The Legend Run (Kaxtar | Lord Jesseus) Timeless Tower

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Challengers:

Kaxtar:

Lucario [Aura Beast] Male
Nature: Naughty (Adds * to Attack, Subtracts * from Special Defense)

Fighting : Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90

EC: 6/6
MC: 6
DC: 5/5

Inner Focus (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Justified (DW): Innate This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Dark Pulse
Foresight
Quick Attack
Detect
Metal Claw
Counter
Force Palm
Feint
Bone Rush
Metal Sound
Endure
Reversal
Screech
ExtremeSpeed
Aura Sphere
Dragon Pulse
Nasty Plot
Me First
Heal Pulse
Quick Guard
Close Combat
Copycat
Final Gambit

Blaze Kick
Crunch
Bullet Punch
Mind Reader
Hi Jump Kick
Detect
Agility
Vacuum Wave
Circle Throw

Swords Dance
Roar
Hone Claws
HP Grass
Rock Slide
Toxic
Protect
Psychic
Substitute
Earthquake
Flash Cannon
Dig
Double Team
Focus Blast
Focus Punch
Water Pulse
Sleep Talk
Rest
Iron Tail
Drain Punch
Stone Edge
Endure

Ice Punch
Thunderpunch
Magic Coat
Helping Hand
Low Kick
Zen Headbutt
Magnet Rise

Raid Only:
Dispel

Revenankh (Female)
Nature: Adamant (Add One Rank to Attack, Subtract One Rank from Special Attack)

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65

MC: 0
DC: 5/5

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Moonlight
Power Whip
Revenge
Punishment
Hammer Arm
Mach Punch
Vital Throw
Grudge

Ice Punch
Trick
Pain Split
Superpower

Mach Punch
Wide Guard
Counter
Curse
Drain Punch
Shadow Sneak
Force Palm

Taunt
Torment
Focus Punch
Fling
Safeguard
Giga Impact
Substitute
Stone Edge
Return
Shadow Ball
Bulk Up
Protect
Rock Slide
Double Team
Earthquake

Infernape (F)
Nature: Mild (+SpA, -Def).

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108

EC: 9/9
MC: 0
DC: 5/5

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Close Combat
Acrobatics
Slack Off
Flare Blitz
Fire Spin
Flamethrower
Feint
Punishment
Facade
Calm Mind

Encore
Assist
Fake Out
Fire Punch
Focus Punch
Counter
ThunderPunch
Quick Guard
Helping Hand

Substitute
Dig
Stone Edge
Grass Knot
Overheat
Iron Tail
Rest
Low Sweep
Stealth Rock
Protect
Hidden Power Ice
Earthquake
Will-o-Wisp
Focus Blast
Rock Slide
Sunny Day
Hyper Beam
Endure
Double Team
Brick Break
Fire Blast
Aerial Ace
Flame Charge
U-Turn
Shadow Claw
Giga Impact
Sleep Talk
Retaliate
Fling
Swagger
Secret Power
Solarbeam

Blast Burn
Vacuum Wave
Endeavor
RolePlay
Uproar
Gunk Shot
Helping Hand
Low Kick
Heat Wave
Swift
Magic Coat

Tomohawk [Chinook](F)
Modest: (+1 SpA, -1 Atk)

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

EC: 6/6
MC: 0
DC: 5/5


Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Intimidate (Command): The Pokemon makes an intimidating roar or battle cry that lowers the Attack of all opponents by one (1) stage. The drop is maintained at the end of each round. Intimidate can only be used the round after an opponent sends out a new Pokemon after a KO.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW) : (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Taunt
Morning Sun
Whirlwind
Aura Sphere
Sunny Day
Hurricane
Heat Wave
Air Slash
Rain Dance
Earth Power
Hyper Voice
Rest
Sky Drop

Yawn
Rapid Spin
Roost
Stealth Rock
Confuse Ray
Nature Power

Focus Blast
Grass Knot
Double Team
Toxic
Reflect
Attract
Hyper Beam
Substitute
Fly
Hidden Power Electric
Solarbeam
Safeguard
Protect

BACKPACK
Potion: 0 slot
2x Potion
Super Potion: 0 slot
2x Super Potion
Ether: 0 slot
2x Ether
Elixir: 0 slot
1x Elixir
Revive: 0 slot
2x Revive
Pokeballs: 39 slot
3x Pokeball
1x Luxury Ball
1x Premier Ball
10x Lure Ball
10x Sport Ball
6x Heal Ball
5x Quick Ball
Berries: 45 slot
Battle Items: 21 slot
Expert Belt
Life Orb
Shell Bell
Expert Belt
Gems: 25 slot
Spare Pocket (any item): 1 slot

1x Rock Ruby
1x Ice Sapphire
1x Steel Pearl

GAINED ITEMS

CONSUMED ITEMS

COUNTERS

REF


Lord Jesseus

Machamp(*) [Sigma] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 48 (-)
Eva: -10%
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Attacks:
Wide Guard
Low Kick(*)
Leer(*)
Focus Energy(*)
Karate Chop(*)
Low Sweep(*)
Foresight(*)
Seismic Toss(*)
Revenge(*)
Vital Throw(*)
DynamicPunch

Ice Punch(*)
ThunderPunch(*)
Fire Punch(*)
Encore
Bullet Punch

Payback(*)
Bulk Up(*)
Rock Slide(*)
Counter
Fissure
Smack Down
Stone Edge
Fire Blast
Rest
Earthquake
Dig
Focus Blast
Magic Coat
Hidden Power (Grass 7)
Brick Break
Light Screen
Focus Punch

Rotom [Gamma]

Nature: Timid (+Spe, -Atk)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 99 (+)
Acc: +11%

MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Hex
Discharge
Hydro Pump

Toxic
Will-o-Wisp
Protect
Shadow Ball
Pain Split
Thunder
Rain Dance
Thunderbolt
Rest
Sleep Talk
Reflect
Light Screen
Endure
Volt Switch
Snatch


Kingdra [Kappa] (Female)

Nature: Quiet (+SpA, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:
Yawn
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Brine
Hydro Pump
Dragon Dance
Dragon Pulse

Outrage
Muddy Water
Signal Beam
Disable

Surf
Hidden Power (Electric 7)
Ice Beam
Rest
Sleep Talk
Bounce
Dive
Substitute
Scald
Razor Wind
Bide
Blizzard

BACKPACK
Potion: 2 slot
Super Potion: 1 slot
Ether: 2 slot
Revive: 0 slot
1x Revive
Pokeballs: 24 slot
3x Pokeball
1x Luxury Ball
1x Premier Ball
8x Ultra Ball
5x Heal Ball
8x Sport Ball
Berries: 30 slot
Battle Items: 16 slot
EXP Share
Rotom Wash Washer
Amulet Coin
Expert Belt
Gems: 20 slot
Spare Pocket (any item): 3 slot


GAINED ITEMS

CONSUMED ITEMS

COUNTERS

REF

==

Timeless Tower:

Timeless Tower is an unfathomably large structure seated on an impregnable cliffside. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.

The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.

The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.

A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.

As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the center of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-colored except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.

What could this all mean? And where do you go from here?

Player Options:
Enter Ice Spire
Enter Rock Crag
Enter Iron Dungeon
Enter Heaven's Ascent [Requires Rock Ruby, Ice Sapphire, Steel Pearl]

If you are entering HA, make explicit your starting team of three.
 
oh yay
REGIROCK
IM COMING TO FUCK YOUR SHIT

(rock crag, if it wasn't clear)

edit: Hey shouldn't my berry pocket be full of the berries I brought?

engedit: see my post in the tlr signup thread
 
If still possible, I'd like to buy a pack of ultra balls, sorry about that.

I'll start with my first three Pokemon. Rev gets shell bell, the other two expert belts.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
The Legend Run

Kaxtar

Heaven's Ascent

BACKPACK
Potion: 0 slot
2x Potion
Super Potion: 0 slot
2x Super Potion
Ether: 0 slot
2x Ether
Elixir: 0 slot
1x Elixir
Revive: 0 slot
2x Revive
Pokeballs: 39 slot
3x Pokeball
1x Luxury Ball
1x Premier Ball
10x Lure Ball
10x Sport Ball
6x Heal Ball
5x Quick Ball
Berries: 45 slot
Battle Items: 21 slot
Expert Belt
Life Orb
Shell Bell
Expert Belt
Gems: 25 slot
Spare Pocket (any item): 1 slot

1x Rock Ruby
1x Ice Sapphire
1x Steel Pearl

GAINED ITEMS

CONSUMED ITEMS

COUNTERS
Kaxtar: 2 TC
Lucario: 3 MC
Revenankh: 3 MC
Infernape: 3 MC

REF
Lackey: 6

Chinook (F)
Life Orb
HP: 110 | EN: 100
Spe: 85
1 / 3 / 5 / 3
Intimidate, Prankster, Justified

I may be needing your SC / WC data, so I will request that you provide me with it (you should already have it!)
|
|

Aura Beast (M) | Revenankh (M) | Infernape (F)
Expert Belt |
Shell Bell |
Expert Belt
HP: 100 | HP: 100 | HP: 100
EN: 100 | EN: 100 | EN: 100
Spe: 90 | Spe: 65 | Spe: 108
5 / 3 / 4 / 2 | 5 / 3 / 2 / 4 | 4 / 2 / 5 / 3
Inner Focus, Steadfast, Justified | Shed Skin, Air Lock, Infiltrator | Blaze, Iron Fist

You approach the massive door you saw the first time you entered Timeless Tower. Like the rest of this desolate place, it too stands exactly as it had before you went through your three previous trials.

Your Rock Ruby, Ice Saphire, and Steel Pearl react as you approach the door, and its massive doors swing open of its own accord. The massive doors were blocking an immense spiral staircase, which goes up for meters and meters until it hits the ceiling. You wrap around the main hall and come to a room directly above the atrium, when you see a circle carved in the floor and three orbs in a triangle pattern. It looks ominous, but fortunately you won't have to wait long to find out what it does. You are already being attacked.

___

Heaven's Ascent
Withering Base

At the very beginning of Heaven's Ascent, the three trials the trainer has endured to reach it are recounted. The stones used to open the door glow and 3 Pokemon run from each dungeon to halt the trainer's progress. They move into a strange circular room at the base of the tower. a large staircase leads upward but it appears you'll have to fight the three Pokemon. Though the room is circular, a triangular pattern is etched into it. Above the entrance lies a Light Blue Orb, and on either side of the staircase lie a Dull Brown and Dark Grey Orb. Their purpose does not appear immediately clear, but you know this can't be the end of your trials.

