Krookodile

TrollFreak

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Krookodile-Taken over from Cybertron

[Overview]

<p>Krookodile was a common Pokemon in the VGC 2011 metagame, and it's easy to see why. It has a great base 117 Attack stat as well as Intimidate, an ability which is almost priceless in VGC 2012, as it weakens physical threats such as Scizor and Tyranitar. In addition, Krookodile also has great offensive typing; its Ground / Dark typing has great neutral coverage on the majority of the VGC 2012 Pokemon. Its typing is also decent defensively, giving it four resistances, most notably to Rock-types, and two immunities, including one to Electric-type attacks. Because of this, Krookodile can be used in tandem with an Electric-type Pokemon, such as Zapdos, to form the "DisQuake" combination. However, this is where the party ends for Krookodile; its typing also gives it five weaknesses, all of which are common offensive types such as Water, Ice, Fighting, and Grass. Krookodile's 95 / 70 / 70 defenses aren't helping it much either, and its Speed is somewhat lacking, leaving it open to faster Pokemon such as Infernape and Terrakion. However, if one needs a Pokemon with a great ability and good offensive capabilities, Krookodile is definitely a Pokemon to consider.</p>

[SET]
name: "Krookodile" Dundee
move 1: Crunch
move 2: Earthquake
move 3: Rock Slide / Low Sweep
move 4: Protect
item: Focus Sash / Chople Berry
ability: Intimidate
nature: Adamant
evs: 12 HP / 252 Atk / 244 Spe

[SET COMMENTS]

<p>While this set isn't very different from the set commonly used in VGC 2011, it is still very effective in VGC 2012. Crunch and Earthquake are Krookodile's STAB moves, and, between them, it obtains near perfect coverage, which is impressive considering the number of Pokemon in the VGC 2012 metagame. Crunch nails common Psychic-type Pokemon, such as Latios, Latias, Musharna, and Cresselia for super effective damage, while Earthquake gives Krookodile a great STAB move, as well as a way to hit Pokemon such as Tyranitar, Metagross, and Ninetales. The third moveslot depends on what the team needs; Rock Slide gives Krookodile another coverage move, allowing it to nail Pokemon such as Yanmega and Volcarona in addition other Pokemon such as Zapdos for heavy damage. However, Low Sweep can be used to make the opponent's Pokemon slower, supporting not only itself but also its teammates. Protect is not only useful for keeping Focus Sash intact by fending off Fake Out, but also for keeping Krookodile alive long enough so its partner can take out a threat.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread allows Krookodile to outspeed neutral-natured Pokemon with base 90 Speed or below while maintaining offensive power. The remaining EVs are placed in HP to slightly increase Krookodile's bulk. However, if one is worried about opposing Krookodile, a spread of 4 HP / 252 Atk / 252 Spe can be used to speed tie with other Adamant Krookodile. Another way to optimize Krookodile's EVs is to use a spread of 92 HP / 252 Atk / 164 Spe in order to guarantee outpacing Pokemon with base 80 Speed, such as Mamoswine and Chandelure. Finally, a spread of 252 HP / 252 Atk / 4 Spe can be used to maximize Krookodile's bulk, while still outspeeding Cresselia, a common threat.</p>

<p>The item choice comes down to personal preference. A Focus Sash can be used to ensure that Krookodile won't be OHKOed, which is useful considering its weakness to common types in the metagame. However, a Chople Berry can be used as well, ensuring that Krookodile will survive a Fighting-type attack, most notably Infernape's and Terrakion's Close Combat, and have a chance to retaliate with Earthquake. This also opens up the opportunity for a teammate to hold a Focus Sash, which can be useful when making a team. The choice of ability may look odd to players who are new to VGC 2012, but Intimidate is much more effective than Moxie, as it lowers the Attack stat of both opposing Pokemon by two stages; this can easily be the difference between a KO and barley surviving.</p>

<p>Any Pokemon that can take care of Krookodile's weaknesses is a great partner, and there are numerous Pokemon that fit this description. Pokemon such as Zapdos and Thundurus can nail Water-, Fighting-, Grass-, and Bug-type Pokemon thanks to their super effective STAB attacks. They also allow Krookodile to use Earthquake without worrying about hitting its partner; keep in mind, however, that this combination shares an Ice-type weakness. Rotom-H is another good partner, hitting Water-, Grass-, Bug- and Ice-types with its STAB attacks, also forming "DisQuake" thanks to Levitate. Krookodile can take care of the Rock-types that trouble Rotom-H by using Earthquake, but this combination adds an extra Water-type weakness. Other Fire-type Pokemon, such as Chandelure, can deal with Grass-, Bug-, and Ice-type Pokemon that give Krookodile trouble, but they don't have Levitate to evade Earthquake. Finally, Thunder Wave support from Cresselia and Musharna work, as they can cripple faster Pokemon and use Helping Hand to boost Earthquake, themselves immune to it due to Levitate and Telepathy, respectively.</p>

[Other Options]

<p>Krookodile has many options outside of the ones already mentioned. Beat Up can be utilized along with a partner with Justified, such as Terrakion, giving the Pokemon with Justified a +4 Attack boost. However, Whimsicott is a better user of Beat Up due to it being faster than all of the Pokemon with Justified, and Krookodile has better options anyways. Bulldoze can be used to lower both of the opponents' Speed by one stage; however, the power drop between Bulldoze and Earthquake is too much to be considered, especially when one takes into account the 25 percent drop in power that Bulldoze incurs when hitting both foes. Fire Fang can be used to hit Pokemon such as Ferrothorn and Scizor harder, though that's about all it does. Thunder Fang can be used to hit Water-type Pokemon harder, but Krookodile shouldn't be facing Water-type Pokemon anyways, especially since most of them, such as Kingdra and Ludicolo, have secondary types that give them a neutrality to Electric-type attacks. Taunt can be used to shut down moves such as Trick Room or Spore, but most users of these moves are usually holding a Mental Herb, so look out for that.</p>

<p>Moxie may be used over Intimidate if one likes the Attack boost that Krookodile gets after every KO, but it is unreliable and Intimidate's usefulness it too good to pass up. Item-wise, a Choice Scarf can be used to outspeed faster Pokemon, such as Latios, Latias, and Infernape, giving Krookodile the chance to OHKO them with its STAB attacks. Another possibility for its item is a Dark Gem, which grabs Crunch some important KOs; it OHKOes Reuniclus, has a good chance to OHKO 252 HP / 252 Def / 4 SpD Dusknoir, and deals major damage to both Dusclops and Cresselia. Ground Gem can also be used to power up Earthquake, which is useful since it loses power due to double battle mechanics. Yache Berry is the last useful item that Krookodile can effectively utilize, allowing it to survive an Ice-type attack, giving Krookodile the chance to retaliate.</p>

[Checks and Counters]

<p>While Krookodile has near perfect coverage with its STAB moves, there are a few Pokemon that give it some trouble. Hydregion resists Crunch and is immune to Earthquake, and can OHKO Krookodile with Draco Meteor. Heracross is another Pokemon that resists both of its STAB moves, while OHKOing back with STAB attacks of its own. Breloom and Virizion are also good Krookodile counters, as they resist every option outside of Low Sweep, and can OHKO Krookodile with any STAB of theirs; Virizion even gets an Attack boost if hit by Crunch, which is useful for the opponent.</p>

<p>Bulky Water-types, such as Suicune and Rotom-W, have little trouble taking an attack from Krookodile and then OHKOing it with Water-type STAB attacks. Rotom-W is even immune to Earthquake, making it a more reliable check. Amoonguss can tank a hit, cripple Krookodile with Spore, or just attack it with Giga Drain. Bulky Fighting-type Pokemon, such as Machamp and Hitmontop, resist Crunch, have Wide Guard to block Earthquake, and can use powerful Fighting-type STAB attacks to OHKO Krookodile. Faster Pokemon, such as Latios, Infernape, and Terrakion can all use their attacks to OHKO Krookodile, though none of them will like to take a super effective STAB attack from Krookodile. Trick Room is also a good check to Krookodile, as Krookodile's relatively high base Speed will make it move later in Trick Room.</p>

[Unreleased]

<p>Krookodile gets Anger Point from the Dream World. Unless you like using a luck-based ability, stick with Intimidate—Anger Point is useless.</p>
 
Dark Gem OHKOs Reuniclus and has a good chance to OHKO Calm 252 HP / 252 Def / 4 SpD Dusnoir. It also does a large amount of damage to Cresselia and Dusclops.
 

