Magneton (Update GP 2/2)




Magneton

[Overview]

<p>In the land of Pokemon, Steel-types are truly an ever-present nuisance. OU has Magnezone to help keep the Steel population under control, but where can we turn for Steel-extermination in RU? Fear not, for RU has a steel killer of its own. Just three balls are all it takes; three worthless Magnemite stuck together create the power that makes all Steel-types tremble in its wake. These three Little Cup Pokemon combine to form the monster known only by one name: Magneton. A plethora of resistances, the ability to use Eviolite, and the highest Special Attack out of any Electric-type in RU make Magneton a force to be reckoned with.</p>

[SET]
name: Steel Killer
move 1: Substitute
move 2: Thunderbolt
move 3: Hidden Power Fighting
move 4: Volt Switch / Charge Beam
item: Eviolite
ability: Magnet Pull
nature: Modest
evs: 156 HP / 252 SpA / 100 Spe

[SET COMMENTS]

<p>Magneton's ability, Magnet Pull, allows it to successfully trap and KO an opposing Steel-types, possibly gaining a free Substitute in the process. Ferroseed and Klinklang cannot harm Magneton with any of their moves, allowing it to set up a Substitute without fear. Magneton is quite scary with a Substitute up, as its base 120 Special Attack allows it to do a ton of damage to the Pokemon that switches in after Magneton KOes a Steel-type. Thunderbolt is Magneton's primary STAB attack, hitting anything that does not resist it for major damage. Hidden Power Fighting OHKOes Aggron, while also hitting Ferroseed, Steelix, Probopass, and opposing Magneton for super effective damage. Volt Switch is great for scouting switch-ins if you are not specifically using Magneton to trap Steel-types, but Charge Beam gives Magneton the ability to set up on trapped defensive Steel-types that are unable to break its Substitutes.</p>

[ADDITIONAL COMMENTS]

<p>The Special Attack EVs make Magneton hit as hard as possible. The Speed EVs allow Magneton to outrun max Speed base 50 Speed Pokemon, specifically Adamant Aggron, after factoring in the reduced Speed IV required by Hidden Power Fighting. 156 HP EVs maximize Magneton's defenses in tandem with Eviolite, giving it the possibility of surviving two of Choice Band Aggron's Head Smashes. Alternatively, you can use an EV spread of 36 HP / 252 SpA / 220 Spe to outpace max Speed base 55 Speed Pokemon, mainly Timid Omastar, as well as minimum Speed base 95 Speed Pokemon, such as Uxie and specially defensive Drapion. Again, the extra 4 Speed EVs are to make up for Hidden Power Fighting.</p>

<p>Hidden Power Ice can be used instead of Hidden Power Fighting if you want to hit Dragon- and Grass-types, and Hidden Power Grass can be used to hit Lanturn and Quagsire. Hidden Power Fire hits Ferroseed twice as hard as Hidden Power Fighting, but Ferroseed is the ideal setup fodder for Magneton, so there is no reason to sacrifice coverage against Aggron and Probopass in a rush to KO it faster. Flash Cannon is another option; it hits Rock-types, particularly Rhydon, and Cryogonal harder than Hidden Power Fighting. Magnet Rise might seem like an attractive option to remove Magneton's 4x weakness to Ground, but there aren't many situations where it actually helps Magneton do its job. Magneton outspeeds and OHKOes Aggron with Hidden Power Fighting, so there's no need for Magnet Rise in that match-up, and Steelix usually carries Roar, which makes it impossible to trap and set up on anyway.</p>

<p>Pokemon that have trouble dealing with Steel-types make great partners for Magneton. A Pokemon with U-turn, such as Scyther, can lure in Steel-types and form the VoltTurn combination with Magneton. Other good partners include Rotom, Spiritomb, Klinklang, Druddigon, and Lilligant, as they have trouble getting past Steel-types. Rotom is also immune to two of Magneton's three weaknesses, while Magneton resists the Dark- and Ghost-type moves that Rotom fears.</p>

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Hidden Power Fighting / Hidden Power Ice / Hidden Power Grass
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Choice Scarf Magneton makes for a great revenge killer that can also trap Steel-types. With Volt Switch, it has the ability to scout switch-ins and pivot. Thunderbolt is the primary STAB option that hits hard due to Magneton's high base 120 Special Attack. Flash Cannon provides a secondary STAB option and also hits Rock-types such as Rhydon and Crustle super effectively. Hidden Power Fighting, Hidden Power Ice, or Hidden Power Grass can be used in the last moveslot depending on what you want it to hit. Hidden Power Fighting OHKOes Aggron and 2HKOes Steelix and Probopass, allowing Magneton to keep its title of "Steel Killer." However, Magneton can use Hidden Power Ice instead to revenge kill Dragon- and Grass-types, or Hidden Power Grass to hit Lanturn, Quagsire, and Ground-type Pokemon like Sandslash.</p>

[ADDITIONAL COMMENTS]

