Alakazam(QC 2/2 GP 2/2)

Biosci

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Rockin dat Stache

[Overview]

<p>Alakazam is an extremely overlooked Pokemon in the VGC 2012 metagame. It boasts an excellent supporting movepool along with a great base 135 Special Attack and base 120 Speed, letting it outspeed the likes of Choice Scarf Abomasnow. However, Alakazam lacks physical bulk and requires support from its teammates to stay alive and be effective in battle. Alakazam was given a gift this generation in the form of Magic Guard, which allows it to utilize Life Orb for extra power without worrying about recoil damage, as well as avoid indirect damage. Unfortunately, Alakazam lacks a usable spread move that most other special attackers possess. Nonetheless, Alakazam is still a strong offensive force that can wreck the opponent one Pokemon at a time.</p>

[SET]
name: Standard Attacking
move 1: Psychic / Psyshock
move 2: Shadow Ball
move 3: Focus Blast / Hidden Power Fire
move 4: Protect / Substitute
item: Life Orb / Focus Sash
ability: Magic Guard
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Psychic is Alakazam's STAB move of choice, which hits Fighting- and Poison-types for a huge amount of damage. Psyshock is equally notable for being only slightly weaker, but it is able to nail specially defensive Pokemon Blissey and Virizion for greater damage. Shadow Ball allows Alakazam to hit other Psychic- and Ghost-types, such as Latios and Jellicent, both of whom it outspeeds and can KO after some previous damage. Focus Blast gives Alakazam excellent neutral coverage by hitting Dark- and Steel-types, such as Tyranitar and Scizor, who would otherwise wall Alakazam and easily OHKO with Crunch and Bug Bite, respectively. Hidden Power Fire can be used to gain super effective coverage on Steel- and Grass-types, such as Scizor, Escavalier, and Metagross, at the cost of super effective coverage on Tyranitar. Protect insures Alakazam for one turn, allowing its teammates to rid the field of possible threats. Substitute is equally viable thanks to Alakazam’s excellent Speed; it can often put up a Substitute before the opposing Pokemon can attack. With Substitute, Alakazam can also set up on Sucker Punch, survive a subsequent hit, and KO the Sucker Punch user.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is an excellent item for Alakazam as it does not have to worry about recoil. Focus Sash is a viable option too, as it allows Alakazam to survive a hit and retaliate. A Timid nature allows Alakazam to outspeed many common threats in the metagame, such as Choice Scarf Jellicent and Abomasnow. Magic Guard is an excellent ability as it prevents residual damage; such as weather recoil, Life Orb recoil, and status ailments.</p>

<p>Alakazam is quite the glass cannon, so it should simply aim to hit as hard and fast as possible. Therefore, an EV spread of 4 HP / 252 SpA / 252 Spe is optimum. When running Hidden Power Fire, use an EV spread of 8 HP / 252 SpA / 248 Spe to avoid wasting EVs. If you just want to outspeed base 60 Speed Choice Scarf users, such as Abomasnow and Jellicent, an EV spread of 28 HP / 252 SpA / 228 Spe puts Alakazam ahead of them by one point. Hidden Power Fighting can be used over Focus Blast for a more reliable way to hit Dark- and Steel-types, though the drop in power is extremely noticeable. Encore and Disable are usable options as well. The former can force Fake Out users out to switch and Trick Room setters to undo their own Trick Room, while the latter gives Alakazam another way of beating Sucker Punch users. Additionally, it allows Alakazam to Disable spread moves used the turn before.</p>

<p>Thanks to Magic Guard, Alakazam finds itself on most teams as a fast, strong late-game cleaner. Especially notable is the fact that it takes no recoil from hail or sand, making it an excellent choice for a weather team. Follow Me and Rage Powder users give Alakazam tons of support by letting it attack without worrying about being KOed by threats such as Tyranitar and Scizor. Most notably, they remove the threat of priority moves KOing Alakazam before it can move. Pokemon with access to Quick Guard, such as Terrakion and Virizion, make good partners by being able to block priority moves and provide Fighting-type coverage if Alakazam lacks Focus Blast or Hidden Power Fighting. Wide Guard users can block strong spread moves such as Rock Slide and Earthquake, and are appreciated as well. A great user of Wide Guard and Quick Guard is Hitmontop, who can not only provide Wide Guard protection, but also support from Fake Out, Intimidate, and strong priority moves such as Mach Punch and Sucker Punch. Priority attackers of your own pair well with Alakazam to finish off Pokemon that it barely misses KOs on, such as Latios and Jellicent. Helping Hand users also enable Alakazam to OHKO Latios and Choice Scarf Jellicent with Shadow Ball. Tailwind support can allow Alakazam to outspeed almost everything, including all common Choice Scarf users.</p>

[Other Options]

<p>Alakazam has a vast movepool and several decent abilities, giving it plenty of possible options to run. A Choice Scarf allows even Modest Alakazam to reach a staggering Speed of 258, which outpaces Choice Scarf users with base 102 Speed or less. If running Choice Scarf, Trick should be used over Protect. Trick can also be used on a Flame Orb set to cripple the physical attackers that Alakazam hates. In terms of other attacking options, Hidden Power Ice secures super effective coverage on Dragon-types such as Garchomp and Salamence, and also hits Thundurus and Zapdos hard. Energy Ball and Grass Knot are other offensive options to hit Water- and Ground-types, along with the likes of Jellicent and Tyranitar. Telekinesis Alakazam pairs well with users of Zap Cannon, Inferno, and DynamicPunch, such as Porygon-Z, Chandelure, and Metagross. Gravity has a similar effect, except that it affects the whole field and renders all opponents vulnerable to Ground-types moves. Thunder Wave and Swagger are good status-inducing moves that allow slower teammates to outspeed and possibly KO the opponent. Alakazam can also run support moves such as Light Screen, Reflect, Safeguard, and Taunt; however, this can be better done by many other Pokemon, such as Cresselia and Sableye. Ally Switch is a neat move that can allow Alakazam to switch out its partner and absorb Will-O-Wisp or a resisted hit. Skill Swap may uses with Pokemon such as Slaking and Regigigas, but it is highly situational in order for it to work properly.</p>

<p>Inner Focus can prevent Fake Out from leaving Alakazam vulnerable for one turn. With Inner Focus, Alakazam also regains access to Move Tutor moves from previous generations, such as Counter, Signal Beam, and Role Play. However, these moves are not very significant, making Magic Guard a better overall choice.</p>

[Checks and Counters]

<p>Physical priority moves such as Bullet Punch and Sucker Punch are the bane of Alakazam’s existence, as they hit it on its weaker Defense stat and potentially break its Focus Sash. Pokemon such as Scizor, Tyranitar, and Escavalier can be very problematic if Alakazam lacks Focus Blast. The blisteringly fast Alakazam absolutely hates Trick Room, where the vast majority of the metagame outspeeds it. Thunder Wave users also cripple Alakazam's sweeping abilities by cutting its tremendous Speed stat to nothing and potentially leaving it fully paralyzed. Weavile is a good check that can easily outspeed Alakazam and OHKO with Night Slash.</p>
 

Biosci

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Sorry for the wait on getting this up, been busy with giving out mons/school work. Regardless this should be ready for QC checks!
 