Sprocket

P(n) = 1 - (1 - P(1))^n
- Zapdos and Thundurus can nail Water, Fighting, Grass, and Bug type Pokemon thanks to their STABs, as well as allowing Krookodile to spam EQ without worrying about hitting it's partner though it racks up an Ice Weakness
Both of these Pokemon work well as "DisQuake" partners, and greatly appreciate Intimidate support. Zapdos in particular can set up Tailwind as well.
 

TrollFreak

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is a Contributor Alumnus
The Rotom formes are also amazing partners, I'd mention them.

Its DW ability hasn't been released yet, put that section in.

Also Amoonguss is spelled with one m :P
Mentioned Rotom-H, Rotom-W leaves the core open to Grass-type Pokemon

And I did this at 4 in the morning, so thanks for catching that :D (And the spelling mistake lol)

Dark Gem OHKOs Reuniclus and has a good chance to OHKO Calm 252 HP / 252 Def / 4 SpD Dusnoir. It also does a large amount of damage to Cresselia and Dusclops.
Already mentioned in OO

Both of these Pokemon work well as "DisQuake" partners, and greatly appreciate Intimidate support. Zapdos in particular can set up Tailwind as well.
Added in, thanks :D
 

Dozz

Has anyone in this family ever seen a chicken?
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Okay, how was this boy not been mentioned for a scarf set, not even in other options?
I know he's fairly rapid, but with the scarf, he can out speed, and KO some really big threats this meta. It got some use last year, and I've seen it used to good effect this year as the fourth move slot can be put to good use rather than protect. Also, if you need to switch it out, if it's locked into a bad move, it gets to intimidate them again on the way back in, which is hardly a bad thing.

Maybe people will disagree, I just think it needs at least a mention.
 

Sprocket

P(n) = 1 - (1 - P(1))^n
Hmm, Eject Button Krookodile would be fun, kinda like Hitmontop is with one. But I digress.

It's worth noting that Adamant Krookodile will OHKO standard Timid Latios with Crunch, and 2HKOs Specially Defensive Cresselia. However Adamant Krookodile can't outspeed Latios even with a Choice Scarf, it would require a Jolly nature, and only OHKOs Latios about 90% of the time.
 

Darkmalice

Level 3
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However Adamant Krookodile can't outspeed Latios even with a Choice Scarf, it would require a Jolly nature, and only OHKOs Latios about 90% of the time.
Adamant Krookodile reaches 144 Spe. Timid Latios reachs 178. Krook will easily outspeed Latios with a Scarf.
 
Oh hey, my first QC check!

Anyway, this looks solid. When I tested Krookodile though, I liked having 252 HP EVs rather than 252 Speed EVs. I think the one thing you really want to be outspeeding 100% of the time is Cresselia, which Krookodile can easily do without any speed investment. It lets stuff like Timid Chandelure outspeed you, but maybe mention the spread of 252 HP / 252 Atk / 4 Spe in AC? Otherwise, this looks pretty solid!

QC 2/2
 

Lemonade

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nice job

[Overview]

<p>Krookodile was a common VGC 2011 Pokemon, and it's easy to see why. It has a great base 117 Attack, as well as Intimidate, and ability which is almost priceless in VGC 2012, weakening physical threats such as Scizor and Tyranitar. Not only that, but Krookodile also has great offensive typing, as the Ground / Dark combination has great neutral coverage on majority of the VGC 2012 Pokemon. It also has a decent defensive typing, giving it 4 resistances, most notably to Rock, and 2 immunities, including Electric, so it can form with an Electric-type Pokemon such as Zapdos to form "DisQuake". This is where the party ends for Krookodile, however, as its typing gives Krookodile 5 weaknesses, which include common offensive types such as Water, Ice, Fighting, and Grass. Krookodile's 95 / 70 / 70 defenses aren't helping it out much either, and it’s Speed, while good, is somewhat lacking, leaving it open to faster Pokemon such as Infernape and Terrakion. However, if one can overlook its weaknesses, and needs a Pokemon with a great ability as well as offensive capabilities, Krookodile is a Pokemon to look into.</p>

[SET]
name: "Krookodile" Dundee
move 1: Crunch
move 2: Earthquake
move 3: Rock Slide / Low Sweep
move 4: Protect
item: Focus Sash / Chople Berry
ability: Intimidate
nature: Adamant
evs: 12 HP / 252 Atk / 244 Spe

[SET COMMENTS]

<p>While this set isn't much different from the set commonly used in VGC 2011, it is still very effective in VGC 2012, and it’s easy to see why. Crunch and Earthquake are Krookodile’s STABs, and between them, it provides near perfect coverage, which is impressive considering the number of Pokemon in the VGC 2012 metagame. Crunch nails common Psychic-type Pokemon such as the Lati twins, Musharna, and Cresselia for super effective damage. Earthquake gives Krookodile a great STAB spread move, as well as a way to hit Pokemon such as Tyranitar, Metagross, and Ninetails. The third moveslot is up to what the team needs; Rock Slide gives Krookodile another spread move, allowing it to nail Pokemon such as Yanmega and Volcarona for ultra effective damage, as well as other Flying-type Pokemon such as Zapdos. Low Sweep can be used to make the opponents Pokemon slower, supporting not only itself, but its teammates. Protect is useful for keeping not only keeping Focus Sash intact by fending off Fake Out, but it can keepalso Krookodile alive long enough so it’s partner can take out a threat.</p>


[ADDITIONAL COMMENTS]

<p>The EV spread provided above allows Krookodile to outspeed neutral-natured base 90s while maintaining offensive power. The remaining EVs are used in HP to increase Krookodile's bulk slightly. However, if one is worried about opposing Krookodile's, a spread of 4 HP / 252 Atk / 252 Spe can be used to speed tie with other Adamant Krookodile. Another way to optimize Krookodile's EVs is using a spread of 92 HP / 252 Atk / 164 Spe to outspeed base 80s, such as Mamoswine and Chandelure. Finally, a spread of 252 HP / 252 Atk / 4 Spe, which may look odd at first glance, can be used to always outspeed a common VGC 2012 threat, Cresselia, as well as maximizing Krookodile's bulk.</p>

<p>The item choice is down to a personal preference. A Focus Sash can be used to ensure that Krookodile won't go down in one hit, which is useful considering Krookodile's weaknesses to common types in the metagame. However, a Chople Berry can be used to ensure that Krookodile will survive a Fighting-type attack, most notably Infernape's and Terrakion's Close Combat, and have a chance to attack back with a Earthquake. This also clears up a Focus Sash for another teammate, so this can be useful when making a team. The ability choice may look odd to new players to VGC 2012, but Intimidate is just priceless, as it lowers the Attack stat of both Pokemon by two stages, which can be the difference between a KO or barley surviving.</p>