<p>The listed EVs maximize Magneton's Special Attack and allow it to outspeed neutral-natured Choice Scarf Pokemon with base 80 Speed and under. Even though Magneton loses some bulk due to the lack of Eviolite, a Choice Scarf turns Magneton into a solid offensive threat.</p>

<p>Choice Scarf Magneton works well on offensive teams and can help by eliminating Steel-types and gaining momentum with Volt Switch. Klinklang and Lilligant appreciate this the most, as they hate opposing Steel-types and can benefit from the momentum by setting up a Shift Gear or Quiver Dance, respectively. Pokemon with U-turn, such as Scyther, Moltres, and Primeape, can form an effective VoltTurn combination with Magneton. Be careful when using this strategy, however, as Ground-type Pokemon, Lanturn, and Manectric are common and can prevent Magneton from using Volt Switch. To counter this, a Pokemon that can eliminate the aforementioned, such as Sceptile or Lilligant, makes a great partner.</p>

[Other Options]

<p>Magneton has a few other options that it can use, which all depend on your team. It can run a dual screen or Rain Dance set to support the rest of the team; however, doing so will require Magneton to use either Light Clay or Damp Rock, making it much less bulky due to the loss of Eviolite. Choice Specs is another option, but it won't accomplish much due to its low Speed and mediocre defenses. Toxic can be used to cripple opposing walls such as Cryogonal, and Thunder Wave can be used to dismantle opposing offensive Pokemon such as Sceptile. A RestTalk set is an option that capitalized on Magneton's bulk with Eviolite as well as its resistances, but it will still be taking a large amount of damage from super effective hits. Finally, if you don't need Magneton to trap Steel-types, it can use Analytic instead of Magnet Pull with a Quiet nature to become one of the most powerful special attackers in the tier.</p>

[Checks and Counters]

<p>Despite having a plethora of resistances, Magneton is still weak to many common Pokemon. Lanturn and Quagsire are the most reliable counters, as they resist all of Magneton's moves bar Hidden Power Grass. Opposing Magneton can trap it and deal lots of damage with Hidden Power Fighting. Other Pokemon that resist Magneton's moves include bulky Ground-types, such as Sandslash, and Dragon-types, mainly Druddigon.</p>

<p>Pokemon with a good Special Defense stat are also good counters to Magneton. Cryogonal and Munchlax can defeat Magneton with Ice Beam and Body Slam, respectively, due to Magneton's lack of recovery. They can also wipe out Magneton's Special Attack boosts from Charge Beam with Haze and Whirlwind. Clefable is another good counter, knocking out Magneton's Substitutes with Seismic Toss and healing off damage with Wish.</p>

<p>Finally, Magneton has weaknesses to many common types, mainly to Fire-, Ground-, and Fighting-type attacks. Thus, Entei, Moltres, Gallade, Choice Scarf Primeape, and Golurk are all effective checks. Another solid check is Manectric; it can come into an Electric-type attack and get a Lightningrod boost, then KO with either Flamethrower or Overheat.</p>
 

SilentVerse

Into the New World
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I'd kinda like an OO mention for Analytic since so many people just keep their steels in on Magneton anyway, and that boost in power on switches actually lets Magneton hit really hard. Note that smart opponents could see if they can switch out or not though, and the only reason you should be using Magneton in the first place is to trap Steel-types, so Magnet Pull is usually much better.



QC APPROVED 2/3
 
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status: done
[Overview]

<p>In the land of Pokemon, Steel-types are ever-present,(remove comma)and are a true nuisance to deal with. OU is Magnezone's territory, but in RU, there is nothing that seems like it could be a true destructive force. Just then, the power of the RU Steel Killer is revealed. Just 3 balls are all it takes; 3 worthless Magnemite stuck together create the power that makes all Steel-type users tremble in its wake. Little Cup Pokemon combine to form the monster known only by one name: Magneton. A plethora of resistances, the ability to use Eviolite, and having the highest Special Attack out of any other Electric-type in RU make Magneton a force to be reckoned with.</p>

[SET]
name: Steel Killer
move 1: Substitute
move 2: Thunderbolt
move 3: Hidden Power Fighting
move 4: Volt Switch / Charge Beam
item: Eviolite
ability: Magnet Pull
nature: Modest
evs: 156 HP / 252 SpA / 100 Spe

[SET COMMENTS]

<p>Magneton's ability, Magnet Pull, allows it to successfully trap and either KO or use Substitute on an opposing Steel-type. Ferroseed and Klinklang cannot harm Magneton with any of their moves, allowing it Magneton to set up a Substitute without fear. Magneton is quite scary with a Substitute up, as its moves,(remove comma) which come off of its base 120 Special Attack, will do a ton of damage to the Pokemon that switches in after Magneton KOes a Steel-type. Thunderbolt is its Magneton's primary STAB attack, hitting anything that does not resist it for major damage. Hidden Power Fighting is used in order to OHKO Aggron while also hitting Ferroseed, Steelix, Probopass, and opposing Magneton for super effective damage. Volt Switch is great for scouting switch-ins if you are not using Magneton to trap Steel-types, but Charge Beam can be used in order for Magneton to get a Special Attack boost. This is especially easy for Magneton to do,(remove comma) as it can set up on trapped defensive Steel-types which are unable to break its Magneton's Substitutes.</p>

