Battle Hall Challenge - Orcinus Duo

BATTLE 7!


VS. Necro

"I'm long and I'm strong! To challenge me would be so wrong!

...You gotta admit that was a cool rhyme. Right guys?"

Pokemon check (1-5): 4 (Duskull)
Ability check (1): 1 (Levitate)


Duskull (F)
Ability: Levitate

Duskull (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 25
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse

Will-O-Wisp
Hex
Psychic

Destiny Bond
Imprison
Pain Split
 
Music: Street Fighter 3 - Snowland



"All right, for real this time. I got this cool joke that is going to rock your socks off. Ready?"

Will-o-Wisp ~ Will-o-Wisp ~ Hex
Sub: IF Will-o-Wisp misses on A2, THEN use Night Shade on A3.

Round 1! Fighters ready! ENGAGE!

Action 1
-Lotad used Protect!
Lotad is protecting itself!
Energy: -7

-Duskull used Will-o-Wisp!
Lotad is protecting itself!
Energy: -7

Action 2
-Lotad used Protect!
But it failed!
Energy: -11

-Duskull used Will-o-Wisp!
To hit (<=7500): 5660 (Yes)
Lotad was burned!
Energy: -11

Lotad was hurt by the burn! (-2 HP)

Action 3
-Lotad used Substitute!
Lotad created a Substitute! (15 HP)
Energy: -12

-Duskull used Hex!
To critical (<=625): 7883 (No)
Damage: 16
Energy: -6
Lotad's Substitute broke!

Lotad is hurt by the burn! (-2 HP)

HP Left:
Lotad: 90 - 2 from A2 - 17 from A3 = 71
Duskull: 80

Energy Left:
Lotad: 100 - 7 from A1 - 11 from A2 - 12 from A3 = 70
Duskull: 100 - 7 from A1 - 11 from A2 - 6 from A3 = 76

Stat modifiers:
Lotad: Nothing
Duskull: Nothing

Orcinus Duo
O

Marge - Lotad (F)
HP: 71
EN: 70
Ability: Rain Dish
Effects: Nothing
Status: BURNED - Ongoing damage (2 damage per action); -3 to all physical moves

VS.

Necro
O

Duskull (F)
HP: 80
EN: 76
Ability: Levitate
Effects: Nothing
Status: OK!​



"So, I ran into Tahno the other day. He was asking how to get his bending back, so I told him....Water you talking about? Isn't that a riot? Eh?"

Hex ~ Night Shade ~ Hex
Sub: IF Lotad uses Double Team, THEN use Foresight once and push actions down.
 
Music: Street Fighter 3 - Snowland

Round 2! Are you ready? GO!

Action 1
-Lotad used Toxic!
To hit (<=9000): 3442 (Yes)
Duskull was badly poisoned!
Energy: -7

-Duskull used Hex!
To critical (<=625): 7371 (No)
Damage: 16
Energy: -10

Lotad was hurt by the burn! (-2 HP)
Duskull was hurt by poison! (-1 HP)

Action 2
-Lotad used Synthesis! [1/2]
Lotad regained health! (+20 HP)
Energy: -13

-Duskull used Night Shade!
Damage: 10
Energy: -4

Lotad was hurt by the burn! (-2 HP)
Duskull was hurt by poison! (-1 HP)

Action 3
-Lotad used Giga Drain!
To critical (<=625): 1607 (No)
Damage: 9.5
Energy: -11
Drained health from Duskull! (+4.75 HP)

-Duskull used Hex!
To critical (<=625): 9419 (No)
Damage: 16
Energy: -6

Lotad is hurt by the burn! (-2 HP)
Duskull was hurt by poison! (-1 HP)

HP Left:
Lotad: 71 - 18 from A1 + 8 from A2 - 18 from A3 = 43
Duskull: 80 - 1 from A1 - 1 from A2 - 10.5 from A3 = 67.5 ~ 68

Energy Left:
Lotad: 70 - 7 from A1 - 13 from A2 - 11 from A3 = 39
Duskull: 76 - 10 from A1 - 4 from A2 - 6 from A3 = 56

Stat modifiers:
Lotad: Nothing
Duskull: Nothing

Orcinus Duo
O

Marge - Lotad (F)
HP: 43
EN: 39
Ability: Rain Dish
Effects: Nothing
Status: BURNED - Ongoing damage (2 damage per action); -3 to all physical moves

VS.

Necro
O

Duskull (F)
HP: 68
EN: 56
Ability: Levitate
Effects: Nothing
Status: BADLY POISONED - Increasing ongoing damage (2 damage per action)
 
Music: Street Fighter 3 - Snowland



"Okay, another one. What did Taokaka say when she beat up Arakune?"

Curse ~ Pain Split ~ Hex

Round 3! Prepare to strike! NOW!

