Magnetbot vs the mimicking wonder! Typon vs TalkingLion! with +1 Glacier!

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Originally Posted by Fat typon77
OPEN CHALLENGE

1v1 NFE Singles
1 Day DQ
ASB Arena
Training Items Only
No Recovers/Chills
One Ability









Typon77

Magneton(*) [Resistor] (Gender)
Nature: Modest (Special Attack increased by 1 Rank; Attack decreased by 1 Rank.)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analyze (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 70

Size Class: Class 2
Weight Class: Class 3
Base Rank Total: 18

EC: 4/9
MC: 0
DC: 3/5

Attacks:

Metal Sound(*)
Tackle(*)
ThunderShock(*)
Supersonic(*)
SonicBoom(*)
Thunder Wave(*)
Spark(*)
Discharge
Zap Cannon
Lock-On
Tri Attack

Magic Coat(*)
Thunderbolt(*)
Magnet Rise(*)

Flash Cannon(*)
Reflect(*)
Protect(*)
Substitute

Total Moves: 19

Talking Lion

Mime Jr.[Clown](M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof (Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Filter (Innate): This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
Technician(DW) (Can be enabled): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/9
MC: 2
DC: 1/5

Attacks: (20)
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Doubleslap
Mimic
Light Screen
Reflect
Psybeam
Safeguard

Confuse Ray
Hypnosis
Nasty Plot

Thunderbolt
Shadow Ball
Psyshock
Double Team
Solarbeam


Order of Operations
Typon Declare ability and give item to magnemite
Talking Lion Declare ability and give item to Mime Jr., also give commands
Typon give commands
i ref


Goodluck to both of you!
 
Whoops, didnt see this was up yet.

Magneton will have Sturdy as an ability, and will be holding my shiny new Amulet Coin!
 
Substitute (20 HP) -> Magic Coat -> Thunder Wave

Wasn't sure if Magic Coat worked if behind a Sub, but IRC confirmed it does!
 

Resistor (N)
HP: 90
Energy: 100
Boosts/Drops:
Ability: Sturdy
Other:






Clown (M)
HP: 80
Energy: 100
Boosts/Drops:
Ability: Sound-Proof
Other:
------------------------------------------------------------------
Round One: A dazzling display of non-damaging moves!

The crowd in the asb dome has seen it all; from tiny battles to tournaments, from creative moves to belligerent poundings, and all the scenarios in-between. what will they see today? this match has Typon and TalkingLion, and they seen to want to rip each other's throats out!

.......but not the pokemon. they must feel tired today, because this round is just a whole mess of setting up! the hulking mass of magnets, Resistor, generates enough electric energy to create and charge up another Resistor, a replica! The Clown isn't amused, and decides to set up a tricky but dizzying wall of purple between the two fighting foes. That will surely reduce Resistor's Special attacks!

Substitute (20): Resistor -18 energy and -20HP, +1 20HP substitute
Light Screen: Clown -7 energy, Light Screen halves Special attacks for 6 actions!

Clown decides to confuse his foe to mess with his attack sheme, and sends an eerie beam of black light towards Resistor! but the levitating thing is a crafty foe, and coats inself in a magic repellant! the eerie beam flees! where does it go? to its master! Clown's attack backfires, and he is Slightly Confused!

Magic Coat: Resistor -10 energy, Sent confuse ray back to Clown
Confuse Ray: Clown -5 energy, due to Magic Coat Clown is Slightly Confused! (2 actions)

Resistor finishes the round with a shocking blue bolt! it careens into the still confused Clown, and sends spasms through his body! he's paralyzed! Luckily the shock doesn't hamper clown, but when he tries to conjure up psychic waves, he simply cannot! his brain is too scattered due to the confuse ray, and he hurts himself!

