Hey i made some changes to my team and thought i could use another rate
At A Glance:
Team Building Process
Espeon and Scrafty make up the core of the team, calm mind lets espeon boost its special stats while bulk up boots scrafty's physical stats forming a nice balance between the two. They also compliment each other nicely covering most weaknesses and threats between the two.
Next i wanted someone that could support the two to maximise their potential. the kind of support i was after was to cripple, paralyse, and wish, the perfect candidate seemed to be jirachi. Jirachi can give decent wishes to their pitiful HP stats as well as spread paralysis with body slam. Jirachi also takes some pressure off espeon being the main special attacking check.
Jirachi's best friends are levitating dragons and while gyarados isn't quite a dragon he still can perform a similar role. Gyarados can switch in on earthquakes and fire moves aimed at Jirachi and Jirachi can take rock and thunder moves with impunity. Gyarados also takes some pressure off scrafty being the only physical attacker.
After this i was in a bit of a dilemma in that i could not think of anyone else so i whacked on two random pokemons form my box, namely Starmie and i thought a bit of rain never hurt anyone so a Politoed.
After some playtime using this team i found that it lacked a reliable revenge killer so i tried Landorus and Rotom-W but that didnt really work out for me.
So i went back to Starmie and replaced Landorus with Weavile purely for ice shard and because it outspeeds a banded terrakion and OHKO's it 100% of the time with low kick. Starmie spin away entry hazards as with as pull off decent revenge kills.
I replaced Weavile with Mamoswine even though Weavile was performing nicely because my team tends to cause a lot of switch outs and Mamoswine can capitalize on that with stealth rocks. Mamoswine can also ice shard and its access to STAB earthquake and electric immunity fills a small hole in my team.
I replaced Mamoswine with Deoxys-D to get more entry hazards up.
In Depth:
Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Spikes
- Stealth Rock
- Taunt
- Recover
Role: Deoxys-D is purely here for entry hazards because, with good prediction, my team tends to cause a lot of switch ins so entry hazards lets me utilize that.
Moveset: Stealth Rock, Spikes and Taunt are there for obvious reasons while Recover is there to heal off taunted the damage. Although this moveset is ruined by Taunt Espeon's ability Magic Bounce lets me pull off double switches to set up.
EV's: The EV spread is to make it as bulky and speedy as possible to Taunt and set up to the best of its ability
Replacements: None.
Starmie @ Expert Belt
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Ice Beam
- Hydro Pump
- Rapid Spin
Role: Starmie's main role on my team is for Rapid Spin Support and a late game cleaner for my team. Starmie is useful on my team because it is riddled with set up sweepers which leaves me vulnerable to dedicated counters, phazers and dedicated walls, thus having a pokemon that can hit right off the bat is a crucial asset to the team.
Moveset: The moveset a fairly standard Starmie moevset; BoltBeam for coverage, Hydro Pump for a powerful STAB and Rapid Spin because Espeon can't always be there to bounce the entry hazards back. Expert Belt can also help fake a choice item, which is situationally advantageous, and deal maximum damage while being free to spin away entry hazards without being locked into anything.
EV's: The given EV's and nature are quite self-explanatory, maximum special attack and speed to maximise offensive capabilities.[/B][/COLOR]
Possible Changes: None.
Espeon (F) @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Fighting]
- Stored Power
- Calm Mind
- Morning Sun
Role: Espeon and Scrafty form the core of this team. Espeon is often overlooked as a sweeper due to its largely support based move pool, bad typing and lack of offense. This set proves that Espeon’s sweeping potential is nothing short of amazing. Espeon is also a great counter for sun teams due to its ability to bounce across Sleep Powders and Willo-Wisp from Lilligant, Venusaur and Ninetales. Espeon works well with Scrafty because it can take focus blasts, from the likes of Virizion, aimed at Scrafty to the knee and still be an adventurer while Scrafty can set up on physical powerhouses which threaten Espeon like dragonite, metagross and haxorus to name a few.
