Battle Pike [Silver Rank] - Alchemator

SpriteLucy.png

"Umm...."

Dragon Rush ~ Icy Wind ~ Ice Beam
IF (Endure is used a1) THEN (Change actions to Substitute (20 HP) ~ Dragon Rush ~ Icy Wind)
IF (A Protective/Evasive move is used a1) THEN (Chill and push actions back)
IF (Fly is used) THEN (Use Twister and push actions back)
 
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Xatu (M)
HP:
14
EN: 16
SPE: 82
NATR:
Quiet
ABIL: Magic Bounce
ITEM: Smoke Ball
STAT: -10% Eva
OTHR: Light Screen (2a)

148.gif

Dragonair (F)
HP:
63
EN: 76
SPE: 70
NATR: Bold
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: N/A

Arena: Sun (1 round)


Action 1:
Xatu used Me First!
RNG Roll (To-Hit) [<=7500 Hit]: 6954/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 7583/10000 (No)
(15+(4.5-6))*1.5 = 20.25 damage
RNG Roll (Effect) [<=2000 Effect]: 3215/10000 (No)
-8.75 energy
Dragonair used Dragon Rush!
RNG Roll (To-Hit) [<=8500 Hit]: 5080/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 1887/10000 (No)
(10+3+3+(3-4.5)) = 14.5 damage
-2 HP (Life Orb)
Xatu fainted!
-7 energy


178.png

Xatu (M)
HP:
KO
EN: KO
SPE: 82
NATR:
Quiet
ABIL: Magic Bounce
ITEM: Smoke Ball
STAT: -10% Eva
OTHR: Light Screen (1a)

148.gif

Dragonair (F)
HP:
41
EN: 69
SPE: 70
NATR: Bold
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: N/A
 
Ice Punch ~ Chill ~ Ice Punch
If Dragonair uses a protective move, Chill and push actions back.
If Dragonair uses Evasive Agility on A1 or A3, overwrite your current action with Block.
If Dragonair begins Bide A1, then Chill A1.
 
SpriteLucy.png

"Full assault!"

Reflect ~ Fire Blast ~ Fire Blast

-----------

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Metagross (N)
HP:
66
EN: 13
SPE: 60
NATR:
Sassy
ABIL: Light Metal
ITEM: Smooth Rock
STAT: -10% Eva
OTHR: Light Screen (1a)

148.gif

Dragonair (F)
HP:
41
EN: 69
SPE: 70
NATR: Bold
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: N/A


Action 1:
Dragonair used Reflect!
Other Change: Reflect (Dragonair)
-8 energy
Metagross used Ice Punch!
RNG Roll (To-Crit) [<=625 Crit]: 3739/10000 (No)
(4+(7.5-6))*1.5 = 8.25 damage
RNG Roll (Effect) [<=1000 Effect]: 5488/10000 (No)
-6 energy

Action 2:
Dragonair used Fire Blast!
RNG Roll (To-Hit) [<=9500 Hit]: 5724/10000 (No)
(12+3+(4.5-6))*1.5 = 20.25 damage
-2 HP (Life Orb)
RNG Roll (Effect) [<=1000 Effect]: 8440/10000 (No)
-7 energy
Metagross chilled!
+12 energy

Action 3:
Dragonair used Fire Blast!
RNG Roll (To-Hit) [<=9500 Hit]: 7309/10000 (No)
RNG Roll (To-Crit) [<=625 Crit]: 4043/10000 (No)
(12+3+(4.5-6)+3)*1.5 = 20.25 damage
-2 HP (Life Orb)
RNG Roll (Effect) [<=1000 Effect]: 5700/10000 (No)
-11 energy
Metagross used Ice Punch!
RNG Roll (To-Crit) [<=625 Crit]: 8536/10000 (No)
(4+(7.5-6))*1.5 = 8.25 damage
RNG Roll (Effect) [<=1000 Effect]: 4970/10000 (No)
-6 energy

376.png

Metagross (N)
HP:
26
EN: 13
SPE: 60
NATR:
Sassy
ABIL: Light Metal
ITEM: Smooth Rock
STAT: -10% Eva
OTHR: N/A

148.gif

Dragonair (F)
HP:
20
EN: 43
SPE: 70
NATR: Bold
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: Reflect (3a)

-----------

SpriteLucy.png

"One way or another, this ends now!"

Flamethrower ~ Flamethrower ~ Flamethrower
 
"Indeed it does."