[ADDITIONAL COMMENTS]

<p>The Special Attack EVs allow Magneton hit as hard as possible. The Speed EVs allow Magneton to outrun max Speed base 50 Speed Pokemon, specifically Adamant Aggron. Keep in mind that an extra 4 Speed EVs are used because of Hidden Power Fighting. 156 HP EVs nearly maximize Magneton's defenses in tandem with Eviolite, giving it the possibility to survive 2 of Choice Band Aggron's Head Smash. Alternatively, an EV spread of 36 HP / 252 SpA / 220 Spe can be used to outpace max Speed base 55 Speed Pokemon, mainly Timid Omastar, as well as minimum Speed base 95 Speed Pokemon—Uxie and specially defensive Drapion. Again, the extra 4 Speed EVs are to make up for Hidden Power Fighting.</p>

<p>Hidden Power Ice can be used instead of Hidden Power Fighting if you want to hit Dragon- and Grass-types, and Hidden Power Grass can be used to hit Lanturn and Quagsire. Flash Cannon is another option; it hits Rock-types and Cryogonal harder than Hidden Power Fighting.</p>

<p>Pokemon that have trouble dealing with Steel-types make great partners for Magneton. A Pokemon with U-turn, such as Scyther, can lure in Steel-types and form the Volt-(add hyphen)Turn combination with Magneton. Other good partners include Rotom, Spiritomb, Klinklang, Druddigon, and Lilligant because they have trouble getting past Steel-types.</p>

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Hidden Power Fighting / Hidden Power Ice / Hidden Power Grass
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With a Choice Scarf, Magneton makes for a great revenge killer that can also trap Steel-types. With Volt Switch, it has the ability to scout switch-ins and pivot. Thunderbolt is the primary STAB option that hits hard due to Magneton's high base 120 Special Attack. Flash Cannon provides a secondary STAB option and also hits Rock-types such as Rhydon and Crustle. Hidden Power Fighting, Hidden Power Ice, or Hidden Power Grass,(Add comma) can be used in the last moveslot depending on what you want it to hit. Hidden Power Fighting OHKOes Aggron and 2HKOes Steelix and Probopass, allowing Magneton to keep its function of a "Steel Killer". Hidden Power Ice can be used to revenge Dragon- and Grass-types, while Hidden Power Grass can be used to hit Lanturn, Quagsire, and Ground-type Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>The listed EVs maximize Magneton's Special Attack and allow it to outspeed neutral-natured Choice Scarf Pokemon with base 80 Speed and under. Even though Magneton loses some bulk due to the lack of Eviolite, a Choice Scarf turns Magneton into a solid offensive threat.</p>

<p>Choice Scarf Magneton works well on offensive teams and can help said teams by eliminating Steel-types and gaining momentum with Volt Switch. Klinklang and Lilligant appreciate this the most,(remove comma) as they hate opposing Steel-types and can benefit from the momentum, by setting up a Shift Gear or Quiver Dance respectively. Pokemon with U-turn, such as Scyther, Moltres, and Primeape, can form an effective Volt-(add hyphen)Turn combination with Magneton. Be careful when using this strategy, as Ground-type Pokemon and Lanturn are both common and can prevent Magneton from using Volt Switch. Due to this reason, a Pokemon that can eliminate Ground-types and Lanturn, such as Sceptile or Lilligant, make great partners.</p>

[Other Options]

<p>Magneton has a few other options that it can use,(remove comma) which all depend on your team. It can run a dual screen or Rain Dance set to support the rest of the team. However, doing so will require Magneton to use either Light Clay or Damp Rock, making it much less bulky due to the loss of Eviolite. Choice Specs is another option, but it won't accomplish much due to its low Speed and mediocre defenses. Toxic can be used to cripple opposing walls such as Cryogonal,(remove comma) and Thunder Wave can be used to dismantle opposing offensive Pokemon such as Sceptile. A RestTalk set is an option that capitalized capitalizes on Magneton's bulk with Eviolite as well as its resistances, but it will still be taking a large amount of damage from super effective hits. Is the last part really needed? That's true about pretty much every Pokemon aside from like Sableye and Spiritomb. Finally, Analytic can be used instead of Magnet Pull if you are not using Magneton as a "Steel Killer."</p>

[Checks and Counters]

<p>Despite having a plethora of resistances, Magneton is still weak to many common Pokemon. Lanturn and Quagsire are the most reliable counters, as they resist all of Magneton's moves bar Hidden Power Grass. Opposing Magneton can trap it your Magneton and deal lots of damage with Hidden Power Fighting. Other Pokemon that resist Magneton's moves include bulky Ground-types, such as Sandslash, and Dragon-types, mainly Druddigon,(add comma) make for good Magneton checks.</p>