Moveset: Calm Mind allows Espeon's special bulk to go sky high as well as boosting it's Special Attack; It becomes a neat special wall of sorts. Morning Sun is for instant recovery so it can last longer and to milk out more Calm Minds. Plus, it practically fully heals you in the sun. The real star of this set is stored power. Most People just assume you are going to simply Baton Pass off your Calm Minds to someone else so their reaction when you unleash a stored power is priceless. After 4 Calm Minds it reaches a base power of 180, 270 after STAB, plus the special attack boost makes it a 270 base power move off a whopping 871 SpAtk. After 6 calm minds it becomes base 420 move off a stupendous 1188 SpAtk. The former enough to OHKO a Choice Band Scizor and the latter enough to OHKO anything that you can think of in the OU metagame unboosted. You might say that easy enough to say but getting to 4 Calm Minds is nigh on impossible but that is the beauty of Espeon, it cannot be simply toxicstalled or crippled or phazed by the likes of Skamory, due to its ability magic bounce, and any special powerhouse or an attempted stall will be set up fodder for Espeon. How many special sweepers can boast not being paralysed, poisoned, or burned or crippled in general? Basically any special attacking or stall Pokémon you can think of, Espeon can set up without hesitation and even some neutral physical attackers don't intimidate Espeon.
EV's: The EV spread is designed to maximise initial bulk while the 252 Spe and the timid nature is to maximise Espeon’s speed because its offensive capabilities don’t need boosting at all. The only real counter for Espeon are pursuit users such as Tyranitar and Scizor if they switch in before Espeon get too many calm minds up. A choice banded Tyranitar can be OHKO'd 87% of the time with Hidden Power fighting after one calm mind while Scizor remains Espeon’s best counter.
Possible Replacements: A Calm Mind Reuniclus can perform the same role forgoing speed for extra bulk.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Body Slam
- Wish
- Fire Punch
Role: Jirachi provide support to Espeon and Scrafty tying to two together as fearsome and dreaded foes. It is a great mixed wall being able to switch into Scizor, Rotom and any other threats to my team, be it physical or special. Jirachi also takes some pressure off Espeon as a Special wall pokemon. Jirachi also has good synergy with Gyarados, sponging off rock and electric moves while Gyrados can take the fire and ground moves aimed at Jirachi.
Moveset: It really is a pretty standard Specially Defensive Haxrachi but it fits in nicely to the team. Due to their low HP stat Scrafty and Espeon greatly benefit from Jirachi's not so stellar 202 HP wishes, healing about 2 thirds of their HP providing them both with a second wind. Body Slam + Fire Punch are to, cripple while Iron Head is to maim and weaken. Fire punch is a silver bullet aimed at Scizor and Ferrothorn.
EV's: The EV's are to maximise bulk with a strong special edge. The rest goes into speed to outrun a Jolly Tyranitar.
Possible Replacement: I have been thinking about a Specially Defensive Ferrothorn or a Gastrodon because they can take on rain teams and they have good synergy with the team; Gastrodon is immune to thunder moves aimed at Gyarados and powerful water moves in the rain, it can also take rock moves, and Scizor can't touch it. Ferrothorn can wall practically anything and it can make rapid spinners really pay for spinning out entry hazards with Iron Barbs + Rocky Helmet. It can sponge off powerful outrages which can decimate my team.
Scrafty (M) @ Leftovers
Trait: Shed Skin
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Drain Punch
- Dragon Tail
- Rest
Role: Scrafty forms the other half of the Scrafty plus Espeon core. I always thought that scrafty was somewhat of a gimmick but then thought I might try it out. It has now become, along with espeon, my favourite pokemon. it is hard to put on paper its capabilities but when you see the ghetto lizard in action it is amazing. it can simply sponge up hits and set up all day long. I prefer the bulk up variant because I am more than happy to forgo the speed boosts for the extra physical bulk and the ability to make physical sweepers cower in fear against a 4 foot harlem lizard. Scrafty's bulk coupled with shed skin makes scrafty sponge of hits and recieve status conditions all while saying "Like a boss".