TrollFreak

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I would reverse the item slashes due to Alakazam being really frail, but thats just me

Also, deslash Modest, you need Timid to outspeed Latios, Thunderus, Tornadus etc

Mention Dual Screens, I know its odd on a Pokemon like Alakazam, but thanks to that speed it can set them up before anything attacks. Same thing with Safeguard and Taunt

Substitute deserves a mention, as it can avoid Sucker Punch from Hitmontop and Toxicroak, which allows Ala to OHKO them with a LO Psychic-STAB

Ally Switch needs to be in here as well!

Ok, I'm done now good work Bio!
 

Sprocket

P(n) = 1 - (1 - P(1))^n
Ally Switch needs to be in here as well!
Ally Switch is probably the silliest move in the game. :p

Also, Alakazam is the fastest Ally Switch user in VGC. Because of Alakazam's high speed and +1 priority on Ally Switch, it can actually execute this move faster than Prankster users.
 

Biosci

Danger!?
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I would reverse the item slashes due to Alakazam being really frail, but thats just me

Also, deslash Modest, you need Timid to outspeed Latios, Thunderus, Tornadus etc

Mention Dual Screens, I know its odd on a Pokemon like Alakazam, but thanks to that speed it can set them up before anything attacks. Same thing with Safeguard and Taunt

Substitute deserves a mention, as it can avoid Sucker Punch from Hitmontop and Toxicroak, which allows Ala to OHKO them with a LO Psychic-STAB

Ally Switch needs to be in here as well!

Ok, I'm done now good work Bio!
atm I prefer the order of the items. It's just I usually liked more power over using a Focus Sash if I was partnering with Follow Me/Rage Power users.

Deslashed Modest, even with Modest he wouldn't be KOing much, because it's moves either just too weak or chances to get KOd himself.

Mentioned

Already on the set

I could've sworn I added ally switch last night ;>_>

Thanks
 
I'd mention that Wide Guard users such as Hitmontop help out Alakazam tremendously, causing the ever-common Earthquake and Rock Slide to not even effect him. In general, Hitmontop and other Intimidate users work well with Alakazam, letting him at least live one more physical move.
 

R Inanimate

It's Lunatic Time
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changes/corrections:
-Psyshock would be for hitting opponents on their physical defense, not special defense

-Gravity is a DW move for Abra, so it can have Gravity and Magic Guard, (though not Gravity, Encore and Magic Guard)

-probably should mention Weavile in counters, as it can switch in on a Psychic, and outrun and KO with Night Slash.

After that, QC 1/2
 

Biosci

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That was a wording fail on my part, I meant to say nail Pokemon who are bulkier on the Specially defensive side.

Changed
and Added

Thanks for the check!
 

breh

強いだね
No skill swap mention at all? Skill Swap + Inner Focus was a really fun combo to run - When Hitmontop Fake Outs you, you don't get flinched. When you use Skill Swap on it, it gets a relatively useless ability while you get Intimidate on it in return. Also, you can avoid Sucker Punch with it.

Inner Focus is also good for Signal Beam, which is a way to hit Tyranitar that doesn't have awful accuracy. Granted, it's not too strong, but it does some damage.

Hidden Power Fighting might be mentionable; not much hangs around 120 bar other Zams and Sceptile, neither of which are used too often to begin with.
 

Biosci

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I'll mention Skill Swap, Signal Beam really has not much more incentive over Hidden Power Fighting, which was already mentioned on the set in AC.

Writing this up now, thanks gec!
 

SkullCandy

She Bangs The Drums
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[Overview]

<p>Alakazam is a really an overlooked Pokemon in the VGC 2012 metagame. It boasts an excellent supporting movepool along with a great 135 base Special Attack of 135 and a 120 base Speed of 120, letting it outspeed the likes of Choice Scarf Abomasnow. However, Alakazam lacks physical bulk and does require support from its teammates to stay alive and be effective in battle. Alakazam was really given a gift this generation if the form of Magic Guard. Magic Guard really helped helps it by allowing it to abuse Life Orb for extra power without worrying about of recoil damage, and allowing Alakazam to not take recoil damage from sand or hail. Alakazam does have another fault though with a lack of a useable spread move, other special attackers may be considered Unfortunately, Alakazam lacks a useable spread move that other special attackers possess. However, Alakazam is still a strong offensive presence and can wreck the opponent one Pokemon at a time.</p>

[SET]
name: Standard Attacking
move 1: Psychic / Psyshock
move 2: Shadow Ball
move 3: Focus Blast / Hidden Power Fire
move 4: Protect / Substitute
item: Life Orb / Focus Sash
nature: Timid
ability: Magic Guard
ability: Magic Guard
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Psychic is Alakazam's STAB move of choice, nailing Fighting-types for good damage hitting Fighting- and Poison-types for a huge amount of damage. Psyshock is equally notable for being only slightly weaker, but being able to nail Pokemon who are bulkier on the Specially Defensive side. Shadow Ball allows Alakazam to hit other Psychic- and Ghost-types, such as Latios and Jellicent, to who it outspeeds and can KO if some previous damage was has been dealt on to the target. Focus Blast gives it excellent overall neutral coverage, to hit as well as hitting Dark- and Steel-types such as Tyranitar and Scizor who would otherwise wall Alakazam and easily OHKO with Crunch and Bug Bite, respectively. Hidden Power Fire can be used to gain super effective coverage on Scizor, Escavalier, Metagross, and other Steel- and Grass-types,; (remove comma, add semi-colon) however, (add comma) you lose super-effective (remove hyphen) coverage on Tyranitar. Protect allows grants Alakazam protection for one turn, allowing teammates to rid the field of possible threats. Substitute is an equally viable option due to how fast Alakazam is thanks to Alakazam’s excellent Speed, allowing it to setting up before most of the opposing Pokemon attack most of the time. It also can set up on possible Sucker Punch hits, allowing Alakazam to survive a hit and KO the Sucker Punch user.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is an awesome excellent item for Alakazam now that it can be used without worrying about of recoil. Focus Sash is an equal viable option though, allowing it to survive a potential OHKOhit and retaliate back. A Timid nature allows Alakazam to outspeed lots of common threats in the metagame for easy revenge killing on all Pokemon as fast as, such as Choice Scarf Jellicent and Abomasnow and below. Magic Guard is an amazing ability to give to Alakazam disabling any kind of damage from non-attacking moves such as recoil damage from to status effects, making it a better choice than its other abilities(a better-worded version of this should go in other options). Alakazam is quite the glass cannon, hitting as hard and fast as possible is what it you will be wanting want to do when using it. So Therefore, the an EV spread is just a simple full investment in Special Attack and Speed of 4 HP / 252 SpA / 252 Spe is optimum. However to prevent wasting EVs when running Hidden Power Fire, use an EV spread of 128 HP / 252 SpA / 248 Spe. If you just want that extra 3 points in HP you can invest some Speed EVs into HP with an EV spread of 28 HP / 252 SpA / 228 Spe allowing it outspeed Scarf Jellicent and Abomasnow by one point If you just want to outspeed Choice Scarfed Pokemon with 60 base Speed, such as Abomasnow and Jellicent, an EV spread of 28 HP / 252 SpA / 228 Spe outspeeds them by one point. Hidden Power Fighting can be used over Focus Blast for a more reliable way to hit Dark- and Steel-types, though the drop in power is extremely noticeable. Encore and Disable are usable options as well. Encore can be used against Fake Out users to force them out to switch and Trick Room to undo their own Trick Room set up if they stay in. Disable allows for is another way to beat of beating Sucker Punch, along with allowing Alakazam to Disable spread moves if used the turn before.</p>

