One day, I find out that PokemonShowdown! is available. I decide to make a few experimental teams here and there. I try out a NU team against CherubAgent, who then proceeds to curbstomp me (NU is not one of my main tiers, and he's obviously better than me). He was making a different team from the one that I now have, but I decided to run with it and use a couple of the same Pokes, for experimental purposes.
As an avid fan of CherubAgent, I present my RMT for him and other people to witness. Like some of my other teams, this one is quirky and could use the help of more-skilled competitors. I figured I'd give NU more than just a sideways glance; after all, a lot of overwhelmingly good Pokemon exist in the tier. However, NU's a bit more cluttered than I imagined it to be, courtesy of the NFEs that make up a good half of the tier.
Speaking of, I don't really like NFEs much. I prefer fully-evolving my Pokemon so that way they reach their ultimate potential. Even with Eviolite, most NFEs in NU tend to just be either set-up bait or free KOs for more powerful Pokemon. Those that aren't killed off with ease get their Eviolites taken away via Trick or completely removed via Knock Off, thereby diminishing any use they would have.
However, the topic is not about why I don't use NFEs. The topic's about why I use this assorted motley crew of Pokemon in a similar fashion to what CherubAgent tried to do with his team.
1. Probopass @ Leftovers
Ability: Sturdy
Nature: Bold
EVs: 252 HP, 252 SDef, 4 Def
Moves:
1. Stealth Rock
2. Thunder Wave
3. Power Gem
4. Volt Switch
This is one of CherubAgent's Pokemon for his team. The set is almost similar to what he uses, albeit with a little help from whoever wrote Probo's analysis on Smogon for NU.
The original purpose of the team was to copy the motivation of CherubAgent's team and support Klang as the sweeper. However, I found Klang to be in dire need of recovery as well as support that not every teammate could accomplish. Furthermore, Klang's movepool was found wanting as well; there are too many Fire, Steel, Electric, and Water Pokemon in NU for Klang to be doing any sweeping with Gear Grind alone. Return would be a nice secondary coverage if not for Golurk's newfound presence in NU, as well as other common NU Ghost-types being prevalent.
Probopass, on the other hand, was support for Klang. I found Probo to be more helpful than Klang, so I kept him over Klang at the end of the day. I then kept the set that I think CherubAgent used.
Stealth Rock and Thunder Wave give off the support options best suited for Probo. I've given some thought regarding use of Toxic over Thunder Wave, but with Amoongus and Garbodor being really common, I doubt the affliction will be of much use. Considering opposing Zangoose into the mix as well... ouch.
However, Probo can use a moderate Special Attack to use Volt Switch as a means of escape that is usually successful. There's also Power Gem, for obligatory STAB.
2. Altaria @ Leftovers
Ability: Natural Cure
Nature: Calm
EVs: 252 HP, 4 Def, 252 SDef
Moves:
1. Heal Bell
2. Fire Blast
3. Draco Meteor
4. Roost
Originally, CherubAgent used a "Cro"Dragonair set alongside a Charizard. However, I don't like RestTalk sets, and Dragonair was otherwise a subpar Pokemon without the set it was using. Furthermore, I had a bit of trouble seeing Charizard die while observing CherubAgent's NU battles on PS! I don't like Charizard either, though.
Without Altaria's knowledge of Heal Bell, status would be a major roadblock for this team. Altaria is also incredibly gifted what is essentially unresisted offensive coverage in Fire Blast and Draco Meteor. Roost gives it reliable recovery, while enabling it to do its job. I may not like Draco Meteor's Sp. Atk. drops, but who said anything about sweeping with this Altaria?
3. Camerupt @ Leftovers
Ability: Solid Rock
Nature: Calm
EVs: 252 HP, 4 SAtk, 252 SDef
Moves:
1. Hidden Power [Grass]
2. Earth Power
3. Lava Plume
4. Rock Polish / Toxic
Originally this was a Charizard, but then I took an arrow to the logic and used Camerupt over it when designing the team.
Camerupt is a genuinely good Fire-type, one of few I would legitimately use (I'm a tad pyrophobic - I've gotten over most of my problems with the fire element as a teen). It gets two really good offensive STABs, and Fire/Ground is actually an okay typing even with the x4 Water weakness (which is easily averted thanks to Solid Rock; although it would be better extinguished if one were to give this guy a good partner, such as Lapras). Immunity to most forms of paralysis as well as an immunity to burn make sweeping with this guy a bit more comfortable than sweeping with Charizard.
One of Camerupt's few issues is that it's slow. However, with Rock Polish, speeding this fellow up will be really rewarding. One could also just Toxic many of the "counters" Camerupt has, crippling them for the remainder of the match even with the volcanic camel's inevitable demise.