<p>Any Pokemon that can take care of Krookodile's weaknesses is a great partner, and they are numerous Pokemon that fit this descriptions. Pokemon such as Zapdos and Thundurus can nail Water, Fighting, Grass, and Bug type Pokemon thanks to their STABs, as well as allowing Krookodile to use Earthquake without worrying about hitting it's partner, as well as forming "DisQuake", though it racks up an Ice-type weakness. Rotom-H is another good Pokemon, hitting Water, Grass, Bug and Ice types with its STABs, forming "DisQuake" thanks to Levitate, while. Krookodile can take care of Rock-types that trouble Rotom-H with Earthquake, though this makes adds an extra Water-type weakness. Other Fire-type Pokemon such as Chandelure can deal with Grass-, Bug-, and Ice-type Pokemon that give Krookodile trouble, but it doesn't have Levitate to evade Earthquake. Finally, Thunder Wave support from Cresselia and Musharna work, as they can cripple faster Pokemon and use Helping Hand to boost Earthquake, while beingthemselves immune to it due to Levitate and Telepathy, respectively.</p>

[Other Options]

<p>Krookodile has many options outside the ones listed. Beat Up can be utilized along with a Justified partner such as Terrakion to abuse the ability, giving the Justified Pokemon a +4 Attack boost. However, Whimisicott can use it better due to it being faster than all Justified Pokemon, and Krookodile has better things to do anyways. Bulldoze can be used to lower both opponents Speed by one stage, however, the power drop between Bulldoze and Earthquake is too much to be considered, especially when one takes into account the 25% drop in power it takeBulldoze incurs when hitting both foes. Fire Fang can be used to hit Pokemon such as Ferrothorn and Scizor harder, though that's about all it does. Speaking of fangs, Thunder Fang can be used to hit Water-type Pokemon harder, but Krookodile shouldn't be facing Water-type Pokemon anyways, especially since most, such as Kingdra and Ludicolo, have secondary typings that give them a neutrality to Electric. Taunt can be used to shut down moves such as Trick Room or Spore, but most users of these moves usually have Mental Herb, so look out for that.</p>

<p>Moxie may be used over Intimidate if one likes the Attack boost Krookodile gets after every KO, though its unreliable and Intimidate's usefulness it too good to pass up. Item-wise, a Choice Scarf can be used to outspeed faster Pokemon, such as the Lati twins and Infernape, giving Krookodile the chance to OHKO them with its STABs. Other items include Dark Gem, which grabs Crunch some important KOs; it OHKOs Reuniclus, has a good chance to OHKO 252 HP / 252 Def / 4 SpD Dusknoir, as well as dealing major damage to Dusknoir uhh major damage or OHKO? and Cresselia. Ground Gem can also be used to power up Earthquake as well, which is useful assince it losses power due to double mechanics. Yache Berry is the last useful item Krookodile can utilize, allowing it to survive an Ice-type attack, giving Krookodile the chance tio retaliate.</p>

[Checks and Counters]

<p>While Krookodile has near perfect coverage with its STABs, they are a few Pokemon that give the desert croc trouble. Hydregion resists Crunch and is immune to Earthquake, and it can OHKO Krookodile with a Draco Meteor. Herracross is another Pokemon that resist both STAB options, while OHKOing back with either STAB choice. Breloom and Virizion are also good Krookodile counters, resisting every option outside of Low Sweep, and they can also OHKO Krookodile with any STAB. Virizion even gets an Attack boost from Crunch, which is useful for the opponent.</p>

<p>Bulky Water-type Pokemon, such as Suicune and Rotom-W, have little trouble taking an attack from Krookodile and then OHKOing it with Water-type STAB attacks. Rotom-W is even immune to Earthquake, making it a more reliable check. Amonguss can tank a hit, cripple with Spore, or just attack Krookodile with Giga Drain. Bulky Fighting-type Pokemon, such as Machamp and Hitmontop, resist Crunch, and have Wide Guard to block Earthquake, while using power Fighting-type STAB attacks to OHKO Krookodile. Faster Pokemon, such as Latios, Infernape, and Terrakion can all use their attacks to OHKO Krookodile, though neither will like a super effective STABed attack. Trick Room is also a nice measure to take against Krookodile, as its high base Speed makes it "slower" in Trick Room.</p>

[Unreleased]

<p>Krookodile gets Anger Point from the Dream World. Unless you like using a luck based ability, stick with Intimidate, or just use Moxie if you hate Intimidate, but --Anger Point is useless.</p>

or c/p

[Overview]

<p>Krookodile was a common VGC 2011 Pokemon, and it's easy to see why. It has a great base 117 Attack, as well as Intimidate, and ability which is almost priceless in VGC 2012, weakening physical threats such as Scizor and Tyranitar. Not only that, but Krookodile also has great offensive typing, as the Ground / Dark combination has great neutral coverage on majority of the VGC 2012 Pokemon. It also has a decent defensive typing, giving it 4 resistances, most notably to Rock, and 2 immunities, including Electric, so it can form with an Electric-type Pokemon such as Zapdos to form "DisQuake". This is where the party ends for Krookodile, however, as its typing gives Krookodile 5 weaknesses, which include common offensive types such as Water, Ice, Fighting, and Grass. Krookodile's 95 / 70 / 70 defenses aren't helping it out much either, and it’s Speed, while good, is somewhat lacking, leaving it open to faster Pokemon such as Infernape and Terrakion. However, if one can overlook its weaknesses, and needs a Pokemon with a great ability as well as offensive capabilities, Krookodile is a Pokemon to look into.</p>

[SET]
name: "Krookodile" Dundee
move 1: Crunch
move 2: Earthquake
move 3: Rock Slide / Low Sweep
move 4: Protect
item: Focus Sash / Chople Berry
ability: Intimidate
nature: Adamant
evs: 12 HP / 252 Atk / 244 Spe

[SET COMMENTS]

<p>While this set isn't much different from the set commonly used in VGC 2011, it is still very effective in VGC 2012, and it’s easy to see why. Crunch and Earthquake are Krookodile’s STABs, and between them, it provides near perfect coverage, which is impressive considering the number of Pokemon in the VGC 2012 metagame. Crunch nails common Psychic-type Pokemon such as the Lati twins, Musharna, and Cresselia for super effective damage. Earthquake gives Krookodile a great STAB spread move, as well as a way to hit Pokemon such as Tyranitar, Metagross, and Ninetails. The third moveslot is up to what the team needs; Rock Slide gives Krookodile another spread move, allowing it to nail Pokemon such as Yanmega and Volcarona for ultra effective damage, as well as other Flying-type Pokemon such as Zapdos. Low Sweep can be used to make the opponents Pokemon slower, supporting not only itself, but its teammates. Protect is useful for keeping not only Focus Sash intact by fending off Fake Out, but also Krookodile alive long enough so it’s partner can take out a threat.</p>


[ADDITIONAL COMMENTS]

<p>The EV spread provided above allows Krookodile to outspeed neutral-natured base 90s while maintaining offensive power. The remaining EVs are used in HP to increase Krookodile's bulk slightly. However, if one is worried about opposing Krookodile's, a spread of 4 HP / 252 Atk / 252 Spe can be used to speed tie with other Adamant Krookodile. Another way to optimize Krookodile's EVs is using a spread of 92 HP / 252 Atk / 164 Spe to outspeed base 80s, such as Mamoswine and Chandelure. Finally, a spread of 252 HP / 252 Atk / 4 Spe, which may look odd at first glance, can be used to always outspeed a common VGC 2012 threat, Cresselia, as well as maximizing Krookodile's bulk.</p>

<p>The item choice is down to a personal preference. A Focus Sash can be used to ensure that Krookodile won't go down in one hit, which is useful considering Krookodile's weaknesses to common types in the metagame. However, a Chople Berry can be used to ensure that Krookodile will survive a Fighting-type attack, most notably Infernape's and Terrakion's Close Combat, and have a chance to attack back with a Earthquake. This also clears up a Focus Sash for another teammate, so this can be useful when making a team. The ability choice may look odd to new players to VGC 2012, but Intimidate is just priceless, as it lowers the Attack stat of both Pokemon by two stages, which can be the difference between a KO or barley surviving.</p>