<p>Pokemon with a good Special Defense stat are also good counters to Magneton. Cryogonal and Munchlax can defeat Magneton with Ice Beam and Body Slam respectively due to Magneton's lack of recovery. They can also wipe out Magneton's Special Attack boosts from Charge Beam with Haze and Whirlwind. Clefable is another good counter, knocking out Magneton's Substitutes with Seismic Toss and healing off damage with Wish.</p>

<p>Finally, Magneton has weaknesses to many common types, mainly to Fire-, Ground-, and Fighting-type attacks. Thus, Entei, Moltres, Gallade, Choice Scarf Primeape, and Golurk are all effective checks. Another solid check is Manectric; it can come into an Electric-type attack and get a Lightningrod boost, then KO with either Flamethrower or Overheat.</p>
 
umm, I'm sorry to say this, but I have to disagree with nearly every single one of those changes Sir D:

Someone else will come in and GP this since I cannot atm.
 
I don't know what there is to disagree with. Most of the things that I changed were made to make things more specific. You can't use "it" in the beginning of a sentence, even if the reader knows what you're talking about. Additionally, if you have two different subjects in the same sentence, you can't use "is" and assume that the reader knows what you're talking about. I guess the comma additions and removals are up for interpretation but everything else seems correct.
 
You can use it at the beginning of a sentence if they know who you're talking about; your changes of it, while technically could be done, are leading to situations like 3-4 uses of Magneton in a row, which does not flow at all. I agree with Harsha, but unlike him I have time, so PLACEHOLDER
 
At the end of the day, you guys are going to do whatever you want. But technically, it's incorrect to use it, that, etc, if there is more than one subject in the sentence. Even if the sentence becomes a little more spartic, it's still correct to specify whatever you're saying.

For my future am checks, can I ignore things like passive vs active voice if the person is using passive voice but what the person is saying "flows" well?
 

Eraddd

One Pixel
is a Community Leader Alumnusis a Smogon Media Contributor Alumnus
If you want to really that picky then the second its -> Magneton would be correct. Your other ones are unnecessary (for the first instance, it cannot refer to both Klingklang and Ferroseed, and can only refer to Magneton and for the third instance, its cannot refer to anything else except Magneton).
 
[Overview]

<p>In the land of Pokemon, Steel-types are ever-present, and are a true nuisance to deal with. OU is Magnezone's territory, but in RU, there is nothing that seems like it could be a true destructive force. Just then, the power of the RU Steel Killer is revealed. Just 3 balls are all it takes; 3 worthless Magnemite stuck together create the power that makes all Steel-type users tremble in its wake. Little Cup Pokemon combine to form the monster known only by one name: Magneton. A plethora of resistances, the ability to use Eviolite, and having the highest Special Attack out of any other Electric-type in RU make Magneton a force to be reckoned with.</p>

[SET]
name: Steel Killer
move 1: Substitute
move 2: Thunderbolt
move 3: Hidden Power Fighting
move 4: Volt Switch / Charge Beam
item: Eviolite
ability: Magnet Pull
nature: Modest
evs: 156 HP / 252 SpA / 100 Spe

[SET COMMENTS]

<p>Magneton's ability, Magnet Pull, allows it to successfully trap and either KO or use Substitute on an opposing Steel-type. Ferroseed and Klinklang cannot harm Magneton with any of their moves, allowing it to set up a Substitute without fear. Magneton is quite scary with a Substitute up, as its moves, which come off of its base 120 Special Attack, will do a ton of damage to the Pokemon that switches in after Magneton KOes a Steel-type. Thunderbolt is its primary STAB attack, hitting anything that does not resist it for major damage. Hidden Power Fighting is used in order to OHKO Aggron, while also hitting Ferroseed, Steelix, Probopass, and opposing Magneton for super effective damage. Volt Switch is great for scouting switch-ins if you are not using Magneton to trap Steel-types, but Charge Beam can be used in order for Magneton to get a Special Attack boost. This is especially easy for Magneton to do, as it can set up on trapped defensive Steel-types which are unable to break its Substitutes.</p>

[ADDITIONAL COMMENTS]

<p>The Special Attack EVs allow Magneton hit as hard as possible. The Speed EVs allow Magneton to outrun max Speed base 50 Speed Pokemon, specifically Adamant Aggron. Keep in mind that an extra 4 Speed EVs are used because of Hidden Power Fighting reducing its Speed IV. 156 HP EVs maximize Magneton's defenses in tandem with Eviolite, giving it the possibility to survive 2two of Choice Band Aggron's Head Smashes. Alternatively, an EV spread of 36 HP / 252 SpA / 220 Spe can be used to outpace max Speed base 55 Speed Pokemon, mainly Timid Omastar, as well as minimum Speed base 95 Speed Pokemon, such as Uxie and specially defensive Drapion. Again, the extra 4 Speed EVs are to make up for Hidden Power Fighting.</p>

<p>Hidden Power Ice can be used instead of Hidden Power Fighting if you want to hit Dragon- and Grass-types, and Hidden Power Grass can be used to hit Lanturn and Quagsire. Flash Cannon is another option; it hits Rock-types and Cryogonal harder than Hidden Power Fighting.</p>