Brick Break ~ Metal Claw ~ Metal Claw

Also my speed isn't reduced any more (not that it matters haha).
 
o whoops hehe i forgot to take that out ~_~

376.png

Metagross (N)
HP:
26
EN: 13
SPE: 60
NATR:
Sassy
ABIL: Light Metal
ITEM: Smooth Rock
STAT: -10% Eva
OTHR: N/A

148.gif

Dragonair (F)
HP:
20
EN: 43
SPE: 70
NATR: Bold
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: Reflect (3a)


Action 1:
Dragonair used Flamethrower!
RNG Roll (To-Crit) [<=625 Crit]: 8226/10000 (No)
(10+3+(4.5-6))*1.5 = 17.25 damage
-2 HP (Life Orb)
RNG Roll (Effect) [<=1000 Effect]: 5263/10000 (No)
-7 energy
Metagross used Brick Break!
RNG Roll (To-Crit) [<=625 Crit]: 8927/10000 (No)
(8+(7.5-6)) = 9.5 damage
-6 energy

Action 2:
Metagross used Metal Claw!
RNG Roll (To-Hit) [<=9500 Hit]: 6564/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 9164/10000 (No)
(5+3+(7.5-6)) = 9.5 damage
Dragonair fainted!
-3 energy


376.png

Metagross (N)
HP:
9
EN: 4
SPE: 60
NATR:
Sassy
ABIL: Light Metal
ITEM: Smooth Rock
STAT: -10% Eva
OTHR: N/A

148.gif

Dragonair (F)
HP:
KO
EN: KO
SPE: 70
NATR: Bold
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: N/A

-----------

SpriteLucy.png

"Urk... Congrats... Now just move along."

Rewards
Alchemator: 14 CC
- Metagross: 6 KOC (Seviper/Dragonair)
- Starmie: 3 KOC (Dunsparce)
Elevator Music: 14 UC


You may rechallenge immediately if you choose to.
 
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"Welcome, gentle friends and travelers, to the Battle Pike. Here, the challenger pits their wits against the cold, crushing grip of luck. How will our upstart fare? Only time will tell..."

Here I am again.

Name:
Alchemator
Challenge Thread (if any): ici
Rank: Silver!

Pokemon:
Stevenson @ Illuminate
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Starmie [Stevenson] (N/A)
  • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+20% Acc.], subtracts one (1) Rank from Attack.)
Type:
  • [Water]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (115*1.15^)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 4 (0)
DC: 5/5

Abilities:
  • Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
  • Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic (DW Unlocked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Attacks (46):
Tackle (*)
Harden (*)
Water Gun (*)
Rapid Spin (*)
Recover (*)
Camouflage (*)
Swift (*)
Aurora Beam (*)
Supersonic (*)
Barrier (*)
Scald (*)
Thunderbolt (*)
Thunder Wave (*)
Rain Dance
Hydro Pump
Thunder
Blizzard
Light Screen
Reflect Type
Power Gem
Grass Knot
Psyshock
Reflect
Hidden Power [Fire] [7]
Double Team
Substitute
Bide
Confuse Ray
Protect
Endure
Ice Beam
Psychic
Minimize
Pain Split
Signal Beam
Hyper Beam
Cosmic Power
Toxic
Flash Cannon
Dive
Psych Up
Zap Cannon
Teleport
Surf
Flash
Role Play
Pokemon: Orwell @ Light Metal
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Metagross [Orwell] (N/A)

  • Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:

  • [Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60 (70/1.15v)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 9/9
MC: 1
DC: 5/5

Abilities:

  • Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
  • Light Metal (DW UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks (44):
Take Down
Headbutt
Iron Defense
Iron Head
Zen Headbutt
Magnet Rise
Metal Claw
Confusion
Scary Face
Meteor Mash
Earthquake
Ice Punch
ThunderPunch
Psychic
Hammer Arm
Shadow Ball
Pursuit
Bullet Punch
Agility
Hidden Power [Fire] [6]
Grass Knot
Protect
Rain Dance
Rock Slide
Reflect
Light Screen
Endure
Double Team
Gravity
Hone Claws
Aerial Ace
Stealth Rock
Hyper Beam
Double-Edge
Signal Beam
Rock Smash
Bulldoze
Substitute
Brick Break
Signal Beam
DynamicPunch
Rest
Sleep Talk
Sludge Bomb
Block
Pokemon: Harper Lee @ Sap Sipper
203.png
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Girafarig [Harper Lee] (F)

  • Nature: Quiet (Adds a Rank to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:

  • [Normal]: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (85/1.15v)
Size Class: 4
Weight Class: 3
Base Rank Total: 18