<p>Any Pokemon that can take care of Krookodile's weaknesses is a great partner, and they are numerous Pokemon that fit this descriptions. Pokemon such as Zapdos and Thundurus can nail Water, Fighting, Grass, and Bug type Pokemon thanks to their STABs, as well as allowing Krookodile to use Earthquake without worrying about hitting it's partner, as well as forming "DisQuake", though it racks up an Ice-type weakness. Rotom-H is another good Pokemon, hitting Water, Grass, Bug and Ice types with its STABs, forming "DisQuake" thanks to Levitate. Krookodile can take care of Rock-types that trouble Rotom-H with Earthquake, though this adds an extra Water-type weakness. Other Fire-type Pokemon such as Chandelure can deal with Grass-, Bug-, and Ice-type Pokemon that give Krookodile trouble, but it doesn't have Levitate to evade Earthquake. Finally, Thunder Wave support from Cresselia and Musharna work, as they can cripple faster Pokemon and use Helping Hand to boost Earthquake, themselves immune to it due to Levitate and Telepathy, respectively.</p>

[Other Options]

<p>Krookodile has many options outside the ones listed. Beat Up can be utilized along with a Justified partner such as Terrakion to abuse the ability, giving the Justified Pokemon a +4 Attack boost. However, Whimisicott can use it better due to it being faster than all Justified Pokemon, and Krookodile has better things to do anyways. Bulldoze can be used to lower both opponents Speed by one stage, however, the power drop between Bulldoze and Earthquake is too much to be considered, especially when one takes into account the 25% drop in power Bulldoze incurs when hitting both foes. Fire Fang can be used to hit Pokemon such as Ferrothorn and Scizor harder, though that's about all it does. Speaking of fangs, Thunder Fang can be used to hit Water-type Pokemon harder, but Krookodile shouldn't be facing Water-type Pokemon anyways, especially since most, such as Kingdra and Ludicolo, have secondary typings that give them a neutrality to Electric. Taunt can be used to shut down moves such as Trick Room or Spore, but most users of these moves usually have Mental Herb, so look out for that.</p>

<p>Moxie may be used over Intimidate if one likes the Attack boost Krookodile gets after every KO, though its unreliable and Intimidate's usefulness it too good to pass up. Item-wise, a Choice Scarf can be used to outspeed faster Pokemon, such as the Lati twins and Infernape, giving Krookodile the chance to OHKO them with its STABs. Other items include Dark Gem, which grabs Crunch some important KOs; it OHKOs Reuniclus, has a good chance to OHKO 252 HP / 252 Def / 4 SpD Dusknoir, as well as dealing major damage to Dusknoir uhh major damage or OHKO? and Cresselia. Ground Gem can also be used to power up Earthquake, which is useful since it losses power due to double mechanics. Yache Berry is the last useful item Krookodile can utilize, allowing it to survive an Ice-type attack, giving Krookodile the chance to retaliate.</p>

[Checks and Counters]

<p>While Krookodile has near perfect coverage with its STABs, they are a few Pokemon that give the desert croc trouble. Hydregion resists Crunch and is immune to Earthquake, and it can OHKO Krookodile with a Draco Meteor. Herracross is another Pokemon that resist both STAB options, while OHKOing back with either STAB choice. Breloom and Virizion are also good Krookodile counters, resisting every option outside of Low Sweep, and they can OHKO Krookodile with any STAB. Virizion even gets an Attack boost from Crunch, which is useful for the opponent.</p>

<p>Bulky Water-type Pokemon, such as Suicune and Rotom-W, have little trouble taking an attack from Krookodile and then OHKOing it with Water-type STAB attacks. Rotom-W is even immune to Earthquake, making it a more reliable check. Amonguss can tank a hit, cripple with Spore, or just attack Krookodile with Giga Drain. Bulky Fighting-type Pokemon, such as Machamp and Hitmontop, resist Crunch, and have Wide Guard to block Earthquake, while using power Fighting-type STAB attacks to OHKO Krookodile. Faster Pokemon, such as Latios, Infernape, and Terrakion can all use their attacks to OHKO Krookodile, though neither will like a super effective STABed attack. Trick Room is also a nice measure to take against Krookodile, as its high base Speed makes it "slower" in Trick Room.</p>

[Unreleased]

<p>Krookodile gets Anger Point from the Dream World. Unless you like using a luck based ability, stick with Intimidate, or just use Moxie if you hate Intimidate--Anger Point is useless.</p>
 

TrollFreak

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is a Contributor Alumnus
wow, after not writing anything in about a month, i thought this would be worse than what i had expected

uhh major damage or OHKO?
i meant Dusclops there, my bad lol

implementing this check, gimme a sec

Ready for #2
 
Amateur GP Check

[Overview]

<p>Krookodile was a common VGC 2011 Pokemon, and it's easy to see why. It has a great base 117 Attack, as well as Intimidate, and ability which is almost priceless in VGC 2012, weakening physical threats such as Scizor and Tyranitar. Not only that, but Krookodile also has great offensive typing, as; the Ground / Dark- and Dark-type combination has great neutral coverage on the majority of the VGC 2012 Pokemon. It also has a decent defensive typing, giving which gives it 4 resistances, most notably to Rock-types, and 2 immunities, including Electric, so it can forthe immunity to Electric-type attacks. Because of this, Krookodile can be used in tandem with an Electric-type Pokemon, such as Zapdos, to form the "DisQuake". T combination. However, this is where the party ends for Krookodile, however, as its typing gives Krookodile 5 weaknesses, all of which include common offensive types such as Water-, Ice-, Fighting-, and Grass-types. Krookodile's 95 / 70 / 70 defenses aren't helping it out much either, and its Speed, while good, is somewhat lacking, leaving it open to faster Pokemon such as Infernape and Terrakion. However, if one can overlook its weaknesses, and needs a Pokemon with a great ability as well asnd good offensive capabilities, Krookodile is definitely a Pokemon to look intoconsider.</p>

[SET]
name: "Krookodile" DundeeProtect + 3 Attacks
move 1: Crunch
move 2: Earthquake
move 3: Rock Slide / Low Sweep
move 4: Protect
item: Focus Sash / Chople Berry
ability: Intimidate
nature: Adamant
evs: 12 HP / 252 Atk / 244 Spe

[SET COMMENTS]

<p>While this set isn't much different from the set commonly used in VGC 2011, it is still very effective in VGC 2012, and it's easy to see why. Crunch and Earthquake are Krookodile's STAB moves, and, between them, it provideobtains near perfect coverage, which is impressive considering the number of Pokemon in the VGC 2012 metagame. Crunch nails common Psychic-type Pokemon, such as the Lati twinLatios, Latias, Musharna, and Cresselia for super effective damage. Earthquake gives Krookodile a great STAB spread move, as well as a way to hit Pokemon such as Tyranitar, Metagross, and Ninetailles. The third moveslot is up to what the team needs; Rock Slide gives Krookodile another spreadcoverage move, allowing it to nail Pokemon such as Yanmega and Volcarona for ultra effectmassive damage, as well as other Flying-type Pokemon such as Zapdos. Low Sweep can be used to make the opponent's Pokemon slower, supporting not only itself, but also its teammates. Protect is not only useful for keeping not only Focus Sash intact by fending off Fake Out, but also for keeping Krookodile alive long enough so its partner can take out a threat.</p>


[ADDITIONAL COMMENTS]

<p>The EV spread provided above allows Krookodile to outspeed neutral-natured Pokemon with base 90s Speed while maintaining offensive power. The remaining EVs are usplaced in HP to slightly increase Krookodile's bulk slightly. However, if one is worried about opposing Krookodile's, a spread of 4 HP / 252 Atk / 252 Spe can be used to speed tie with other Adamant Krookodile. Another way to optimize Krookodile's EVs is usingto use a spread of 92 HP / 252 Atk / 164 Spe to outspeed Pokemon with base 80s Speed, such as Mamoswine and Chandelure. Finally, a spread of 252 HP / 252 Atk / 4 Spe, which may l can be used to maximize Krook odd at first glance, can be used to always outspeed a common VGC 2012 threat, Cresselia, as well as maximizing Krookodile's bulkile's bulk, while still outspeeding Cresselia, a common threat.</p>