4. Golurk @ Expert Belt
Ability: No Guard
Nature: Adamant
EVs: 252 HP, 252 Atk, 4 Def
Moves:
1. DynamicPunch
2. Ice Punch
3. Stone Edge
4. Earthquake
Words cannot appropriately express my outrage in a powerful piece of machine is being demoted to RU while a lesser NFE is being promoted to the same tier, causing an imbalance in NU as a result.
That said, Golurk is too good for NU. Its coverage was already something to fear, and then BW2 made it much better. Now it can use its long-awaited Dream World ability, No Guard, to pretty much break all of NU into tiny fragments. There are no safe switch-ins into its attacks; you could only revenge it, and that's easier said than done.
I needed a physical sweeper since I otherwise only have three really good special walls thus far. Golurk was it. Now I have the equivalent to CherubAgent's Klang, only about a hundred metric tonnes better.
5. Zangoose @ Toxic Orb
Ability: Toxic Boost
Nature: Jolly
EVs: 252 Atk, 252 Spe, 4 HP
Moves:
1. Swords Dance
2. Close Combat
3. Facade
4. Shadow Claw
Originally this was a Cinccino. However, I decided on someone less easy to revengekill and someone less prone to being walled by opposing Klang.
And to think I would've used a Switcheroo Lopunny set over this. Actually, I might test that later. But for now, I'm going to marvel at how this is another physical sweeper who has no safe switch-ins, especially not at +2. Shadow Claw is used instead of Night Slash in case I decide to run this team in RU as well; I'll also be wanting to avoid Pokes who get boosts from Justified. While that's not really much of a concern in NU, it's also something to consider when using this team in other tiers, which is what I'll probably be doing.
That's also in case Zangoose and Golurk get banned from RU.
6. Exeggutor @ Sitrus Berry
Ability: Harvest
Nature: Bold
EVs: 252 Def, 252 HP, 4 SAtk
Moves:
1. Substitute
2. Leech Seed
3. Giga Drain
4. Psyshock
Took this right from Smogon's analysis. This is one of CherubAgent's Pokemon in his team, although I think I'm using a different set from the one he's using in his Exeggutor. I decided to keep Exeggutor because it's a pain to break through.
Once the SubSeed's going, I just use Giga Drain and Psyshock. I tend to run into a couple Pokes who seem to be all too confident in ruining my Harvest set. I proceed to Sub on the switch, then Seed them. If they're Miltank, I don't Seed, but instead go through their usually-uninvested Defense and Psyshock them.
Welp, that's my CherubAgent-Inspired Motley Crew in a nutshell. I hope to improve this team to conquer NU. Of course, no matter how many improvements I undergo, I still expect to lose to CherubAgent, because he's CherubAgent and likely to always be better than me at NU.
As an avid fan of CherubAgent, I present my RMT for him and other people to witness. Like some of my other teams, this one is quirky and could use the help of more-skilled competitors. I figured I'd give NU more than just a sideways glance; after all, a lot of overwhelmingly good Pokemon exist in the tier. However, NU's a bit more cluttered than I imagined it to be, courtesy of the NFEs that make up a good half of the tier.
Speaking of, I don't really like NFEs much. I prefer fully-evolving my Pokemon so that way they reach their ultimate potential. Even with Eviolite, most NFEs in NU tend to just be either set-up bait or free KOs for more powerful Pokemon. Those that aren't killed off with ease get their Eviolites taken away via Trick or completely removed via Knock Off, thereby diminishing any use they would have.
However, the topic is not about why I don't use NFEs. The topic's about why I use this assorted motley crew of Pokemon in a similar fashion to what CherubAgent tried to do with his team.
1. Probopass @ Leftovers
Ability: Sturdy
Nature: Bold
EVs: 252 HP, 252 SDef, 4 Def
Moves:
1. Stealth Rock
2. Thunder Wave
3. Power Gem
4. Volt Switch
This is one of CherubAgent's Pokemon for his team. The set is almost similar to what he uses, albeit with a little help from whoever wrote Probo's analysis on Smogon for NU.
The original purpose of the team was to copy the motivation of CherubAgent's team and support Klang as the sweeper. However, I found Klang to be in dire need of recovery as well as support that not every teammate could accomplish. Furthermore, Klang's movepool was found wanting as well; there are too many Fire, Steel, Electric, and Water Pokemon in NU for Klang to be doing any sweeping with Gear Grind alone. Return would be a nice secondary coverage if not for Golurk's newfound presence in NU, as well as other common NU Ghost-types being prevalent.
Probopass, on the other hand, was support for Klang. I found Probo to be more helpful than Klang, so I kept him over Klang at the end of the day. I then kept the set that I think CherubAgent used.