<p>Pokemon that have trouble dealing with Steel-types make great partners for Magneton. A Pokemon with U-turn, such as Scyther, can lure in Steel-types and form the VoltTurn combination with Magneton. Other good partners include Rotom, Spiritomb, Klinklang, Druddigon, and Lilligant because, as they have trouble getting past Steel-types.</p>

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Hidden Power Fighting / Hidden Power Ice / Hidden Power Grass
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With a Choice Scarf, Magneton makes for a great revenge killer that can also trap Steel-types. With Volt Switch, it has the ability to scout switch-ins and pivot. Thunderbolt is the primary STAB option that hits hard due to Magneton's high base 120 Special Attack. Flash Cannon provides a secondary STAB option and also hits Rock-types such as Rhydon and Crustle super effectively. Hidden Power Fighting, Hidden Power Ice, or Hidden Power Grass can be used in the last moveslot depending on what you want it to hit. Hidden Power Fighting OHKOes Aggron and 2HKOes Steelix and Probopass, allowing Magneton to keep its function of a "Steel Killer". Hidden Power Ice can be used to revenge Dragon- and Grass-types, while Hidden Power Grass can be used to hit Lanturn, Quagsire, and Ground-type Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>The listed EVs maximize Magneton's Special Attack and allow it to outspeed neutral-natured Choice Scarf Pokemon with base 80 Speed and under. Even though Magneton loses some bulk due to the lack of Eviolite, a Choice Scarf turns Magneton into a solid offensive threat.</p>

<p>Choice Scarf Magneton works well on offensive teams and can help by eliminating Steel-types and gaining momentum with Volt Switch. Klinklang and Lilligant appreciate this the most, as they hate opposing Steel-types and can benefit from the momentum by setting up a Shift Gear or Quiver Dance respectively. Pokemon with U-turn, such as Scyther, Moltres, and Primeape, can form an effective VoltTurn combination with Magneton. Be careful when using this strategy, however, as Ground-type Pokemon and Lanturn are both common and can prevent Magneton from using Volt Switch. Due to this reason, a Pokemon that can eliminate Ground-types and Lanturn, such as Sceptile or Lilligant, makes a great partners.</p>

[Other Options]

<p>Magneton has a few other options that it can use, which all depend on your team. It can run a dual screen or Rain Dance set to support the rest of the team. H; however, doing so will require Magneton to use either Light Clay or Damp Rock, making it much less bulky due to the loss of Eviolite. Choice Specs is another option, but it won't accomplish much due to its low Speed and mediocre defenses. Toxic can be used to cripple opposing walls such as Cryogonal, and Thunder Wave can be used to dismantle opposing offensive Pokemon such as Sceptile. A RestTalk set is an option that capitalized on Magneton's bulk with Eviolite as well as its resistances, but it will still be taking a large amount of damage from super effective hits. Finally, Analytic can be used instead of Magnet Pull if you are not using Magneton as a "Steel Killer."</p>

[Checks and Counters]

<p>Despite having a plethora of resistances, Magneton is still weak to many common Pokemon. Lanturn and Quagsire are the most reliable counters, as they resist all of Magneton's moves bar Hidden Power Grass. Opposing Magneton can trap it and deal lots of damage with Hidden Power Fighting. Other Pokemon that resist Magneton's moves include bulky Ground-types, such as Sandslash, and Dragon-types, mainly Druddigon.</p>

<p>Pokemon with a good Special Defense stat are also good counters to Magneton. Cryogonal and Munchlax can defeat Magneton with Ice Beam and Body Slam respectively due to Magneton's lack of recovery. They can also wipe out Magneton's Special Attack boosts from Charge Beam with Haze and Whirlwind. Clefable is another good counter, knocking out Magneton's Substitutes with Seismic Toss and healing off damage with Wish.</p>

<p>Finally, Magneton has weaknesses to many common types, mainly to Fire-, Ground-, and Fighting-type attacks. Thus, Entei, Moltres, Gallade, Choice Scarf Primeape, and Golurk are all effective checks. Another solid check is Manectric; it can come into an Electric-type attack and get a Lightningrod boost, then KO with either Flamethrower or Overheat.</p>

[Overview]

<p>In the land of Pokemon, Steel-types are ever-present, and are a true nuisance to deal with. OU is Magnezone's territory, but in RU, there is nothing that seems like it could be a true destructive force. Just then, the power of the RU Steel Killer is revealed. Just 3 balls are all it takes; 3 worthless Magnemite stuck together create the power that makes all Steel-type users tremble in its wake. Little Cup Pokemon combine to form the monster known only by one name: Magneton. A plethora of resistances, the ability to use Eviolite, and the highest Special Attack out of any Electric-type in RU make Magneton a force to be reckoned with.</p>

[SET]
name: Steel Killer
move 1: Substitute
move 2: Thunderbolt
move 3: Hidden Power Fighting
move 4: Volt Switch / Charge Beam
item: Eviolite
ability: Magnet Pull
nature: Modest
evs: 156 HP / 252 SpA / 100 Spe