<p>The item choice icomes down to a personal preference. A Focus Sash can be used to ensure that Krookodile won't go down in one hitbe OHKOed, which is useful considering Krookodile's weaknesses to common types in the metagame. However, a Chople Berry can be used to ensure that Krookodile will survive a Fighting-type attack, most notably Infernape's and Terrakion's Close Combat, and have a chance to attack backretaliate with a Earthquake. This also clears up a Focus Sash for another teammate, so thisopens up the opportunity for a teammate to hold a Focus Sash, which can be useful when making a team. The choice of ability choice may look odd to new players who are new to VGC 2012, but Intimidate is just pricelessmuch more effective than Moxie, as it lowers the Attack stat of both opposing Pokemon by two stages, which; this can be the difference between a KO orand barley surviving.</p>

<p>Any Pokemon that can take care of Krookodile's weaknesses is a great partner, and they are numerous Pokemon that fit this descriptions. Pokemon such as Zapdos and Thundurus can nail Water-, Fighting-, Grass-, and Bug -type Pokemon thanks to their STABs, as well assuper effective STAB attacks. They also allowing Krookodile to use Earthquake without worrying about hitting it's partner, as well as forming "DisQuake", though it racks up." Keep in mind that this combination shares an Ice-type weakness. Rotom-H is another good Pokemonpartner, hitting Water-, Grass-, Bug- and Ice -types with its STAB attacks, forming "DisQuake" thanks to Levitate. Krookodile can take care of the Rock-types that trouble Rotom-H withby using Earthquake, though thisbut this combination adds an extra Water-type weakness. Other Fire-type Pokemon, such as Chandelure, can deal with Grass-, Bug-, and Ice-type Pokemon that give Krookodile trouble, but it doesn't have Levitate to evade Earthquake. Finally, Thunder Wave support from Cresselia and Musharna work, as they can cripple faster Pokemon and use Helping Hand to boost Earthquake, themselves immune to it due to Levitate and Telepathy, respectively.</p>

[Other Options]

<p>Krookodile has many options outside of the ones listalready mentioned. Beat Up can be utilized along with a Justified partner such as Terrakion to abuse the ability, giving thepartner with the Justified ability, such as Terrakion, giving the Pokemon with Justified Pokemon a +4 Attack boost. However, Whimisicott can use it better due to it being faster than all Justified Pokemonis a better user of Beat Up due to it being faster than all of the Pokemon with Justified, and Krookodile has better things to dooptions anyways. Bulldoze can be used to lower both of the opponents' Speed by one stage,; however, the power drop between Bulldoze and Earthquake is too much to be considered, especially when one takes into account the 25% percent drop in power that Bulldoze incurs when hitting both foes. Fire Fang can be used to hit Pokemon such as Ferrothorn and Scizor harder, though that's about all it does. Speaking of fangs, Thunder Fang can be used to hit Water-type Pokemon harder, but Krookodile shouldn't be facing Water-type Pokemon anyways, especially since most of them, such as Kingdra and Ludicolo, have secondary typinges that give them a neutrality to Electric-type attacks. Taunt can be used to shut down moves such as Trick Room or Spore, but most users of these moves are usually haveolding a Mental Herb, so look out for that.</p>

<p>Moxie may be used over Intimidate if one likes the Attack boost that Krookodile gets after every KO, though it is unreliable and Intimidate's usefulness it too good to pass up. Item-wise, a Choice Scarf can be used to outspeed faster Pokemon, such as the Lati twinsos, Latias, and Infernape, giving Krookodile the chance to OHKO them with its STAB attacks. Other possibilities for items include Dark Gem, which grabs Crunch some important KOs; it OHKOes Reuniclus, has a good chance to OHKO 252 HP / 252 Def / 4 SpD Dusknoir, as well asnd dealings major damage to Dusclops and Cresselia. Ground Gem can also be used to power up Earthquake, which is useful since it losses power due to double battle mechanics. Yache Berry is the last useful item in which Krookodile can effectively utilize, allowing it to survive an Ice-type attack, giving Krookodile the chance to retaliate.</p>

[Checks and Counters]

<p>While Krookodile has near perfect coverage with its STAB moves, theyre are a few Pokemon that give the desert croc trouble. Hydregion resists Crunch and is immune to Earthquake, and it can OHKO Krookodile with a Draco Meteor. Herracross is another Pokemon that resists both STAB options, while OHKOing back with either STAB choiceSTAB attacks of its own. Breloom and Virizion are also good Krookodile counters, as they resisting every option outside of Low Sweep, and they can OHKO Krookodile with any STAB. Virizion even gets an Attack boost fromif hit by Crunch, which is useful for the opponent.</p>

<p>Bulky Water-type Pokemon, such as Suicune and Rotom-W, have little trouble taking an attack from Krookodile and then OHKOing it with Water-type STAB attacks. Rotom-W is even immune to Earthquake, making it a more reliable check. Amoonguss can tank a hit, cripple Krookodile with Spore, or just attack Krookodileit with Giga Drain. Bulky Fighting-type Pokemon, such as Machamp and Hitmontop, resist Crunch, and have Wide Guard to block Earthquake, while usingand can use powerful Fighting-type STAB attacks to OHKO Krookodile. Faster Pokemon, such as Latios, Infernape, and Terrakion can all use their attacks to OHKO Krookodile, though neither will like to take a super effective STABed attack from Krookodile. Trick Room is also a nice measure to take againstgood check to Krookodile, as itKrookodile's high base Speed will makes it "slowmove later" in Trick Room.</p>

[Unreleased]

<p>Krookodile gets Anger Point from the Dream World. Unless you like using a luck based ability, stick with Intimidate, or just use Moxie if you hate Intimidate--Anger Point is useless.</p>


[Overview]

<p>Krookodile was a common VGC 2011 Pokemon, and it's easy to see why. It has a great base 117 Attack as well as Intimidate, an ability which is almost priceless in VGC 2012, weakening physical threats such as Scizor and Tyranitar. Not only that, but Krookodile also has great offensive typing; the Ground- and Dark-type combination has great neutral coverage on the majority of the VGC 2012 Pokemon. It also has a decent defensive typing which gives it 4 resistances, most notably to Rock-types, and 2 immunities, including the immunity to Electric-type attacks. Because of this, Krookodile can be used in tandem with an Electric-type Pokemon, such as Zapdos, to form the "DisQuake" combination. However, this is where the party ends for Krookodile, as its typing gives Krookodile 5 weaknesses, all of which include common offensive types such as Water-, Ice-, Fighting-, and Grass-types. Krookodile's 95 / 70 / 70 defenses aren't helping it out much either, and its Speed is somewhat lacking, leaving it open to faster Pokemon such as Infernape and Terrakion. However, if one needs a Pokemon with a great ability and good offensive capabilities, Krookodile is definitely a Pokemon to consider.</p>

[SET]
name: Protect + 3 Attacks
move 1: Crunch
move 2: Earthquake
move 3: Rock Slide / Low Sweep
move 4: Protect
item: Focus Sash / Chople Berry
ability: Intimidate
nature: Adamant
evs: 12 HP / 252 Atk / 244 Spe

[SET COMMENTS]