Thunder Wave: Resistor -6 energy, Clown is paralyzed! (25%)
Psychock fails, Clown hurts himself in confusion! Clown -4HP and -3 energy, confusion stage dropped


the round is over and the crowd is slightly bored. they want blood lust! the thrill of battle! not pansy set ups! Can the two now seemingly frowned upon trainers find it in their hearts to bash each other, so others can find amusement? stay tuned!
---------------------------------------------------------------------

Resistor (N)
HP: 70
Energy: 66
Boosts/Drops:
Ability: Sturdy
Other: 20HP substitute






Clown (M)
HP: 76
Energy: 85
Boosts/Drops:
Ability: Sound-Proof
Other:
Para (20%), confused no more, light screen (3a)

Order of Operations
Typon commands
TalkingLion commands
I Ref
 
Thunderbolt -> Flash Cannon -> Thunderbolt
If he uses Double Team, Replace the next Action with a Discharge to DESTROY DEM CLONES
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
OK, let's see what this format is like... ewwww, this has so been done directly as a post without any thought T_T


Resistor (N)
HP: 70

Energy: 66
Boosts/Drops:
Ability: Sturdy
Other: Substitute (20)




Clown (M)
HP: 76
Energy: 85
Boosts/Drops:
Ability: Sound-Proof
Other:
Paralysed (20%), Light screen (3a)

OK, I'm basically putting this up and will spice with flavour (Mmmm, pepper) later.

Action 1:

Resistor used Thunderbolt!
RNG Roll (To-Crit) (<=625): 2106/10000 (No)
([10/2] + (((6-5)*1) + ((5-3)*1.5))) + 3) = 12 Damage
-6 EN
RNG Roll (To-Full Para) (<=2000): 3592/10000 (No)
Clown used PsySHOCK
RNG Roll (To-Crit) (<=625): 1229/10000 (No)
([18-1] + ((4-3)*1.5) + 3) = 14.405 ~ 14 Damage
-31 EN

Action 2:

Resistor used Flash Cannon!
RNG Roll (To-Crit) (<=625): 1167/10000 (No)
RNG Roll (To-Lower Sp.Def) (<=1000): 3221/10000 (No)
([8/2] + (((6-5)*1) + ((5-3)*1.5))) + 3) = 11 Damage
-5 EN

Action 3:

Resistor used Thunderbolt!
RNG Roll (To-Crit) (<=625): 485/10000 (Yes)
(10 + (((6-5)*1) + ((5-3)*1.5))) + 3 + 3) = 20 Damage
-6 EN
RNG Roll (To-Full Para) (<=2000): 809/10000 (Yes)
Herp-A-Derp




Resistor (N)
HP: 70

Energy: 49
Boosts/Drops:
Ability: Sturdy
Other: Substitute (6)




Clown (M)
HP: 33
Energy: 54
Boosts/Drops:
Ability: Sound-Proof
Other:
Paralysed (10%)
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor

Resistor (N)
HP: 70

Energy: 49
Boosts/Drops:
Ability: Sturdy
Other: Substitute (6)




Clown (M)
HP: 33
Energy: 54
Boosts/Drops:
Ability: Sound-Proof
Other:
Paralysed (10%)

OK, maybe I won't add flavour.

Action 1

Resistor used Thunderbolt!
RNG Roll (To-Crit) (<=625): 4480/10000 (No)
RNG Roll (To-Para) (<=1000): 5522/10000 (No)
(10 + (((6-5)*1) + ((5-3)*1.5))) + 3) = 17 Damage
-6 EN
RNG Roll (To-Full Para) (<=1000): 8970/10000 (No)
Clown used Double Team!
Yaaay!
-16 EN

Action 2

Resistor used Discharge!
RNG Roll (To-Para) (<=3000): 7435/10000 (No)
RNG Roll (To-Crit) (<=625): 505/10000 (Yes)
(8 + (((6-5)*1) + ((5-3)*1.5))) + 3 + 3) = 18 Damage
-5 EN

Clown was KOed!



Game over.

Rewards:

typon77: 3 CC
Resistor (Magneton): 1 EC / 2 MC / 1 DC / 1 KOC

TalkingLion: 2 CC
Clown (Mime.Jr): 1 EC / 2 MC / 1 DC

Dogfish44: 3 UC
 
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