[SET COMMENTS]

<p>Magneton's ability, Magnet Pull, allows it to successfully trap and either KO or use Substitute on an opposing Steel-type. Ferroseed and Klinklang cannot harm Magneton with any of their moves, allowing it to set up a Substitute without fear. Magneton is quite scary with a Substitute up, as its moves, which come off of its base 120 Special Attack, will do a ton of damage to the Pokemon that switches in after Magneton KOes a Steel-type. Thunderbolt is its primary STAB attack, hitting anything that does not resist it for major damage. Hidden Power Fighting is used in order to OHKO Aggron, while also hitting Ferroseed, Steelix, Probopass, and opposing Magneton for super effective damage. Volt Switch is great for scouting switch-ins if you are not using Magneton to trap Steel-types, but Charge Beam can be used in order for Magneton to get a Special Attack boost. This is especially easy for Magneton to do, as it can set up on trapped defensive Steel-types which are unable to break its Substitutes.</p>

[ADDITIONAL COMMENTS]

<p>The Special Attack EVs allow Magneton hit as hard as possible. The Speed EVs allow Magneton to outrun max Speed base 50 Speed Pokemon, specifically Adamant Aggron. Keep in mind that an extra 4 Speed EVs are used because of Hidden Power Fighting reducing its Speed IV. 156 HP EVs maximize Magneton's defenses in tandem with Eviolite, giving it the possibility to survive two of Choice Band Aggron's Head Smashes. Alternatively, an EV spread of 36 HP / 252 SpA / 220 Spe can be used to outpace max Speed base 55 Speed Pokemon, mainly Timid Omastar, as well as minimum Speed base 95 Speed Pokemon, such as Uxie and specially defensive Drapion. Again, the extra 4 Speed EVs are to make up for Hidden Power Fighting.</p>

<p>Hidden Power Ice can be used instead of Hidden Power Fighting if you want to hit Dragon- and Grass-types, and Hidden Power Grass can be used to hit Lanturn and Quagsire. Flash Cannon is another option; it hits Rock-types and Cryogonal harder than Hidden Power Fighting.</p>

<p>Pokemon that have trouble dealing with Steel-types make great partners for Magneton. A Pokemon with U-turn, such as Scyther, can lure in Steel-types and form the VoltTurn combination with Magneton. Other good partners include Rotom, Spiritomb, Klinklang, Druddigon, and Lilligant, as they have trouble getting past Steel-types.</p>

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Hidden Power Fighting / Hidden Power Ice / Hidden Power Grass
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With a Choice Scarf, Magneton makes for a great revenge killer that can also trap Steel-types. With Volt Switch, it has the ability to scout switch-ins and pivot. Thunderbolt is the primary STAB option that hits hard due to Magneton's high base 120 Special Attack. Flash Cannon provides a secondary STAB option and also hits Rock-types such as Rhydon and Crustle super effectively. Hidden Power Fighting, Hidden Power Ice, or Hidden Power Grass can be used in the last moveslot depending on what you want it to hit. Hidden Power Fighting OHKOes Aggron and 2HKOes Steelix and Probopass, allowing Magneton to keep its function of a "Steel Killer". Hidden Power Ice can be used to revenge Dragon- and Grass-types, while Hidden Power Grass can be used to hit Lanturn, Quagsire, and Ground-type Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>The listed EVs maximize Magneton's Special Attack and allow it to outspeed neutral-natured Choice Scarf Pokemon with base 80 Speed and under. Even though Magneton loses some bulk due to the lack of Eviolite, a Choice Scarf turns Magneton into a solid offensive threat.</p>

<p>Choice Scarf Magneton works well on offensive teams and can help by eliminating Steel-types and gaining momentum with Volt Switch. Klinklang and Lilligant appreciate this the most, as they hate opposing Steel-types and can benefit from the momentum by setting up a Shift Gear or Quiver Dance respectively. Pokemon with U-turn, such as Scyther, Moltres, and Primeape, can form an effective VoltTurn combination with Magneton. Be careful when using this strategy, however, as Ground-type Pokemon and Lanturn are both common and can prevent Magneton from using Volt Switch. Due to this reason, a Pokemon that can eliminate Ground-types and Lanturn, such as Sceptile or Lilligant, makes a great partner.</p>

[Other Options]

<p>Magneton has a few other options that it can use, which all depend on your team. It can run a dual screen or Rain Dance set to support the rest of the team; however, doing so will require Magneton to use either Light Clay or Damp Rock, making it much less bulky due to the loss of Eviolite. Choice Specs is another option, but it won't accomplish much due to its low Speed and mediocre defenses. Toxic can be used to cripple opposing walls such as Cryogonal, and Thunder Wave can be used to dismantle opposing offensive Pokemon such as Sceptile. A RestTalk set is an option that capitalized on Magneton's bulk with Eviolite as well as its resistances, but it will still be taking a large amount of damage from super effective hits. Finally, Analytic can be used instead of Magnet Pull if you are not using Magneton as a "Steel Killer."</p>

[Checks and Counters]