<p>Due Thanks to Magic Guard, Alakazam finds good place itself on most teams as a fast strong late game cleaner. SpeciallyEspecially notable is the fact that it takes no recoil from hail or sand, giving it a perfect shot making it an excellent choice for a weather team. Follow Me and Rage Powder users give Alakazam tons of support by letting it attack without worrying of about being KOad by potential threats like such as Tyranitar and Scizor. They most notably get rid of the threat of priority moves from quickly KOing Alakazam before it can move. Priority attackers also pair well with Alakazam to finish off Pokemon that it barely misses KOs on, such as Latios and Jellicent. Pokemon with access to Quick Guard, like such as Terrakion and Virizion, make good partners by being able to block priority moves and provide Fighting-type coverage if Alakazam is lacking lacks Focus Blast or Hidden Power Fighting. Wide Guard users are also nice to block strong spread moves like such as Rock Slide and Earthquake. A great user to use of Wide Guard, maybe even with Quick Guard as well, and Quick Guard is Hitmontop. He can not only provide Wide Guard protection, but also support from Fake Out, Intimidate, and strong priority moves like such as Mach Punch and Sucker Punch. Helping Hand users are great, allowing Alakazam to get OHKOs on Latios and Scarf Jellicent with Shadow Ball. Prankster users who get moves with Will-O-Wisp or Toxic can pair well Alakazam, assuming a status condition on it to prevent getting paralyzed and preventing a crippling loss in Speed.(This isn’t really the case, it’s better just to let it hold Toxic or Flame Orb) This works because Magic Guard prevents damage from status conditions. Tailwind support can be used, allowing Alakazam to outspeed almost everything, (add comma) including all common Choice Scarf users.</p>

[Other Options]

<p>Alakazam has anamazing vast movepool, and decent ability options to give it plenty of possible options to run. A Choice Scarf allows Alakazam to reach a staggering Speed of 258 with an ideal, even with a Modest nature, allowing it to outspeed everything from Scarf Garchomp down any Pokemon holding a Choice Scarf with 102 base Speed or less. If running Choice Scarf, Trick should be used over Protect. Trick could can also be used on a set abusing Flame Orb to act as way to deal with physical attackers cripple the physical attackers that Alakazam hates. Alakazam could can use Hidden Power Ice to get super effective coverage on Dragon-types like such as Garchomp and Salamence and Flying-types like as well as hitting Thundurus and Zapdos hard. Energy Ball and Grass Knot are other offensive options to hit Water- and Ground-types and Pokemon like such as Jellicent and Tyranitar. Telekinesis can be used in partnership with Pokemon abusing moves like such as Zap Cannon, Inferno, and Dynamic Punch. Gravity is just about the same has a similar effect, except for that it affecting affects the whole field and making makes anything that is normally immune to Ground-types moves, vulnerable to them. Thunder Wave and Swagger are good status inducing moves that Alakazam could can use to allow slower teammates the upper hand to KO the enemy to outspeed, and possibly KO, the opponent. Inner Focus can prevent Fake Out from leaving Alakazam vulnerable for one turn. Inner Focus also allows Alakazam to gain access to moves from previous generation Move Tutors. However, not many significant moves are gained from these previous generations making Magic Guard a better choice overall choice. Alakazam can also run support moves such as Dual Screens Light Screen, Reflect, Safeguard, and Taunt, however this can be done by many other Pokemon, (add comma)and better. Ally Switch is a neat move to use, that can allow Alakazam to switch out its partner and absorb things like Will-O-Wisps or resisted hits. Skill Swap can be used well in lots of situations, but isn't ideal for all around use (clarify this).</p>

[Checks and Counters]

<p>Physical priority moves like such as Bullet Punch and Sucker Punch that can deal heavy damage right off the bat, but also break Alakazam's Focus Sash if using one are the bane of Alakazam’s existence, hitting it on its weaker Defense stat and potentially breaking its Focus Sash. Pokemon like such as Scizor, Tyranitar, and Escavalier can be very problematic if lacking Alakazam lacks Focus Blast. Trick Room is the absolutely hated by Alakazam allowing a wide selection of the metagame outspeed it and OHKO Alakazam absolutely hates Trick Room because, due to Alakazam’s blistering Speed, it ensures that the vast majority of the metagame outspeeds it. Thunder Wave users cripple Alakazam's sweeping abilities by ruining cutting its tremendous Speed stat to nothing and throwing in the chance at fully-paralyses potentially leaving it fully paralysed.Weavile is a steady good check that can easily outspeed Alakazam and OHKO with Night Slash.</p>
copypastable
[Overview]

<p>Alakazam is a really overlooked Pokemon in the VGC 2012 metagame. It boasts an excellent supporting movepool along with a great 135 base Special Attack and a 120 base Speed, letting it outspeed the likes of Choice Scarf Abomasnow. However, Alakazam lacks physical bulk and does require support from its teammates to stay alive and be effective in battle. Alakazam was really given a gift this generation if the form of Magic Guard. Magic Guard helps it by allowing it to abuse Life Orb for extra power without worrying about recoil damage, and allowing Alakazam to not take damage from sand or hail. Unfortunately, Alakazam lacks a useable spread move that other special attackers possess. However, Alakazam is still a strong offensive presence and can wreck the opponent one Pokemon at a time.</p>


[SET]
name: Standard Attacking
move 1: Psychic / Psyshock
move 2: Shadow Ball
move 3: Focus Blast / Hidden Power Fire
move 4: Protect / Substitute
item: Life Orb / Focus Sash
ability: Magic Guard
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Psychic is Alakazam's STAB move of choice hitting Fighting- and Poison-types for a huge amount of damage. Psyshock is equally notable for being only slightly weaker, but being able to nail Pokemon who are bulkier on the Specially Defensive side. Shadow Ball allows Alakazam to hit other Psychic- and Ghost-types, such as Latios and Jellicent, who it outspeeds and can KO if some previous damage has been dealt to the target. Focus Blast gives it excellent neutral coverage, as well as hitting Dark- and Steel-types such as Tyranitar and Scizor who would otherwise wall Alakazam and easily OHKO with Crunch and Bug Bite, respectively. Hidden Power Fire can be used to gain super effective coverage on Scizor, Escavalier, Metagross, and other Steel- and Grass-type; however, you lose super-effective coverage on Tyranitar. Protect grants Alakazam protection for one turn, allowing teammates to rid the field of possible threats. Substitute is an equally viable thanks to Alakazam’s excellent Speed, allowing it to set up before the opposing Pokemon attack most of the time. It also can set up on Sucker Punch, allowing Alakazam to survive a hit and KO the Sucker Punch user.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is an excellent item for Alakazam now that it can be used without worrying about recoil. Focus Sash is an viable option though, allowing it to survive a hit and retaliate. A Timid nature allows Alakazam to outspeed lots of common threats in the metagame, such as Choice Scarf Jellicent and Abomasnow. Alakazam is quite the glass cannon, hitting as hard and fast as possible is what you will want to do when using it. Therefore, an EV spread of 4 HP / 252 SpA / 252 Spe is optimum. However to prevent wasting EVs when running Hidden Power Fire, use an EV spread of 8 HP / 252 SpA / 248 Spe. If you just want to outspeed Choice Scarfed Pokemon with 60 base Speed, such as Abomasnow and Jellicent, an EV spread of 28 HP / 252 SpA / 228 Spe outspeeds them by one point. Hidden Power Fighting can be used over Focus Blast for a more reliable way to hit Dark- and Steel-types, though the drop in power is extremely noticeable. Encore and Disable are usable options as well. Encore can be used against Fake Out users to force them out to switch and Trick Room to undo their own Trick Room set up if they stay in. Disable is another way of beating Sucker Punch, along with allowing Alakazam to Disable spread moves if used the turn before.</p>

