.::As of June 18, 2012::.
(20:03:34) *** Your rank in Dream World OU is 7/6175 [1428 points / 51 battles]!
Introduction
Back when BW OU was still Sandstorm dominated, much like DW OU is today, I never got to use Excadrill. My family planned a trip that lasted for a month and a half, and by the time we got back, Excadrill had been unanimously banned. Before then, I really wasn't into Competitive Pokemon and was more busy with Rain teams. Enter Deoxys-S, and same story here, except it wasn't a trip. I got mono and pneumonia rearly at the same time, and that took me out for a solid month and a bit. Beforehand, I was using Sand teams and never considered the alien virus. Then, it got banned. Now, having become a better-than-average BW OU player, I decided to venture to the Dream World tier. It's new and upcoming, and it doesn't seem too different from BW OU. Having learned that Deoxys-s and Excadrill were not banned in this metagame, I jumped at the chance to use these Pokemon on a team, something I've never done beforehand. This is a team designed to take everything that was considered broken in BW OU and experiment with it. This is a part of the metagame I never saw, and have really wanted to use. Over the course of nearly two months, the team has seen quite a few wins with few losses, but I feel something is missing.
The recent name change, Breaking The Bar is due to a slight "thanks" to one of my friends who helped pull me out of a slump, and challenged me to break 1400 on the OU ladder. Because I can't break 1300 in OU, I tried in DW OU, where I found success. Without his help, I probably never would have reached the peak ranking it currently sits at.
Teambuilding Process
This team originally started around Genesect. It's a very new Pokemon, and I've heard high praise from it. It looks cool and has great stats, so I decided to build my team around one. It was intended to be a Choice Scarf set, but another Pokemon further along in the Team changed my mind on that, as I'm not fond of multiple choice Pokemon.
For Genesect to do its job better and because of how many switches it can, and does, force, I added Deoxys-S to lay down an array of hazards, making switching all the harder for my opponent. Deoxys-S can also stop setup Pokemon dead in their tracks, as Taunt prevents status moves from being used. superpower also gave me a way around Tyranitar without having to U-Turn, as I chose Superpower as Deoxys' attacking move.
Rapid Spin support is also appreciated by Genesect, so I took this opportunity to use Excadrill. Because of that choice, Tyranitar found its way onto my team, as it is truly the Pokemon that makes Excadrill what its known for. even with limited success with this team, I understand why Excadrill was banned. after a Swords Dance, not much really stops it, as it tops 550 speed in a Sandstorm, and sports an 810 attack stat after said Swords Dance. tyranitar really doesn't do much on the team but trap Chandelure and get Sandstorm up.
Because Breloom can be a pain in the ass for Genesect, I invested in Chandelure and Celebi. both do a very good job of beating Breloom, as both of which have their ways of checking the shroom. Chandelure traps and Revenge Kills it, and Celebi is pseudo-immune to Spore and can switch back in to set up in Breloom's face. Both also do good against other threats in the DW OU metagame such as Keldeo and opposing Genesect.
after just shy of 24 hours on Smogon, changes have been seen, watching Chandelure and Celebi both take their leave for two Pokemon more ready to support the team; Gliscor and Suicune. Suicune ends the insane water weakness I had on the previous version of the team, and Gliscor acts well to take on big offensive threats like Terrakion that normally would have torn through my team. In fact, Deoxys-S, Tyranitar, and Genesect also recieved minor changes to their sets. I'm liking this new version.
In-Depth
Pressure
220 HP / 12 Atk / 72 SAtk / 204 Spd
Hasty Nature
Spikes
Psycho Boost
Hidden Power Fire
Superpower
After having recieved alternate ideas for Deoxys-S, I finally settled on the set adviced by Jimbon, as it allowed for Deoxys to maintain its role of Hazard setter, but also allowed it to cause damage before going down, and actually do something productive on the team outside of getting said hazards up. The set has enough speed to outcreep Scarf Genesect by 1 point, and enough to OHKO Tyranitar with Superpower and Genesect with HP Fire. Ice Beam is here to help rid the opposing team of the Dragon's that swarm to DW OU such as Dragonite or Garchomp. Handy for hitting Amoongus and Breloom too.
Synergy:
Download
252 SAtk / 4 SDef / 252 Spd
Timid Nature
Rock Polish
Flamethrower
Ice Beam
Thunderbolt
Good god talk about beastly. this thing has the strength of the scarf set, but has the freedom to change moves. However, it's really done very little in the battles I've had. Naturally, it's kinda slow, having such a weird Speed stat. However, this is to be generally cured by Jimbon's suggestion of Rock Polish over U-turn, as it will hencefoth patch up the base 99 Speed stat carried by Genosect. Flamethrower, Ice Beam, and Thunderbolt gain neutral coverage on everything bar Lanturn, and it's not like one sees it in DW OU every single day. Flamethrower is generally best for the Steel types that migrated upwards from BW OU to try a new tier. It's handy for Exacdrill if my sand or their's isn't up. Ice Beam hits the Dragon types found left, right, and centre throughout the tier, and Ice Beam hits the water types like Manaphy and Keldeo.