When Sandstorm is used by a Rock-type, during the resulting Sandstorm Rock-types will take 4 less damage from special attacks. Sandstorm will also be increased to 4 Damage per action, and will strike Ground and Steel types. Pokemon with Ice Body and Clear Body will be unaffected by the sand.

When Sunny Day is used by a Rock-type, the arena lights up and creates little balls of flame that deal 3 Damage per action to plus/minus 1 Damage per action for Fire weakness/resistance to non-Fire types. Pokemon with Sturdy, Ice Body, and Clear Body are unaffected.

When Hail is used by an Ice-type, during the resulting Hail Pokemon with Ice Body will heal 4 HP per action. Hail will also be increased to 4 Damage per action. Pokemon with Sturdy and Clear Body will be unaffected by the Hail.

When Rain Dance is used by an Ice type, the arena lights up and the arena is filled with fast moving bubbles that barrage opponents constantly, doing 3 Damage per action plus/minus 1 Damage per action for Water weakness/resistance to non-Water types. Pokemon with Sturdy, Ice Body, and Clear Body are unaffected.

When Sandstorm is used by a Steel-type, the Sandstorm is converted into Shrapnel. Shrapnel does 3 Damage per action plus/minus 1 Damage per action for Steel weakness/resistance to non-Steel types. In this arena, Shrapnel will not affect Pokemon with Sturdy and Ice Body, and will increase the Base Accuracy of all moves used by a Steel-type by ten (10). During Shrapnel, Weather Ball is Steel-typed.

|
|

Bonsly (M) | Snorunt (F) | Klink (—)
Rock Gem (5) |
Ice Gem (5) |
Steel Gem (5)
HP: 90 | HP: 90 | HP: 90
EN: 100 | EN: 100 | EN: 100
Spe: 8 (-10) | Spe: 50 | Spe: 26 (-10)
4 / 3 / 1 / 2 | 2 / 2 / 2 / 2 | 2 / 3 / 3 / 2
SC 1 / WC 2 | SC 1 / WC 2 | SC 1 / WC 2
Sturdy, Rock Head, Rattled | Inner Focus, Ice Body, Moody | Plus, Minus, Clear Body

___

|
|


Rock Slide [GEM] | Blizzard [GEM] | Flash Cannon [GEM] (R)
Rock Slide [GEM] | Blizzard [GEM] | Flash Cannon [GEM] (R)

(B) IF (Revenankh uses Wide Guard successfully) THEN (Smack Down [GEM] (I) instead)
(S) IF (Revenankh uses Wide Guard successfully) THEN (Ice Beam (R) instead)
(K) IF (Protect is used on Revenankh) OR (Bodyblock is used on Revenankh) THEN (Use Hidden Power (I) instead)

Player Options
Issue actions.

_____

Lord Jesseus

Rock Crag
Boring Hollow

BACKPACK
Potion: 2 slot
Super Potion: 1 slot
Ether: 2 slot
Revive: 0 slot
1x Revive
Pokeballs: 24 slot
3x Pokeball
1x Luxury Ball
1x Premier Ball
8x Ultra Ball
5x Heal Ball
8x Sport Ball
Berries: 30 slot
Battle Items: 16 slot
EXP Share
Rotom Wash Washer
Amulet Coin
Expert Belt
Gems: 20 slot
Spare Pocket (any item): 3 slot


GAINED ITEMS

CONSUMED ITEMS

COUNTERS
Lord Jesseus: 3 TC
Machamp: 4 MC
Rotom-W: 3 MC
Kingdra: 3 MC

REF
Lackey: 5
Hah.

Same as Kaxtar—SC/WC data for all your mons, please!
|
|

Sigma (M) | Gamma (—) | Kappa (F)
Exp Share |
Amulet Coin |
Expert Belt
HP: 100 | HP: 90 | HP: 100
EN: 100 | EN: 100 | EN: 100
Spe: 48 (-10) | Spe: 99 (+11) | Spe: 73 (-10)
5 / 3 / 4 / 3 | 2 / 4 / 4 / 4 | 3 / 3 / 4 / 3
SC 3 / WC 5 | SC ? / WC ? | SC 3 / WC 5
Guts, No Guard, Steadfast | Levitate | Sniper, Swift Swim, Damp

Excited that you can finally embark on your journey, you dash off eagerly towards the west bridge. You seem to see some construction equipment littered about at the end of the bridge, and you find it unusual that there appears to be not much interesting at the base of the crag. In fact, it seems to be completely abandoned and desolate.

Looking behind you, you see the center in which you came from far away, a speck on the horizon. Turning back around, you glance at the sides of the rocky crag, staring in awe at the size and surprising intricacy of the hollows dotted about. You seem doubtful that humans could've created this majestic pillar of solid rock.

To your left and right are rock walls that go up as high as your eyes can see; behind you is the bridge that you came from. There really isn't much you can do but press on forwards. Your Pokemon follow you in a slightly tighter formation, looking about for any signs of danger.

As you progress past the first area, you hear some Pokemon stirring. A sudden tumble of rocks on your left startle you, and you swing your head around to determine the source. It appears that the denizens of this Rock Crag aren't taking your intruding upon their home lightly.

|

Bonsly (M) | Roggenrola (M)
HP: 90 | HP: 90
EN: 100 | EN: 100
Spe: 8 (-10) | Spe: 13 (-10)
4 / 3 / 1 / 2 | 4 / 3 / 1 / 1
SC 1 / WC 2 | SC 1 / WC 2
Sturdy, Rock Head, Rattled | Sturdy, Sand Force

___
|


Sandstorm | Rock Slide
Rock Slide | Rock Slide

(B) IF (Machamp uses Wide Guard successfully) AND (You are to use Rock Slide) THEN (Low Kick (K) instead)
(R) IF (Bonsly fails to use Sandstorm A1) OR (Rain Dance is used) THEN (Sandstorm A2 instead)
(R) IF (Machamp uses Wide Guard successfully) AND (You are to use Rock Slide) THEN (Smack Down (G) instead)

Player Options
Issue actions.
 
Rev is SC 3/WC3, Infernape is SC 3 WC 4, Tomohawk is SC 2 WC 3, Lucario is SC 3 WC 4.

Lucario: Close Combat Snorunt~Hi Jump Kick Klink
Rev: Superpower Snorunt~Hammer Arm Klink
Infernape: Close Combat Snorunt~Blast Burn Klink
 
"Mask and Shao happily tagging along, Celeste rather warily"
...
Also not being able to bring any berries into TLR when there are 30 slots for them seems like total BS to me but whatever, guess I'll plug a way with a complete and utter lack of healing items...

Machamp: DynamicPunch Bonsly~Wide Guard
Kingdra: Muddy Water~Surf
Rotom: Hydro Pump Sudowoodo~Discharge

 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
The Legend Run

Kaxtar

Heaven's Ascent
Withering Base

BACKPACK
Potion: 0 slot
2x Potion
Super Potion: 0 slot
2x Super Potion
Ether: 0 slot
2x Ether
Elixir: 0 slot
1x Elixir
Revive: 0 slot
2x Revive
Pokeballs: 39 slot
3x Pokeball
1x Luxury Ball
1x Premier Ball
10x Lure Ball
10x Sport Ball
6x Heal Ball
5x Quick Ball
Berries: 45 slot
Battle Items: 21 slot
Expert Belt
Life Orb
Shell Bell
Expert Belt
Gems: 25 slot
Spare Pocket (any item): 1 slot

1x Rock Ruby
1x Ice Sapphire
1x Steel Pearl

GAINED ITEMS

CONSUMED ITEMS

COUNTERS
Kaxtar: 2 TC
Lucario: 3 MC
Revenankh: 3 MC, 2 KO
Infernape: 3 MC

REF
Lackey: 6

Chinook (F)
Life Orb
HP: 110 | EN: 100
Spe: 85
1 / 3 / 5 / 3
SC 2 / WC 3
Intimidate, Prankster, Justified

|
|

Aura Beast (M) | Revenankh (M) | Infernape (F)
Expert Belt |
Shell Bell |
Expert Belt
HP: 100 | HP: 100 | HP: 100
EN: 100 | EN: 100 | EN: 100
Spe: 90 | Spe: 65 | Spe: 108
5 / 3 / 4 / 2 | 5 / 3 / 2 / 4 | 4 / 2 / 5 / 3
SC 3 / WC 4 | SC 3 / WC 3 | SC 3 / WC 4
Inner Focus, Steadfast, Justified | Shed Skin, Air Lock, Infiltrator | Blaze, Iron Fist
|
|

Bonsly (M) | Snorunt (F) | Klink (—)
Rock Gem (5) |
Ice Gem (5) |
Steel Gem (5)
HP: 90 | HP: 90 | HP: 90
EN: 100 | EN: 100 | EN: 100
Spe: 8 (-10) | Spe: 50 | Spe: 26 (-10)
4 / 3 / 1 / 2 | 2 / 2 / 2 / 2 | 2 / 3 / 3 / 2
SC 1 / WC 2 | SC 1 / WC 2 | SC 1 / WC 2
Sturdy, Rock Head, Rattled | Inner Focus, Ice Body, Moody | Plus, Minus, Clear Body

==

Things go all according to plan, as you fell one Lackey after another. You can only hope that the rest of your run is this easy...