<p>Despite having a plethora of resistances, Magneton is still weak to many common Pokemon. Lanturn and Quagsire are the most reliable counters, as they resist all of Magneton's moves bar Hidden Power Grass. Opposing Magneton can trap it and deal lots of damage with Hidden Power Fighting. Other Pokemon that resist Magneton's moves include bulky Ground-types, such as Sandslash, and Dragon-types, mainly Druddigon.</p>

<p>Pokemon with a good Special Defense stat are also good counters to Magneton. Cryogonal and Munchlax can defeat Magneton with Ice Beam and Body Slam respectively due to Magneton's lack of recovery. They can also wipe out Magneton's Special Attack boosts from Charge Beam with Haze and Whirlwind. Clefable is another good counter, knocking out Magneton's Substitutes with Seismic Toss and healing off damage with Wish.</p>

<p>Finally, Magneton has weaknesses to many common types, mainly to Fire-, Ground-, and Fighting-type attacks. Thus, Entei, Moltres, Gallade, Choice Scarf Primeape, and Golurk are all effective checks. Another solid check is Manectric; it can come into an Electric-type attack and get a Lightningrod boost, then KO with either Flamethrower or Overheat.</p>


GP 1/2
 

Honko

he of many honks
is a Site Content Manager Alumnusis a Programmer Alumnusis a Top Contributor Alumnus
[Overview]

<p>In the land of Pokemon, Steel-types are truly an ever-present nuisance. OU has Magnezone to help keep the Steel population under control, but where can we turn for Steel-extermination in RU? Fear not, for RU has a Steel Killer of its own. and are a true nuisance to deal with. OU is Magnezone's territory, but in RU, there is nothing that seems like it could be a true destructive force. Just then, the power of the RU Steel Killer is revealed. Just 3 three balls are all it takes; 3 three worthless Magnemite stuck together create the power that makes all Steel-types users tremble in its wake. These three Little Cup Pokemon combine to form the monster known only by one name: Magneton. A plethora of resistances, the ability to use Eviolite, and the highest Special Attack out of any Electric-type in RU make Magneton a force to be reckoned with.</p>

[SET]
name: Steel Killer
move 1: Substitute
move 2: Thunderbolt
move 3: Hidden Power Fighting
move 4: Volt Switch / Charge Beam
item: Eviolite
ability: Magnet Pull
nature: Modest
evs: 156 HP / 252 SpA / 100 Spe

[SET COMMENTS]

<p>Magneton's ability, Magnet Pull, allows it to successfully trap and either KO or use Substitute on an opposing Steel-types, possibly gaining a free Substitute in the process. Ferroseed and Klinklang cannot harm Magneton with any of their moves, allowing it to set up a Substitute without fear. Magneton is quite scary with a Substitute up, as its moves, which come off of its base 120 Special Attack,(remove comma) will allows it to do a ton of damage to the Pokemon that switches in after Magneton KOes a Steel-type. Thunderbolt is its Magneton's primary STAB attack, hitting anything that does not resist it for major damage. Hidden Power Fighting is used in order to OHKOes Aggron, while also hitting Ferroseed, Steelix, Probopass, and opposing Magneton for super effective damage. Volt Switch is great for scouting switch-ins if you are not specifically using Magneton to trap Steel-types, but Charge Beam can be used in order for Magneton to get a Special Attack boost. This is especially easy for Magneton to do, as it can gives Magneton the ability to set up on trapped defensive Steel-types which that are unable to break its Substitutes.</p>

[ADDITIONAL COMMENTS]

<p>The Special Attack EVs allow make Magneton hit as hard as possible. The Speed EVs allow Magneton to outrun max Speed base 50 Speed Pokemon, specifically Adamant Aggron, after factoring in the reduced Speed IV required by Hidden Power Fighting. Keep in mind that an extra 4 Speed EVs are used because of Hidden Power Fighting reducing its Speed IV. 156 HP EVs maximize Magneton's defenses in tandem with Eviolite, giving it the possibility to survive of surviving two of Choice Band Aggron's Head Smashes. Alternatively, you can use an EV spread of 36 HP / 252 SpA / 220 Spe can be used to outpace max Speed base 55 Speed Pokemon, mainly Timid Omastar, as well as minimum Speed base 95 Speed Pokemon, such as Uxie and specially defensive Drapion. Again, the extra 4 Speed EVs are to make up for Hidden Power Fighting.</p>

<p>Hidden Power Ice can be used instead of Hidden Power Fighting if you want to hit Dragon- and Grass-types, and Hidden Power Grass can be used to hit Lanturn and Quagsire. Hidden Power Fire hits Ferroseed twice as hard as Hidden Power Fighting, but Ferroseed is the ideal set-up fodder for Magneton, so there's no reason to sacrifice coverage against Aggron and Probopass in a rush to KO it faster. Flash Cannon is another option; it hits Rock-types and Cryogonal harder than Hidden Power Fighting. Magnet Rise might seem like an attractive option to remove Magneton's 4x weakness to Ground, but there aren't many situations where it actually helps Magneton do its job. Magneton outspeeds and OHKOes Aggron with Hidden Power Fighting, so there's no need for Magnet Rise in that matchup, and Steelix usually carries Roar, which makes it impossible to trap and set up on.</p>

