Ullar and Jiggly play Triples in the Arena

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jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Open Battle!

3v3 Triples
2 Recovers/5 Chills
DQ: 2 Days
ASB Arena
1 Substitution
I'll take Ullar's challenge!

Switch=A block of dynamite will fall on your head, causing you to die as well as your pokemon. A.K.A. KO
Items=Training Items Only
Abilities=All
And the teams:

Nightmare Jigglypuff

Starmie [Shurnarkabtishashutu] (Non-Gender)
Nature: Modest
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:
Illuminate: At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytics [DW]: If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 115

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift

Light Screen
Power Gem
Hydro Pump

Pain Split

Ice Beam
Thunderbolt
Protect
Surf
Total Moves: 15

Beldum [Onion_Bubs] (Unknown)
Nature: Quiet
Type: Steel/Psychic
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-7)
Size Class: 2
Weight Class: 6
Base Rank Total: 16

EC: 4/9
MC: 2
DC: 1/5

Attacks:
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face
Meteor Mash

Headbutt
Iron Head
Zen Headbutt
Total Moves: 9

Misdreavus [Dorothy] (F)
Nature: Modest (Adds a Rank to Special Attack, subtracts a Rank from Attack)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85

EC: 4/6
MC: 4
DC: N/A

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Destiny Bond
Imprison

Nasty Plot
Taunt
Thunderbolt

Will-o-Wisp
Shadow Ball
Pain Split
Total Moves: 16


UllarWarlord


<Charizard> [Mimring] (Male)
Nature: Lonely (+Att, -Def)
Type: Fire/Flying
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Blaze: (Type: Innate)
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power: (Type: Innate) [DW, Unlocked]
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch(*)
Growl(*)
Ember(*)
Smokescreen(*)
Dragon Rage(*)
Scary Face(*)
Fire Fang(*)
Wing Attack
Flamethrower
Inferno
Fire Spin

Dragon Dance(*)
Dragon Rush(*)
Metal Claw(*)
Flare Blitz
Counter
Ancientpower
Crunch

Brick Break(*)
Dig(*)
Hone Claws(*)
Sunny Day
Fire Blast
Hidden Power Ground 7
Fly

Thunderpunch
Seismic Toss
Bide

Fire Pledge


<Ivysaur> [Floros] (Male)
Nature: Rash (+Sp.Attack, -Sp. Def.)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Overgrow (Type: Innate)
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


Chlorophyll (Type: Innate) [DW, Unlocked]
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
Ivysaur
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
Poisonpowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Synthesis
Worry Seed

Curse
Giga Drain
Safeguard
Charm

Sludge Bomb
Grass Knot
Flash
Solarbeam
Sunny Day
Venoshock
Toxic
Protect

Grass Pledge


<Squirtle> [Rockbottom] (Male)
Nature: Brave (+Att, -Spe)
Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Type: Innate)
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Rain Dish: (Type: Innate) [DW, Locked]
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 37 (-, flat 10% decrease in evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 3/9
MC: 0
DC: 2/5

Attacks:
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Skull Bash
Hydro Pump

Aqua Jet
Aqua Ring
Refresh

Dive
Substitute
Gyro Ball
Brick Break


So I believe Jiggly orders first, then Ullar, then I ref, though correct me if I am wrong. So lets get this started!
 
Oh shoot, I didn't update my Beldum... Oh well.

Starmie: Surf Charizard ~ Hydro Pump Charizard
Metang: Zen Headbutt Ivysaur ~ Meteor Mash Ivysaur
Misdreavus: Thunderbolt Charizard ~ Shadow Ball Charizard
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor

So. I finally face a longtime companion of mine, who goes by the alias Nightmare Jigglypuff. Bring it on, my friend.

...

What's this? Some strange object descends from the sky...

I feel...

I feel it going inside of me...filling me...

with power...



Yes...YES...YES!

MIMRING! FLOROS! ROCKBOTTOM! THIS IS YOUR TIME! UNLEASH THE FULLNESS OF OUR POWER!



Mimring:Fire Blast comboMetang

Floros: Solarbeam combo Starmie

Rockbottom: Hydro Pump combo Misdreavus

GIVE IT YOUR ALL!
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus


HP: 90
Energy: 100
Status: None
Boosts: None
Other: None



HP: 90
Energy: 100
Status: None
Boosts: None
Other: None


HP: 90
Energy: 100
Status: None
Boosts: None
Other: None


HP: 100
Energy: 100
Status: None
Boosts: None
Other: None

HP: 90
Energy: 100
Status: None
Boosts: None
Other: None

HP: 90
Energy: 100
Status: None
Boosts: None
Other: None


Round 1:

Well, here we are, back in the ASB arena for a triples battle. On one side is Nightmare Jigglypuff who starts off the battle by sending out a team of Starmie, Metang and Misdreavus. On the other side, UllarWarlord sends out his Pokémon: Charizard, Ivysaur and Squirtle. And, with all the pokemon on the field, this battle gets under way.