<p>Thanks to Magic Guard, Alakazam finds itself on most teams as a fast strong late game cleaner. Especially notable is the fact that it takes no recoil from hail or sand, making it an excellent choice for a weather team. Follow Me and Rage Powder users give Alakazam tons of support by letting it attack without worrying about being KOad by threats such as Tyranitar and Scizor. They most notably get rid of the threat of priority moves KOing Alakazam before it can move. Priority attackers also pair well with Alakazam to finish off Pokemon that it barely misses KOs on, such as Latios and Jellicent. Pokemon with access to Quick Guard, such as Terrakion and Virizion, make good partners by being able to block priority moves and provide Fighting-type coverage if Alakazam lacks Focus Blast or Hidden Power Fighting. Wide Guard users are also nice to block strong spread moves such as Rock Slide and Earthquake. A great user of Wide Guard and Quick Guard is Hitmontop. He can not only provide Wide Guard protection, but also support from Fake Out, Intimidate, and strong priority moves such as Mach Punch and Sucker Punch. Helping Hand users are great, allowing Alakazam to get OHKOs on Latios and Scarf Jellicent with Shadow Ball. Tailwind support can be used, allowing Alakazam to outspeed almost everything, including all common Choice Scarf users.</p>

[Other Options]

<p>Alakazam has a vast movepool, and decent ability options to give it plenty of possible options to run. A Choice Scarf allows Alakazam to reach a staggering Speed of 258, even with a Modest nature, allowing it to outspeed any Pokemon holding a Choice Scarf with 102 base Speed or less. If running Choice Scarf, Trick should be used over Protect. Trick can also be used on a set abusing Flame Orb to cripple the physical attackers that Alakazam hates. Alakazam can use Hidden Power Ice to get super effective coverage on Dragon-types such as Garchomp and Salamence as well as hitting Thundurus and Zapdos hard. Energy Ball and Grass Knot are other offensive options to hit Water- and Ground-types and Pokemon such as Jellicent and Tyranitar. Telekinesis can be used in partnership with Pokemon abusing moves such as Zap Cannon, Inferno, and Dynamic Punch. Gravity has a similar effect, except that it affects the whole field and makes anything that is normally immune to Ground-types moves, vulnerable to them. Thunder Wave and Swagger are good status inducing moves that Alakazam can use to allow slower teammates to outspeed, and possibly KO, the opponent. Inner Focus can prevent Fake Out from leaving Alakazam vulnerable for one turn. Inner Focus also allows Alakazam to gain access to moves from previous generation Move Tutors. However, not many significant moves are gained from these previous generations making Magic Guard a better overall choice. Alakazam can also run support moves such as Light Screen, Reflect, Safeguard, and Taunt, however this can be done by many other Pokemon, better. Ally Switch is a neat move to use, that can allow Alakazam to switch out its partner and absorb things like Will-O-Wisps or resisted hits. Skill Swap can be used in lots of situations, but isn't ideal for all around use.</p>

[Checks and Counters]

<p>Physical priority moves such as Bullet Punch and Sucker Punch are the bane of Alakazam’s existence, hitting it on its weaker Defense stat and potentially breaking its Focus Sash. Pokemon such as Scizor, Tyranitar, and Escavalier can be very problematic if Alakazam lacks Focus Blast. Alakazam absolutely hates Trick Room because, due to Alakazam’s blistering Speed, it ensures that the vast majority of the metagame outspeeds it. Thunder Wave users cripple Alakazam's sweeping abilities by cutting its tremendous Speed stat to nothing and potentially leaving it fully paralysed. Weavile is a good check that can easily outspeed Alakazam and OHKO with Night Slash.</p>


Not going to lie, this had a lot of issues. Formatting, using "like" instead of "such as" and incorrect tense use. I'll stamp this, but I'll request that the next checker be extra careful because of the large number of changes I made.



GP Approved 1/2
 

Biosci

Danger!?
is a Tiering Contributoris a Community Contributor Alumnusis a Contributor Alumnuswon the 3rd Smogon VGC Tournamentis a Past SCL Champion
Implemented the check, but I'm questioning one thing

Magic Guard is an amazing ability to give to Alakazam disabling any kind of damage from non-attacking moves such as recoil damage from to status effects, making it a better choice than its other abilities(a better-worded version of this should go in other options)
Why would it be moved to other options when it's the ability on the set?

edit: I just switched out that sentence for this: "Magic Guard is an excellent ability for Alakazam to use, preventing damage from any non-attacking moves. Giving it more reason to use over Inner Focus or Synchronize."
 

SkullCandy

She Bangs The Drums
is a Contributor Alumnus
Ok that sounds good. The sentence was phrased in a slightly wierd way so I didn't really get what you were driving at. Otherwise, good job!
 

Cereza

Tastes Like Candy
Noob check. Mostly fixed double spaces between words. I didn't mark them though because they were so many but they were removed in the c/p.

Rockin dat Stache

[Overview]

<p>Alakazam is a really overlooked Pokemon in the VGC 2012 metagame. It boasts an excellent supporting movepool along with a great 135 base Special Attack and a 120 base Speed, letting it outspeed the likes of Choice Scarf Abomasnow. However, Alakazam lacks physical bulk and does requires support from its teammates to stay alive and be effective in battle. Alakazam was really given a gift this generation if in the form of Magic Guard. Magic Guard helps it Alakazam by allowing it to abuse Life Orb for extra power without worrying about recoil damage, and allowing Alakazam to not take damage from sand or hail. Unfortunately, Alakazam lacks a useable spread move that other special attackers possess. However, Alakazam is still a strong offensive presence and can wreck the opponent one Pokemon at a time.</p>


