Quiet

Type: Grass
Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 5/6
MC: 0
DC: 4/5

Abilities:
Chlorophyll (innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power (innate):When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird (DW Locked): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Attacks:
Absorb
Growth
Mega Drain
Ingrain
Leech Seed
Grasswhistle
Endeavor
Worry Seed

Endure
Encore
Bide

Toxic
Energy Ball
Protect
Sunny Day
Synthesis
Light Screen
Giga Drain
Solarbeam
Substitute
Total moves: 20
TheMogRunner said:
Aches the Haunter

Haunter(*) [Aches] (M)

Nature:Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Personality:(to be added)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate:(Trait)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

EC:5/9
MC:0

Stats:
Haunter
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 110 (+)
Accuracy Boost: 21%
Size Class: 3
Weight Class: 1
Base Rank Total: 15


Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Confuse Ray(*)
Night Shade(*)
Sucker Punch(*)
Dark Pulse
Destiny Bond
Payback

Haze(*)
Ice Punch(*)
Disable(*)

Shadow Ball(*)
Dream Eater(*)
Venoshock(*)
Sludge Bomb
Taunt

(Attacks=18)


Rarity:3
Ambipom [Dexter] (M)

Nature:Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

Personality: (to be added)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Technician: (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Pick Up: (Innate)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

(DW)Skill Link: (Innate)
This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).(UNLOCKED)

Stats:
Ambipom
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 132 (115 x 1.15^)(+)
Acc Boost: 15%
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC:6/6
MC:1
DC:5/5

Attacks:
Scratch
Tail whip
Sand-Attack
Astonish
Baton pass
Tickle
Fury swipes
Swift
Screech
Double Hit
Last Resort

Fake out
Agility
Counter

Brick Break
Shadow claw
Grass knot
Acrobatics
Facade
U-Turn
Giga Impact
(Attacks=21)
Orcinus will decide on his items
TheMogRunner decides on items and makes his actions
Orcinus Duo makes his actions
I add some sexy to this match

Begin!
 
amulet coin on Haunter


Aches: Taunt(M) - Shadow ball(M) - Dark Pulse(M)
(If somehow mind is KOED sludge bomb Sunshine)
Dexter: T unown Taunt(S) - Double hit + Double Hit(M) - chill
 

Orcinus Duo

Banned deucer.
Wait I swear I did actions already

Mind: Magic Coat-Unown Counter-Icy Wind
Sunshine: Unown Magic Coat-Sunny Day-Solarbeam dexter
 
We are here gathered today to watch the death of poor innocent Unown that just wanted to live peacefully in some soup, maybe have a nice matzoh ball...

Pre-Round stats:
Team Orcinus Duo

Mind
HP: 90
EN: 100

Sunshine @ Amulet Coin
HP: 90
EN: 100

Team TheMogRunner:

Aches @ Amulet Coin
HP: 90
EN: 100

Dexter
HP: 100
EN: 100

Speed order: Dexter -> Aches -> Mind -> Sunshine

First round! Wooooooo!
Action 1
Mind used Magic Coat! (9 EN)

Sunshine used Unown M: Magic Coat (10 EN)

Unown T: Taunt -> Sunshine (10 EN)
Magic Coat bounced the Taunt back! Dexter was Taunted!

Taunt -> Mind (10 EN)
Magic Coat bounced the Taunt back! Aches was Taunted!

Action 2:
Shadow Ball -> Mind (5 EN)
RNG roll (to crit, 1/16 crit) 10 = no crit
RNG roll (to lower SpD, <=20/100 lower) 82 = no lower
(6+3+(4-5)1.5)(1.5) = 11 DMG

Sunshine used Sunny Day! (10 EN)
It became all sunny and stuffz!

Quadruple Hit -> Mind (10+14)2 = 48 EN
((30x2.25)+3+(4-3)1.5) = 72 DMG

Unown C: Counter -> Dexter (6+(72/3)) = 30 EN
(72x1.5) = 108 DMG
Dexter fainted!

Action 3
Dark Pulse -> Mind (6 EN)
RNG rolls = irrelevant
(6+(4-5)1.5)(1.5) = 7 DMG
Mind fainted!

Solarbeam -> Dexter (7 EN)
Stop beating up dead things!


Before we even begin, Mind predicted Mog's every move, and erected a barrier around himself! Sunshine, seeing what his partner did, reached into the soup below (don't worry, its gone cold) and pulled out an M, putting the same barrier up! Almost simultaneously, both Dexter and Aches yelled some... choice words at Orcinus' team, but somehow, like by magic, the curses literally bounced off of them, and now both of Mog's pokes are Taunted!