Moveset: Drain Punch gives Scrafty a powerful STAB while Dragon Tail is amazing for simply phazing out set up sweepers. I used to run Ice punch soley for dragons and Drain punch resistors although i found it is largely redundant because Drain Punch + Dragon tail can take care of just about anything so i have replaced it with Rest for the instant recovery as well as the synergy it has with Shed Skin. Dragon Tail allows me to capitalizeon the Entry hazards while simple resting off accumulated damage.
EV's: The EV's are to maximise special bulk so it can take special hits with impunity seeing as is boosting defense. The rest goes in attack. Careful nature is also to maximise special bulk. Scrafty is my main physical powerhouse and works together nicely with Deoxys-D because it can abuse entry hazards.
Possible Replacements: Lately i have been thinking about replacing it with a Dragon Dance counterpart because i am sick of it being revenge killed due to its abysmal speed. I have also been considering Hi Jump Kick because Drain Punch lacks enough punch while Rest provides recovery enough.
Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 176 HP / 128 Atk / 204 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Substitute
- Stone Edge
Role: Gyarados has been, in my opinion, since Gen 1 the most fearsome Pokemon. It runs a similar set to Scrafty in that it is more orientated towards bulk than straight up hitting power. Gyrados can set up with impunity on Scizor, a primary threat most of my team, and can destroy stallers and walls with Substitute + Dragon Dance combo. Gyrados fills the final gap in my Scrafty, Espeon, Jirachi unit making it largley impenetrable. Gyrados takes a good deal of pressure off Scrafty as a bulky physical powerhouse and works nicely together with Jirachi.
Moveset: Substitute is to prevent status and leech seeds etc which Gyrados hates, I use to run Taunt but i was sick of scald ruining my day. Dragon Dance is quite self explanatory while Waterfall is his main attack. Stone Edge is to hit water resists and dragons such as Salamence and Dragonite. I choose Intimidate over Moxie to maximise the amount of hits Gyarados can take initially.
EV's: The given EV's are to maximise bulk which allows me to get more Dragon Dances off and the Adamant nature is to make his hits just that much harder.
Possible Replacements: Maybe switching back to Taunt so that i can't be phazed out by Skarmory.
Retired Member(s) worth noting
Mamoswine (M) @ Expert Belt
Trait: Snow Cloak
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Shard
- Stone Edge
- Earthquake
- Stealth Rock
Mamoswine can bring dragons to an icy grave as well as set up stealth rocks which needless to say helpful on any team. Mamoswine is also a decent revenge killer and can hit like a truck. I use Expert Belt for a similar reason as Starmie's, it lets me freely set up stealth rocks and fake a choice band. Otherwise it's just EdgeQuake and Ice Shard.
Weavile (M) @ Choice Band
Trait: Pressure
EVs: 40 HP / 252 Atk / 216 Spd
Jolly Nature (+Spd, -SAtk)
- Ice Shard
- Pursuit
- Low Kick
- Punishment
Weavile is a solid revenge killer and can take care of a lot of counters to my Espeon, Scrafty, Jirachi, Gyarados core. Another advantage is its dragonslaying abilities which is a big plus to my team because, save Jirachi, not much can stand its ground against a dragon such a salamence or dragonite. It is a fairly standard OU Weavile set, Ice Shard to finish of a danced dragon, Pursuit to take care of switch-outs, Low kick of terrakion, Tyranitar and other bulky rock types and finally punishment for calm minded alakazams etc.The EV's are to maximise attack, outspeed dugtrio and alakazam, and the rest goes into HP.
Importable
Threats
Haxorus:
Choice Scarf / Choice Band - Outrage wreaks havoc upon my team and Jirachi is my only counter which gets 2HKOed by Outrage
Scizor:
Choice Band/ Swords Dance - VolTurn really hurts my team because 4 pokemon in my team are severely hurt by U-Turn
Rotom-W:
Choice Scarf / Specs - Combined with U-Turn Rotom-W can decimate my team because Gyarados is destroyed by Volt Switch which leaves Jirachi as my only pokemon who can take on both
Skarmory:
Physically Defensive Spiker/ Specially Defensive Spiker - My team is prone to phazing and though Espeon can Bounce Whirlwind across it does not appreciate taking Brave Birds
Ferrothorn:
Standard - Ferrothorn walls a lot of my team, Jirachi is really the only person who can deal serious damage to it
Sableye:
Prankster - All prankster users are annoying
Whimsicott:
Prankster - Again, Prankster
thanks for reading everyone, any suggestions would be great.
At A Glance:






Team Building Process


Espeon and Scrafty make up the core of the team, calm mind lets espeon boost its special stats while bulk up boots scrafty's physical stats forming a nice balance between the two. They also compliment each other nicely covering most weaknesses and threats between the two.



Next i wanted someone that could support the two to maximise their potential. the kind of support i was after was to cripple, paralyse, and wish, the perfect candidate seemed to be jirachi. Jirachi can give decent wishes to their pitiful HP stats as well as spread paralysis with body slam. Jirachi also takes some pressure off espeon being the main special attacking check.




Jirachi's best friends are levitating dragons and while gyarados isn't quite a dragon he still can perform a similar role. Gyarados can switch in on earthquakes and fire moves aimed at Jirachi and Jirachi can take rock and thunder moves with impunity. Gyarados also takes some pressure off scrafty being the only physical attacker.






After this i was in a bit of a dilemma in that i could not think of anyone else so i whacked on two random pokemons form my box, namely Starmie and i thought a bit of rain never hurt anyone so a Politoed.






After some playtime using this team i found that it lacked a reliable revenge killer so i tried Landorus and Rotom-W but that didnt really work out for me.






So i went back to Starmie and replaced Landorus with Weavile purely for ice shard and because it outspeeds a banded terrakion and OHKO's it 100% of the time with low kick. Starmie spin away entry hazards as with as pull off decent revenge kills.






I replaced Weavile with Mamoswine even though Weavile was performing nicely because my team tends to cause a lot of switch outs and Mamoswine can capitalize on that with stealth rocks. Mamoswine can also ice shard and its access to STAB earthquake and electric immunity fills a small hole in my team.






I replaced Mamoswine with Deoxys-D to get more entry hazards up.
In Depth:

Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Spikes
- Stealth Rock
- Taunt
- Recover
Role: Deoxys-D is purely here for entry hazards because, with good prediction, my team tends to cause a lot of switch ins so entry hazards lets me utilize that.
Moveset: Stealth Rock, Spikes and Taunt are there for obvious reasons while Recover is there to heal off taunted the damage. Although this moveset is ruined by Taunt Espeon's ability Magic Bounce lets me pull off double switches to set up.
EV's: The EV spread is to make it as bulky and speedy as possible to Taunt and set up to the best of its ability
Replacements: None.

Starmie @ Expert Belt
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Ice Beam
- Hydro Pump
- Rapid Spin
Role: Starmie's main role on my team is for Rapid Spin Support and a late game cleaner for my team. Starmie is useful on my team because it is riddled with set up sweepers which leaves me vulnerable to dedicated counters, phazers and dedicated walls, thus having a pokemon that can hit right off the bat is a crucial asset to the team.
Moveset: The moveset a fairly standard Starmie moevset; BoltBeam for coverage, Hydro Pump for a powerful STAB and Rapid Spin because Espeon can't always be there to bounce the entry hazards back. Expert Belt can also help fake a choice item, which is situationally advantageous, and deal maximum damage while being free to spin away entry hazards without being locked into anything.
EV's: The given EV's and nature are quite self-explanatory, maximum special attack and speed to maximise offensive capabilities.[/B][/COLOR]
Possible Changes: None.

Espeon (F) @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Fighting]
- Stored Power
- Calm Mind
- Morning Sun
Role: Espeon and Scrafty form the core of this team. Espeon is often overlooked as a sweeper due to its largely support based move pool, bad typing and lack of offense. This set proves that Espeon’s sweeping potential is nothing short of amazing. Espeon is also a great counter for sun teams due to its ability to bounce across Sleep Powders and Willo-Wisp from Lilligant, Venusaur and Ninetales. Espeon works well with Scrafty because it can take focus blasts, from the likes of Virizion, aimed at Scrafty to the knee and still be an adventurer while Scrafty can set up on physical powerhouses which threaten Espeon like dragonite, metagross and haxorus to name a few.
Moveset: Calm Mind allows Espeon's special bulk to go sky high as well as boosting it's Special Attack; It becomes a neat special wall of sorts. Morning Sun is for instant recovery so it can last longer and to milk out more Calm Minds. Plus, it practically fully heals you in the sun. The real star of this set is stored power. Most People just assume you are going to simply Baton Pass off your Calm Minds to someone else so their reaction when you unleash a stored power is priceless. After 4 Calm Minds it reaches a base power of 180, 270 after STAB, plus the special attack boost makes it a 270 base power move off a whopping 871 SpAtk. After 6 calm minds it becomes base 420 move off a stupendous 1188 SpAtk. The former enough to OHKO a Choice Band Scizor and the latter enough to OHKO anything that you can think of in the OU metagame unboosted. You might say that easy enough to say but getting to 4 Calm Minds is nigh on impossible but that is the beauty of Espeon, it cannot be simply toxicstalled or crippled or phazed by the likes of Skamory, due to its ability magic bounce, and any special powerhouse or an attempted stall will be set up fodder for Espeon. How many special sweepers can boast not being paralysed, poisoned, or burned or crippled in general? Basically any special attacking or stall Pokémon you can think of, Espeon can set up without hesitation and even some neutral physical attackers don't intimidate Espeon.
EV's: The EV spread is designed to maximise initial bulk while the 252 Spe and the timid nature is to maximise Espeon’s speed because its offensive capabilities don’t need boosting at all. The only real counter for Espeon are pursuit users such as Tyranitar and Scizor if they switch in before Espeon get too many calm minds up. A choice banded Tyranitar can be OHKO'd 87% of the time with Hidden Power fighting after one calm mind while Scizor remains Espeon’s best counter.
Possible Replacements: A Calm Mind Reuniclus can perform the same role forgoing speed for extra bulk.