[SET]
name: Standard Attacking
move 1: Psychic / Psyshock
move 2: Shadow Ball
move 3: Focus Blast / Hidden Power Fire
move 4: Protect / Substitute
item: Life Orb / Focus Sash
ability: Magic Guard
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Psychic is Alakazam's STAB move of choice hitting Fighting- and Poison-types for a huge amount of damage. Psyshock is equally notable for being only slightly weaker, but being able to nail Pokemon who are bulkier on the Specially Defensive side. Shadow Ball allows Alakazam to hit other Psychic- and Ghost-types, such as Latios and Jellicent, who it outspeeds and can KO if some previous damage has been dealt to the target. Focus Blast gives it Alakazam excellent neutral coverage, as well as hitting Dark- and Steel-types such as Tyranitar and Scizor who would otherwise wall Alakazam and easily OHKO with Crunch and Bug Bite, respectively. Hidden Power Fire can be used to gain super effective coverage on Scizor, Escavalier, Metagross, and other Steel- and Grass-type; however, you lose super-effective coverage on Tyranitar. Protect grants Alakazam protection for one turn, allowing teammates to rid the field of possible threats. Substitute is an equally viable thanks to Alakazam’s excellent Speed, allowing it to set up before the opposing Pokemon attack most of the time. It also can set up on Sucker Punch, allowing Alakazam to survive a hit and KO the Sucker Punch user.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is an excellent item for Alakazam now that it can be used without worrying about recoil. Focus Sash is an viable option though also, allowing it to survive a hit and retaliate. A Timid nature allows Alakazam to outspeed lots of common threats in the metagame, such as Choice Scarf Jellicent and Abomasnow.
Magic Guard is an excellent ability for Alakazam to use, preventing damage from any non-attacking moves. Giving gives it more another reason to be used over Inner Focus or and Synchronize. Alakazam is quite the glass cannon, hitting as hard and fast as possible is what you will want to do when using it. Therefore, an EV spread of 4 HP / 252 SpA / 252 Spe is optimum. However to prevent wasting EVs when running Hidden Power Fire, use an EV spread of 8 HP / 252 SpA / 248 Spe. If you just want to outspeed Choice Scarfed Pokemon with 60 base Speed, such as Abomasnow and Jellicent, an EV spread of 28 HP / 252 SpA / 228 Spe outspeeds them by one point. Hidden Power Fighting can be used over Focus Blast for a more reliable way to hit Dark- and Steel-types, though the drop in power is extremely noticeable. Encore and Disable are usable options as well. Encore can be used against Fake Out users to force them out to switch and Trick Room to undo their own Trick Room set up if they stay in. Disable is another way of beating Sucker Punch, along with allowing Alakazam to Disable spread moves if used the turn before.</p>

<p>Thanks to Magic Guard, Alakazam finds itself on most teams as a fast strong late game cleaner. Especially notable is the fact that it takes no recoil from hail or sand, making it an excellent choice for a weather team. Follow Me and Rage Powder users give Alakazam tons of support by letting it attack without worrying about being KOad by threats such as Tyranitar and Scizor. They most notably get rid of the threat of priority moves KOing Alakazam before it can move. Priority attackers also pair well with Alakazam to finish off Pokemon that it barely misses KOs on, such as Latios and Jellicent. Pokemon with access to Quick Guard, such as Terrakion and Virizion, make good partners by being able to block priority moves and provide Fighting-type coverage if Alakazam lacks Focus Blast or Hidden Power Fighting. Wide Guard users are also nice to block strong spread moves such as Rock Slide and Earthquake. A great user of Wide Guard and Quick Guard is Hitmontop. He can not only provide Wide Guard protection, but also support from Fake Out, Intimidate, and strong priority moves such as Mach Punch and Sucker Punch. Helping Hand users are great, allowing Alakazam to get OHKOs on Latios and Scarf Jellicent with Shadow Ball. Tailwind support can be used, allowing Alakazam to outspeed almost everything, including all common Choice Scarf users.</p>

[Other Options]

<p>Alakazam has a vast movepool, and decent ability options to give it plenty of possible options to run. A Choice Scarf allows Alakazam to reach a staggering Speed of 258, even with a Modest nature, allowing it to outspeed any Pokemon holding a Choice Scarf with 102 base Speed or less. If running Choice Scarf, Trick should be used over Protect. Trick can also be used on a set abusing Flame Orb to cripple the physical attackers that Alakazam hates. Alakazam can use Hidden Power Ice to get super effective coverage on Dragon-types such as Garchomp and Salamence as well as hitting Thundurus and Zapdos hard. Energy Ball and Grass Knot are other offensive options to hit Water- and Ground-types and Pokemon such as Jellicent and Tyranitar. Telekinesis can be used in partnership with Pokemon abusing moves such as Zap Cannon, Inferno, and Dynamic Punch. Gravity has a similar effect, except that it affects the whole field and makes anything that is normally immune to Ground-types moves, vulnerable to them. Thunder Wave and Swagger are good status inducing moves that Alakazam can use to allow slower teammates to outspeed, and possibly KO, the opponent. Inner Focus can prevent Fake Out from leaving Alakazam vulnerable for one turn. Inner Focus also allows Alakazam to gain access to moves from previous generation Move Tutors. However, not many significant moves are gained from these previous generations making Magic Guard a better overall choice. Alakazam can also run support moves such as Light Screen, Reflect, Safeguard, and Taunt, however this can be done by many other Pokemon, better. Ally Switch is a neat move to use, that can allow Alakazam to switch out its partner and absorb things like Will-O-Wisps or resisted hits. Skill Swap can be used in lots of situations, but isn't ideal for all around use.</p>

[Checks and Counters]

<p>Physical priority moves such as Bullet Punch and Sucker Punch are the bane of Alakazam’s existence, hitting it on its weaker Defense stat and potentially breaking its Focus Sash. Pokemon such as Scizor, Tyranitar, and Escavalier can be very problematic if Alakazam lacks Focus Blast. Alakazam absolutely hates Trick Room because, due to Alakazam’s blistering Speed, it ensures that the vast majority of the metagame outspeeds it. Thunder Wave users cripple Alakazam's sweeping abilities by cutting its tremendous Speed stat to nothing and potentially leaving it fully paralysed. Weavile is a good check that can easily outspeed Alakazam and OHKO with Night Slash.</p>[/COLOR]
<p>Alakazam is a really overlooked Pokemon in the VGC 2012 metagame. It boasts an excellent supporting movepool along with a great 135 base Special Attack and a 120 base Speed, letting it outspeed the likes of Choice Scarf Abomasnow. However, Alakazam lacks physical bulk and requires support from its teammates to stay alive and be effective in battle. Alakazam was really given a gift this generation in the form of Magic Guard. Magic Guard helps Alakazam by allowing it to abuse Life Orb for extra power without worrying about recoil damage, and allowing Alakazam to not take damage from indirect damage. Unfortunately, Alakazam lacks a useable spread move that other special attackers possess. However, Alakazam is still a strong offensive presence and can wreck the opponent one Pokemon at a time.</p>


[SET]

name: Standard Attacking
move 1: Psychic / Psyshock
move 2: Shadow Ball
move 3: Focus Blast / Hidden Power Fire
move 4: Protect / Substitute
item: Life Orb / Focus Sash
ability: Magic Guard
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe


[SET COMMENTS]

<p>Psychic is Alakazam's STAB move of choice hitting Fighting- and Poison-types for a huge amount of damage. Psyshock is equally notable for being only slightly weaker, but being able to nail Pokemon who are bulkier on the Specially Defensive side. Shadow Ball allows Alakazam to hit other Psychic- and Ghost-types, such as Latios and Jellicent, who it outspeeds and can KO if some previous damage has been dealt to the target. Focus Blast gives Alakazam excellent neutral coverage, as well as hitting Dark- and Steel-types such as Tyranitar and Scizor who would otherwise wall Alakazam and easily OHKO with Crunch and Bug Bite, respectively. Hidden Power Fire can be used to gain super effective coverage on Scizor, Escavalier, Metagross, and other Steel- and Grass-type; however, you lose super-effective coverage on Tyranitar. Protect grants Alakazam protection for one turn, allowing teammates to rid the field of possible threats. Substitute is equally viable thanks to Alakazam’s excellent Speed, allowing it to set up before the opposing Pokemon attack most of the time. It also can set up on Sucker Punch, allowing Alakazam to survive a hit and KO the Sucker Punch user.</p>