As Dexter prepares an all-out assault, Aches summons a giant blob and hurls it straight at Mind, almost breaking him from his concentration for charging his attack! Wanting to actually be able to do something, Sunshine summons some Sun for itself! Dexter was then fully charged, and repeated slapping Mind! With Technician, that's gotta hurt... especially when you get slapped 10 times in a row! On the verge of fainting, Mind is suddenly surrounded with a strange aura... and charges right at Dexter! Looks like someone called Team Rocket, because he must have been blasted 50 feet into the air! Eventually, Dexter came crashing down, completely fainted in just one hit!

Angered by the loss of his friend, Aches fires off a pulse with all of his evil thoughts at Mind, taking out just what energy he had left! It seems we're down to a 1v1 already! Sunshine, however, doesn't seem to think so, and fires a SolarBeam at Dexter's already mangled and fainted body!

Post-Round stats:
Team Orcinus Duo

Mind
HP: 0
EN: KO

Sunshine @ Amulet Coin
HP: 90
EN: 73

Team TheMogRunner:

Aches @ Amulet Coin
HP: 90
EN: 85
Taunted (3a)

Dexter
HP: -8
EN: KO

Dead Unown: C, M, T
Sun will last for 3 more rounds
 

Orcinus Duo

Banned deucer.
Ahaha that was retarded

my god i need to start running calcs

Alright sunshine, haunters are overrated. SHOW EM WHAT YOU CAN DO
Light Screen-Unown Night Daze-Solarbeam
If Unown N is gone on A2, replace that action with Unown Psystrike
 
Blurpity blurpity blurp. I got nothing else to write, really. Btw Mog, you don't need to put in targets now that it's a 1v1.

Post-Round stats:
Team Orcinus Duo

Sunshine @ Amulet Coin
HP: 88
EN: 73

Team TheMogRunner:

Aches @ Amulet Coin
HP: 90
EN: 85
Taunted (3a)

Sounds sounds sounds!
Action 1
Sludge Bomb -> Sunshine (6 EN)
RNG roll (to crit) 10 = no crit
RNG roll (to poison, <=30 poison) 100 = no poison
(9+3+(4-2)1.5)(1.5) = 23 DMG

Sunshine used Light Screen! (8 EN)

Action 2
Aches flew up high! (11 EN)

Unown N: Night Daze -> Aches (7 EN)

Unown F: Fly -> Sunshine
RNG roll (to crit) 13 = no crit
(9+(1-2)1.5)(1.5) = 11 DMG

Action 3
Ice Punch -> Sunshine (6 EN)
RNG roll (to crit) 6 = no crit
RNG roll (to freeze, <=10 freeze) 94 = no freeze
(8-1.5)(1.5) = 10 DMG

Solarbeam -> Aches (7 EN)
RNG roll (to crit) 11 = no crit
(14+3+(3-2)1.5)(.67) = 12 DMG


I'm sorry there's no flavor, I'll attempt to put some flavor in if I can find time and both of you haven't submitted your actions.

Post-Round stats:
Team Orcinus Duo

Sunshine @ Amulet Coin
HP: 41
EN: 51
Light Screen (3a)

Team TheMogRunner:

Aches @ Amulet Coin
HP: 78
EN: 62

Dead Unown: C, M, N, T, F
Sun will last for 2 more rounds
 
The F unown is now dead

Actions for me!
Taunt - (B unown) Brick break - Sludge bomb
*If Protect is used on action 1 chill, and push actions back (so T then BB)
*If B unown is used use D unown instead (defog)


EDIT: Thank you
 
Solar power wasn't applied last round either, so Sunshine took 5 DMG from Solar Power, solarbeam did 1 more DMG because of it, and F is on the dead list
 

Orcinus Duo

Banned deucer.
When in doubt, role play

Unown B: Bullet Punch, direct this attack at Unown D in an attempt to break it, and your attack should send you crashing into the soup with inertia, which is just as well since if you're underwater, you dodge the taunt, and resurface later-Synthesis-Solarbeam

If any actions are illegal (lol role play?) or if their results are not as intended, allow me to reorder please
 
Sorry Orcinus, but Im ruling that illegal. Not only is "breaking" a Unown really weird to begin with, it's probably illegal. Second, that sounds like a BP + Dive combo, which is also illegal. Third, you can't avoid Taunt just by looking away, which is pretty much what you're planning on doing.
 
Its been more than long enough. If Orcinus does not make legal actions today, I'm going to ask Mog if he wants the win by DQ. Sorry.
 