EC: N/A
MC: 0
DC: 5/5

Abilities:

  • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
  • Sap Sipper (DW UNLOCKED): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Attacks (42):

Power Swap
Guard Swap
Astonish
Tackle
Growl
Confusion
Odor Sleuth
Agility
Psybeam
Baton Pass
Magic Coat
Skill Swap
Wish
Shadow Ball
Thunderbolt
Earthquake
Psychic
Crunch
Sucker Punch
Hidden Power [Ice] [7]
Energy Ball
Protect
Substitute
Mirror Coat
Endure
Reflect
Light Screen
Double Kick
Double Hit
Double Team
Zen Headbutt
Psyshock
Razor Wind
Sunny Day
Rain Dance
Telekinesis
Zap Cannon
Shock Wave
Signal Beam
Toxic
Thunder Wave
Trick Room

Have at thee!

Spr_Pt_Maid.png

"Who am I to keep you waiting? With no further ado, here are your doors:"

Door 1

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[RNG: 49] Fight Regigigas, I dare you. [Revive a fainted mon to 50 HP and 50% En / Regigigas (Slow Start @ Focus Sash, Jolly 110/6/4/2/4/115 +16% Acc)]

376.png

[RNG: 7] Uhh... this is the good door, is that a good enough explanation? [Focus Sash / A move of the referee's choice on your Active mon is Disabled.]

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[RNG: 2] There is a picture of an Expert Belt on the door. [Expert Belt / Electivire (Motor Drive @ Expert Belt, Naïve ♂ 100/5/3/3/2/110 +14% Acc)]

Spr_Pt_Maid.png

"This certainly seems like a simple choice."

Stevenson: 90 HP; 100 Energy; No status; No item
Orwell: 100 HP; 100 Energy; No status; No item
Harper Lee: 100 HP; 100 Energy; No status; No item
Backpack: none

Alchemator chooses a door.
 
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"It certainly is: Regigigas, you're mine!

Nah, I'm kidding. Orwell's door, please."
 
RNG (<=500=boon): 47/1000: Focus Sash

Spr_Pt_Maid.png

"That'll probably come in handy."

Door 2

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[RNG: 14] There is a picture of a Razor Fang on the door. [Razor Fang / Aerodactyl (Pressure @ Razor Fang, Jolly ♀ 100/4/3/1/3/150 +26% Acc)]

376.png

[RNG: 36] There's a Smeargle... and a Starf Berry. [Starf Berry / Smeargle (Technician @ Mental Herb, Naïve ♂ 90/1/2/1/1/87 +9% Acc)]

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[RNG: 9] There is a picture of an Smoke Ball on the door. [Smoke Ball / Ninjask (Speed Boost @ Smoke Ball, Adamant ♂ 100/4/2/1/2/160)]

Spr_Pt_Maid.png

"It looks like you may be facing a tough opponent soon."

Stevenson: 90 HP; 100 Energy; No status; No item
Orwell: 100 HP; 100 Energy; No status; No item
Harper Lee: 100 HP; 100 Energy; No status; No item
Backpack: Focus Sash

Alchemator chooses a door.
 
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"Looking at the movepool of that Smeargle -- and being very much intimidated -- I suppose it'll have to be Stevenson's Door."

If I'm allowed to assign items, then obviously give the Sash to Starmie, but you didn't state that I could so I'm assuming I can't.
 
RNG (<=500=boon): 528/1000: Aerodactyl

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"Uh oh, this could be a tough battle."

142.gif

Aerodactyl ♀
Nature: Jolly (Spe +20, Accuracy +26%, SpA: -1)
Type: Rock / Flying
Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Item: Razor Fang

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (+)

Height Class: 4
Weight Class: 4
BRT: 20

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower
Crunch
Take Down
Iron Head
Sky Drop
Hyper Beam
Rock Slide
Giga Impact

Curse
Foresight
Pursuit
Roost
Steel Wing
Tailwind

Toxic
Taunt
Protect
Earthquake
Torment
Fly
Endure
Reflect
Bide
Roost

Spr_Pt_Maid.png

"You're probably going to win... but we will hurt you for sure!"

Fly, Crunch, Fly
IF Thunder A1 or A3, THEN Evasive Agility
IF Dive A1 or A3, THEN Crunch
 
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121.png

"Facing this at Door 2 is frustrating, but let's do our best!"