Infernape used Close Combat on Snorunt!
RNG Roll (To-Crit) (<=625 Yes) 8386 (No)
(12 + 3 + 3 + 2) * 1.5 = 30 DMG
Infernape's Defense fell!
Infernape's Special Defense fell!
-7 EN

Aura Beast used Close Combat on Snorunt!
RNG Roll (To-Crit) (<=625 Yes) 4943 (No)
(12 + 3 + 4.5 + 2) * 1.5 = 32.25 ~ 32 DMG
Aura Beast's Defense fell!
Aura Beast's Special Defense fell!
-7 EN

Revenankh used Superpower on Snorunt!
RNG Roll (To-Crit) (<=625 Yes) 1174 (No)
(12 + 3 + 4.5) * 1.5 = 29.25 ~ 29 DMG
Revenankh's Attack fell!
Revenankh's Defense fell!
-7 EN

Snorunt fainted!
+1 KO [Rev]
+1 Ice Gem

Klink used Flash Cannon [GEM] on Revenankh!
RNG Roll (To-Crit) (<=625 Yes) 9428 (No)
RNG Roll (SpD Dec) (<=1000 Yes) 6251 (No)
(8 + 3 + 3 + 2 - 1.5) * 1 = 14.5 ~ 15 DMG
-5 EN

Bonsly used Rock Slide [GEM]!
RNG Roll (To-Hit A, R, I) (<=9000 Yes) 8984, 5312, 6298 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 4223, 439, 3602 (No | Yes | No)
A critical hit!
(6 + 3 + 3 + 1.5) * 4/9 + 1.75 = 7.75 ~ 8 DMG (A)
(6 + 3 + 3 + 3 + 1.5) * 2/3 + 1.75 = 12.75 ~ 13 DMG (R)
(6 + 3 + 3 + 3) * 1 + 1.75 = 16.75 ~ 17 DMG (I)
-5 EN

==

Infernape used Blast Burn on Klink!
RNG Roll (To-Crit) (<=625 Yes) 9949 (No)
(15 + 3 + 4.5 + 2) * 1.5 = 36.75 ~ 37 DMG
Infernape became sluggish!
-9 EN

Aura Beast used Hi Jump Kick on Klink!
RNG Roll (To-Crit) (<=625 Yes) 9690 (No)
(13 + 3 + 3 + 2) * 1.5 = 31.5 ~ 32 DMG
-8 EN

Revenankh used Hammer Arm on Klink!
RNG Roll (To-Crit) (<=625 Yes) 4579 (No)
(10 + 3 + 3) * 1.5 - 1.75 = 22.25 ~ 22 DMG
Revenankh's Speed fell!
-6 EN
Revenankh restored some health with its Shell Bell!
FLOOR (22 * 0.125) = 2 HP

Klink fainted!
-______-
+1 KO [Rev]

Bonsly used Rock Slide [GEM]!
RNG Roll (To-Hit A, R, I) (<=9000 Yes) 2816, 6469, 5964 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 3719, 6639, 9326 (No)
(6 + 3 + 3 + 1.5) * 4/9 + 1.75 = 7.75 ~ 8 DMG (A)
(6 + 3 + 3 + 1.5) * 2/3 + 1.75 = 10.75 ~ 11 DMG (R)
(6 + 3 + 3 + 3) * 1 + 1.75 = 16.75 ~ 17 DMG (I)
-9 EN

|
|

Aura Beast (M) | Revenankh (M) | Infernape (F)
Expert Belt |
Shell Bell |
Expert Belt
HP: 84 | HP: 63 | HP: 66
EN: 85 | EN: 87 | EN: 84
Spe: 90 | Spe: 65 [37] | Spe: 108
5 / 3 / 4 / 2 | 5 / 3 / 2 / 4 | 4 / 2 / 5 / 3
SC 3 / WC 4 | SC 3 / WC 3 | SC 3 / WC 4
Inner Focus, Steadfast, Justified | Shed Skin, Air Lock, Infiltrator | Blaze, Iron Fist
-1 Def (2r), -1 SpD (2r) | -1 Atk (2r), -1 Def (2r), -1 Spe (2r) | -1 Def (2r), -1 SpD (2r), Sluggish (1a)
|
|

Bonsly (M) | Snorunt (F) | Klink (—)
Rock Gem (3) |
Ice Gem (5) |
Steel Gem (4)
HP: 90 | HP: -1 | HP: -1
EN: 86 | EN: 100 | EN: 95
Spe: 8 (-10) | Spe: 50 | Spe: 26 (-10)
4 / 3 / 1 / 2 | 2 / 2 / 2 / 2 | 2 / 3 / 3 / 2
SC 1 / WC 2 | SC 1 / WC 2 | SC 1 / WC 2
Sturdy, Rock Head, Rattled | Inner Focus, Ice Body, Moody | Plus, Minus, Clear Body

Player Options
Issue actions.

_____

Lord Jesseus

Rock Crag
Boring Hollow

BACKPACK
Potion: 2 slot
Super Potion: 1 slot
Ether: 2 slot
Revive: 0 slot
1x Revive
Pokeballs: 24 slot
3x Pokeball
1x Luxury Ball
1x Premier Ball
8x Ultra Ball
5x Heal Ball
8x Sport Ball
Berries: 30 slot
Battle Items: 16 slot
EXP Share
Rotom Wash Washer
Amulet Coin
Expert Belt
Gems: 20 slot
Spare Pocket (any item): 3 slot


GAINED ITEMS

CONSUMED ITEMS

COUNTERS
Lord Jesseus: 3 TC
Machamp: 4 MC
Rotom-W: 3 MC
Kingdra: 3 MC

REF
Lackey: 5
Hah.

Repeating my claim for SC/WC for your mons -.-
|
|

Sigma (M) | Gamma (—) | Kappa (F)
Exp Share |
Amulet Coin |
Expert Belt
HP: 100 | HP: 90 | HP: 100
EN: 100 | EN: 100 | EN: 100
Spe: 48 (-10) | Spe: 99 (+11) | Spe: 73 (-10)
5 / 3 / 4 / 3 | 2 / 4 / 4 / 4 | 3 / 3 / 4 / 3
SC 3 / WC 5 | SC ? / WC ? | SC 3 / WC 5
Guts, No Guard, Steadfast | Levitate | Sniper, Swift Swim, Damp
|

Bonsly (M) | Roggenrola (M)
HP: 90 | HP: 90
EN: 100 | EN: 100
Spe: 8 (-10) | Spe: 13 (-10)
4 / 3 / 1 / 2 | 4 / 3 / 1 / 1
SC 1 / WC 2 | SC 1 / WC 2
Sturdy, Rock Head, Rattled | Sturdy, Sand Force

Things aren't going too badly for you, either.

Gamma used Hydro Pump on what I am assuming to be Bonsly!
RNG Roll (To-Crit) (<=625 Yes) 1681 (No)
(12 + 3 + 3 - 1) * 1.5 = 25.5 ~ 26 DMG
-7 EN

Kappa used Muddy Water!
RNG Roll (To-Hit B, R) (<=9500 Yes) 9880, 3635 (No | Yes)
RNG Roll (To-Crit R) (<=625 Yes) 5358 (No)
RNG Roll (Acc Dec R) (<=3000 Yes) 7458 (No)
(7.5 + 3 + 4.5 + 2 - 1) * 1.5 = 24 DMG (R)
-6 EN

Sigma used DynamicPunch on Bonsly!
RNG Roll (To-Crit) (<=625 Yes) 4314 (No)
RNG Roll (CNF Dur) (2|3|4) 1607 (2a)
(10 + 3 + 3 - 1) * 1.5 = 22.5 ~ 23 DMG
-6 EN

Roggenrola used Rock Slide!
RNG Roll (To-Hit G) (<=9000 Yes) 4006 (Yes)
RNG Roll (To-Crit S, G, K) (<=625 Yes) 9176, 7747, 1529 (No)
(6 + 3 + 1.5) * 2/3 = 7 DMG (S)
(6 + 3) * 1 = 9 DMG (G)
(6 + 3 + 1.5) * 1 = 10.5 ~ 11 DMG (K)
-5 EN

Bonsly is confused!
RNG Roll (Hit Self) (<=5000 Yes) 9457 (No)
Bonsly used Sandstorm!
A sandstorm brewed!
-9 EN

The sandstorm rages.
-2 HP (S, G, K)

==

Sigma used Wide Guard!
Yay.
-6 EN

Gamma used Discharge!
RNG Roll (To-Crit B, R) (<=625 Yes) 8148, 6149 (No)
RNG Roll (To-PRZ B, R) (<=3000 Yes) 3570, 3390 (No)
(6 + 3 + 3 - 2 - 1) * 1 = 9 DMG (B)
(6 + 3 + 4.5 - 2 - 1) * 1 = 10.5 ~ 11 DMG (R)
-5 EN

Kappa used Surf!
RNG Roll (To-Crit B, R) (<=625 Yes) 4178, 7180 (No)
(7.5 + 3 + 3 + 2 - 2 - 1) * 1.5 = 18.75 ~ 19 DMG (B)
(7.5 + 3 + 4.5 + 2 - 2 - 1) * 1.5 = 21 DMG (R)
Bonsly's confusion stage was lowered!
-6 EN

Roggenrola used Smack Down on Gamma!
RNG Roll (To-Crit) (<=625 Yes) 4456 (No)
(5 + 3 + 2) * 1 = 10 DMG
Gamma was smacked down!
-3 EN

Bonsly used Low Kick on Kappa!
RNG Roll (To-Crit) (<=625 Yes) 5439 (No)
(10 + 1.5) * 1 = 11.5 ~ 12 DMG
-7 EN

The sandstorm rages.
-2 HP (S, G, K)

|
|

Sigma (M) | Gamma (—) | Kappa (F)
Exp Share |
Amulet Coin |
Expert Belt
HP: 89 | HP: 67 | HP: 73
EN: 87 | EN: 88 | EN: 86
Spe: 48 (-10) | Spe: 99 (+11) | Spe: 73 (-10)
5 / 3 / 4 / 3 | 2 / 4 / 4 / 4 | 3 / 3 / 4 / 3
SC 3 / WC 5 | SC ? / WC ? | SC 3 / WC 5
Guts, No Guard, Steadfast | Levitate | Sniper, Swift Swim, Damp
N/A | Smack Down (5a) | N/A
|

Bonsly (M) | Roggenrola (M)
HP: 13 | HP: 34
EN: 100 | EN: 100
Spe: 8 (-10) | Spe: 13 (-10)
4 / 3 / 1 / 2 | 4 / 3 / 1 / 1
SC 1 / WC 2 | SC 1 / WC 2
Sturdy, Rock Head, Rattled | Sturdy, Sand Force

Player Options
Issue actions.
 
Muddy Water missed? Gdi

Kingdra: Brine Roggenrola~Chill
If Roggenrola uses a protective/evasive/whateverletsyouavoidmyshit action without transfer A1, switch actions
Machamp: Brick Break Bonsly~Chill
If Bonsly uses a protective/evasive action A1 without transfer, switch actions
Rotom: Thunderbolt Roggenrola~Chill
If Roggenrola uses a protective/evasive action A1 without transfer, switch actions

Rotom:
Size Class: 3 (1.8m)
Weight Class: 4 (50.3kg)

edit: Fixed. Idk how that happened...
 