But wait, what is this? Before anything happens, a colorful glowing ball appears in the arena, and, before anyone else can react, Charizard flies up and grabs it. You know, I don’t think I have ever seen one of those appear so early in a battle. Well, anyways, as if on cue, as soon as Charizard has the ball, Ivysaur begins to absorb light, charging up for what should be a powerful attack. And, it looks like his teammates will follow suit. But this gives the opponents an opening, and they take advantage of it, as Starmie swamps the field with a Surf, Misdreavus shocks Charizard with a Thunderbolt, and Metang slams Ivysaur with a Zen Headbutt. But it seems the Ullar’s team has finished charging. And after yelling something about a Triple Finish, all three release massive combos of Fire Blast (which burned Metang), Hydro Pump and SolarBeam.

Unfortunately, that did not actually finish anyone off, and now those Pokémon are just exhausted and must cool down, giving their opponents the opportunity to hit back with a Hydro Pump and Shadow Ball at Charizard, the latter of which did some Critical damage, and a Meteor Mash on Ivysaur, which also boosted Metang’s attack.



HP: 43
Energy: 87
Status: None
Boosts: None
Other: None



HP: 25
Energy: 89
Status: Burned
Boosts: +1 Atk
Other: None


HP: 47
Energy: 88
Status: None
Boosts: None
Other: None


HP: 20
Energy: 61
Status: None
Boosts: None
Other: None

HP: 58
Energy: 61
Status: None
Boosts: None
Other: None

HP: 81
Energy: 61
Status: None
Boosts: None
Other: None



Action 1:
Ivysaur begins absorbing sunlight!
Starmie – Surf 6 Energy
vs. Charizard (7.5+3+[5-3]*1.5)*1.5 = 20.25 -> 20 Damage
vs. Ivysaur (7.5+3+[5-2]*1.5)*.67 = 10.05 -> 10 Damage
vs. Squirtle (7.5+3+[5-3]*1.5)*.67 = 9.045 -> 9 Damage
vs. Metang 7.5+3+[5-3]*1.5 = 13.5 -> 14 Damage
vs. Misdreavus 7.5+3+[5-3]*1.5 = 13.5 -> 14 Damage
Misdreavus – Thunderbolt [Charizard] (10+[4-3]*1.5 )*1.5 = 17.25 -> 17 Damage, 7 Energy
Metang – Zen Headbutt [Ivysaur] (8+[3-3]*1.5)*1.5 = 12 Damage, 5 Energy
Charizard – Fire Blast x2 Combo [Metang] (27+3+[4-3]*1.5)*1.5 = 47.25 -> 47 Damage, 39 Energy, Burn Inflicted
Squirtle – Hydro Pump x2 Combo [Misdreavus] 27+3+[2-3]*1.5 = 28.5 -> 29 Damage, 39 Energy
Ivysaur – SolarBeam x2 Combo [Starmie] (27+3+[4-3]*1.5)*1.5 = 47.25 -> 47 Damage, 39 Energy
Metang is hurt by Burn (-2 HP)

Action 2:
Starmie – Hydro Pump [Charizard] (12+3+[5-3]*1.5)*1.5 =27 Damage, 7 Energy
Charizard – Cool Down
Misdreavus – Shadow Ball [Charizard] Critical Hit! 8+3+3+[4-3]*1.5 = 15.5 -> 16 Damage, 5 Energy
Ivysaur – Cool Down
Metang – Meteor Mash [Ivysaur] 10-3+3+[3-3]*1.5 =10 Damage, 6 Energy, Attack Boosted
Squirtle – Cool Down
Metang is hurt by Burn (-2 HP)


OK, Ullar, you're up.
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
I feel: epic.

Charizard: Heat Wave -> Heat Wave

Ivysaur: Giga Drain Starmie -> Sleep Powder Misdreavus

Squirtle: Withdraw + Skull Bash Starmie
 
Oh yeah, i haven't played that game in a while. I miss it.

Now i'm all sad, what the heck Ullar?

Oh well, i'll just take it out on you by killing your mons.