<p>Pokemon that have trouble dealing with Steel-types make great partners for Magneton. A Pokemon with U-turn, such as Scyther, can lure in Steel-types and form the VoltTurn combination with Magneton. Other good partners include Rotom, Spiritomb, Klinklang, Druddigon, and Lilligant, as they have trouble getting past Steel-types. Rotom is also immune to two of Magneton's three weaknesses, while Magneton resists the Dark- and Ghost-type moves that Rotom fears.</p>

(The AC seemed pretty sparse, so I added some stuff. You don't have to use all of it.)

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Hidden Power Fighting / Hidden Power Ice / Hidden Power Grass
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With a Choice Scarf,(remove comma) Magneton makes for a great revenge killer that can also trap Steel-types. With Volt Switch, it has the ability to scout switch-ins and pivot. Thunderbolt is the primary STAB option that hits hard due to Magneton's high base 120 Special Attack. Flash Cannon provides a secondary STAB option and also hits Rock-types such as Rhydon and Crustle super effectively. Hidden Power Fighting, Hidden Power Ice, or Hidden Power Grass can be used in the last moveslot depending on what you want it to hit. Hidden Power Fighting OHKOes Aggron and 2HKOes Steelix and Probopass, allowing Magneton to keep its function title of a "Steel Killer". However, Magneton can use Hidden Power Ice instead can be used to revenge kill Dragon- and Grass-types, while or Hidden Power Grass can be used to hit Lanturn, Quagsire, and Ground-type Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>The listed EVs maximize Magneton's Special Attack and allow it to outspeed neutral-natured Choice Scarf Pokemon with base 80 Speed and under. Even though Magneton loses some bulk due to the lack of Eviolite, a Choice Scarf turns Magneton into a solid offensive threat.</p>

<p>Choice Scarf Magneton works well on offensive teams and can help by eliminating Steel-types and gaining momentum with Volt Switch. Klinklang and Lilligant appreciate this the most, as they hate opposing Steel-types and can benefit from the momentum by setting up a Shift Gear or Quiver Dance respectively. Pokemon with U-turn, such as Scyther, Moltres, and Primeape, can form an effective VoltTurn combination with Magneton. Be careful when using this strategy, however, as Ground-type Pokemon and Lanturn are both common and can prevent Magneton from using Volt Switch. Due to this reason To counter this, a Pokemon that can eliminate Ground-types and Lanturn, such as Sceptile or Lilligant, makes a great partner.</p>

[Other Options]

<p>Magneton has a few other options that it can use, which all depend on your team. It can run a dual screen or Rain Dance set to support the rest of the team; however, doing so will require Magneton to use either Light Clay or Damp Rock, making it much less bulky due to the loss of Eviolite. Choice Specs is another option, but it won't accomplish much due to its low Speed and mediocre defenses. Toxic can be used to cripple opposing walls such as Cryogonal, and Thunder Wave can be used to dismantle opposing offensive Pokemon such as Sceptile. A RestTalk set is an option that capitalized on Magneton's bulk with Eviolite as well as its resistances, but it will still be taking a large amount of damage from super effective hits. Finally, if you don't need Magneton to trap Steel-types, it can use Analytic can be used instead of Magnet Pull with a Quiet nature to become one of the most powerful special attackers in the tier. if you are not using Magneton as a "Steel Killer."</p>

[Checks and Counters]

<p>Despite having a plethora of resistances, Magneton is still weak to many common Pokemon. Lanturn and Quagsire are the most reliable counters, as they resist all of Magneton's moves bar Hidden Power Grass. Opposing Magneton can trap it and deal lots of damage with Hidden Power Fighting. Other Pokemon that resist Magneton's moves include bulky Ground-types, such as Sandslash, and Dragon-types, mainly Druddigon.</p>

<p>Pokemon with a good Special Defense stat are also good counters to Magneton. Cryogonal and Munchlax can defeat Magneton with Ice Beam and Body Slam respectively due to Magneton's lack of recovery. They can also wipe out Magneton's Special Attack boosts from Charge Beam with Haze and Whirlwind. Clefable is another good counter, knocking out Magneton's Substitutes with Seismic Toss and healing off damage with Wish.</p>

<p>Finally, Magneton has weaknesses to many common types, mainly to Fire-, Ground-, and Fighting-type attacks. Thus, Entei, Moltres, Gallade, Choice Scarf Primeape, and Golurk are all effective checks. Another solid check is Manectric; it can come into an Electric-type attack and get a Lightningrod boost, then KO with either Flamethrower or Overheat.</p>

The Overview was a little confusing, so I reworded part of it, and the AC of the first set was pretty bare, so I added some stuff. But in general this was very good. The only grammar thing to note is that you should try to avoid passive voice (eg "can be used") wherever possible. Active voice is almost always better, and it makes your writing easier to read.


GP 2/2
 

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