Infernape: Fake Out~Chill (If Protect A1, then Feint instead of Fake Out)
Lucario: Focus Punch~Aura Sphere (If Bonsly is not Flinch or Protect-Shattered A1, THEN Close Combat A1 instead)
Rev: Focus Punch~Hammer Arm (If Bonsly is not Flinch or Protect-Shattered A1, THEN Power Whip A1 instead)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
The Legend Run

Kaxtar

Heaven's Ascent
Withering Base

BACKPACK
Potion: 0 slot
2x Potion
Super Potion: 0 slot
2x Super Potion
Ether: 0 slot
2x Ether
Elixir: 0 slot
1x Elixir
Revive: 0 slot
2x Revive
Pokeballs: 39 slot
3x Pokeball
1x Luxury Ball
1x Premier Ball
10x Lure Ball
10x Sport Ball
6x Heal Ball
5x Quick Ball
Berries: 45 slot
Battle Items: 20 slot
Expert Belt
Life Orb
Shell Bell
Expert Belt
Ice Gem
Gems: 25 slot
Spare Pocket (any item): 1 slot

1x Rock Ruby
1x Ice Sapphire
1x Steel Pearl

GAINED ITEMS
1x Ice Gem

CONSUMED ITEMS

COUNTERS
Kaxtar: 2 TC
Lucario: 3 MC
Revenankh: 3 MC, 3 KO
Infernape: 3 MC

REF
Lackey: 6

Chinook (F)
Life Orb
HP: 110 | EN: 100
Spe: 85
1 / 3 / 5 / 3
SC 2 / WC 3
Intimidate, Prankster, Justified


Explosion - Mega Sucker Punch (R)

___
|
|

Aura Beast (M) | Revenankh (M) | Infernape (F)
Expert Belt |
Shell Bell |
Expert Belt
HP: 84 | HP: 63 | HP: 66
EN: 85 | EN: 87 | EN: 84
Spe: 90 | Spe: 65 [37] | Spe: 108
5 / 3 / 4 / 2 | 5 / 3 / 2 / 4 | 4 / 2 / 5 / 3
SC 3 / WC 4 | SC 3 / WC 3 | SC 3 / WC 4
Inner Focus, Steadfast, Justified | Shed Skin, Air Lock, Infiltrator | Blaze, Iron Fist
-1 Def (2r), -1 SpD (2r) | -1 Atk (2r), -1 Def (2r), -1 Spe (2r) | -1 Def (2r), -1 SpD (2r), Sluggish (1a)
|
|

Bonsly (M) | Snorunt (F) | Klink (—)
Rock Gem (3) |
Ice Gem (5) |
Steel Gem (4)
HP: 90 | HP: -1 | HP: -1
EN: 86 | EN: 100 | EN: 95
Spe: 8 (-10) | Spe: 50 | Spe: 26 (-10)
4 / 3 / 1 / 2 | 2 / 2 / 2 / 2 | 2 / 3 / 3 / 2
SC 1 / WC 2 | SC 1 / WC 2 | SC 1 / WC 2
Sturdy, Rock Head, Rattled | Inner Focus, Ice Body, Moody | Plus, Minus, Clear Body

Aura Beast is focusing!

Revenankh is focusing!

Infernape used Fake Out on Bonsly!

RNG Roll (To-Crit) (<=625 Yes) 4082 (No)
(4 - 1) * 2/3 = 2 DMG
-4 EN

Bonsly flinched!

Aura Beast used Focus Punch!

RNG Roll (To-Crit) (<=625 Yes) 1503 (No)
(15 + 3 + 2 + 3 - 1) * 1.5 = 33 DMG
-9 EN

Revenankh used Focus Punch!
RNG Roll (To-Crit) (<=625 Yes) 2017 (No)
(15 + 3 + 3 - 1) * 1.5 - 1.75 = 28.25 ~ 28 DMG
-9 EN

Revenankh restored some health using its Shell Bell!
FLOOR (28 * 0.125) = 3 HP

==

Bonsly used Mega Sucker Punch on Revenankh!
RNG Roll (To-Crit) (<=625 Yes) 4637 (No)
(18 + 1.5) * 1 + 1.75 = 21.25 ~ 21 DMG
-28 EN

Infernape chilled!
+12 EN

Aura Beast used Aura Sphere on Bonsly!
RNG Roll (To-Crit) (<=625 Yes) 779 (No)
(9 + 3 + 3 + 2 - 1) * 1.5 = 24 DMG
-6 EN

Revenankh used Hammer Arm on Bonsly!
RNG Roll (To-Crit) (<=625 Yes) 1029 (No)
(10 + 3 + 3 - 1) * 1.5 = 22.5 ~ 3 DMG
-6 EN

Bonsly fainted!
+1 KO [Rev]

Revenankh restored some health using its Shell Bell!
FLOOR (3 * 0.125) = 0 ~ 1 HP

|
|

Aura Beast (M) | Revenankh (M) | Infernape (F)
Expert Belt |
Shell Bell |
Expert Belt
HP: 84 | HP: 46 | HP: 66
EN: 70 | EN: 72 | EN: 92
Spe: 90 | Spe: 65 [37] | Spe: 108
5 / 3 / 4 / 2 | 5 / 3 / 2 / 4 | 4 / 2 / 5 / 3
SC 3 / WC 4 | SC 3 / WC 3 | SC 3 / WC 4
Inner Focus, Steadfast, Justified | Shed Skin, Air Lock, Infiltrator | Blaze, Iron Fist
|
|

Bonsly (M) | Snorunt (F) | Klink (—)
Rock Gem (3) |
Ice Gem (5) |
Steel Gem (4)
HP: -20 | HP: -1 | HP: -1
EN: 58 | EN: 100 | EN: 95
Spe: 8 (-10) | Spe: 50 | Spe: 26 (-10)
4 / 3 / 1 / 2 | 2 / 2 / 2 / 2 | 2 / 3 / 3 / 2
SC 1 / WC 2 | SC 1 / WC 2 | SC 1 / WC 2
Sturdy, Rock Head, Rattled | Inner Focus, Ice Body, Moody | Plus, Minus, Clear Body

Player Options
Rearrange team, use items.

_____

Lord Jesseus

Rock Crag
Boring Hollow

BACKPACK
Potion: 2 slot
Super Potion: 1 slot
Ether: 2 slot
Revive: 0 slot
1x Revive
Pokeballs: 24 slot
3x Pokeball
1x Luxury Ball
1x Premier Ball
8x Ultra Ball
5x Heal Ball
8x Sport Ball
Berries: 30 slot
Battle Items: 16 slot
EXP Share
Rotom Wash Washer
Amulet Coin
Expert Belt
Gems: 20 slot
Spare Pocket (any item): 3 slot


GAINED ITEMS

CONSUMED ITEMS

COUNTERS
Lord Jesseus: 3 TC
Machamp: 4 MC, 1 KO
Rotom-W: 3 MC
Kingdra: 3 MC, 1 KO

REF
Lackey: 5

RP: 1
Hah.

|


Mega Sucker Punch (K) | Mega Earthquake

Protect | Protect

___
|
|

Sigma (M) | Gamma (—) | Kappa (F)
Exp Share |
Amulet Coin |
Expert Belt
HP: 89 | HP: 67 | HP: 73
EN: 87 | EN: 88 | EN: 86
Spe: 48 (-10) | Spe: 99 (+11) | Spe: 73 (-10)
5 / 3 / 4 / 3 | 2 / 4 / 4 / 4 | 3 / 3 / 4 / 3
SC 3 / WC 5 | SC ? / WC ? | SC 3 / WC 5
Guts, No Guard, Steadfast | Levitate | Sniper, Swift Swim, Damp
N/A | Smack Down (5a) | N/A
|

Bonsly (M) | Roggenrola (M)
HP: 13 | HP: 34
EN: 84 | EN: 92
Spe: 8 (-10) | Spe: 13 (-10)
4 / 3 / 1 / 2 | 4 / 3 / 1 / 1
SC 1 / WC 2 | SC 1 / WC 2
Sturdy, Rock Head, Rattled | Sturdy, Sand Force

Bonsly used Mega Sucker Punch on Kappa!
RNG Roll (To-Crit) (<=625 Yes) 7427 (No)
(18 + 1.5) * 1 = 19.5 ~ 20 DMG
-28 EN

Gamma used Thunderbolt on Roggenrola!
RNG Roll (To-Crit) (<=625 Yes) 501 (Yes)
RNG Roll (To-PRZ) (<=1000 Yes) 8148 (No)
A critical hit!
(10 + 3 + 3 + 4.5 - 2 - 1) * 1 = 17.5 ~ 18 DMG
-6 EN

Kappa used Brine on Roggenrola!
Roggenrola died! [+1 KO]
-7 EN

Sigma used Brick Break on Bonsly!
Bonsly died! [+1 KO]
-5 EN

The sandstorm rages.
-2 HP (S, G, K)

|
|

Sigma (M) | Gamma (—) | Kappa (F)
Exp Share |
Amulet Coin |
Expert Belt
HP: 87 | HP: 65 | HP: 51
EN: 82 | EN: 82 | EN: 79
Spe: 48 (-10) | Spe: 99 (+11) | Spe: 73 (-10)
5 / 3 / 4 / 3 | 2 / 4 / 4 / 4 | 3 / 3 / 4 / 3
SC 3 / WC 5 | SC ? / WC ? | SC 3 / WC 5
Guts, No Guard, Steadfast | Levitate | Sniper, Swift Swim, Damp
|

Bonsly (M) | Roggenrola (M)
HP: KO | HP: KO
EN: 56 | EN: 92
Spe: 8 (-10) | Spe: 13 (-10)
4 / 3 / 1 / 2 | 4 / 3 / 1 / 1
SC 1 / WC 2 | SC 1 / WC 2
Sturdy, Rock Head, Rattled | Sturdy, Sand Force

Player Options
Use items and stuff.

EDIT: Since you didn't bring any, I guess you move on!

___

Rock Crag
Rumble Hall

You come across an area of the crag that is more unstable than the others. Earthquakes seem to randomly average this area, causing you to lose your footing, but aside from physical movement, the area seems entirely unscathed. It's entirely possible this could be the work of a Pokemon rather than an actual feature of the area. In any case you can see down two paths, one where a few small rocks rumble visibly, while the other is calm. You surmise the quakes are coming from that area.

Player Options
a) enter the quakes and inspect what's going on
b) continue onwards and ignore the quakes
c) stay and see if something happens
 
Same Team, use a Super Potion on Rev.