Starmie: Power Gem Charizard until death ~ Pain Split Squirtle
Misdreavus: Will-o-Wisp Ivysaur ~ Hex Ivysaur
If Will-o-Wisp misses a1, Will-o-Wisp a2.
Metang: Meteor Mash Ivysaur ~ Zen Headbutt Ivysaur
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Nightmare Jigglypuff, the moves you ordered for Metang are not moves that it knows. I think you were looking at Misdreavus's moveset instead. Please re-order, and I will ref as soon as you fix that.
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus


HP: 43
Energy: 87
Status: None
Boosts: None
Other: None



HP: 25
Energy: 89
Status: Burned
Boosts: +1 Atk
Other: None


HP: 47
Energy: 88
Status: None
Boosts: None
Other: None


HP: 20
Energy: 61
Status: None
Boosts: None
Other: None

HP: 58
Energy: 61
Status: None
Boosts: None
Other: None

HP: 81
Energy: 61
Status: None
Boosts: None
Other: None


Round 2:


As the second round starts, Squirtle seems to go on the defensive and tucks in its head. Starmie pays it no mind though, and begins to glow, firing off some Power Gems which slam into Charizard and take it out of the battle. Misdreavus follows up its partners move but sending out a small ball of flames. The Will-o-Wisp hits Ivysaur, inflicting a nasty burn. Ivysaur does not seem to mind too much, and makes itself feel much better by taking away some of Starmie’s energy with a Giga Drain. Metang does not like its allies getting hurt though, and it floats over and slams Ivysaur with a Meteor Mash. But while everyone else had been attacking, Squirtle has been charging up in its Withdrawn state, and launches itself at Starmie with a Skull Bash.

With one opponent gone, Starmie now turns its attention to the one who just hit it, and decides to share its pain with Squirtle using Pain Split. Misdreavus on the other hand, continues to focus on Ivysaur, and Hexes its opponent. Ivysaur does not give in though, and fights right back with status, using Sleep Powder to put Misdreavus into a Deep Sleep. Yet no matter what Ivysaur is doing, it can’t seem to shake off Metang who comes right back at it with a Zen Headbutt. And as the battle rages, Squirtle is just sitting in the middle, cheering on Ivysaur as it cools down from another big move.


HP: 39
Energy: 54
Status: None
Boosts: None
Other: None



HP: 21
Energy: 72
Status: Burned
Boosts: +1 Atk
Other: None


HP: 47
Energy: 72
Status: Sleep (2 Actions)
Boosts: None
Other: None


HP: KO
Energy: --
Status: None
Boosts: None
Other: None

HP: 36
Energy: 42
Status: Burned
Boosts: None
Other: None

HP: 56
Energy: 41
Status: None
Boosts: +2 Def
Other: None



Action 1:
Squirtle tucks in its head, +2 Def
Starmie - Power Gem [Charizard] (7+[5-3]*1.5)*2.25 = 22.5 -> 23 Damage 5 Energy
Misdreavus – Will-O-Wisp [Ivysaur] 7 Energy
Ivysaur - Giga Drain [Starmie] (8+3+[4-3]*1.5)*1.5 = 18.75 -> 19 Damage, 12 Energy, 9 Drain
Metang - Meteor Mash [Ivysaur] 10-3+3+[3-3]*1.5+[1-0]*1.75 =11.75 -> 12 Damage, 10 Energy
Squirtle – Withdraw+Skull Bash [Starmie] 10+[3-3]*1.5 = 10 Damage, 20 Energy
Ivysaur is hurt by burn (-2 HP)
Metang is hurt by burn (-2 HP)

Action 2:
Starmie - Pain Split [Squirtle] 25 Damage, 28 Energy, 25 healed
Misdreavus – Hex [Ivysaur] 10+3+[4-2]*1.5 = 16 Damage, 6 Energy
Ivysaur - Sleep Powder [Misdreavus] 7 Energy, Deep Sleep inflicted
Metang – Zen Headbutt [Ivysaur] (8-3+[3-3]*1.5)*1.5+[1-0]*1.5 = 9.25 -> 9 Damage, 5 Energy
Squirtle – Cool Down
Ivysaur is hurt by burn (-2 HP)
Metang is hurt by burn (-2 HP)


So, I was constantly making mistakes while reffing this, but I think I was able to catch them all. But if you see anything wrong, let me know and I will fix it right away.

If not, your up Jiggly.
 
Picked up an Atk boost. GG. Oh wait, still burned...

Starmie: Ice Beam Ivysaur ~ Thunderbolt Squirtle
Metang: Zen Headbutt Ivysaur x2
Misdreavus: Thunderbolt Squirtle x2
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
shit.

Ivysaur: Grass Knot Metang x2

Squirtle: Protect > Dive Metang

If target is fainted, redirect to Misdreavus
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus


HP: 39
Energy: 54
Status: None
Boosts: None
Other: None



HP: 21
Energy: 72
Status: Burned
Boosts: +1 Atk
Other: None


HP: 47
Energy: 72
Status: Sleep (2 Actions)
Boosts: None
Other: None


HP: 36
Energy: 42
Status: Burned
Boosts: None
Other: None

HP: 56
Energy: 41
Status: None
Boosts: +2 Def
Other: None


Round 3:

Well then, this is interesting.