[ADDITIONAL COMMENTS]

<p>Life Orb is an excellent item for Alakazam now that it can be used without worrying about recoil. Focus Sash is a viable option though, allowing it to survive a hit and retaliate. A Timid nature allows Alakazam to outspeed lots of common threats in the metagame, such as Choice Scarf Jellicent and Abomasnow. Magic Guard is an excellent ability for Alakazam to use, preventing damage from any non-attacking moves, gives it another reason to be used over Inner Focus and Synchronize. Alakazam is quite the glass cannon, hitting as hard and fast as possible is what you will want to do when using it. Therefore, an EV spread of 4 HP / 252 SpA / 252 Spe is optimum. However to prevent wasting EVs when running Hidden Power Fire, use an EV spread of 8 HP / 252 SpA / 248 Spe. If you just want to outspeed Choice Scarfed Pokemon with 60 base Speed, such as Abomasnow and Jellicent, an EV spread of 28 HP / 252 SpA / 228 Spe outspeeds them by one point. Hidden Power Fighting can be used over Focus Blast for a more reliable way to hit Dark- and Steel-types, though the drop in power is extremely noticeable. Encore and Disable are usable options as well. Encore can be used against Fake Out users to force them out to switch and Trick Room to undo their own Trick Room set up if they stay in. Disable is another way of beating Sucker Punch, along with allowing Alakazam to Disable spread moves if used the turn before.</p>


<p>Thanks to Magic Guard, Alakazam finds itself on most teams as a fast strong late game cleaner. Especially notable is the fact that it takes no recoil from hail or sand, making it an excellent choice for a weather team. Follow Me and Rage Powder users give Alakazam tons of support by letting it attack without worrying about being KOad by threats such as Tyranitar and Scizor. They most notably get rid of the threat of priority moves KOing Alakazam before it can move. Priority attackers also pair well with Alakazam to finish off Pokemon that it barely misses KOs on, such as Latios and Jellicent. Pokemon with access to Quick Guard, such as Terrakion and Virizion, make good partners by being able to block priority moves and provide Fighting-type coverage if Alakazam lacks Focus Blast or Hidden Power Fighting. Wide Guard users are also nice to block strong spread moves such as Rock Slide and Earthquake. A great user of Wide Guard and Quick Guard is Hitmontop. He can not only provide Wide Guard protection, but also support from Fake Out, Intimidate, and strong priority moves such as Mach Punch and Sucker Punch. Helping Hand users are great, allowing Alakazam to get OHKOs on Latios and Scarf Jellicent with Shadow Ball. Tailwind support can be used, allowing Alakazam to outspeed almost everything, including all common Choice Scarf users.</p>

[Other Options]

<p>Alakazam has a vast movepool, and decent ability options to give it plenty of possible options to run. A Choice Scarf allows Alakazam to reach a staggering Speed of 258, even with a Modest nature, allowing it to outspeed any Pokemon holding a Choice Scarf with 102 base Speed or less. If running Choice Scarf, Trick should be used over Protect. Trick can also be used on a set abusing Flame Orb to cripple the physical attackers that Alakazam hates. Alakazam can use Hidden Power Ice to get super effective coverage on Dragon-types such as Garchomp and Salamence as well as hitting Thundurus and Zapdos hard. Energy Ball and Grass Knot are other offensive options to hit Water- and Ground-types and Pokemon such as Jellicent and Tyranitar. Telekinesis can be used in partnership with Pokemon abusing moves such as Zap Cannon, Inferno, and Dynamic Punch. Gravity has a similar effect, except that it affects the whole field and makes anything that is normally immune to Ground-types moves, vulnerable to them. Thunder Wave and Swagger are good status inducing moves that Alakazam can use to allow slower teammates to outspeed, and possibly KO, the opponent. Inner Focus can prevent Fake Out from leaving Alakazam vulnerable for one turn. Inner Focus also allows Alakazam to gain access to moves from previous generation Move Tutors. However, not many significant moves are gained from these previous generations making Magic Guard a better overall choice. Alakazam can also run support moves such as Light Screen, Reflect, Safeguard, and Taunt, however this can be done by many other Pokemon, better. Ally Switch is a neat move to use, that can allow Alakazam to switch out its partner and absorb things like Will-O-Wisps or resisted hits. Skill Swap can be used in lots of situations, but isn’t ideal for all around use.</p>


[Checks and Counters]

<p>Physical priority moves such as Bullet Punch and Sucker Punch are the bane of Alakazam’s existence, hitting it on its weaker Defense stat and potentially breaking its Focus Sash. Pokemon such as Scizor, Tyranitar, and Escavalier can be very problematic if Alakazam lacks Focus Blast. Alakazam absolutely hates Trick Room because, due to Alakazam’s blistering Speed, it ensures that the vast majority of the metagame outspeeds it. Thunder Wave users cripple Alakazam's sweeping abilities by cutting its tremendous Speed stat to nothing and potentially leaving it fully paralysed. Weavile is a good check that can easily outspeed Alakazam and OHKO with Night Slash.</p>
 
[Overview]

<p>Alakazam is a really an extremely overlooked Pokemon in the VGC 2012 metagame. It boasts an excellent supporting movepool along with a great 135 base Special Attack base 135 Special Attack and a 120 base Speed base 120 Speed, letting it outspeed the likes of Choice Scarf Abomasnow. However, Alakazam lacks physical bulk and requires support from its teammates to stay alive and be effective in battle. Alakazam was really given a gift this generation in the form of Magic Guard, Magic Guard helps Alakazam by which allowing allows it to abuse utilize Life Orb for extra power without worrying about recoil damage, and allowing Alakazam to not take damage from as well as avoid indirect damage. Unfortunately, Alakazam lacks a usaeble usable spread move that most other special attackers possess. However Nonetheless, Alakazam is still a strong offensive presence and force (you "have" a presence, you "are" a force) that can wreck the opponent one Pokemon at a time.</p>

[SET]
name: Standard Attacking
move 1: Psychic / Psyshock
move 2: Shadow Ball
move 3: Focus Blast / Hidden Power Fire
move 4: Protect / Substitute
item: Life Orb / Focus Sash
ability: Magic Guard
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Psychic is Alakazam's STAB move of choice, hitting which hits Fighting- and Poison-types for a huge amount of damage. Psyshock is equally notable for being only slightly weaker, but being it is able to nail Pokemon who are bulkier on the Specially Defensive side specially defensive Pokemon (maybe give a few examples if you think they might help) for greater damage. Shadow Ball allows Alakazam to hit other Psychic- and Ghost-types, such as Latios and Jellicent, who both of whom it outspeeds and can KO if after some previous damage has been dealt to the target. Focus Blast gives Alakazam excellent neutral coverage, as well as by hitting Dark- and Steel-types, such as Tyranitar and Scizor, who would otherwise wall Alakazam and easily OHKO with Crunch and Bug Bite, respectively. Hidden Power Fire can be used to gain super effective coverage on Steel- and Grass-types, such as Scizor, Escavalier, and Metagross, and other Steel- and Grass-type; however, you lose at the cost of super- (insert space)effective coverage on Tyranitar. Protect grants Alakazam protection insures Alakazam for one turn, allowing its teammates to rid the field of possible threats. Substitute is equally viable thanks to Alakazam’s excellent Speed; allowing it to set up it can often put up a Substitute before the opposing Pokemon can attack most of the time. It also can set up on Sucker Punch, allowing Alakazam to survive a With Substitute, Alakazam can also set up on Sucker Punch, survive a subsequent hit, and KO the Sucker Punch user.</p>