EDIT: And if I can to speed things up, head towards the meadow staircase.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
The Legend Run

Kaxtar

Heaven's Ascent
Withering Base

BACKPACK
Potion: 0 slot
2x Potion
Super Potion: 1 slot
1x Super Potion
Ether: 0 slot
2x Ether
Elixir: 0 slot
1x Elixir
Revive: 0 slot
2x Revive
Pokeballs: 39 slot
3x Pokeball
1x Luxury Ball
1x Premier Ball
10x Lure Ball
10x Sport Ball
6x Heal Ball
5x Quick Ball
Berries: 45 slot
Battle Items: 20 slot
Expert Belt
Life Orb
Shell Bell
Expert Belt
Ice Gem
Gems: 25 slot
Spare Pocket (any item): 1 slot

1x Rock Ruby
1x Ice Sapphire
1x Steel Pearl

GAINED ITEMS
1x Ice Gem

CONSUMED ITEMS

COUNTERS
Kaxtar: 2 TC
Lucario: 3 MC
Revenankh: 3 MC, 3 KO
Infernape: 3 MC

REF
Lackey: 6

RP: 1

Chinook (F)
Life Orb
HP: 110 | EN: 100
Spe: 85
1 / 3 / 5 / 3
SC 2 / WC 3
Intimidate, Prankster, Justified

|
|

Aura Beast (M) | Revenankh (M) | Infernape (F)
Expert Belt |
Shell Bell |
Expert Belt
HP: 84 | HP: 86 | HP: 66
EN: 70 | EN: 72 | EN: 92
Spe: 90 | Spe: 65 [37] | Spe: 108
5 / 3 / 4 / 2 | 5 / 3 / 2 / 4 | 4 / 2 / 5 / 3
SC 3 / WC 4 | SC 3 / WC 3 | SC 3 / WC 4
Inner Focus, Steadfast, Justified | Shed Skin, Air Lock, Infiltrator | Blaze, Iron Fist

Just as a formality, know that I will not be permitting "skipping" past these RP phases. Find me if you have any problems.

You spray some weird medicine all over your mummy, somehow revitalizing him... seriously, how does Pokemon logic work?

___

Heaven's Ascent
Twin Spiral

After just a taste of this dungeons murderous traps, you're beginning to wonder if entering it was a good idea at all. Your foes defeated, a door at the end of the room opens up revealing a blank wall. As you go through the door, you notice ladders on either side.

After a brief climb, you come to a landing that displays two stained glass windows over the entrance. One depicts a meadow, while the other depicts open skies. Alternatively you could take a respite, though based on your last encounter you don't think it's wise to loiter.

Player Options
a) Head towards the meadow staircase
b) Head towards the sky staircase
c) Remain in the atrium and take a respite

_____

Lord Jesseus

Rock Crag
Rumble Hall

BACKPACK
Potion: 2 slot
Super Potion: 1 slot
Ether: 2 slot
Revive: 0 slot
1x Revive
Pokeballs: 24 slot
3x Pokeball
1x Luxury Ball
1x Premier Ball
8x Ultra Ball
5x Heal Ball
8x Sport Ball
Berries: 30 slot
Battle Items: 16 slot
EXP Share
Rotom Wash Washer
Amulet Coin
Expert Belt
Gems: 20 slot
Spare Pocket (any item): 3 slot


GAINED ITEMS

CONSUMED ITEMS

COUNTERS
Lord Jesseus: 3 TC
Machamp: 4 MC, 1 KO
Rotom-W: 3 MC
Kingdra: 3 MC, 1 KO

REF
Lackey: 5

RP: 1
Hah.

|
|

Sigma (M) | Gamma (—) | Kappa (F)
Exp Share |
Amulet Coin |
Expert Belt
HP: 87 | HP: 65 | HP: 51
EN: 82 | EN: 82 | EN: 79
Spe: 48 (-10) | Spe: 99 (+11) | Spe: 73 (-10)
5 / 3 / 4 / 3 | 2 / 4 / 4 / 4 | 3 / 3 / 4 / 3
SC 3 / WC 5 | SC ? / WC ? | SC 3 / WC 5
Guts, No Guard, Steadfast | Levitate | Sniper, Swift Swim, Damp

actually

you decide to be boring and go past them :(

that is why you don't ref after twelve hours of exerting brain force

ugh I really can't read anymore

___

Rock Crag
Vista

You come to a beautiful vista that overlooks Timeless Tower. You can spot the bridge you came here in, and you still look up at the massive height of the main tower. You can spot the Iron Dungeon from here as well. There is some room to move up and get a better view, though there might be wild Pokemon here.

Do you...
a) approach the edge of the Vista
b) stay close to the wall and move on.
c) wait and see what happens.
 
Let's go to the Meadow Staircase. And now that I think about it, I'll switch Rev's and Infernape's items around. Infernape gets a Shell Bell and Rev takes the Life Orb.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
The Legend Run

Kaxtar

Heaven's Ascent
Twin Spiral

BACKPACK
Potion: 0 slot
2x Potion
Super Potion: 1 slot
1x Super Potion
Ether: 0 slot
2x Ether
Elixir: 0 slot
1x Elixir
Revive: 0 slot
2x Revive
Pokeballs: 39 slot
3x Pokeball
1x Luxury Ball
1x Premier Ball
10x Lure Ball
10x Sport Ball
6x Heal Ball
5x Quick Ball
Berries: 45 slot
Battle Items: 20 slot
Expert Belt
Life Orb
Shell Bell
Expert Belt
Ice Gem
Gems: 25 slot
Spare Pocket (any item): 1 slot

1x Rock Ruby
1x Ice Sapphire
1x Steel Pearl

GAINED ITEMS
1x Ice Gem

CONSUMED ITEMS

COUNTERS
Kaxtar: 4 TC
Lucario: 3 MC
Revenankh: 3 MC, 3 KO
Infernape: 6 MC

REF
Lackey: 6
Trap: 2

RP: 1

Chinook (F)
Life Orb
HP: 110 | EN: 100
Spe: 85
1 / 3 / 5 / 3
SC 2 / WC 3
Intimidate, Prankster, Justified

|
|

Aura Beast (M) | Revenankh (M) | Infernape (F)
Expert Belt |
Shell Bell |
Expert Belt
HP: 82 | HP: 85 | HP: 63
EN: 70 | EN: 72 | EN: 92
Spe: 90 | Spe: 65 [37] | Spe: 108
5 / 3 / 4 / 2 | 5 / 3 / 2 / 4 | 4 / 2 / 5 / 3
SC 3 / WC 4 | SC 3 / WC 3 | SC 3 / WC 4
Inner Focus, Steadfast, Justified | Shed Skin, Air Lock, Infiltrator | Blaze, Iron Fist

You head towards the meadow staircase, and as you ascend into the next room you notice these particular rooms weave their way around the main column if Timeless Tower. The place is so massive that life inside the walls seems to sustain itself, even though, technically speaking, the whole tower is indoors. As you continue upward you are suddenly ambushed by a whirlpool of water, which grabs your Infernape and carries it off into a crevice. As it disappears you notice the culprit: A Kangaskhan. It looks like it will take two rounds to make your way up to that ledge. In the meantime, Kangaskhan uses an Icy Wind on your bewildered Pokemon. This could not end well...

Kangaskhan used Whirlpool!
RNG Roll (To-Crit) (<=625 Yes) 4584 (No)
(4 - 3) * 1.5 = 1.5 ~ 2 DMG
-4 EN

Kangaskhan used Icy Wind!

RNG Roll (To-Crit A, R, I) (<=625 Yes) 1775, 9815, 7991 (No)
(4.5 - 1.5) * 2/3 = 2 DMG (A)
(4.5 - 4.5) * 1 = 0 ~ 1 DMG (R)
(4.5 - 3) * 2/3 = 1 DMG (I)
-1 Spe (all)
-5 EN

TRAP COMBAT (2r)

Infernape (F)
Expert Belt
HP: 63 | EN: 92
Spe: 108 [62]
4 / 2 / 5 / 3 | 3 / 4
Blaze, Iron Fist
-1 Spe (2r), Whirlpool (4a)

Kangaskhan (F)
Iron Ball
HP: 110 | EN: 91
Spe: 104 [52]
3 / 3 / 1 / 3 | 4 / 4 [7]
Early Bird, Scrappy, Inner Focus

Player Options
Issue actions.

_____

Lord Jesseus

Rock Crag
Rumble Hall

BACKPACK
Potion: 2 slot
Super Potion: 1 slot
Ether: 2 slot
Revive: 0 slot
1x Revive
Pokeballs: 24 slot
3x Pokeball
1x Luxury Ball
1x Premier Ball
8x Ultra Ball
5x Heal Ball
8x Sport Ball
Berries: 30 slot
Battle Items: 16 slot
EXP Share
Rotom Wash Washer
Amulet Coin
Expert Belt
Gems: 20 slot
Spare Pocket (any item): 3 slot


GAINED ITEMS

CONSUMED ITEMS

COUNTERS
Lord Jesseus: 6 TC
Machamp: 4 MC, 1 KO
Rotom-W: 6 MC
Kingdra: 3 MC, 1 KO

REF
Lackey: 5
Trap: 2

RP: 1
Hah.

|
|

Sigma (M) | Gamma (—) | Kappa (F)
Exp Share |
Amulet Coin |
Expert Belt
HP: 87 | HP: 64 | HP: 51
EN: 82 | EN: 82 | EN: 79
Spe: 48 (-10) | Spe: 99 (+11) | Spe: 73 (-10)
5 / 3 / 4 / 3 | 2 / 4 / 4 / 4 | 3 / 3 / 4 / 3
SC 3 / WC 5 | SC 3 / WC 4 | SC 3 / WC 5
Guts, No Guard, Steadfast | Levitate | Sniper, Swift Swim, Damp

You are flanked by a Solrock. It bursts down from its place in the sky where it was absorbing Solar Rays, and traps Gamma with Telekinesis. As it floats away it sends out a Fire Spin that cuts off pursuit and traps your Pokemon. with it. Your other Pokemon won't be able to join the battle to help it for two rounds. Additionally, the sun starts glowing brightly...

Solrock used Fire Spin!
RNG Roll (To-Crit) (<=625 Yes) 3202 (No)
(4 - 3) * 2/3 = 0.66 ~ 1 DMG
-4 EN

Solrock used Sunny Day!
-10 EN

TRAP COMBAT (2r)
Sunny Day (4r)


Gamma (—)
Amulet Coin
HP: 64 | EN: 82
Spe: 99 (+11)
2 / 4 / 4 / 4 | 3 / 4
Levitate
Fire Spin (4a)

Solrock (—)
Watmel Berry (5/8)
HP: 100 | EN: 86
Spe: 70
4 / 3 / 2 / 2 | 2 / 5
Levitate

___


SolarBeam - Zen Headbutt - SolarBeam
IF (Double Team is used) THEN (Rock Slide instead)
IF (Protect is used successfully) THEN (Calm Mind instead)

Player Options
Issue actions.
 
Sorry this took so long.