Substitute (25 hp) ~ Thunder Wave ~ Dive
 
121.png

Stevenson (U) @ Focus Sash
HP: 90
EN: 100
SPE: 133
ABIL: Illuminate
STAT: N/A
OTHR: N/A
142.gif

Aerodactyl (F) @ Razor Fang
HP: 100
EN: 100
SPE: 150
ABIL: Pressure
STAT: +26% Accuracy, -1 Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Aerodactyl flew up in the air!
Stevenson used Substitute!
-25 HP
-24 Energy
Aerodactyl used Fly!
Hit: 516/1000: Yes
Crit: 475/1000: No
(9-2+3+1.5) = 11.5 Damage
-10 Energy

Action 2:

Aerodactly used Crunch!
Crit: 488/1000: No
(8-2+3+1.5) x 1.5 = 15.75 Damage
-6 Energy
Stevenson used Thunder Wave!
-9 Energy

Action 3:

Stevenson dove underwater!
Paralysis: 521/1000: No
Aerodactyl used Crunch!
-12 Energy
Stevenson used Dive!
Crit: 523/1000: No
(8+3-1.5) x 1.5 = 14.25 Damage
-11 Energy

121.png

Stevenson (U) @ Focus Sash
HP: 65
EN: 55
SPE: 133
ABIL: Illuminate
STAT: N/A
OTHR: N/A
142.gif

Aerodactyl (F) @ Razor Fang
HP: 86
EN: 70
SPE: 150
ABIL: Pressure
STAT: +26% Accuracy, -1 Accuracy
OTHR: Paralyzed (20%)

Arena: N/A

Turn Order:


Alchemator issues actions.
Pike Maid issues actions.
REFEREE

P.S. Yes, you were able to equip the Focus Sash, sorry I forgot to mention that
P.P.S. I'm guessing you forgot about Razor Fang when you made that Substitute be 25 HP
 
Indeed. Fuck Razor Fang.

Starmie is now dead, I guess.

Hydro Pump ~ Thunder ~ Hydro Pump
If Bide, Protect A3.
If Aerodactyl successfully uses Evasive Agility, Cosmic Power that action.
 
121.png

Stevenson (U) @ Focus Sash
HP: 65
EN: 55
SPE: 133
ABIL: Illuminate
STAT: N/A
OTHR: N/A
142.gif

Aerodactyl (F) @ Razor Fang
HP: 86
EN: 70
SPE: 150
ABIL: Pressure
STAT: +26% Accuracy, -1 Accuracy
OTHR: Paralyzed (20%)

Arena: N/A

Action 1:

Stevenson used Hydro Pump!
Crit: 804/1000: No
(12+3+1.5) x 1.5 = 24.75 Damage
-9 Energy
Paralysis: 622/1000: No
Aerodactyl used Thunder Fang!
Hit: 565/1000: Yes
Crit: 831/1000: No
Effect: 652/1000: No
(7-2+3+1.5) x 1.5 = 14.25 Damage
-5 Energy

Action 2:

Stevenson used Thunder!
Hit: 601/1000: No
Crit: 706/1000: No
Effect: 823/1000: No
(12+1.5) x 1.5 = 20.25 Damage
-10 Energy
Paralysis: 640/1000: No
Aerodactly used Crunch!
Crit: 159/1000: No
Effect: 192/1000: No
(8-2+3+1.5) x 1.5 = 15.75 Damage
-6 Energy

Action 3:

Stevenson used Hydro Pump!
Crit: 236/1000: No
(12+3+1.5) x 1.5 = 24.75 Damage
-9 Energy
Paralysis: 356/1000: No
Aerodactyl used Torment!
-10 Energy

121.png

Stevenson (U) @ Focus Sash
HP: 35
EN: 27
SPE: 133
ABIL: Illuminate
STAT: N/A
OTHR: Torment (6 actions)
142.gif

Aerodactyl (F) @ Razor Fang
HP: 16
EN: 49
SPE: 150
ABIL: Pressure
STAT: +26% Accuracy
OTHR: Paralyzed (15%)

Arena: N/A

Turn Order:


Pike Maid issues actions.
Alchemator issues actions.
REFEREE
 
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121.png

"As good as dead."

Toxic ~ Dive ~ Surf
If Aerodactyl is fully-paralysed A1, swap the order of A1 and A2.

E: Well damn, if you're fully-paralysed you're better off. If you haven't started reffing then change that sub to Blizzard A1, but don't feel bad if you already have.
 