[ADDITIONAL COMMENTS]

<p>Alakazam is quite the glass cannon, hitting as hard and fast as possible is what you will want to do when using it so it should simply aim to hit as hard and fast as possible. Therefore, an EV spread of 4 HP / 252 SpA / 252 Spe is optimum. However to prevent wasting EVs When running Hidden Power Fire, use an EV spread of 8 HP / 252 SpA / 248 Spe to avoid wasting EVs. If you just want to outspeed Choice Scarfed Pokemon with 60 base Speed base 60 Speed Choice Scarf users, such as Abomasnow and Jellicent, an EV spread of 28 HP / 252 SpA / 228 Spe outspeeds puts Alakazam ahead of them by one point. </p>

<p>Life Orb is an excellent item for Alakazam now that it can be used without as it does not have to worrying about recoil. Focus Sash is a viable option though too, allowing it as it allows Alakazam to survive a hit and retaliate. A Timid nature allows Alakazam to outspeed lots of many common threats in the metagame, such as Choice Scarf Jellicent and Abomasnow. Magic Guard is an excellent ability for Alakazam to use, preventing damage from any non-attacking moves as it prevents residual damage, ("particularly from Life Orb"? i don't really like the part about damage from non-attacking moves because stuff like lo recoil and sandstorm damage aren't really moves at all - could be misleading) , gives it another reason to be used over Inner Focus and Synchronize. Hidden Power Fighting can be used over Focus Blast for a more reliable way to hit Dark- and Steel-types, though the drop in power is extremely noticeable. Encore and Disable are usable options as well. Encore can be used against The former can force Fake Out users to force them out to switch and Trick Room setters to undo their own Trick Room set up if they stay in. Disable is , while the latter gives Alakazam another way of beating Sucker Punch, along w users. Additionally, ith allowing s Alakazam to Disable spread moves if used the turn before.</p>

<p>Thanks to Magic Guard, Alakazam finds itself on most teams as a fast, strong late -game cleaner. Especially notable is the fact that it takes no recoil from hail or sand, making it an excellent choice for a weather team. Follow Me and Rage Powder users give Alakazam tons of support by letting it attack without worrying about being KOad KOed by threats such as Tyranitar and Scizor. They Most notably, get rid of they remove the threat of priority moves KOing Alakazam before it can move. (moved this down) Pokemon with access to Quick Guard, such as Terrakion and Virizion, make good partners by being able to block priority moves and provide Fighting-type coverage if Alakazam lacks Focus Blast or Hidden Power Fighting. Wide Guard users are also nice to can block strong spread moves such as Rock Slide and Earthquake, and are appreciated as well. A great user of Wide Guard and Quick Guard is Hitmontop, He who can not only provide Wide Guard protection, but also support from Fake Out, Intimidate, and strong priority moves such as Mach Punch and Sucker Punch. Helping Hand users are great, allowing Priority attackers of your own pair well with Alakazam to finish off Pokemon that it barely misses KOs on, such as Latios and Jellicent. (moved down from above) Helping Hand users also enable Alakazam to get OHKOs on OHKO Latios and Choice Scarf Jellicent with Shadow Ball. Tailwind support can be used, allowing Alakazam to outspeed almost everything, including all common Choice Scarf users.</p>

[Other Options]

<p>Alakazam has a vast movepool, and several decent ability options to give abilities, giving it plenty of possible options to run. A Choice Scarf allows even Modest Alakazam to reach a staggering Speed of 258, even with a Modest nature, allowing it to outspeed any Pokemon holding a which outpaces Choice Scarf users with 102 base Speed base 102 Speed or less. If running Choice Scarf, Trick should be used over Protect. Trick can also be used on a set abusing Flame Orb set to cripple the physical attackers that Alakazam hates. Alakazam can use In terms of other attacking options, Hidden Power Ice to get secures super effective coverage on Dragon-types such as Garchomp and Salamence, as well as hitting and also hits Thundurus and Zapdos hard. Energy Ball and Grass Knot are other offensive options to hit Water- and Ground-types, and Pokemon such as along with the likes of Jellicent and Tyranitar. Telekinesis can be used in partnership with Pokemon abusing moves such as Alakazam pairs well with users of Zap Cannon, Inferno, and Dynamic Punch DynamicPunch, such as (who?). Gravity has a similar effect, except that it affects the whole field and makes anything that is normally immune renders all opponents vulnerable to Ground-types moves, vulnerable to them. Thunder Wave and Swagger are good status-inducing moves that Alakazam can use to allow slower teammates to outspeed, and possibly KO, the opponent. Alakazam can also run support moves such as Light Screen, Reflect, Safeguard, and Taunt; however, this can be better done by many other Pokemon, better such as (who?). Ally Switch is a neat move to use, that can allow Alakazam to switch out its partner and absorb things like Will-O-Wisps or a resisted hits. Skill Swap can be used in lots of situations, but isn’t ideal for all around use. (this last bit is very vague!).</p>

<p>
Inner Focus can prevent Fake Out from leaving Alakazam vulnerable for one turn. With Inner Focus also allows Alakazam to , Alakazam also regains access to Move Tutor moves from previous generations, Move Tutors such as (what?). However, not many significant moves are gained from these previous generations these moves are not very significant, making Magic Guard a better overall choice.</p>

[Checks and Counters]

<p>Physical priority moves such as Bullet Punch and Sucker Punch are the bane of Alakazam’s existence, hitting as they hit it on its weaker Defense stat and potentially breaking its Focus Sash. Pokemon such as Scizor, Tyranitar, and Escavalier can be very problematic if Alakazam lacks Focus Blast. The blisteringly fast Alakazam absolutely hates Trick Room, because, due to Alakazam’s blistering Speed, it ensures that where the vast majority of the metagame outspeeds it. Thunder Wave users also cripple Alakazam's sweeping abilities by cutting its tremendous Speed stat to nothing and potentially leaving it fully paralysed paralyzed. Weavile is a good check that can easily outspeed Alakazam and OHKO with Night Slash.</p>
[Overview]

<p>Alakazam is an extremely overlooked Pokemon in the VGC 2012 metagame. It boasts an excellent supporting movepool along with a great base 135 Special Attack and base 120 Speed, letting it outspeed the likes of Choice Scarf Abomasnow. However, Alakazam lacks physical bulk and requires support from its teammates to stay alive and be effective in battle. Alakazam was given a gift this generation in the form of Magic Guard, which allows it to utilize Life Orb for extra power without worrying about recoil damage, as well as avoid indirect damage. Unfortunately, Alakazam lacks a usable spread move that most other special attackers possess. Nonetheless, Alakazam is still a strong offensive force (you "have" a presence, you "are" a force) that can wreck the opponent one Pokemon at a time.</p>