Infernape: Low Kick~Low Sweep~Low Kick

IF Physical Water or Ground move, THEN Counter that action.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
The Legend Run

Kaxtar

Heaven's Ascent
Twin Spiral

BACKPACK
Potion: 0 slot
2x Potion
Super Potion: 1 slot
1x Super Potion
Ether: 0 slot
2x Ether
Elixir: 0 slot
1x Elixir
Revive: 0 slot
2x Revive
Pokeballs: 39 slot
3x Pokeball
1x Luxury Ball
1x Premier Ball
10x Lure Ball
10x Sport Ball
6x Heal Ball
5x Quick Ball
Berries: 45 slot
Battle Items: 20 slot
Expert Belt
Life Orb
Shell Bell
Expert Belt
Ice Gem
Gems: 25 slot
Spare Pocket (any item): 1 slot

1x Rock Ruby
1x Ice Sapphire
1x Steel Pearl

GAINED ITEMS
1x Ice Gem

CONSUMED ITEMS

COUNTERS
Kaxtar: 4 TC
Lucario: 3 MC
Revenankh: 3 MC, 3 KO
Infernape: 6 MC

REF
Lackey: 6
Trap: 2

RP: 1

Chinook (F)
Life Orb
HP: 110 | EN: 100
Spe: 85
1 / 3 / 5 / 3
SC 2 / WC 3
Intimidate, Prankster, Justified



Counter - Fake Out - Sucker Punch

___

TRAP COMBAT (2r)

Infernape (F)
Expert Belt
HP: 63 | EN: 92
Spe: 108 [62]
4 / 2 / 5 / 3 | 3 / 4
Blaze, Iron Fist
-1 Spe (2r), Whirlpool (4a)

Kangaskhan (F)
Iron Ball
HP: 110 | EN: 91
Spe: 104 [52]
3 / 3 / 1 / 3 | 4 / 4 [7]
Early Bird, Scrappy, Inner Focus

Infernape used Low Kick on Kangaskhan!
RNG Roll (To-Crit) (<=625 Yes) 3457 (No)
(13 + 3 + 2 + 1.5) * 1.5 = 29.25 ~ 29 DMG
-7 EN

Kangaskhan used Counter!
29 * 1.5 = 43.5 ~ 44 DMG
-21 EN

Infernape was hurt by Whirlpool!
-2 HP

==

Kangaskhan used Fake Out!
RNG Roll (To-Crit) (<=625 Yes) 9330 (No)
(4 + 3 + 1.5) * 1 = 8.5 ~ 9 DMG
-3 EN

Infernape flinched!

Infernape was hurt by Whirlpool!

-2 HP

==

Kangaskhan used Sucker Punch!
RNG Roll (To-Crit) (<=625 Yes) 9081 (No)
(8 + 1.5) * 2/3 = 6.33 ~ 6 DMG
-6 EN

Infernape fainted!


Infernape (F)
Expert Belt
HP: 0 | EN: 85
Spe: 108 [62]
4 / 2 / 5 / 3 | 3 / 4
Blaze, Iron Fist
-1 Spe (1r), Whirlpool (2a)

Kangaskhan (F)
Iron Ball
HP: 81 | EN: 61
Spe: 104 [52]
3 / 3 / 1 / 3 | 4 / 4 [7]
Early Bird, Scrappy, Inner Focus

___

Heaven's Ascent
Twin Spiral

BACKPACK
Potion: 0 slot
2x Potion
Super Potion: 1 slot
1x Super Potion
Ether: 0 slot
2x Ether
Elixir: 0 slot
1x Elixir
Revive: 0 slot
2x Revive
Pokeballs: 39 slot
3x Pokeball
1x Luxury Ball
1x Premier Ball
10x Lure Ball
10x Sport Ball
6x Heal Ball
5x Quick Ball
Berries: 45 slot
Battle Items: 20 slot
Expert Belt
Life Orb
Shell Bell
Expert Belt
Ice Gem
Gems: 25 slot
Spare Pocket (any item): 1 slot

1x Rock Ruby
1x Ice Sapphire
1x Steel Pearl

GAINED ITEMS
1x Ice Gem

CONSUMED ITEMS

COUNTERS
Kaxtar: 4 TC
Lucario: 4 MC
Revenankh: 4 MC, 3 KO
Infernape: 6 MC
Tomohawk: 1 MC

REF
Lackey: 6
Trap: 5

RP: 1

Infernape (F)
KNOCKED OUT

Spe: 108
4 / 2 / 5 / 3 | 3 / 4
Blaze, Iron Fist

|
|

Aura Beast (M) | Revenankh (M) | Chinook (F)
Expert Belt |
Shell Bell |
Life Orb
HP: 82 | HP: 85 | HP: 110
EN: 70 | EN: 72 | EN: 100
Spe: 90 [51] | Spe: 65 [37] | Spe: 83
5 / 3 / 4 / 2 | 5 / 3 / 2 / 4 | 1 / 3 / 5 / 3
SC 3 / WC 4 | SC 3 / WC 3 | SC 2 / WC 3
Inner Focus, Steadfast, Justified | Shed Skin, Air Lock, Infiltrator | Intimidate, Prankster, Justified
-1 Spe (1r) | -1 Spe (1r) | N/A

Kangaskhan (F)
Iron Ball
HP: 81 | EN: 61
Spe: 104 [52]
3 / 3 / 1 / 3 | 4 / 4 [7]
Early Bird, Scrappy, Inner Focus

___

Body Slam (C)
Body Slam (C)

IF (C uses Protect / Evasive action) THEN (Earthquake instead)
IF (C uses Double Team) THEN (Circle Throw (A) instead)

Player Options
Issue actions against Trap Kangaskhan.


_____

Lord Jesseus

Rock Crag
Vista

BACKPACK
Potion: 2 slot
Super Potion: 1 slot
Ether: 2 slot
Revive: 0 slot
1x Revive
Pokeballs: 24 slot
3x Pokeball
1x Luxury Ball
1x Premier Ball
8x Ultra Ball
5x Heal Ball
8x Sport Ball
Berries: 30 slot
Battle Items: 16 slot
EXP Share
Rotom Wash Washer
Amulet Coin
Expert Belt
Gems: 20 slot
Spare Pocket (any item): 3 slot


GAINED ITEMS

CONSUMED ITEMS

COUNTERS
Lord Jesseus: 6 TC
Machamp: 4 MC, 1 KO
Rotom-W: 6 MC
Kingdra: 3 MC, 1 KO

REF
Lackey: 5
Trap: 2

RP: 1
Hah.

TRAP COMBAT (2r)
Sunny Day (4r)


Gamma (—)
Amulet Coin
HP: 64 | EN: 82
Spe: 99 (+11)
2 / 4 / 4 / 4 | 3 / 4
Levitate
Fire Spin (4a)

Solrock (—)
Watmel Berry (5/8)
HP: 100 | EN: 86
Spe: 70
4 / 3 / 2 / 2 | 2 / 5
Levitate

Gamma used Rain Dance!
Rain began to fall!
-9 EN

Solrock began storing sunlight!

Solrock used SolarBeam on Gamma!

RNG Roll (To-Crit) (<=625 Yes) 3774 (No)
(6 - 3) * 1.5 = 4.5 ~ 5 DMG
-8 EN

Gamma was hurt by Fire Spin!
-2 HP

==

Gamma used Rest!
Gamma fell asleep!
+12 HP
-15 EN

Solrock used Zen Headbutt!
RNG Roll (To-Hit) (<=9000 Yes) 666 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 3140 (No)
(8 + 3) * 1 = 11 DMG
-5 EN

Gamma was hurt by Fire Spin!
-2 HP

==

Solrock began storing sunlight!

Gamma is fast asleep.
+12 HP

Gamma used Sleep Talk!

RNG Roll (Move Sel) (1 | 2 | 3 | 4) 5966 (3)
-2 EN

Gamma used Thunderbolt!
RNG Roll (To-Crit) (<=625 Yes) 7895 (No)
RNG Roll (To-PRZ) (<=1000 Yes) 3498 (No)
(10 + 3 + 3) * 1 = 16 DMG
-6 EN

Solrock used SolarBeam on Gamma!
RNG Roll (To-Crit) (<=625 Yes) 4437 (No)
(6 - 3) * 1.5 = 4.5 ~ 5 DMG
-8 EN

Gamma was hurt by Fire Spin!
-2 HP

TRAP COMBAT (1r)
Rain Dance (3r)


Gamma (—)
Amulet Coin
HP: 61 | EN: 50
Spe: 99 (+11)
2 / 4 / 4 / 4 | 3 / 4
Levitate
Fire Spin (4a)

Solrock (—)
Watmel Berry (5/8)
HP: 84 | EN: 63
Spe: 70
4 / 3 / 2 / 2 | 2 / 5
Levitate

Player Options
Issue actions.
 
Infernape: Low Kick~Low Sweep~Low Kick

IF Counter, THEN Sub 20 the first instance and Fire Blast all others.
IF Physical Ground Attack, THEN Counter.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
The Legend Run

Kaxtar

Heaven's Ascent
Twin Spiral

BACKPACK
Potion: 0 slot
2x Potion
Super Potion: 1 slot
1x Super Potion
Ether: 0 slot
2x Ether
Elixir: 0 slot
1x Elixir
Revive: 0 slot
2x Revive
Pokeballs: 39 slot
3x Pokeball
1x Luxury Ball
1x Premier Ball
10x Lure Ball
10x Sport Ball
6x Heal Ball
5x Quick Ball
Berries: 45 slot
Battle Items: 20 slot
Expert Belt
Life Orb
Shell Bell
Expert Belt
Ice Gem
Gems: 25 slot
Spare Pocket (any item): 1 slot

1x Rock Ruby
1x Ice Sapphire
1x Steel Pearl

GAINED ITEMS
1x Ice Gem

CONSUMED ITEMS

COUNTERS
Kaxtar: 4 TC
Lucario: 3 MC
Revenankh: 3 MC, 3 KO
Infernape: 6 MC

REF
Lackey: 6
Trap: 2

RP: 1

Chinook (F)
Expert Belt
HP: 110 | EN: 100
Spe: 85
1 / 3 / 5 / 3
SC 2 / WC 3
Intimidate, Prankster, Justified

Assuming the following is your item movement, since your previous one made no sense whatsoever.
|
|

Aura Beast (M) | Revenankh (M) | Infernape (F)
Expert Belt |
Life Orb |
Shell Bell
HP: 82 | HP: 85 | HP: 63
EN: 70 | EN: 72 | EN: 92
Spe: 90 | Spe: 65 [37] | Spe: 108
5 / 3 / 4 / 2 | 5 / 3 / 2 / 4 | 4 / 2 / 5 / 3
SC 3 / WC 4 | SC 3 / WC 3 | SC 3 / WC 4
Inner Focus, Steadfast, Justified | Shed Skin, Air Lock, Infiltrator | Blaze, Iron Fist

___


Bide - hold - release

___

TRAP COMBAT (2r)

Infernape (F)
Shell Bell
HP: 63 | EN: 92
Spe: 108 [62]
4 / 2 / 5 / 3 | 3 / 4
Blaze, Iron Fist
-1 Spe (2r), Whirlpool (4a)

Kangaskhan (F)
Iron Ball
HP: 110 | EN: 91
Spe: 104 [52]
3 / 3 / 1 / 3 | 4 / 4 [7]
Early Bird, Scrappy, Inner Focus

Kangaskhan used Bide!
Kangaskhan began storing energy!