Hooray, legal actions! Moving on~

Post-Round stats:
Team Orcinus Duo

Sunshine @ Amulet Coin
HP: 41
EN: 51
Light Screen (3a)

Team TheMogRunner:

Aches @ Amulet Coin
HP: 78
EN: 62

Hooray! Actions!
Action 1
Sunshine used Unown A: Agility! (7 EN)

Taunt -> Sunshine (10 EN)
The attack missed!

Solar Power -> Sunshine (1 DMG)

Action 2
Unown B: Brick Break -> Sunshine (6 EN)
RNG roll (to crit) 8 = no crit
(8+(1-2)1.5) = 6.5 DMG
Sunshine's Light Screen was shattered!

Sunshine used Synthesis! (11 EN)
Sunshine regained HP (+30 HP)

Solar Power-> Sunshine (1 DMG)

Action 3
Sludge Bomb -> Sunshine (6 EN)
RNG roll (to crit) 6 = no crit
RNG roll (to poison) 23 = poison
(9+3+(4-2)1.5)(1.5) = 22.5 DMG
Sunshine was poisoned!

Sunshine used Synthesis! (15 EN)
Sunshine regained HP (+30 HP)

Solar Power/poison -> Sunshine (3 DMG)


As Aches raises his hand to show Sunshine a very uncouth gesture, Sunshine grabs a Unown and dashes away, just in time to avoid the unsightly gesture.

Wanted to finally destroy the glimmering wall before him, Aches grabs a different Unown and brings his hand down in a karate chop, both breaking the Light Screen into bits and dealing damage to Sunshine! Now low on health, Sunshine opens up the leaf on the top of her head and collects sunlight, restoring HP!

With the screen of protection gone, Aches gargles a bit, then spits up a giant ball of sludge, which not only deals massive damage to Sunshine, but poisons her too! Still wanting to regain energy, she calls on the power of the sun again, but now she's gasping for air, and might collapse at any second! Now that you mention it, Aches is running out of energy too! Who will collapse first?!

Post-Round stats:
Team Orcinus Duo

Sunshine @ Amulet Coin
HP: 67
EN: 18
Poisoned (2 DPA)

Team TheMogRunner:

Aches @ Amulet Coin
HP: 78
EN: 40

Dead Unown: A, B, C, F, M, N, T
Sun will last for 1 more round
 

Orcinus Duo

Banned deucer.
chill-chill-chill
if a damaging poison type move is used, replace your action with protect, but not consecutively

I give up
 
To Mog: You are a troll
To Orcinus: Yea... its a Sunkern. What were you expecting? :S

Pre-Round stats:
Team Orcinus Duo

Sunshine @ Amulet Coin
HP: 67
EN: 18
Poisoned (2 DPA)

Team TheMogRunner:

Aches @ Amulet Coin
HP: 78
EN: 40

It doesn't end here -.-
Action 1
Taunt -> Sunshine (10 EN)
Sunshine was taunted!

Sunshine can't chill die to the Taunt!

Poison/Solar Power -> Sunshine (3 DMG)

Action 2
Aches chilled! (+12 EN)

Struggle -> Aches (5 EN)
RNG roll (to crit) 11 = no crit
(5+(2-2)1.5) = 5 DMG (2 recoil)

After-turn -> Sunshine (3 DMG)

Action 3
Sludge Bomb -> Sunshine (6 EN)
RNG roll (to crit) 14 = no crit
(9+3+(4-2)1.5)(1.5) = 22.5 DMG

Struggle -> Aches (9 EN)
RNG roll (to crit) 16 = no crit
(5+(2-2)1.5) = 5 DMG (2 recoil)

After-turn -> Sunshine (3 DMG)


As Aches started to sing this song (the entire thing), Sunshine began to scream and shout, and couldn't do anything!

Now that Aches is thoroughly pleased with enraging Sunshine, he sits back, relaxes, and just sits there, as Sunshine angrily attempts to deal any damage with its Struggle, and pretty much fails!

Either in an attempt to drain the energy of Sunshine with a Protect that would fail or simply not wanting to chill, I don't know, but Aches throws yet another Sludge Bomb at Sunshine, which Sunshine tanks, and continues to Struggle, still to no avail!

...and survives. Damn it.

Post-Round stats:
Team Orcinus Duo

Sunshine @ Amulet Coin
HP: 31
EN: 4
Poisoned (2 DPA)
Taunted (3a)

Team TheMogRunner:

Aches @ Amulet Coin
HP: 68
EN: 36

Dead Unown: A, B, C, F, M, N, T

When the last actions are simply a formality... Just order.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top