<p>While this set isn't much different from the set commonly used in VGC 2011, it is still very effective in VGC 2012, and it's easy to see why. Crunch and Earthquake are Krookodile's STAB moves, and, between them, it obtains near perfect coverage, which is impressive considering the number of Pokemon in the VGC 2012 metagame. Crunch nails common Psychic-type Pokemon, such as Latios, Latias, Musharna, and Cresselia for super effective damage. Earthquake gives Krookodile a great STAB move, as well as a way to hit Pokemon such as Tyranitar, Metagross, and Ninetales. The third moveslot is up to what the team needs; Rock Slide gives Krookodile another coverage move, allowing it to nail Pokemon such as Yanmega and Volcarona for massive damage, as well as other Pokemon such as Zapdos. Low Sweep can be used to make the opponent's Pokemon slower, supporting not only itself, but also its teammates. Protect is not only useful for keeping Focus Sash intact by fending off Fake Out, but also for keeping Krookodile alive long enough so its partner can take out a threat.</p>


[ADDITIONAL COMMENTS]

<p>The EV spread allows Krookodile to outspeed neutral-natured Pokemon with base 90 Speed while maintaining offensive power. The remaining EVs are placed in HP to slightly increase Krookodile's bulk. However, if one is worried about opposing Krookodile, a spread of 4 HP / 252 Atk / 252 Spe can be used to speed tie with other Adamant Krookodile. Another way to optimize Krookodile's EVs is to use a spread of 92 HP / 252 Atk / 164 Spe to outspeed Pokemon with base 80 Speed, such as Mamoswine and Chandelure. Finally, a spread of 252 HP / 252 Atk / 4 Spe can be used to maximize Krookodile's bulk, while still outspeeding Cresselia, a common threat.</p>

<p>The item choice comes down to personal preference. A Focus Sash can be used to ensure that Krookodile won't be OHKOed, which is useful considering Krookodile's weakness to common types in the metagame. However, a Chople Berry can be used to ensure that Krookodile will survive a Fighting-type attack, most notably Infernape's and Terrakion's Close Combat, and have a chance to retaliate with Earthquake. This also opens up the opportunity for a teammate to hold a Focus Sash, which can be useful when making a team. The choice of ability may look odd to players who are new to VGC 2012, but Intimidate is much more effective than Moxie, as it lowers the Attack stat of both opposing Pokemon by two stages; this can be the difference between a KO and barley surviving.</p>

<p>Any Pokemon that can take care of Krookodile's weaknesses is a great partner, and they are numerous Pokemon that fit this description. Pokemon such as Zapdos and Thundurus can nail Water-, Fighting-, Grass-, and Bug-type Pokemon thanks to their super effective STAB attacks. They also allow Krookodile to use Earthquake without worrying about hitting its partner, as well as forming "DisQuake." Keep in mind that this combination shares an Ice-type weakness. Rotom-H is another good partner, hitting Water-, Grass-, Bug- and Ice-types with its STAB attacks, forming "DisQuake" thanks to Levitate. Krookodile can take care of the Rock-types that trouble Rotom-H by using Earthquake, but this combination adds an extra Water-type weakness. Other Fire-type Pokemon, such as Chandelure, can deal with Grass-, Bug-, and Ice-type Pokemon that give Krookodile trouble, but it doesn't have Levitate to evade Earthquake. Finally, Thunder Wave support from Cresselia and Musharna work, as they can cripple faster Pokemon and use Helping Hand to boost Earthquake, themselves immune to it due to Levitate and Telepathy, respectively.</p>

[Other Options]

<p>Krookodile has many options outside of the ones already mentioned. Beat Up can be utilized along with a partner with the Justified ability, such as Terrakion, giving the Pokemon with Justified a +4 Attack boost. However, Whimsicott is a better user of Beat Up due to it being faster than all of the Pokemon with Justified, and Krookodile has better options anyways. Bulldoze can be used to lower both of the opponents' Speed by one stage; however, the power drop between Bulldoze and Earthquake is too much to be considered, especially when one takes into account the 25 percent drop in power that Bulldoze incurs when hitting both foes. Fire Fang can be used to hit Pokemon such as Ferrothorn and Scizor harder, though that's about all it does. Speaking of fangs, Thunder Fang can be used to hit Water-type Pokemon harder, but Krookodile shouldn't be facing Water-type Pokemon anyways, especially since most of them, such as Kingdra and Ludicolo, have secondary types that give them a neutrality to Electric-type attacks. Taunt can be used to shut down moves such as Trick Room or Spore, but most users of these moves are usually holding a Mental Herb, so look out for that.</p>

<p>Moxie may be used over Intimidate if one likes the Attack boost that Krookodile gets after every KO, though it is unreliable and Intimidate's usefulness it too good to pass up. Item-wise, a Choice Scarf can be used to outspeed faster Pokemon, such as the Latios, Latias, and Infernape, giving Krookodile the chance to OHKO them with its STAB attacks. Other possibilities for items include Dark Gem, which grabs Crunch some important KOs; it OHKOes Reuniclus, has a good chance to OHKO 252 HP / 252 Def / 4 SpD Dusknoir, and deals major damage to Dusclops and Cresselia. Ground Gem can also be used to power up Earthquake, which is useful since it loses power due to double battle mechanics. Yache Berry is the last useful item in which Krookodile can effectively utilize, allowing it to survive an Ice-type attack, giving Krookodile the chance to retaliate.</p>

[Checks and Counters]

<p>While Krookodile has near perfect coverage with its STAB moves, there are a few Pokemon that give the desert croc trouble. Hydregion resists Crunch and is immune to Earthquake, and it can OHKO Krookodile with a Draco Meteor. Heracross is another Pokemon that resists both STAB options, while OHKOing back with STAB attacks of its own. Breloom and Virizion are also good Krookodile counters, as they resist every option outside of Low Sweep, and can OHKO Krookodile with any STAB. Virizion even gets an Attack boost if hit by Crunch, which is useful for the opponent.</p>

<p>Bulky Water-type Pokemon, such as Suicune and Rotom-W, have little trouble taking an attack from Krookodile and then OHKOing it with Water-type STAB attacks. Rotom-W is even immune to Earthquake, making it a more reliable check. Amoonguss can tank a hit, cripple Krookodile with Spore, or just attack it with Giga Drain. Bulky Fighting-type Pokemon, such as Machamp and Hitmontop, resist Crunch, have Wide Guard to block Earthquake, and can use powerful Fighting-type STAB attacks to OHKO Krookodile. Faster Pokemon, such as Latios, Infernape, and Terrakion can all use their attacks to OHKO Krookodile, though neither will like to take a super effective STAB attack from Krookodile. Trick Room is also a good check to Krookodile, as Krookodile's high base Speed will make it move later in Trick Room.</p>

[Unreleased]

<p>Krookodile gets Anger Point from the Dream World. Unless you like using a luck based ability, stick with Intimidate—Anger Point is useless.</p>
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
working over his check
[Overview]

<p>Krookodile was a common VGC 2011 PokemonPokemon in the VGC 2011 metagame, and it's easy to see why. It has a great base 117 Attack stat as well as Intimidate, an ability which is almost priceless in VGC 2012, as it weakenings physical threats such as Scizor and Tyranitar. Not only that, butIn addition, Krookodile also has great offensive typing; theits Ground- and / Dark- type combinationing has great neutral coverage on the majority of the VGC 2012 Pokemon. It also has a decent defensive typing which gives it 4s typing is also decent defensively, giving it four resistances, most notably to Rock-types, and 2two immunities, including the immunityone to Electric-type attacks. Because of this, Krookodile can be used in tandem with an Electric-type Pokemon, such as Zapdos, to form the "DisQuake" combination. However, this is where the party ends for Krookodile, as; its typing also gives Krookodile 5it five weaknesses, all of which includare common offensive types such as Water-, Ice-, Fighting-, and Grass-types. Krookodile's 95 / 70 / 70 defenses aren't helping it out much either, and its Speed is somewhat lacking, leaving it open to faster Pokemon such as Infernape and Terrakion. However, if one needs a Pokemon with a great ability and good offensive capabilities, Krookodile is definitely a Pokemon to consider.</p>