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Body Slam
- Wish
- Fire Punch
Role: Jirachi provide support to Espeon and Scrafty tying to two together as fearsome and dreaded foes. It is a great mixed wall being able to switch into Scizor, Rotom and any other threats to my team, be it physical or special. Jirachi also takes some pressure off Espeon as a Special wall pokemon. Jirachi also has good synergy with Gyarados, sponging off rock and electric moves while Gyrados can take the fire and ground moves aimed at Jirachi.
Moveset: It really is a pretty standard Specially Defensive Haxrachi but it fits in nicely to the team. Due to their low HP stat Scrafty and Espeon greatly benefit from Jirachi's not so stellar 202 HP wishes, healing about 2 thirds of their HP providing them both with a second wind. Body Slam + Fire Punch are to, cripple while Iron Head is to maim and weaken. Fire punch is a silver bullet aimed at Scizor and Ferrothorn.
EV's: The EV's are to maximise bulk with a strong special edge. The rest goes into speed to outrun a Jolly Tyranitar.
Possible Replacement: I have been thinking about a Specially Defensive Ferrothorn or a Gastrodon because they can take on rain teams and they have good synergy with the team; Gastrodon is immune to thunder moves aimed at Gyarados and powerful water moves in the rain, it can also take rock moves, and Scizor can't touch it. Ferrothorn can wall practically anything and it can make rapid spinners really pay for spinning out entry hazards with Iron Barbs + Rocky Helmet. It can sponge off powerful outrages which can decimate my team.

Scrafty (M) @ Leftovers
Trait: Shed Skin
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Drain Punch
- Dragon Tail
- Rest
Role: Scrafty forms the other half of the Scrafty plus Espeon core. I always thought that scrafty was somewhat of a gimmick but then thought I might try it out. It has now become, along with espeon, my favourite pokemon. it is hard to put on paper its capabilities but when you see the ghetto lizard in action it is amazing. it can simply sponge up hits and set up all day long. I prefer the bulk up variant because I am more than happy to forgo the speed boosts for the extra physical bulk and the ability to make physical sweepers cower in fear against a 4 foot harlem lizard. Scrafty's bulk coupled with shed skin makes scrafty sponge of hits and recieve status conditions all while saying "Like a boss".
Moveset: Drain Punch gives Scrafty a powerful STAB while Dragon Tail is amazing for simply phazing out set up sweepers. I used to run Ice punch soley for dragons and Drain punch resistors although i found it is largely redundant because Drain Punch + Dragon tail can take care of just about anything so i have replaced it with Rest for the instant recovery as well as the synergy it has with Shed Skin. Dragon Tail allows me to capitalizeon the Entry hazards while simple resting off accumulated damage.
EV's: The EV's are to maximise special bulk so it can take special hits with impunity seeing as is boosting defense. The rest goes in attack. Careful nature is also to maximise special bulk. Scrafty is my main physical powerhouse and works together nicely with Deoxys-D because it can abuse entry hazards.
Possible Replacements: Lately i have been thinking about replacing it with a Dragon Dance counterpart because i am sick of it being revenge killed due to its abysmal speed. I have also been considering Hi Jump Kick because Drain Punch lacks enough punch while Rest provides recovery enough.

Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 176 HP / 128 Atk / 204 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Substitute
- Stone Edge
Role: Gyarados has been, in my opinion, since Gen 1 the most fearsome Pokemon. It runs a similar set to Scrafty in that it is more orientated towards bulk than straight up hitting power. Gyrados can set up with impunity on Scizor, a primary threat most of my team, and can destroy stallers and walls with Substitute + Dragon Dance combo. Gyrados fills the final gap in my Scrafty, Espeon, Jirachi unit making it largley impenetrable. Gyrados takes a good deal of pressure off Scrafty as a bulky physical powerhouse and works nicely together with Jirachi.
Moveset: Substitute is to prevent status and leech seeds etc which Gyrados hates, I use to run Taunt but i was sick of scald ruining my day. Dragon Dance is quite self explanatory while Waterfall is his main attack. Stone Edge is to hit water resists and dragons such as Salamence and Dragonite. I choose Intimidate over Moxie to maximise the amount of hits Gyarados can take initially.
EV's: The given EV's are to maximise bulk which allows me to get more Dragon Dances off and the Adamant nature is to make his hits just that much harder.
Possible Replacements: Maybe switching back to Taunt so that i can't be phazed out by Skarmory.
Retired Member(s) worth noting

Mamoswine (M) @ Expert Belt
Trait: Snow Cloak
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Shard
- Stone Edge
- Earthquake
- Stealth Rock
Mamoswine can bring dragons to an icy grave as well as set up stealth rocks which needless to say helpful on any team. Mamoswine is also a decent revenge killer and can hit like a truck. I use Expert Belt for a similar reason as Starmie's, it lets me freely set up stealth rocks and fake a choice band. Otherwise it's just EdgeQuake and Ice Shard.

Weavile (M) @ Choice Band
Trait: Pressure
EVs: 40 HP / 252 Atk / 216 Spd
Jolly Nature (+Spd, -SAtk)
- Ice Shard
- Pursuit
- Low Kick
- Punishment
Weavile is a solid revenge killer and can take care of a lot of counters to my Espeon, Scrafty, Jirachi, Gyarados core. Another advantage is its dragonslaying abilities which is a big plus to my team because, save Jirachi, not much can stand its ground against a dragon such a salamence or dragonite. It is a fairly standard OU Weavile set, Ice Shard to finish of a danced dragon, Pursuit to take care of switch-outs, Low kick of terrakion, Tyranitar and other bulky rock types and finally punishment for calm minded alakazams etc.The EV's are to maximise attack, outspeed dugtrio and alakazam, and the rest goes into HP.
Importable
Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Spikes
- Stealth Rock
- Taunt
- Recover
Scrafty (M) @ Leftovers
Trait: Shed Skin
EVs: 252 HP / 8 Atk / 248 SDef
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Drain Punch
- Dragon Tail
- Rest
Gastrodon (F) @ Leftovers
Trait: Sticky Hold
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Recover
- Scald
- Toxic
- Earth Power
Espeon (F) @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Stored Power
- Hidden Power [Fighting]
- Morning Sun
Starmie @ Expert Belt
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Ice Beam
- Rapid Spin
- Hydro Pump
Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 176 HP / 128 Atk / 204 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Substitute
- Stone Edge
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Spikes
- Stealth Rock
- Taunt
- Recover
Scrafty (M) @ Leftovers
Trait: Shed Skin
EVs: 252 HP / 8 Atk / 248 SDef
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Drain Punch
- Dragon Tail
- Rest
Gastrodon (F) @ Leftovers
Trait: Sticky Hold
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Recover
- Scald
- Toxic
- Earth Power
Espeon (F) @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Stored Power
- Hidden Power [Fighting]
- Morning Sun
Starmie @ Expert Belt
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Ice Beam
- Rapid Spin
- Hydro Pump
Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 176 HP / 128 Atk / 204 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Substitute
- Stone Edge
Threats

Choice Scarf / Choice Band - Outrage wreaks havoc upon my team and Jirachi is my only counter which gets 2HKOed by Outrage

Choice Band/ Swords Dance - VolTurn really hurts my team because 4 pokemon in my team are severely hurt by U-Turn

Choice Scarf / Specs - Combined with U-Turn Rotom-W can decimate my team because Gyarados is destroyed by Volt Switch which leaves Jirachi as my only pokemon who can take on both

Physically Defensive Spiker/ Specially Defensive Spiker - My team is prone to phazing and though Espeon can Bounce Whirlwind across it does not appreciate taking Brave Birds

Standard - Ferrothorn walls a lot of my team, Jirachi is really the only person who can deal serious damage to it

Prankster - All prankster users are annoying

Prankster - Again, Prankster
thanks for reading everyone, any suggestions would be great.