Synergy:
Trait: Sand Stream
EVs: 252 HP / 196 SDef / 60 Spd
Careful Nature (+SDef, -SAtk)
Pursuit
Superpower
Fire Blast
Stealth Rock
As mentioned above, this thing really is here to trap Chandelure and get Sandstorm up. However, thanks to a suggestion by Kidogo, it now carries the role of Stealth Rock layer, something vital in aiding my sweeps. Pursuit is the crux of Tyranitar, as it takes care of the aforementioned Chandelure and most other things that decide to switch out of Tyranitar. Superpower is intended to hit Excadrill on the switch, Fire Blast Steel Types. Now carrying stealth Rock, Tyranitar provides me a way of doing extra damage to an opposing Pokemon, and lightens the hazards load on Deoxys-S' shoulders. From personal experiences, Hippowdon isn't much better either at doing anything really, and this thing at least serves some purpose on the team.
Synergy:
Sand Rush
252 Atk / 4 Def / 252 Spd
Adamant Nature
Earthquake
Rock Slide
Rapid Spin
Swords Dance
Dear Gamefreak. This Christmas, I want a Pokemon that once set up in Sandstorm and with a Swords Dance, is nearly unstoppable. Also, make it a Steel type. My team needs a Dragon resist. Thanks. Well, my wish must have been heard. They developed this brute. That wish also sums up what Excadrill does for my team. Sweep though countless (somewhere around 45) Pokemon on the opposing teams with either Rock Slide or Earthquake after having used Swords Dance. Excadrill's also here because of his ability to use Rapid Spin. No spinblocker dares switch in to Excadrill, so it's one of the best out there. I like this Pokemon. A lot.
Synergy:
Poison Heal
252 HP / 184 Def / 72 Spd
Impish Nature
Swords Dance
Earthquake
Ice Fang
Protect
Suggested by Kidogo, Gliscor is here to give the team a better chance against big offensive Pokemon like opposing Excadrill and Terrakion. I figured this set warranted more value to my team, as it was completely capable of taking hits from Terrakion / Gliscor, and also had the strength of beating them. It can act as a back-up sweeper too. It also acts as a good check to Breloom, as Poisin Heal renders Spore useless, and Ice Fang gives me a way to hit Breloom back, potentially freezing it. Earthquake deals with the aforementioned Terrakion and Excadrill, and basically anything that doesn't resist it. It's good STAB, and after a Swords Dance or two, hits pretty hard. Protect is there to gain me an extra turn of healing from Toxic Orb, or even activate it, and to scout opposing choice sets, especially Genesect, as it may opt for a U-Turn over an Ice Beam.
Synergy:
Water Absorb
4 HP / 252 SAtk / 252 Spd
Modest Nature
Surf
Ice Beam
Hidden Power Grass
Calm Mind
Replacing Celebi on the team, Suicune is here to end the threat posed by Rain Teams and Water-Type Pokemon. Water Absord turns stray Water-type attacks into HP. Suggested by Jimbon, "it removes [my] massive Water weakness and gives [me] a solid answer to Rain mons spamming Hydro Pump. It's also nice to have one less team member Chandelure bait.". He also went to tell me its one of the best answers to Manaphy. Having access to pseudo-BoltBeam coverage and Surf, all three backed up by Calm Mind, Suicune works wonders hitting Fire, Rock, Ground, Flying, Water and weakened Grass types, potentially winning me games. Surf is STAB, and directed at those said Fire, Rock, and Ground type Pokemon, while Ice Beam and HP Grass hit the other mentioned types. HP Grass is also very handy for nabbing Quagsire and Gastrodon, Pokemon that would normally switch in on Suicune. Solid suggestion. Johto sure produced some good Pokemon competitively, didn't they?
Synergy:
Conclusion
In the scheme of things, thanks for the read and rate. This is my first DW OU team, so do exaggerate on big checks to my team and if my team is in anyway decent. I'll attempt to have a threatlist up no later than a week from today. I am looking for maybe a better Tyranitar set (or something to replace it), and I am questioning a few things, which you'll read in the descriptions. I'll probably add move to this RMT as time passes.
Deoxys-S @ Life Orb
Trait: Pressure
EVs: 220 HP / 12 Atk / 72 SAtk / 204 Spd
Hasty Nature (+Spd, -Def)
- Psycho Boost
- Hidden Power [Fire]
- Superpower
- Spikes
Genesect @ Life Orb
Trait: Download
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rock Polish
- Ice Beam
- Thunderbolt
- Flamethrower
Tyranitar (M) @ Shed Shell
Trait: Sand Stream
EVs: 252 HP / 196 SDef / 60 Spd
Careful Nature (+SDef, -SAtk)
- Pursuit
- Superpower
- Fire Blast
- Stealth Rock
Excadrill (M) @ Air Balloon
Trait: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rock Slide
- Rapid Spin
- Swords Dance
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Earthquake
- Ice Fang
- Protect
Suicune @ Leftovers
Trait: Water Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Hidden Power [Grass]
- Calm Mind
Trait: Pressure
EVs: 220 HP / 12 Atk / 72 SAtk / 204 Spd
Hasty Nature (+Spd, -Def)
- Psycho Boost
- Hidden Power [Fire]
- Superpower
- Spikes
Genesect @ Life Orb
Trait: Download
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rock Polish
- Ice Beam
- Thunderbolt
- Flamethrower
Tyranitar (M) @ Shed Shell
Trait: Sand Stream
EVs: 252 HP / 196 SDef / 60 Spd
Careful Nature (+SDef, -SAtk)
- Pursuit
- Superpower
- Fire Blast
- Stealth Rock
Excadrill (M) @ Air Balloon
Trait: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rock Slide
- Rapid Spin
- Swords Dance
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Earthquake
- Ice Fang
- Protect
Suicune @ Leftovers
Trait: Water Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Hidden Power [Grass]
- Calm Mind
And as a note, whoever stole my alt of "Mazz", you're a very crude person.