Infernape used Low Kick on Kangaskhan!

RNG Roll (To-Crit) (<=625 Yes) 5171 (No)
(13 + 3 + 1.5) * 1.5 = 26.25 ~ 26 DMG
-7 EN

Infernape restored health using Shell Bell!
FLOOR (26 * 0.125) = 3 HP

Infernape was hurt by Whirlpool!
-2 HP

==

Kangaskhan is storing energy!

Infernape used Low Sweep!
RNG Roll (To-Crit) (<=625 Yes) 6670 (No)
(6 + 3 + 1.5) * 1.5 = 15.75 ~ 16 DMG
-1 Spe (Kangaskhan)
-3 EN

Infernape restored health using Shell Bell!
FLOOR (16 * 0.125) = 2 HP

Infernape was hurt by Whirlpool!

-2 HP

==

Kangaskhan unleashed energy!
(26 + 16) * 1.75 = 73.5 ~ 74 DMG
-47 EN

Infernape fainted!

TRAP COMBAT (1r)

Infernape (F)
Shell Bell
HP: -10 | EN: 82
Spe: 108 [62]
4 / 2 / 5 / 3 | 3 / 4
Blaze, Iron Fist
-1 Spe (1r), Whirlpool (1a)

Kangaskhan (F)
Iron Ball
HP: 68 | EN: 44
Spe: 104 [30]
3 / 3 / 1 / 3 | 4 / 4 [7]
Early Bird, Scrappy, Inner Focus
-1 Spe (1r)

___


Heaven's Ascent
Twin Spiral

BACKPACK
Potion: 0 slot
2x Potion
Super Potion: 1 slot
1x Super Potion
Ether: 0 slot
2x Ether
Elixir: 0 slot
1x Elixir
Revive: 0 slot
2x Revive
Pokeballs: 39 slot
3x Pokeball
1x Luxury Ball
1x Premier Ball
10x Lure Ball
10x Sport Ball
6x Heal Ball
5x Quick Ball
Berries: 45 slot
Battle Items: 20 slot
Expert Belt
Life Orb
Shell Bell
Expert Belt
Ice Gem
Gems: 25 slot
Spare Pocket (any item): 1 slot

1x Rock Ruby
1x Ice Sapphire
1x Steel Pearl

GAINED ITEMS
1x Ice Gem

CONSUMED ITEMS

COUNTERS
Kaxtar: 4 TC
Lucario: 4 MC
Revenankh: 4 MC, 3 KO
Infernape: 6 MC
Tomohawk: 1 MC

REF
Lackey: 6
Trap: 5

RP: 1

Infernape (F)
Shell Bell
KNOCKED OUT
Spe: 108
4 / 2 / 5 / 3 | 3 / 4
Blaze, Iron Fist

|
|

Aura Beast (M) | Revenankh (M) | Chinook (F)
Expert Belt |
Life Orb |
Expert Belt
HP: 82 | HP: 85 | HP: 110
EN: 70 | EN: 72 | EN: 100
Spe: 90 [51] | Spe: 65 [37] | Spe: 83
5 / 3 / 4 / 2 | 5 / 3 / 2 / 4 | 1 / 3 / 5 / 3
SC 3 / WC 4 | SC 3 / WC 3 | SC 2 / WC 3
Inner Focus, Steadfast, Justified | Shed Skin, Air Lock, Infiltrator | Intimidate, Prankster, Justified
-1 Spe (1r) | -1 Spe (1r) | N/A

Kangaskhan (F)
Iron Ball
HP: 68 | EN: 44
Spe: 104 [30]
3 / 3 / 1 / 3 | 4 / 4 [7]
Early Bird, Scrappy, Inner Focus
-1 Spe (1r)

___


Body Slam (C)
Body Slam (C)

IF (C uses Protect / Evasive action) THEN (Earthquake instead)
IF (C uses Double Team) THEN (Circle Throw (A) instead)

_____

Lord Jesseus

Rock Crag
Vista

BACKPACK
Potion: 2 slot
Super Potion: 1 slot
Ether: 2 slot
Revive: 0 slot
1x Revive
Pokeballs: 24 slot
3x Pokeball
1x Luxury Ball
1x Premier Ball
8x Ultra Ball
5x Heal Ball
8x Sport Ball
Berries: 30 slot
Battle Items: 16 slot
EXP Share
Rotom Wash Washer
Amulet Coin
Expert Belt
Gems: 20 slot
Spare Pocket (any item): 3 slot


GAINED ITEMS

CONSUMED ITEMS

COUNTERS
Lord Jesseus: 6 TC
Machamp: 4 MC, 1 KO
Rotom-W: 6 MC
Kingdra: 3 MC, 1 KO

REF
Lackey: 5
Trap: 2

RP: 1
Hah.

Reposting.

TRAP COMBAT (2r)
Sunny Day (4r)


Gamma (—)
Amulet Coin
HP: 64 | EN: 82
Spe: 99 (+11)
2 / 4 / 4 / 4 | 3 / 4
Levitate
Fire Spin (4a)

Solrock (—)
Watmel Berry (5/8)
HP: 100 | EN: 86
Spe: 70
4 / 3 / 2 / 2 | 2 / 5
Levitate

Gamma used Rain Dance!
Rain began to fall!
-9 EN

Solrock began storing sunlight!

Solrock used SolarBeam on Gamma!

RNG Roll (To-Crit) (<=625 Yes) 3774 (No)
(6 - 3) * 1.5 = 4.5 ~ 5 DMG
-8 EN

Gamma was hurt by Fire Spin!
-2 HP

==

Gamma used Rest!
Gamma fell asleep!
+12 HP
-15 EN

Solrock used Zen Headbutt!
RNG Roll (To-Hit) (<=9000 Yes) 666 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 3140 (No)
(8 + 3) * 1 = 11 DMG
-5 EN

Gamma was hurt by Fire Spin!
-2 HP

==

Solrock began storing sunlight!

Gamma is fast asleep.
+12 HP

Gamma used Sleep Talk!

RNG Roll (Move Sel) (1 | 2 | 3 | 4) 5966 (3)
-2 EN

Gamma used Thunderbolt!
RNG Roll (To-Crit) (<=625 Yes) 7895 (No)
RNG Roll (To-PRZ) (<=1000 Yes) 3498 (No)
(10 + 3 + 3) * 1 = 16 DMG
-6 EN

Solrock used SolarBeam on Gamma!
RNG Roll (To-Crit) (<=625 Yes) 4437 (No)
(6 - 3) * 1.5 = 4.5 ~ 5 DMG
-8 EN

Gamma was hurt by Fire Spin!
-2 HP

TRAP COMBAT (1r)
Rain Dance (3r)


Gamma (—)
Amulet Coin
HP: 61 | EN: 50
Spe: 99 (+11)
2 / 4 / 4 / 4 | 3 / 4
Levitate
Fire Spin (1a), Rest (1a)

Solrock (—)
Watmel Berry (5/8)
HP: 84 | EN: 63
Spe: 70
4 / 3 / 2 / 2 | 2 / 5
Levitate

Player Options
Issue actions.
 
Intimidate should activate when Tomohawk is sent out.

Tomohawk: Sub 15~Yawn
Lucario: Aura Sphere~Bullet Punch (IF Bullet Punch has a chance to KO, THEN use Quick Attack instead)
Rev: Superpower~Glare

Let's go Heal Ball~Heal Ball for the next rounds, please.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
I didn't forget about this. No sirree.
The Legend Run

Kaxtar

Heaven's Ascent
Twin Spiral

BACKPACK
Potion: 0 slot
2x Potion
Super Potion: 1 slot
1x Super Potion
Ether: 0 slot
2x Ether
Elixir: 0 slot
1x Elixir
Revive: 0 slot
2x Revive
Pokeballs: 39 slot
3x Pokeball
1x Luxury Ball
1x Premier Ball
10x Lure Ball
10x Sport Ball
6x Heal Ball
5x Quick Ball
Berries: 45 slot
Battle Items: 20 slot
Expert Belt
Life Orb
Shell Bell
Expert Belt
Ice Gem
Gems: 25 slot
Spare Pocket (any item): 1 slot

1x Rock Ruby
1x Ice Sapphire
1x Steel Pearl

GAINED ITEMS
1x Ice Gem

CONSUMED ITEMS

COUNTERS
Kaxtar: 4 TC
Lucario: 4 MC
Revenankh: 4 MC, 3 KO
Infernape: 6 MC
Tomohawk: 1 MC

REF
Lackey: 6
Trap: 5

RP: 1

Infernape (F)
Shell Bell
KNOCKED OUT
Spe: 108
4 / 2 / 5 / 3 | 3 / 4
Blaze, Iron Fist

|
|

Aura Beast (M) | Revenankh (M) | Chinook (F)
Expert Belt |
Life Orb |
Expert Belt
HP: 82 | HP: 85 | HP: 110
EN: 70 | EN: 72 | EN: 100
Spe: 90 [51] | Spe: 65 [37] | Spe: 83
5 / 3 / 4 / 2 | 5 / 3 / 2 / 4 | 1 / 3 / 5 / 3
SC 3 / WC 4 | SC 3 / WC 3 | SC 2 / WC 3
Inner Focus, Steadfast, Justified | Shed Skin, Air Lock, Infiltrator | Intimidate, Prankster, Justified
-1 Spe (1r) | -1 Spe (1r) | N/A

Kangaskhan (F)
Iron Ball
HP: 68 | EN: 44
Spe: 104 [30]
3 / 3 / 1 / 3 | 4 / 4 [7]
Early Bird, Scrappy, Inner Focus
-1 Spe (1r)

Just noting that your substitution is absolutely illegal; it's akin to saying "If I would die then do X instead"

Chinook's Intimidate activated!
Kangaskhan's Attack fell!