Starmie starts the round by shooting an Ice Beam at Ivysaur while Misdreavus just Sleeps soundly. Ivysaur is able to shake off the cold it was hit with and uses Metang’s weight to do some damage with Grass Knot. Metang does not like being tripped, however, and attacks right back with a Zen Headbutt that barely leaves Ivysaur standing. Oh, and all this time Squirtle was Protecting itself from the attacks thrown at it, or lack thereof.

It seems all of the focus is on Squirtle now. Starmie fires a Thunderbolt at it, and I think Misderavus would do the same if it wasn’t still Sleeping. Meanwhile, one more Grass Knot is all that Metang can take, and Ivysaur knocks the steel Pokémon out of this battle. And, looking for to go on the offensive, Squirtle jumps underwater and comes up with a Dive attack on Misdreavus. As the round closes, Ivysaur looks like it is about to drop and Squirtle seems tired too, but the other side still looks ready to go. How much longer will this last?



HP: 39
Energy: 40
Status: None
Boosts: None
Other: None



HP: KO
Energy: --
Status: None
Boosts: None
Other: None


HP: 34
Energy: 72
Status: None
Boosts: None
Other: None


HP: 1
Energy: 32
Status: Burned
Boosts: None
Other: None

HP: 36
Energy: 18
Status: None
Boosts: +1 Def
Other: None



Action 1:
Squirtle – Protect 7 Energy
Starmie – Ice Beam [Ivysaur] (10+[5-2]*1.5)*1.5 = 21.75 -> 22 Damage, 7 energy
Misdreavus – Sleeping
Ivysaur – Grass Knot [Metang] (12+3+[4-3]*1.5)*.67=11.06 -> 11 Damage, 6 energy
Metang – Zen Headbutt [Ivysaur] (8-3+[3-3]*1.5)*1.5+[1-0]*1.75 = 9.25 -> 9 Damage, 9 Energy
Ivysaur is hurt by burn (-2 HP)
Metang is hurt by burn (-2 HP)
Action 2:
Starmie – Thunderbolt [Squirtle] (10+[5-3]*1.5)*1.5 = 19.5 -> 20 Damage, 7 energy
Misdreavus – Sleeping
Ivysaur – Grass Knot [Metang] (12+3+[4-3]*1.5)*.67=11.06 -> 11 Damage, 10 energy, KO
Squirtle – Dive [Misdreavus] 8+3+[3-2]*1.5 = 12.5 -> 13 Damage, 9 Energy
Ivysaur is hurt by burn (-2 HP)


Lets see what you can do here Ullar
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
Jack shit is what I can do.

Squirtle: Bite (Misdreavus) > Bite (Misdreavus)

Ivysaur: Giga Drain (Misdreavus) > Giga Drain (Misdreavus)

If any of your foes attack, cry.
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus


HP: 39
Energy: 40
Status: None
Boosts: None
Other: None


HP: 34
Energy: 72
Status: None
Boosts: None
Other: None


HP: 1
Energy: 32
Status: Burned
Boosts: None
Other: None

HP: 36
Energy: 18
Status: None
Boosts: +1 Def
Other: None


Round 4:

Starmie doesn't like Ivysaur so it shoots an Ice Beam at it and does way more than enough to finish it off. Misdreavus shocks Squirtle with Thunderbolt. And Squirtle bits back with... Bite.

And then Starmie shocks Squirtle more with another Thunderbolt, and the battle is over.



HP: 39
Energy: 26
Status: None
Boosts: None
Other: None


HP: 23
Energy: 65
Status: None
Boosts: None
Other: None


HP: KO
Energy: --
Status: Burned
Boosts: None
Other: None

HP: KO
Energy: --
Status: None
Boosts: None
Other: None



Action 1:
Starmie - Ice Beam [Ivysaur] ded, 7 energy, KO
Misdreavus - Thunderbolt [Squirtle] (10+[4-3]*1.5)*1.5 = 18 Damage, 7 Energy
Squirtle - Bite [Misdreavus] (6+[3-2]*1.5)*1.5 = 11 Damage, 4 Energy
Action 2:
Starmie - Thunderbolt [Squirtle] (10+[5-3]*1.5)*1.5 = 20 Damage, 7 Energy, KO


Rewards:

UllarWarlord: 2 CC
Charizard: 3 MC
Ivysaur: 3 MC, 1 KOC
Squirtle: 1 EC, 2 MC, 1 DC

Nightmare Jigglypuff: 2 CC
Starmie: 2 MC, 1 DC, 3 KOC
Misdreavus: 1 EC, 2 MC
Metang: 1 EC, 2 MC, 1 DC

Me: 7 UC
 
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