Action 1
-Lotad used Synthesis! [2/2]
Lotad regained health! (+20 HP)
Energy: -13

-Duskull used Curse!
Duskull cut its HP and placed a curse on Lotad! (-40 HP)
Energy: -26

Lotad is hurt by the burn! (-2 HP)
Duskull is hurt by poison! (-2 HP)
Lotad is hurt by the curse! (-5 HP)

Action 2
-Lotad used Rain Dance!
It started to rain!
Energy: -9

-Duskull used Pain Split!
The battlers shared their pain! (56 + 26 = 82 / 2 = 41)
Energy: -16

Lotad regained health due to Rain Dish! (+2 HP)
Lotad is hurt by the burn! (-2 HP)
Duskull is hurt by poison! (-2 HP)
Lotad is hurt by the curse! (-5 HP)

Action 3
-Lotad used Surf!
To critical (<=625): 4096 (No)
Damage: 14.5
Energy: -6

-Duskull used Hex!
To critical (<=625): 8240 (No)
Damage: 16
Energy: -6

Lotad regained health due to Rain Dish! (+2 HP)
Lotad is hurt by the burn! (-2 HP)
Duskull is hurt by poison! (-2 HP)
Lotad is hurt by the curse! (-5 HP)

HP Left:
Lotad: 43 + 13 from A1 - 20 from A2 - 21 from A3 = 15
Duskull: 68 - 42 from A1 + 13 from A2 - 16.5 from A3 = 22.5 ~ 23

Energy Left:
Lotad: 39 - 13 from A1 - 9 from A2 - 6 from A3 = 11
Duskull: 56 - 26 from A1 - 16 from A2 - 6 from A3 = 8

Stat modifiers:
Lotad: Nothing
Duskull: Nothing

Orcinus Duo
O

Marge - Lotad (F)
HP: 15
EN: 11
Ability: Rain Dish
Effects: Cursed (5 damage per action, reduced Chill efficiency)
Status: BURNED - Ongoing damage (2 damage per action); -3 to all physical moves

VS.

Necro
O

Duskull (F)
HP: 23
EN: 8
Ability: Levitate
Effects: Nothing
Status: BADLY POISONED - Increasing ongoing damage (3 damage per action)

Rain continues to fall - Boosted Water attacks; perfect accuracy Thunder and Hurricane (3 rounds)



"For you, this was the greatest day of your life. But for me, it was Caturday! Get it? Hahaha!"

Night Shade ~ Chill ~ Night Shade
Sub: IF Lotad uses Protect on A1, THEN Chill and push actions down.
 
Music: Street Fighter 3 - Snowland

Round 4! Let's go!

Action 1
-Lotad used Mega Drain!
To critical (<=625): 2563 (No)
Damage: 7.5
Energy: -8
Drained health from Duskull! (+3.75 HP)

-Duskull used Night Shade!
Damage: 10
Energy: -4

Lotad regained health due to Rain Dish! (+2 HP)
Lotad is hurt by the burn! (-2 HP)
Duskull is hurt by poison! (-3 HP)
Lotad is hurt by the curse! (-5 HP)

Action 2
-Lotad used Surf!
To critical (<=625): 21 (Yes)
Damage: 17.5
Energy: -6
Adjusted damage: 17.5 / 2 = 8.75

Lotad fainted!

Duskull is hurt by poison! (-3 HP)
Duskull fainted!

HP Left:
Lotad: 15 - 11.25 from A1 = 3.75 ~ 4
Duskull: 23 - 3 from A1 - 20.5 from A2 = -0.5 ~ -1

Energy Left:
Lotad: 11 - 8 from A1 - 6 from A2 = -3
Duskull: 8 - 4 from A1 = 4

Stat modifiers:
Lotad: Nothing
Duskull: Nothing

Orcinus Duo
x

Marge - Lotad (F)
HP: 4
EN: 0
Ability: Rain Dish
Effects: Nothing
Status: FAINTED - Unable to battle

VS.

Necro
x

Duskull (F)
HP: 0
EN: 4
Ability: Levitate
Effects: Nothing
Status: FAINTED - Unable to battle

Rain continues to fall - Boosted Water attacks; perfect accuracy Thunder and Hurricane (2 rounds)



"And now, I shall leave you with some words of wisdom - LAAAAAAAAAAAAAAAAAAAA!"

Spoils of battle:
Orcinus Duo
-Orcinus Duo gains 14 CC.
-Marge the Lotad gains 14 HC.
Objection:
-Objection gains 6 UC.
Mr. L:
-Mr. L gains 4 UC.
TheWolfe:
-I gain 10 UC.​

Thanks for playing! See you again on June 3rd!
 
Only the referee (me) and Orcinus should be posting in this thread. Although, Nommy can if she wants to... ;)

http://www.smogon.com/forums/showthread.php?t=3455493&page=9
Rank: Rank 1
Pokemon: Numel
Ability: Oblivious

Numel - Pompeii (M)
Nature: Brave
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (35 /1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Total Moves: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Amnesia
Lava Plume

Endure
Heat Wave
Iron Head

Protect
Dig
Rock Tomb
Earthquake
Toxic
Rock Slide
Rest
Orcinus, you may choose your first type. Your options are:








Good luck!
 