[SET]
name: Physical Attacker"Krookodile" Dundee
move 1: Crunch
move 2: Earthquake
move 3: Rock Slide / Low Sweep
move 4: Protect
item: Focus Sash / Chople Berry
ability: Intimidate
nature: Adamant
evs: 12 HP / 252 Atk / 244 Spe

[SET COMMENTS]

<p>While this set isn't muchvery different from the set commonly used in VGC 2011, it is still very effective in VGC 2012, and it's easy to see why. Crunch and Earthquake are Krookodile's STAB moves, and, between them, it obtains near perfect coverage, which is impressive considering the number of Pokemon in the VGC 2012 metagame. Crunch nails common Psychic-type Pokemon, such as Latios, Latias, Musharna, and Cresselia for super effective damage., while Earthquake gives Krookodile a great STAB move, as well as a way to hit Pokemon such as Tyranitar, Metagross, and Ninetales. The third moveslot is up todepends on what the team needs; Rock Slide gives Krookodile another coverage move, allowing it to nail Pokemon such as Yanmega and Volcarona for massive damage, as well asin addition other Pokemon such as Zapdos. for heavy damage. However, Low Sweep can be used to make the opponent's Pokemon slower, supporting not only itself, but also its teammates. Protect is not only useful for keeping Focus Sash intact by fending off Fake Out, but also for keeping Krookodile alive long enough so its partner can take out a threat.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread allows Krookodile to outspeed neutral-natured Pokemon with base 90 Speed or below while maintaining offensive power. The remaining EVs are placed in HP to slightly increase Krookodile's bulk. However, if one is worried about opposing Krookodile, a spread of 4 HP / 252 Atk / 252 Spe can be used to speed tie with other Adamant Krookodile. Another way to optimize Krookodile's EVs is to use a spread of 92 HP / 252 Atk / 164 Spe to outspeedin order to guarantee outpacing Pokemon with base 80 Speed, such as Mamoswine and Chandelure. Finally, a spread of 252 HP / 252 Atk / 4 Spe can be used to maximize Krookodile's bulk, while still outspeeding Cresselia, a common threat.</p>

<p>The item choice comes down to personal preference. A Focus Sash can be used to ensure that Krookodile won't be OHKOed, which is useful considering Krookodile'its weakness to common types in the metagame. However, a Chople Berry can be used toas well, ensureing that Krookodile will survive a Fighting-type attack, most notably Infernape's and Terrakion's Close Combat, and have a chance to retaliate with Earthquake. This also opens up the opportunity for a teammate to hold a Focus Sash, which can be useful when making a team. The choice of ability may look odd to players who are new to VGC 2012, but Intimidate is much more effective than Moxie, as it lowers the Attack stat of both opposing Pokemon by two stages; this can easily be the difference between a KO and barley surviving.</p>

<p>Any Pokemon that can take care of Krookodile's weaknesses is a great partner, and theyre are numerous Pokemon that fit this description. Pokemon such as Zapdos and Thundurus can nail Water-, Fighting-, Grass-, and Bug-type Pokemon thanks to their super effective STAB attacks. They also allow Krookodile to use Earthquake without worrying about hitting its partner, as well as forming "DisQuake." K; keep in mind, however, that this combination shares an Ice-type weakness. Rotom-H is another good partner, hitting Water-, Grass-, Bug- and Ice-types with its STAB attacks, also forming "DisQuake" thanks to Levitate. Krookodile can take care of the Rock-types that trouble Rotom-H by using Earthquake, but this combination adds an extra Water-type weakness. Other Fire-type Pokemon, such as Chandelure, can deal with Grass-, Bug-, and Ice-type Pokemon that give Krookodile trouble, but itthey doesn't have Levitate to evade Earthquake. Finally, Thunder Wave support from Cresselia and Musharna work, as they can cripple faster Pokemon and use Helping Hand to boost Earthquake, themselves immune to it due to Levitate and Telepathy, respectively.</p>

[Other Options]

<p>Krookodile has many options outside of the ones already mentioned. Beat Up can be utilized along with a partner with the Justified ability, such as Terrakion, giving the Pokemon with Justified a +4 Attack boost. However, Whimsicott is a better user of Beat Up due to it being faster than all of the Pokemon with Justified, and Krookodile has better options anyways. Bulldoze can be used to lower both of the opponents' Speed by one stage; however, the power drop between Bulldoze and Earthquake is too much to be considered, especially when one takes into account the 25 percent drop in power that Bulldoze incurs when hitting both foes. Fire Fang can be used to hit Pokemon such as Ferrothorn and Scizor harder, though that's about all it does. Speaking of fangs, Thunder Fang can be used to hit Water-type Pokemon harder, but Krookodile shouldn't be facing Water-type Pokemon anyways, especially since most of them, such as Kingdra and Ludicolo, have secondary types that give them a neutrality to Electric-type attacks. Taunt can be used to shut down moves such as Trick Room or Spore, but most users of these moves are usually holding a Mental Herb, so look out for that.</p>

<p>Moxie may be used over Intimidate if one likes the Attack boost that Krookodile gets after every KO, thoughbut it is unreliable and Intimidate's usefulness it too good to pass up. Item-wise, a Choice Scarf can be used to outspeed faster Pokemon, such as the Latios, Latias, and Infernape, giving Krookodile the chance to OHKO them with its STAB attacks. OAnother possibilities fory for its items includes a Dark Gem, which grabs Crunch some important KOs; it OHKOes Reuniclus, has a good chance to OHKO 252 HP / 252 Def / 4 SpD Dusknoir, and deals major damage to both Dusclops and Cresselia. Ground Gem can also be used to power up Earthquake, which is useful since it loses power due to double battle mechanics. Yache Berry is the last useful item in whichthat Krookodile can effectively utilize, allowing it to survive an Ice-type attack, giving Krookodile the chance to retaliate.</p>

[Checks and Counters]

<p>While Krookodile has near perfect coverage with its STAB moves, there are a few Pokemon that give the desert crocit some trouble. Hydregion resists Crunch and is immune to Earthquake, and it can OHKO Krookodile with a Draco Meteor. Heracross is another Pokemon that resists both STAB optionof its STAB moves, while OHKOing back with STAB attacks of its own. Breloom and Virizion are also good Krookodile counters, as they resist every option outside of Low Sweep, and can OHKO Krookodile with any STAB. of theirs; Virizion even gets an Attack boost if hit by Crunch, which is useful for the opponent.</p>

<p>Bulky Water-type Pokemons, such as Suicune and Rotom-W, have little trouble taking an attack from Krookodile and then OHKOing it with Water-type STAB attacks. Rotom-W is even immune to Earthquake, making it a more reliable check. Amoonguss can tank a hit, cripple Krookodile with Spore, or just attack it with Giga Drain. Bulky Fighting-type Pokemon, such as Machamp and Hitmontop, resist Crunch, have Wide Guard to block Earthquake, and can use powerful Fighting-type STAB attacks to OHKO Krookodile. Faster Pokemon, such as Latios, Infernape, and Terrakion can all use their attacks to OHKO Krookodile, though neione of therm will like to take a super effective STAB attack from Krookodile. Trick Room is also a good check to Krookodile, as Krookodile's relatively high base Speed will make it move later in Trick Room.</p>

[Unreleased]

<p>Krookodile gets Anger Point from the Dream World. Unless you like using a luck -based ability, stick with Intimidate—Anger Point is useless.</p>
[Overview]

<p>Krookodile was a common Pokemon in the VGC 2011 metagame, and it's easy to see why. It has a great base 117 Attack stat as well as Intimidate, an ability which is almost priceless in VGC 2012, as it weakens physical threats such as Scizor and Tyranitar. In addition, Krookodile also has great offensive typing; its Ground / Dark typing has great neutral coverage on the majority of the VGC 2012 Pokemon. Its typing is also decent defensively, giving it four resistances, most notably to Rock-types, and two immunities, including one to Electric-type attacks. Because of this, Krookodile can be used in tandem with an Electric-type Pokemon, such as Zapdos, to form the "DisQuake" combination. However, this is where the party ends for Krookodile; its typing also gives it five weaknesses, all of which are common offensive types such as Water, Ice, Fighting, and Grass. Krookodile's 95 / 70 / 70 defenses aren't helping it much either, and its Speed is somewhat lacking, leaving it open to faster Pokemon such as Infernape and Terrakion. However, if one needs a Pokemon with a great ability and good offensive capabilities, Krookodile is definitely a Pokemon to consider.</p>

