Wilde vs Ice-Eyes, a 1v1 singles!

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Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
1v1 Singles
ASB Arena
3 Day DQ
2 Subs
5 Chills / 2 Recoveries
All Abilities
Items On.​

Team Wilde:


Magnemite(*) [Magneto] (U)
Nature: Calm (Special Defense increased by *; Attack reduced by *)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Magnet Pull:
(Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analytic (DW - LOCKED): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP:
80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 45

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Metal Sound(*)
Tackle(*)
ThunderShock(*)
Supersonic(*)
SonicBoom(*)
Thunder Wave(*)
Spark(*)

Signal Beam(*)
Magnet Rise(*)
Magic Coat(*)

Thunderbolt(*)
Substitute(*)
Hidden Power(Fire,7)(*)




Cranidos(*) [Overlord] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Mold Breaker:
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (DW - LOCKED): (DW - Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP:
100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50 (-)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Headbutt(*)
Leer(*)
Focus Energy(*)
Pursuit(*)
Take Down(*)
Scary Face(*)
Assurance(*)

Crunch(*)
Hammer Arm(*)
Curse(*)

Ice Beam(*)
Thunderbolt(*)
Rock Slide(*)

Team Ice-Eyes


Embirch [Chives] (Male)
Nature: Brave (+Atk, -Spe, -10% Evasion)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW - Locked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis

Counter
Revenge
Aromatherapy

Will-O-Wisp
Flamethrower
Protect
Endure

Wilde selects his Pokémon, and chooses an item for it to hold (If wanted)
Ice-Eyes chooses an item for his Pokémon to hold (If wanted) and issues orders.
Wilde issues orders.
REFEREE
 

Ice-eyes

Simper Fi
Leech Seed --> Flamethrower --> Flamethrower

If it uses Substitute A1, Flamethrower that action.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Wilde O
Magneto (O)

80 HP / 100 EN
Status: N/A
1 Atk / 3 Def / 3 Sp.Atk / 3 Sp.Def / 45 Speed / 1 Size / 1 Weight
Magic Coat ~ Metal Sound ~ Signal Beam

VS

Ice-Eyes O
Chives (M)

90 HP / 100 EN
Status: N/A
3 Atk / 2 Def / 3 Sp.Atk / 2 Sp.Def / 43 Speed / 2 Size / 3 Weight
Leech Seed ~ Flamethrower ~ Flamethrower​


Hello everyone, welcome to the ASB Arena! We have today a training battle, so let's see how newcomer Wilde fares against Ice-Eyes. Good luck trainers!

Chives, Ice-Eyes' Embirch leeds the attack with a Leech Seed, but Magneto, Wilde's Magnemite, flicks it away with a Magic Coat

: 80/90
Jr.: 90/91​

Magneto's side magnets now spin, making an ear-splitting Metal Sound echo across the arena. Chives isn't over bothered - although he appears to be weakened from the racket - and melts Magneto in a Flamethrower. Ooh, that has GOT to sting!

: 60/85
Jr.: 90/85 ; -2 Special Defense​

Magneto's response is a Signal Beam, which manages to leave a mark on Chives, who continues lathering Magneto in Flamethrowers!

: 41/79
Jr.: 77/75 ; -1 Special Defense​

Action 1:

Magneto used Magic Coat!
Magneto shrouded itself with Magic Coat!
-10 EN
Chives used Leech Seed!
RNG Roll (To-Hit) (<=9000): 4649/10000 (Yes)
Chives' Leech Seed was bounced back by Magic Coat!
-9 EN

Action 2:

Magneto used Metal Sound!
RNG Roll (To-Hit) (<=9500): 6433/10000 (Yes)
Chives' Special Defense fell sharply!
-5 EN
Chives used Flamethrower!
RNG Roll (To-Crit) (<=625): 8264/10000 (No)
RNG Roll (To-Burn) (<=1000): 4883/10000 (No)
(10 + ((3-3)*1.5) + 3)*1.5 = 19.5 Damage
-6 EN

Action 3:

Magneto used Signal Beam!
RNG Roll (To-Crit) (<=625): 4162/10000 (No)
RNG Roll (To-Confuse) (<=1000): 6844/10000 (No)
(8 + ((3-2)*1.5)) + (2*1.75) = 13 Damage
-6 EN
Chives used Flamethrower!
RNG Roll (To-Crit) (<=625): 1643/10000 (No)
RNG Roll (To-Burn) (<=1000): 4204/10000 (No)
(10 + ((3-3)*1.5) + 3)*1.5 = 19.5 Damage
-10 EN


Wilde O
Magneto (O)

41 HP / 79 EN
Status: N/A
1 Atk / 3 Def / 3 Sp.Atk / 3 Sp.Def / 45 Speed / 1 Size / 1 Weight

VS

Ice-Eyes O
Chives (M)

77 HP / 75 EN
Status: -1 Special Defense (1 Round)
3 Atk / 2 Def / 3 Sp.Atk / 2 Sp.Def / 43 Speed / 2 Size / 3 Weight​

Wilde orders!
Ice-Eyes orders!
REFEREE!
 
Metal Sound >> Signal Beam >> Signal Beam
If Leech Seed is used, use Substitute instead of the move listed (unless it does not have enough HP).
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Wilde O
Magneto (O)

41 HP / 79 EN
Status: N/A
1 Atk / 3 Def / 3 Sp.Atk / 3 Sp.Def / 45 Speed / 1 Size / 1 Weight
Metal Sound ~ Signal Beam ~ Signal Beam

VS

Ice-Eyes O
Chives (M)

77 HP / 75 EN
Status: N/A
3 Atk / 2 Def / 3 Sp.Atk / 2 Sp.Def / 43 Speed / 2 Size / 3 Weight
Flamethrower ~ Revenge ~ Flamethrower​


Magneto deafens us again with a second Metal Sound, whilst Chives continues with the endless Flamethrower.

: 21/74
Jr.: 77/61 ; -3 Special Defense​

Magneto fires another Signal Beam, striking Chives with reasonable force, enough to cause the burning tree to clobber Magneto Critically to get Revenge. Magneto falls to the ground, unconscious.

: 0/0 ; KOed
Jr.: 62/53 ; Winner​

Congrats Ice-Eyes on your victory!

Action 1:

Magneto used Metal Sound!
RNG Roll (To-Hit) (<=9500): 3873/10000 (Yes)
Chives' Special Defense fell sharply!
-5 EN
Chives used Flamethrower!
RNG Roll (To-Crit) (<=625): 8125/10000 (No)
RNG Roll (To-Burn) (<=1000): 4463/10000 (No)
(10 + ((3-3)*1.5) + 3)*1.5 = 19.5 Damage
-14 EN

Action 2:

Magneto used Signal Beam!
RNG Roll (To-Crit) (<=625): 8985/10000 (No)
RNG Roll (To-Confuse) (<=1000): 9244/10000 (No)
(8 + ((3-2)*1.5)) + (3*1.75) = 14.75 Damage
-6 EN
Chives used Revenge!
RNG Roll (To-Crit) (<=625): 35/10000 (Yes)
(12 + ((3-3)*1.5) + 3)*1.5 = 22.5 Damage
-8 EN

Magneto was KOed!


Rewards:

Wilde: 2 CC
Magneto (Magnemite): 1 EC / 2 MC / 1 DC

Ice-Eyes: 2 CC
Chives (Embirch): 1 EC / 2 MC / 1 DC / 1 KOC

Dogfish44: 3 UC

That's all folks!​
 
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