==

Chinook used Substitute!
-15 HP
A substitute was created!
-12 EN

Aura Beast used Aura Sphere on Kangaskhan!
RNG Roll (To-Crit) (<=625 Yes) 7867 (No)
(9 + 3 + 1.5 + 2) * 1.5 = 23.25 ~ 23 DMG
-6 EN

Revenankh used Superpower on Kangaskhan!
RNG Roll (To-Crit) (<=625 Yes) 1860 (No)
(12 + 3 + 3 + 3) * 1.5 = 31.5 ~ 32 DMG
Revenankh's Attack fell!
Revenankh's Defense fell!
-7 EN

Revenankh was hurt by its Life Orb!
-2 HP

Kangaskhan used Body Slam on Chinook!
RNG Roll (To-Crit) (<=625 Yes) 965 (No)
(10 + 3) * 1 - 1.75 = 11.25 ~ 11 DMG
The substitute took the damage
-7 EN

==

Tomohawk used Yawn!
Kangaskhan became drowsy!
-7 EN

Aura Beast used Bullet Punch!
RNG Roll (To-Crit) (<=625 Yes) 1946 (No)
(6 + 3 + 3) * 1 = 12 DMG
-3 EN

Revenankh used Glare!
RNG Roll (To-Hit) (<=9000 Yes) 3355 (Yes)
Kangaskhan is paralyzed! It may be unable to move!
-6 EN

RNG Roll (Full PRZ) (<=2000 Yes) 1526 (Yes)
Kangaskhan is paralyzed! It can't move!

Enginote for EOR: -Y Stat (Xa) means that there are X actions to go before Stat is prone to decay.

|
|

Aura Beast (M) | Revenankh (M) | Chinook (F)
Expert Belt |
Life Orb |
Expert Belt
HP: 82 | HP: 85 | HP: 95
EN: 61 | EN: 59 | EN: 81
Spe: 90 | Spe: 65 | Spe: 83
5 / 3 / 4 / 2 | 5 / 3 / 2 / 4 | 1 / 3 / 5 / 3
SC 3 / WC 4 | SC 3 / WC 3 | SC 2 / WC 3
Inner Focus, Steadfast, Justified | Shed Skin, Air Lock, Infiltrator | Intimidate, Prankster, Justified
N/A | -1 Atk (4a), -1 Def (4a) | Substitute (4 HP)

Kangaskhan (F)
Iron Ball
HP: 1 | EN: 37
Spe: 104 [52]
3 / 3 / 1 / 3 | 4 / 4 [7]
Early Bird, Scrappy, Inner Focus
-1 Atk (P), PRZ (10), Drowsy (1a)

___

Heaven's Ascent
Twin Spiral

BACKPACK
Potion: 0 slot
2x Potion
Super Potion: 1 slot
1x Super Potion
Ether: 0 slot
2x Ether
Elixir: 0 slot
1x Elixir
Revive: 0 slot
2x Revive
Pokeballs: 41 slot
3x Pokeball
1x Luxury Ball
1x Premier Ball
10x Lure Ball
10x Sport Ball
4x Heal Ball
5x Quick Ball
Berries: 45 slot
Battle Items: 20 slot
Expert Belt
Life Orb
Shell Bell
Expert Belt
Ice Gem
Gems: 25 slot
Spare Pocket (any item): 1 slot

1x Rock Ruby
1x Ice Sapphire
1x Steel Pearl

GAINED ITEMS
1x Ice Gem

CONSUMED ITEMS
2x Heal Ball

COUNTERS
Kaxtar: 4 TC
Lucario: 4 MC
Revenankh: 4 MC, 3 KO
Infernape: 6 MC
Tomohawk: 1 MC

REF
Lackey: 6
Trap: 5

RP: 1

Infernape (F)
Shell Bell
KNOCKED OUT
Spe: 108
4 / 2 / 5 / 3 | 3 / 4
Blaze, Iron Fist

|
|

Aura Beast (M) | Revenankh (M) | Chinook (F)
Expert Belt |
Life Orb |
Expert Belt
HP: 82 | HP: 85 | HP: 95
EN: 61 | EN: 59 | EN: 81
Spe: 90 | Spe: 65 | Spe: 83
5 / 3 / 4 / 2 | 5 / 3 / 2 / 4 | 1 / 3 / 5 / 3
SC 3 / WC 4 | SC 3 / WC 3 | SC 2 / WC 3
Inner Focus, Steadfast, Justified | Shed Skin, Air Lock, Infiltrator | Intimidate, Prankster, Justified
N/A | -1 Atk (4a), -1 Def (4a) | Substitute (4 HP)

Kangaskhan (F)
Iron Ball
HP: 1 | EN: 37
Spe: 104 [52]
3 / 3 / 1 / 3 | 4 / 4 [7]
Early Bird, Scrappy, Inner Focus
-1 Atk (P), PRZ (10), Drowsy (1a)

Kaxtar threw a Heal Ball at the Kangaskhan!
(1 + (330 - 2) * 1 * 45 * 1.5) / 256 / 330 = 0.17428 ~ 17.43%

RNG Roll (To-Catch) (<=1743 Yes) 4258 (No)

The Kangaskhan broke free!
[+12 EN]

Kangaskhan's paralysis degraded!

10% to 5%

Kangaskhan fell asleep!
RNG Roll (Dur) (0|1|1) 527 (0a)

Kangaskhan woke up immediately due to its Early Bird!

Revenankh's stat decay counters dropped!

Kaxtar threw a Heal Ball at the Kangaskhan!
(1 + (330 - 2) * 1 * 45 * 1.5) / 256 / 330 = 0.17428 ~ 17.43%

RNG Roll (To-Catch) (<=1743 Yes) 2813 (No)

The Kangaskhan broke free!
[+12 EN]

Kangaskhan's paralysis degraded!

5% to 0%

Kangaskhan is no longer paralyzed!

Revenankh's stat decay counters dropped!

|
|

Aura Beast (M) | Revenankh (M) | Chinook (F)
Expert Belt |
Life Orb |
Expert Belt
HP: 82 | HP: 85 | HP: 95
EN: 61 | EN: 59 | EN: 81
Spe: 90 | Spe: 65 | Spe: 83
5 / 3 / 4 / 2 | 5 / 3 / 2 / 4 | 1 / 3 / 5 / 3
SC 3 / WC 4 | SC 3 / WC 3 | SC 2 / WC 3
Inner Focus, Steadfast, Justified | Shed Skin, Air Lock, Infiltrator | Intimidate, Prankster, Justified
N/A | -1 Atk (2a), -1 Def (2a) | Substitute (4 HP)

Kangaskhan (F)
Iron Ball
HP: 1 | EN: 61
Spe: 104 [52]
3 / 3 / 1 / 3 | 4 / 4 [7]
Early Bird, Scrappy, Inner Focus
-1 Atk (P)

Player Options
Issue actions.

_____

Lord Jesseus

Rock Crag
Vista

BACKPACK
Potion: 2 slot
Super Potion: 1 slot
Ether: 2 slot
Revive: 0 slot
1x Revive
Pokeballs: 24 slot
3x Pokeball
1x Luxury Ball
1x Premier Ball
8x Ultra Ball
5x Heal Ball
8x Sport Ball
Berries: 30 slot
Battle Items: 16 slot
EXP Share
Rotom Wash Washer
Amulet Coin
Expert Belt
Gems: 20 slot
Spare Pocket (any item): 3 slot


GAINED ITEMS

CONSUMED ITEMS

COUNTERS
Lord Jesseus: 6 TC
Machamp: 4 MC, 1 KO
Rotom-W: 6 MC
Kingdra: 3 MC, 1 KO

REF
Lackey: 5
Trap: 2

RP: 1
Hah.



Zen Headbutt - Smack Down - Zen Headbutt
___

TRAP COMBAT (1r)
Rain Dance (3r)


Gamma (—)
Amulet Coin
HP: 61 | EN: 50
Spe: 99 (+11)
2 / 4 / 4 / 4 | 3 / 4
Levitate
Fire Spin (1a), Rest (1a)

Solrock (—)
Watmel Berry (5/8)
HP: 84 | EN: 63
Spe: 70
4 / 3 / 2 / 2 | 2 / 5
Levitate

Gamma is fast asleep.
+12 HP

Solrock used Zen Headbutt!
RNG Roll (To-Hit) (<=9000 Yes) 8996 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 8756 (No)
(8 + 3) * 1 = 11 DMG
-5 EN

Gamma was hurt by Fire Spin!
-1 HP

==

Gamma woke up!
Gamma chilled!
+12 EN

Solrock used Smack Down!
RNG Roll (To-Crit) (<=625 Yes) 5610 (No)
(5 + 3) * 1 = 8 DMG
-3 EN

Gamma was smacked down!

==

Gamma used Hydro Pump!
RNG Roll (To-Hit) (<=9100 Yes) 8216 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 9415 (No)
(12 + 3 + 3 + 3) * 1.5 = 31.5 ~ 32 DMG
-7 EN

Solrock used Zen Headbutt!
RNG Roll (To-Hit) (<=9000 Yes) 53 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 5963 (No)
(8 + 3) * 1 = 11 DMG
-5 EN

TRAP COMBAT (0r)
Rain Dance (2r)


Gamma (—)
Amulet Coin
HP: 41 | EN: 55
Spe: 99 (+11)
2 / 4 / 4 / 4 | 3 / 4
Levitate
Smack Down (4a)

Solrock (—)
Watmel Berry (5/8)
HP: 52 | EN: 50
Spe: 70
4 / 3 / 2 / 2 | 2 / 5
Levitate

___

Rain Dance (2r)
|
|

Sigma (M) | Gamma (—) | Kappa (F)
Exp Share |
Amulet Coin |
Expert Belt
HP: 87 | HP: 41 | HP: 51
EN: 82 | EN: 55 | EN: 79
Spe: 48 (-10) | Spe: 99 (+11) | Spe: 73 (-10)
5 / 3 / 4 / 3 | 2 / 4 / 4 / 4 | 3 / 3 / 4 / 3
SC 3 / WC 5 | SC 3 / WC 4 | SC 3 / WC 5
Guts, No Guard, Steadfast | Levitate | Sniper, Swift Swim, Damp
N/A | Smack Down (4a) | N/A

Solrock (—)
Watmel Berry (5/8)
HP: 52 | EN: 50
Spe: 70
4 / 3 / 2 / 2 | 2 / 5
Levitate

___


Mega Earthquake
cooldown (Explosion)

IF (Machamp uses Wide Guard successfully) THEN (Zen Headbutt (Machamp) instead)

Player Options
Issue actions.
 

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