Battle One

RNG Roll (Pokemon):
5/5 (Shieldon)
RNG Roll (Ability): 2/2 (Soundproof :/)


Shieldon (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 15

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Attacks:
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger
AncientPower

Thunderbolt
Stone Edge
Ice Beam

Rock Blast
Counter
Body Slam
 

Pompeii (M)
HP: 90 | EN: 100
Spe: 30 | Ranks: 3/2/3/2
Boosts: -10% Acc
Other:


Shieldon (M)
HP: 90 | EN: 100
Spe: 26 | Ranks: 3/4/2/3
Boosts: -10% Acc
Other:


Action One

Numel used Earthquake!
RNG Roll (To Crit): 8371/10000 (No)
(10+3-1.5)*1.5= 25.875 Damage
-6 EN
Shieldon used Swagger!
RNG Roll (To Hit): Yes (Nature)
RNG Roll (Confuse Length): 470 (Two Actions)
-6 EN


Action Two

RNG Roll (To Hit Self) (<=5000): 6759/10000 (No)
Numel used Earthquake!
RNG Roll (To Crit): 6771/10000 (No)
25.875+3.5= 29.375 Damage
-10 EN
Shieldon used Stone Edge!
RNG Roll (To Hit) (<=9000): 5684/10000 (Yes)
RNG Roll (To Crit) (<=1250): 1190/10000 (Yes)
(10+3+3-1.5)= 14.5 Damage
-6 EN


Action Three

RNG Roll (To Hit Self) (<=5000): 7768/10000 (No)
Numel used Earthquake!
RNG Roll (To Crit): 8865/10000 (No)
25.875+3.5= 29.375 Damage
-14 EN
Shieldon used Stone Edge!
RNG Roll (To Hit) (<=9000): 3891/10000 (Yes)
RNG Roll (To Crit) (<=1250): 1010/10000 (Yes)
(10+3+3-1.5)= 14.5 Damage
-10 EN



Pompeii (M)
HP: 61 | EN: 30
Spe: 30 | Ranks: 3/2/3/2
Boosts: -10% Acc
Other:


Shieldon (M)
HP: 5 | EN: 78
Spe: 26 | Ranks: 3/4/2/3
Boosts: -10% Acc
Other:
 
You outspeed and KO. No calcs necessary

---------

Battle Two

RNG Roll (Pokemon): 2/5 (Caterpie)
RNG Roll (Ability): 2/2 (Run Away)

RUN CATERPIE, RUN!!!


Caterpie (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:
Tackle
String Shot
Bug Bite

Snore


You're up, Orcinus!
 

Pompeii (M)
HP: 61 | EN: 30
Spe: 30 | Ranks: 3/2/3/2
Boosts: -10% Acc
Other:


Caterpie (F)
HP: 90 | EN: 100
Spe: 45 | Ranks: 3/2/0/1
Boosts:
Other:


Caterpie used Bug Bite!
RNG Roll (To Crit): 3827 (No)
(6+3+1.5)= 7 Damage
-3 EN
Numel used Heat Wave
RNG Roll (To Hit): 3519/10000 (Yep)
RNG Roll (To Crit): 5093/10000 (No)
(10+3+3)*1.5= 24 Damage
-6 EN

Caterpie used Bug Bite!
RNG Roll (To Crit): 7479 (No)
(6+3+1.5)= 7 Damage
-7 EN
Numel used Rock Slide!
RNG Roll (To Hit): 4771/10000 (Yep)
RNG Roll (To Crit): 4500/10000 (No)
(8+1.5)*1.5= 14.25 Damage
-6 EN

Caterpie used Bug Bite!
RNG Roll (To Crit): 1642 (No)
(6+3+1.5)= 7 Damage
-11 EN
Numel used Heat Wave
RNG Roll (To Hit): 8524/10000 (Yep)
RNG Roll (To Crit): 12/10000 (No)
(10+3+3+3)*1.5= 28.5 Damage
-6 EN

Caterpie used Bug Bite!
RNG Roll (To Crit): 3391 (No)
(6+3+1.5)= 7 Damage
-3 EN
Numel used Heat Wave
RNG Roll (To Hit): 338/10000 (Yep)
RNG Roll (To Crit): 1039/10000 (No)
(10+3+3)*1.5= 24 Damage
-6 EN

Caterpie Fainted!






 
Battle Three

RNG Roll (Pokemon):
2/5 (Swinub)
RNG Roll (Ability) 3/3 (Thick Fat)


Swinub (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Take Down

Earthquake
Ice Beam
Light Screen

Icicle Crash
Body Slam
AncientPower
 

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