[SET]
name: "Krookodile" Dundee
move 1: Crunch
move 2: Earthquake
move 3: Rock Slide / Low Sweep
move 4: Protect
item: Focus Sash / Chople Berry
ability: Intimidate
nature: Adamant
evs: 12 HP / 252 Atk / 244 Spe

[SET COMMENTS]

<p>While this set isn't very different from the set commonly used in VGC 2011, it is still very effective in VGC 2012. Crunch and Earthquake are Krookodile's STAB moves, and, between them, it obtains near perfect coverage, which is impressive considering the number of Pokemon in the VGC 2012 metagame. Crunch nails common Psychic-type Pokemon, such as Latios, Latias, Musharna, and Cresselia for super effective damage, while Earthquake gives Krookodile a great STAB move, as well as a way to hit Pokemon such as Tyranitar, Metagross, and Ninetales. The third moveslot depends on what the team needs; Rock Slide gives Krookodile another coverage move, allowing it to nail Pokemon such as Yanmega and Volcarona in addition other Pokemon such as Zapdos for heavy damage. However, Low Sweep can be used to make the opponent's Pokemon slower, supporting not only itself but also its teammates. Protect is not only useful for keeping Focus Sash intact by fending off Fake Out, but also for keeping Krookodile alive long enough so its partner can take out a threat.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread allows Krookodile to outspeed neutral-natured Pokemon with base 90 Speed or below while maintaining offensive power. The remaining EVs are placed in HP to slightly increase Krookodile's bulk. However, if one is worried about opposing Krookodile, a spread of 4 HP / 252 Atk / 252 Spe can be used to speed tie with other Adamant Krookodile. Another way to optimize Krookodile's EVs is to use a spread of 92 HP / 252 Atk / 164 Spe in order to guarantee outpacing Pokemon with base 80 Speed, such as Mamoswine and Chandelure. Finally, a spread of 252 HP / 252 Atk / 4 Spe can be used to maximize Krookodile's bulk, while still outspeeding Cresselia, a common threat.</p>

<p>The item choice comes down to personal preference. A Focus Sash can be used to ensure that Krookodile won't be OHKOed, which is useful considering its weakness to common types in the metagame. However, a Chople Berry can be used as well, ensuring that Krookodile will survive a Fighting-type attack, most notably Infernape's and Terrakion's Close Combat, and have a chance to retaliate with Earthquake. This also opens up the opportunity for a teammate to hold a Focus Sash, which can be useful when making a team. The choice of ability may look odd to players who are new to VGC 2012, but Intimidate is much more effective than Moxie, as it lowers the Attack stat of both opposing Pokemon by two stages; this can easily be the difference between a KO and barley surviving.</p>

<p>Any Pokemon that can take care of Krookodile's weaknesses is a great partner, and there are numerous Pokemon that fit this description. Pokemon such as Zapdos and Thundurus can nail Water-, Fighting-, Grass-, and Bug-type Pokemon thanks to their super effective STAB attacks. They also allow Krookodile to use Earthquake without worrying about hitting its partner; keep in mind, however, that this combination shares an Ice-type weakness. Rotom-H is another good partner, hitting Water-, Grass-, Bug- and Ice-types with its STAB attacks, also forming "DisQuake" thanks to Levitate. Krookodile can take care of the Rock-types that trouble Rotom-H by using Earthquake, but this combination adds an extra Water-type weakness. Other Fire-type Pokemon, such as Chandelure, can deal with Grass-, Bug-, and Ice-type Pokemon that give Krookodile trouble, but they don't have Levitate to evade Earthquake. Finally, Thunder Wave support from Cresselia and Musharna work, as they can cripple faster Pokemon and use Helping Hand to boost Earthquake, themselves immune to it due to Levitate and Telepathy, respectively.</p>

[Other Options]

<p>Krookodile has many options outside of the ones already mentioned. Beat Up can be utilized along with a partner with Justified, such as Terrakion, giving the Pokemon with Justified a +4 Attack boost. However, Whimsicott is a better user of Beat Up due to it being faster than all of the Pokemon with Justified, and Krookodile has better options anyways. Bulldoze can be used to lower both of the opponents' Speed by one stage; however, the power drop between Bulldoze and Earthquake is too much to be considered, especially when one takes into account the 25 percent drop in power that Bulldoze incurs when hitting both foes. Fire Fang can be used to hit Pokemon such as Ferrothorn and Scizor harder, though that's about all it does. Thunder Fang can be used to hit Water-type Pokemon harder, but Krookodile shouldn't be facing Water-type Pokemon anyways, especially since most of them, such as Kingdra and Ludicolo, have secondary types that give them a neutrality to Electric-type attacks. Taunt can be used to shut down moves such as Trick Room or Spore, but most users of these moves are usually holding a Mental Herb, so look out for that.</p>

<p>Moxie may be used over Intimidate if one likes the Attack boost that Krookodile gets after every KO, but it is unreliable and Intimidate's usefulness it too good to pass up. Item-wise, a Choice Scarf can be used to outspeed faster Pokemon, such as Latios, Latias, and Infernape, giving Krookodile the chance to OHKO them with its STAB attacks. Another possibility for its item is a Dark Gem, which grabs Crunch some important KOs; it OHKOes Reuniclus, has a good chance to OHKO 252 HP / 252 Def / 4 SpD Dusknoir, and deals major damage to both Dusclops and Cresselia. Ground Gem can also be used to power up Earthquake, which is useful since it loses power due to double battle mechanics. Yache Berry is the last useful item that Krookodile can effectively utilize, allowing it to survive an Ice-type attack, giving Krookodile the chance to retaliate.</p>

[Checks and Counters]

<p>While Krookodile has near perfect coverage with its STAB moves, there are a few Pokemon that give it some trouble. Hydregion resists Crunch and is immune to Earthquake, and can OHKO Krookodile with Draco Meteor. Heracross is another Pokemon that resists both of its STAB moves, while OHKOing back with STAB attacks of its own. Breloom and Virizion are also good Krookodile counters, as they resist every option outside of Low Sweep, and can OHKO Krookodile with any STAB of theirs; Virizion even gets an Attack boost if hit by Crunch, which is useful for the opponent.</p>

<p>Bulky Water-types, such as Suicune and Rotom-W, have little trouble taking an attack from Krookodile and then OHKOing it with Water-type STAB attacks. Rotom-W is even immune to Earthquake, making it a more reliable check. Amoonguss can tank a hit, cripple Krookodile with Spore, or just attack it with Giga Drain. Bulky Fighting-type Pokemon, such as Machamp and Hitmontop, resist Crunch, have Wide Guard to block Earthquake, and can use powerful Fighting-type STAB attacks to OHKO Krookodile. Faster Pokemon, such as Latios, Infernape, and Terrakion can all use their attacks to OHKO Krookodile, though none of them will like to take a super effective STAB attack from Krookodile. Trick Room is also a good check to Krookodile, as Krookodile's relatively high base Speed will make it move later in Trick Room.</p>

[Unreleased]

<p>Krookodile gets Anger Point from the Dream World. Unless you like using a luck-based ability, stick with Intimidate—Anger Point is useless.</p>

Okay. If you have any questions, let me know!

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TrollFreak

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is a Contributor Alumnus
Thanks Engi (idk what Ditto was up too, "Protect + 3 Attacks" is like 99% of the metagame <.<)

Anywho, this is done
 

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