[SET]
name: Standard Attacking
move 1: Psychic / Psyshock
move 2: Shadow Ball
move 3: Focus Blast / Hidden Power Fire
move 4: Protect / Substitute
item: Life Orb / Focus Sash
ability: Magic Guard
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Psychic is Alakazam's STAB move of choice, which hits Fighting- and Poison-types for a huge amount of damage. Psyshock is equally notable for being only slightly weaker, but it is able to nail specially defensive Pokemon (maybe give a few examples if you think they might help) for greater damage. Shadow Ball allows Alakazam to hit other Psychic- and Ghost-types, such as Latios and Jellicent, both of whom it outspeeds and can KO after some previous damage. Focus Blast gives Alakazam excellent neutral coverage by hitting Dark- and Steel-types, such as Tyranitar and Scizor, who would otherwise wall Alakazam and easily OHKO with Crunch and Bug Bite, respectively. Hidden Power Fire can be used to gain super effective coverage on Steel- and Grass-types, such as Scizor, Escavalier, and Metagross, at the cost of super effective coverage on Tyranitar. Protect insures Alakazam for one turn, allowing its teammates to rid the field of possible threats. Substitute is equally viable thanks to Alakazam’s excellent Speed; it can often put up a Substitute before the opposing Pokemon can attack. With Substitute, Alakazam can also set up on Sucker Punch, survive a subsequent hit, and KO the Sucker Punch user.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is an excellent item for Alakazam as it does not have to worry about recoil. Focus Sash is a viable option too, as it allows Alakazam to survive a hit and retaliate. A Timid nature allows Alakazam to outspeed many common threats in the metagame, such as Choice Scarf Jellicent and Abomasnow. Magic Guard is an excellent ability as it prevents residual damage, ("particularly from Life Orb"? i don't really like the part about damage from non-attacking moves because stuff like lo recoil and sandstorm damage aren't really moves at all - could be misleading).</p>

<p>Alakazam is quite the glass cannon, so it should simply aim to hit as hard and fast as possible. Therefore, an EV spread of 4 HP / 252 SpA / 252 Spe is optimum. When running Hidden Power Fire, use an EV spread of 8 HP / 252 SpA / 248 Spe to avoid wasting EVs. If you just want to outspeed base 60 Speed Choice Scarf users, such as Abomasnow and Jellicent, an EV spread of 28 HP / 252 SpA / 228 Spe puts Alakazam ahead of them by one point. Hidden Power Fighting can be used over Focus Blast for a more reliable way to hit Dark- and Steel-types, though the drop in power is extremely noticeable. Encore and Disable are usable options as well. The former can force Fake Out users out to switch and Trick Room setters to undo their own Trick Room, while the latter gives Alakazam another way of beating Sucker Punch users. Additionally, it allows Alakazam to Disable spread moves used the turn before.</p>

<p>Thanks to Magic Guard, Alakazam finds itself on most teams as a fast, strong late-game cleaner. Especially notable is the fact that it takes no recoil from hail or sand, making it an excellent choice for a weather team. Follow Me and Rage Powder users give Alakazam tons of support by letting it attack without worrying about being KOed by threats such as Tyranitar and Scizor. Most notably, they remove the threat of priority moves KOing Alakazam before it can move. Pokemon with access to Quick Guard, such as Terrakion and Virizion, make good partners by being able to block priority moves and provide Fighting-type coverage if Alakazam lacks Focus Blast or Hidden Power Fighting. Wide Guard users can block strong spread moves such as Rock Slide and Earthquake, and are appreciated as well. A great user of Wide Guard and Quick Guard is Hitmontop, who can not only provide Wide Guard protection, but also support from Fake Out, Intimidate, and strong priority moves such as Mach Punch and Sucker Punch. Priority attackers of your own pair well with Alakazam to finish off Pokemon that it barely misses KOs on, such as Latios and Jellicent. Helping Hand users also enable Alakazam to OHKO Latios and Choice Scarf Jellicent with Shadow Ball. Tailwind support can allow Alakazam to outspeed almost everything, including all common Choice Scarf users.</p>

[Other Options]

<p>Alakazam has a vast movepool and several decent abilities, giving it plenty of possible options to run. A Choice Scarf allows even Modest Alakazam to reach a staggering Speed of 258, which outpaces Choice Scarf users with base 102 Speed or less. If running Choice Scarf, Trick should be used over Protect. Trick can also be used on a Flame Orb set to cripple the physical attackers that Alakazam hates. In terms of other attacking options, Hidden Power Ice secures super effective coverage on Dragon-types such as Garchomp and Salamence, and also hits Thundurus and Zapdos hard. Energy Ball and Grass Knot are other offensive options to hit Water- and Ground-types, along with the likes of Jellicent and Tyranitar. Telekinesis Alakazam pairs well with users of Zap Cannon, Inferno, and DynamicPunch, such as (who?). Gravity has a similar effect, except that it affects the whole field and renders all opponents vulnerable to Ground-types moves. Thunder Wave and Swagger are good status-inducing moves that allow slower teammates to outspeed and possibly KO the opponent. Alakazam can also run support moves such as Light Screen, Reflect, Safeguard, and Taunt; however, this can be better done by many other Pokemon, such as (who?). Ally Switch is a neat move that can allow Alakazam to switch out its partner and absorb Will-O-Wisp or a resisted hit. Skill Swap can be used in lots of situations, but isn’t ideal for all around use (this last bit is very vague!).</p>

<p>Inner Focus can prevent Fake Out from leaving Alakazam vulnerable for one turn. With Inner Focus, Alakazam also regains access to Move Tutor moves from previous generations, such as (what?). However, these moves are not very significant, making Magic Guard a better overall choice.</p>

[Checks and Counters]

<p>Physical priority moves such as Bullet Punch and Sucker Punch are the bane of Alakazam’s existence, as they hit it on its weaker Defense stat and potentially break its Focus Sash. Pokemon such as Scizor, Tyranitar, and Escavalier can be very problematic if Alakazam lacks Focus Blast. The blisteringly fast Alakazam absolutely hates Trick Room, where the vast majority of the metagame outspeeds it. Thunder Wave users also cripple Alakazam's sweeping abilities by cutting its tremendous Speed stat to nothing and potentially leaving it fully paralyzed. Weavile is a good check that can easily outspeed Alakazam and OHKO with Night Slash.</p>




gp approved 2/2
 

Biosci

Danger!?
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Added and fixed; For the Magic Guard sentence I made it "Magic Guard is an excellent ability as it prevents residual damage; such as weather recoil, Life Orb recoil, and status ailments." and the last sentence in OO was reworded to "Skill Swap may uses with Pokemon such as Slaking and Regigigas, but it is highly situational in order for it to work properly."

Thanks, and this should be done!
 
quick fixes!

Magic Guard is an excellent ability as it prevents residual damage; such as from weather recoil, Life Orb recoil, and status ailments.

Skill Swap may uses with can be used to power up Pokemon such as Slaking and Regigigas, but it is highly situational in order for it to work properly (or "requires a lot of support to work properly").
Magic Guard is an excellent ability as it prevents residual damage such as from weather, Life Orb recoil, and status ailments.

Skill Swap can be used to power up Pokemon such as Slaking and Regigigas, but it is highly situational.


also, sorry for not noticing this earlier - is "Standard Attacking" the best name for the set? something like "Standard" or "Special Attacker" might be preferable imo.
 

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