Ok so some things that you need to know about this team is: I'm a youtuber and I wanted to make a team that can have quick and easy battles so I can post so I didn't want much defense to prevent long stall matches because those are boring to watch so I hope that makes sense. Now here is the team building process. I really didn't want to use whore stuff like Scizor and Chansey.
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Brick Break
Item: I run the lum berry for obvious reasons. When haxorus gets fatiqued he gets confused and lum berry heals it also haxorus does not like getting burned so that helps prevents it.
Ability: The ability is mold breaker which is much better than rivalry and it allows me to own levitaters with earthquake.
EVs: I run max speed and and almost max attack and the 4 hp is just for shits and giggles.
Nature: I just like to run Jolly for some reason but I should probably run Adamant because after one DD boost with Jolly Haxorus' speed
hits 483 and with adamant his speed hits 440 which I'm not sure if there are any threats between that interval.
Moves: Dragon Dance is for, well boosting purposes and making haxorus even more of a beast. Outrage is for fucking shit up mostly for overkill stab. Earthquake is for coverage and those pesky steel types. Brick break is for smashing ferrothorn into a million pieces.
Purpose on team: The purpose of Haxorus is for mainly late game and his job is to get atleast one DD up late game when all of his threats are removed and then his job is to fuck shit up.
Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 32 HP / 252 SAtk / 224 Spd
Modest Nature (+SAtk, -Atk)
- Charge Beam
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Item: Usualy when I don't know what item to put on the Pokemon I usualy put Leftovers. I'm kind of debating about expert belt because those Ferrothorns actually give it a run for it's money in the Rain even with HP fire.
Ability: ... Do I really need to explain this? Well in case you didn't know Magnet pull makes it so Steel types can't switch out unless they have a shed shell out U-turn. SInce my main sweeper has a hard time killing steel types this guy traps them.
Evs: 32 Hp evs is for a little extra bulk and the Sp att is for power and the speed is to outspeed things.
Nature: I run Modest because let's face it Magnezone is never going to outspeed anything unless it's name is ferrothorn or scizor. Modest gives it that little extra 'oomph' when it hits.
Moves: Charge beam is for a possible boost. Thunderbolt is for stab and killing skarm. Flash cannon is for STAB and coverage but I should probably replace it with Substitute because Ferrothorns are assholes. Then HP fire is to obliterate those gay steel types.
Purpose on team: Magenzone is basically used to kill of steel types. Haxorus has a hard time killing steel types and Magnezone traps them and usually steel types can't do shit to magnezone unless it is heatran then you need to GTFO. Haxorus doesn't have a problem with heatran though. So magnezone gets rid of it and opens up a hole for haxorus to sweep.
Landorus (M) @ Leftovers
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Substitute
- Smack Down
- Earthquake
- Hidden Power [Ice]
Item: Take a careful look at this poke. He is not holding a choice scarf wtf right? Well this set is designed to kill Skarm and murder gliscor. So I run Leftovers
Ability: Sand force is the only legal ability that it gets.
Evs: 252 speed is for max speed. 252 attack is for high attacking power. 4 sp att is for HP ice power. I should probably take a little out of attack and give it to sp att because HP ice just BARELY misses the Ohko on Gliscor.
Nature: Naive is for max speed without nerfing sp att because I carry HP ice.
Moves: Substitute is for insurance on a switch. Earthquake is for stab and can be used once Smack down is used. Smack down is for knocking levitaters and flyers out of the air. Hidden power ice is for Gliscor and various dragons.
Purpose on team: The purpose of this member is for attracting physcial walls such as Gliscor and skarmory. The key to usiing this set is prediction. YOu have to place yourself in you opponent's shoes and get in thier mindset and most people automatically think CHOICE SCARF OMG send out skarmory and gliscor. Well this set takes those two out because haxorus has a hard time with those two. THis set is also a hard hitter which can open holes.
Me Gustran (Heatran) (M) @ Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Grass]
- Stealth Rock
Item: Leftovers is ok I guess it is just too mainstream. I'm kind of debating about putting Air baloon though. This is supossed to be an offensive heatran with SR so I don't know what to put. Suggestions?
Ability: Flash Fire is the only legal ability it can have. But is takes fire hits like a champ with it.
Evs: 4 HP is for shits and giggles. 252 sp att is for maximum offensive power and 252 speed is for reaching almost max speed.
Nature: I run TImid but I probably should be running modest. Any thoughts?
Moves: Fire Blast is for STAB and pure power. I'm debating about replacing it with flamethrower because I swear it misses EVERYTIME that it matters. It misses way more than 20% of the time for me. Earth power os for coverage most;y other heatrans. Hidden Power Grass is for Gastro and Water types. I should probably replace it with HP rock for volcorona. Then SR is for abusing switches.
Purpose on team: The main reason that I have Heatran is for setting up SR. Heatran can also give sun teams a problem because of his unique typing. There seems to be a lot of sun teams on wi-fi which they don't make very interesting battles .___. . Heatran can also be an offensive powerhouse when needed to be because it has a massive sp att stat it is just lacking in speed.