121.png

Stevenson (U) @ Focus Sash
HP: 35
EN: 27
SPE: 133
ABIL: Illuminate
STAT: N/A
OTHR: Torment (6 actions)
142.gif

Aerodactyl (F) @ Razor Fang
HP: 16
EN: 49
SPE: 150
ABIL: Pressure
STAT: +26% Accuracy
OTHR: Paralyzed (15%)

Arena: N/A

Action 1:

Paralysis: 552/1000: No
Aerodactyl used Endure!
-15 Energy
Stevenson used Toxic!
-9 Energy

Aerodactyl: -1 HP

Action 2:

Stevenson dove underwater!
Paralysis: 349/1000: No
Aerodactyl used Thunder Fang!
-5 Energy
Stevenson used Dive!
Crit: 523/1000: No
(8+3-1.5) x 1.5 = 14.25 Damage
-11 Energy

Aerodactyl: -1 HP

121.png

Stevenson (U) @ Focus Sash
HP: 35
EN: 7
SPE: 133
ABIL: Illuminate
STAT: N/A
OTHR: Torment (4 actions)
142.gif

Aerodactyl (F) @ Razor Fang
HP: KO
EN: KO
SPE: 150
ABIL: Pressure
STAT: N/A
OTHR: N/A

Arena: N/A

Spr_Pt_Maid.png

"OK yeah, it might be basically dead."

Door 3

121.png

[RNG: 39] Well, this is interesting. [Restore 50 HP to active mon / Meganium (Overgrow @ Light Clay, Timid ♀ 100/2/4/3/4/92 +10% Acc)]

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[RNG: 30] The door is a mirror, but there is a Haban Berry in the image of the mirror. [Haban Berry / Ditto (Imposter @ Metal Powder, Bashful 90/2/2/2/2/48)]

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[RNG: 6] I would say this is the good door again, but that depends... [Focus Band / A move of the referee's choice on your Active mon is Encored.]

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"Which door will you choose? Are you a gambling man?"

Stevenson: 35 HP; 7 Energy; Tormented (4 actions); Focus Sash
Orwell: 100 HP; 100 Energy; No status; No item
Harper Lee: 100 HP; 100 Energy; No status; No item
Backpack: none

Alchemator rearranges items/chooses a door.
 
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"Stevenson's Door, obviously. I need to take every chance I can get."

I may as well take the Sash from Starmie, since I don't know if I'd lose it when Starmie faints. Plus, it's useless on it for this encounter anyway.
 
RNG (<=500=boon): 52/1000: Restore 50 HP to active mon

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"Your Starmie just may have a chance."

Door 3

121.png

[RNG: 33] I've stopped understanding the reasoning behind a lot of these doors. [White Herb / Carracosta (Sniper @ Enigma Berry, Gentle ♀ 100/4/4/3/4/32)]

376.png

[RNG: 8] Same with this one. [Shed Shell / Excadrill (Mold Breaker @ Life Orb, Impish ♂ 110/5/3/1/3/88)]

203.png

[RNG: 48] Too bad Starmie didn't get this door; that could have more or less put you back to square one. [Restore 50 HP and 50 En to active mon / Gallade (Steadfast @ Mental Herb, Impish ♂ 100/5/4/2/4/80)]

Spr_Pt_Maid.png

"I wonder which door you think will be best."

Stevenson: 85 HP; 7 Energy; Tormented (4 actions); Focus Sash
Orwell: 100 HP; 100 Energy; No status; No item
Harper Lee: 100 HP; 100 Energy; No status; No item
Backpack: none

Alchemator rearranges items/chooses a door.
 
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"Unfortunately, Stevenson's Door is probably still the best option. Take the Focus Sash while you're at it."
 
RNG (<=500=boon): 836/1000: Carracosta

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"More battles for your Starmie!"

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Carracosta ♂
Nature: Gentle (SpD: +1, Def: -1)
Type: Water / Rock
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Ability: Solid Rock - (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Item: Enigma Berry

Stats:

HP: 100
Atk: Rank 4
Def: Rank 4 (-)
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 32

Height Class: 3
Weight Class: 4
BRT: 20

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard
Brine
Smack Down
Curse
Shell Smash
Aqua Tail
Rock Slide
Rain Dance
Hydro Pump

Body Slam
Flail
Iron Defense
Knock Off
Rock Throw
Whirlpool

Toxic
Ice Beam
Earthquake
Double Team
Sandstorm
Rock Tomb
Focus Blast
Scald
Giga Impact
Stone Edge
Substitute
Dive

Spr_Pt_Maid.png

"I don't like this match-up one bit."

Toxic, Knock Off, Body Slam
IF Substitute, THEN replace remaining actions with Crunch, Stone Edge, Crunch until the Substitute is broken, pushing actions back
 
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