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Trick
- Thunderbolt
- Volt Switch
Item: Choice scarf adds 1.5x speed. It is great on rotom because Rotom can learn trick which cripples some sweepers.
Ability: Levitate dodges ground moves which is great for switching in on and Volt turning out to gain momentum.
Evs: Evs are standard and just maximize offensive capabiliities.
Nature: Modest is for more power. I don't find timid neccesary because rotom is already fast enough. Not really much to say about that.
Moves: Volt Switch is for scouting STAB and momentum purposes. Thunderbolt is for STAB when I don't want to switch. Trick is for crippling stuff and Hydro Pump is for stab. I really wish Gamefreak would have gave Rotom-W Surf because I hate HYdro Pump with every ounce of hate in me because it always misses when it counts.
Purpose on team: The main purpose of this Poke is to gain offensive momentum and trick things that would be troublesome a choice scarf. He can also be a hard hitter if need be. But mainly for scouting and momentum. It makes a great lead so I can volt switch out to see what they do.
Celestia (Latias) (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 228 Def / 28 Spd
Bold Nature (+Def, -Atk)
- Dragon Pulse
- Recover
- Calm Mind
- Refresh
Item: I run the leftovers to lengthen sweeps and just for recovery.
Ability: Levitate to doge ground moves
Evs: The evs are designed for highest physical defense for longetivity.
Nature: Bold is to raise defence and lower attack. Attack is uselss on latias.
Moves: Calm Mind is for boosting and making latias a tank. latias does not like status so I have refresh and recover is for longetivity. Dragon Pulse is for attacking.
Purpose on team: The Purpose of latias mainly is to attract scizor. latias is also on this team for maybe some late game sweeping. latias is also on this team for a fighting resist and some checking.
Well thanks for reading! Please post suggestions especially on a sixth member to replace Scrafty! Also this team is SUPER weak to Conkeldurr so please think about stuff like that when replacing scrafty.
Thanks in Advanced,
Cosbykid
TEAM BUILDING PROCESS
1. I wanted to base a team around a sweeper that I have never used before so I was just scrolling around and I noticed that I have never tried DD Haxorus so I gave it a try.
2. I thought to myself when I battle a DD Haxorus what pokemon do I send out to stop it and then I said I send out physical walls like: Slowbro, Gliscor,Skarmory, Ferro etc. So I chose the obvious choice magnezone to get rid of Skarm and ferro and most of all Haxorus' worst enemy Scizor because of it's paper defence. Most Scizors now a day are CB so they lock themselves into BP on a revenge kill and in comes magnezone :).
3. Now I needed to get rid of Gliscors so I thought for a while and I remember this set that Faladran was talking about and it was PERFECT Gliscor lure. It is Landorus and the Sub Smack down set. It is great for attracting gliscors :).
4. Now I needed an offensive stealth rocker and the first one that came to mind was Heatran who is also a good sun team counter. For some reason there is a plethora of sun teams online that suck so I put heatran to beat them.
5. Next I needed a good revenge killer and momentum shifter which my personal favorite is Scarf Rotom-w. (THE ONLY WHORE ON MY TEAM). It is for a good reason though.
6. I really did not know what to put here and I need help to fill this spot. So I just selected another sweeper that I like which was Scrafty.
The Team In Depth
Haxorus (M) @ Lum Berry
Trait: Mold BreakerEVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Brick Break
Item: I run the lum berry for obvious reasons. When haxorus gets fatiqued he gets confused and lum berry heals it also haxorus does not like getting burned so that helps prevents it.
Ability: The ability is mold breaker which is much better than rivalry and it allows me to own levitaters with earthquake.
EVs: I run max speed and and almost max attack and the 4 hp is just for shits and giggles.
Nature: I just like to run Jolly for some reason but I should probably run Adamant because after one DD boost with Jolly Haxorus' speed
hits 483 and with adamant his speed hits 440 which I'm not sure if there are any threats between that interval.
Moves: Dragon Dance is for, well boosting purposes and making haxorus even more of a beast. Outrage is for fucking shit up mostly for overkill stab. Earthquake is for coverage and those pesky steel types. Brick break is for smashing ferrothorn into a million pieces.
Purpose on team: The purpose of Haxorus is for mainly late game and his job is to get atleast one DD up late game when all of his threats are removed and then his job is to fuck shit up.
Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 32 HP / 252 SAtk / 224 Spd
Modest Nature (+SAtk, -Atk)
- Charge Beam
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Item: Usualy when I don't know what item to put on the Pokemon I usualy put Leftovers. I'm kind of debating about expert belt because those Ferrothorns actually give it a run for it's money in the Rain even with HP fire.
Ability: ... Do I really need to explain this? Well in case you didn't know Magnet pull makes it so Steel types can't switch out unless they have a shed shell out U-turn. SInce my main sweeper has a hard time killing steel types this guy traps them.
Evs: 32 Hp evs is for a little extra bulk and the Sp att is for power and the speed is to outspeed things.
Nature: I run Modest because let's face it Magnezone is never going to outspeed anything unless it's name is ferrothorn or scizor. Modest gives it that little extra 'oomph' when it hits.
Moves: Charge beam is for a possible boost. Thunderbolt is for stab and killing skarm. Flash cannon is for STAB and coverage but I should probably replace it with Substitute because Ferrothorns are assholes. Then HP fire is to obliterate those gay steel types.
Purpose on team: Magenzone is basically used to kill of steel types. Haxorus has a hard time killing steel types and Magnezone traps them and usually steel types can't do shit to magnezone unless it is heatran then you need to GTFO. Haxorus doesn't have a problem with heatran though. So magnezone gets rid of it and opens up a hole for haxorus to sweep.
Landorus (M) @ Leftovers
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Substitute
- Smack Down
- Earthquake
- Hidden Power [Ice]
Item: Take a careful look at this poke. He is not holding a choice scarf wtf right? Well this set is designed to kill Skarm and murder gliscor. So I run Leftovers
Ability: Sand force is the only legal ability that it gets.
Evs: 252 speed is for max speed. 252 attack is for high attacking power. 4 sp att is for HP ice power. I should probably take a little out of attack and give it to sp att because HP ice just BARELY misses the Ohko on Gliscor.
Nature: Naive is for max speed without nerfing sp att because I carry HP ice.
Moves: Substitute is for insurance on a switch. Earthquake is for stab and can be used once Smack down is used. Smack down is for knocking levitaters and flyers out of the air. Hidden power ice is for Gliscor and various dragons.
Purpose on team: The purpose of this member is for attracting physcial walls such as Gliscor and skarmory. The key to usiing this set is prediction. YOu have to place yourself in you opponent's shoes and get in thier mindset and most people automatically think CHOICE SCARF OMG send out skarmory and gliscor. Well this set takes those two out because haxorus has a hard time with those two. THis set is also a hard hitter which can open holes.
Me Gustran (Heatran) (M) @ Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Grass]
- Stealth Rock
Item: Leftovers is ok I guess it is just too mainstream. I'm kind of debating about putting Air baloon though. This is supossed to be an offensive heatran with SR so I don't know what to put. Suggestions?
Ability: Flash Fire is the only legal ability it can have. But is takes fire hits like a champ with it.
Evs: 4 HP is for shits and giggles. 252 sp att is for maximum offensive power and 252 speed is for reaching almost max speed.
Nature: I run TImid but I probably should be running modest. Any thoughts?
Moves: Fire Blast is for STAB and pure power. I'm debating about replacing it with flamethrower because I swear it misses EVERYTIME that it matters. It misses way more than 20% of the time for me. Earth power os for coverage most;y other heatrans. Hidden Power Grass is for Gastro and Water types. I should probably replace it with HP rock for volcorona. Then SR is for abusing switches.
Purpose on team: The main reason that I have Heatran is for setting up SR. Heatran can also give sun teams a problem because of his unique typing. There seems to be a lot of sun teams on wi-fi which they don't make very interesting battles .___. . Heatran can also be an offensive powerhouse when needed to be because it has a massive sp att stat it is just lacking in speed.
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Trick
- Thunderbolt
- Volt Switch
Item: Choice scarf adds 1.5x speed. It is great on rotom because Rotom can learn trick which cripples some sweepers.
Ability: Levitate dodges ground moves which is great for switching in on and Volt turning out to gain momentum.
Evs: Evs are standard and just maximize offensive capabiliities.
Nature: Modest is for more power. I don't find timid neccesary because rotom is already fast enough. Not really much to say about that.
Moves: Volt Switch is for scouting STAB and momentum purposes. Thunderbolt is for STAB when I don't want to switch. Trick is for crippling stuff and Hydro Pump is for stab. I really wish Gamefreak would have gave Rotom-W Surf because I hate HYdro Pump with every ounce of hate in me because it always misses when it counts.
Purpose on team: The main purpose of this Poke is to gain offensive momentum and trick things that would be troublesome a choice scarf. He can also be a hard hitter if need be. But mainly for scouting and momentum. It makes a great lead so I can volt switch out to see what they do.
Celestia (Latias) (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 228 Def / 28 Spd
Bold Nature (+Def, -Atk)
- Dragon Pulse
- Recover
- Calm Mind
- Refresh
Item: I run the leftovers to lengthen sweeps and just for recovery.
Ability: Levitate to doge ground moves
Evs: The evs are designed for highest physical defense for longetivity.
Nature: Bold is to raise defence and lower attack. Attack is uselss on latias.
Moves: Calm Mind is for boosting and making latias a tank. latias does not like status so I have refresh and recover is for longetivity. Dragon Pulse is for attacking.
Purpose on team: The Purpose of latias mainly is to attract scizor. latias is also on this team for maybe some late game sweeping. latias is also on this team for a fighting resist and some checking.
Well thanks for reading! Please post suggestions especially on a sixth member to replace Scrafty! Also this team is SUPER weak to Conkeldurr so please think about stuff like that when replacing scrafty.
Thanks in Advanced,
Cosbykid