Stealth Rock and Thunder Wave give off the support options best suited for Probo. I've given some thought regarding use of Toxic over Thunder Wave, but with Amoongus and Garbodor being really common, I doubt the affliction will be of much use. Considering opposing Zangoose into the mix as well... ouch.
However, Probo can use a moderate Special Attack to use Volt Switch as a means of escape that is usually successful. There's also Power Gem, for obligatory STAB.
2. Altaria @ Leftovers
Ability: Natural Cure
Nature: Calm
EVs: 252 HP, 4 Def, 252 SDef
Moves:
1. Heal Bell
2. Fire Blast
3. Draco Meteor
4. Roost
Originally, CherubAgent used a "Cro"Dragonair set alongside a Charizard. However, I don't like RestTalk sets, and Dragonair was otherwise a subpar Pokemon without the set it was using. Furthermore, I had a bit of trouble seeing Charizard die while observing CherubAgent's NU battles on PS! I don't like Charizard either, though.
Without Altaria's knowledge of Heal Bell, status would be a major roadblock for this team. Altaria is also incredibly gifted what is essentially unresisted offensive coverage in Fire Blast and Draco Meteor. Roost gives it reliable recovery, while enabling it to do its job. I may not like Draco Meteor's Sp. Atk. drops, but who said anything about sweeping with this Altaria?
3. Camerupt @ Leftovers
Ability: Solid Rock
Nature: Calm
EVs: 252 HP, 4 SAtk, 252 SDef
Moves:
1. Hidden Power [Grass]
2. Earth Power
3. Lava Plume
4. Rock Polish / Toxic
Originally this was a Charizard, but then I took an arrow to the logic and used Camerupt over it when designing the team.
Camerupt is a genuinely good Fire-type, one of few I would legitimately use (I'm a tad pyrophobic - I've gotten over most of my problems with the fire element as a teen). It gets two really good offensive STABs, and Fire/Ground is actually an okay typing even with the x4 Water weakness (which is easily averted thanks to Solid Rock; although it would be better extinguished if one were to give this guy a good partner, such as Lapras). Immunity to most forms of paralysis as well as an immunity to burn make sweeping with this guy a bit more comfortable than sweeping with Charizard.
One of Camerupt's few issues is that it's slow. However, with Rock Polish, speeding this fellow up will be really rewarding. One could also just Toxic many of the "counters" Camerupt has, crippling them for the remainder of the match even with the volcanic camel's inevitable demise.
4. Golurk @ Expert Belt
Ability: No Guard
Nature: Adamant
EVs: 252 HP, 252 Atk, 4 Def
Moves:
1. DynamicPunch
2. Ice Punch
3. Stone Edge
4. Earthquake
Words cannot appropriately express my outrage in a powerful piece of machine is being demoted to RU while a lesser NFE is being promoted to the same tier, causing an imbalance in NU as a result.
That said, Golurk is too good for NU. Its coverage was already something to fear, and then BW2 made it much better. Now it can use its long-awaited Dream World ability, No Guard, to pretty much break all of NU into tiny fragments. There are no safe switch-ins into its attacks; you could only revenge it, and that's easier said than done.
I needed a physical sweeper since I otherwise only have three really good special walls thus far. Golurk was it. Now I have the equivalent to CherubAgent's Klang, only about a hundred metric tonnes better.
5. Zangoose @ Toxic Orb
Ability: Toxic Boost
Nature: Jolly
EVs: 252 Atk, 252 Spe, 4 HP
Moves:
1. Swords Dance
2. Close Combat
3. Facade
4. Shadow Claw
Originally this was a Cinccino. However, I decided on someone less easy to revengekill and someone less prone to being walled by opposing Klang.
And to think I would've used a Switcheroo Lopunny set over this. Actually, I might test that later. But for now, I'm going to marvel at how this is another physical sweeper who has no safe switch-ins, especially not at +2. Shadow Claw is used instead of Night Slash in case I decide to run this team in RU as well; I'll also be wanting to avoid Pokes who get boosts from Justified. While that's not really much of a concern in NU, it's also something to consider when using this team in other tiers, which is what I'll probably be doing.
That's also in case Zangoose and Golurk get banned from RU.
6. Exeggutor @ Sitrus Berry
Ability: Harvest
Nature: Bold
EVs: 252 Def, 252 HP, 4 SAtk
Moves:
1. Substitute
2. Leech Seed
3. Giga Drain
4. Psyshock
Took this right from Smogon's analysis. This is one of CherubAgent's Pokemon in his team, although I think I'm using a different set from the one he's using in his Exeggutor. I decided to keep Exeggutor because it's a pain to break through.
Once the SubSeed's going, I just use Giga Drain and Psyshock. I tend to run into a couple Pokes who seem to be all too confident in ruining my Harvest set. I proceed to Sub on the switch, then Seed them. If they're Miltank, I don't Seed, but instead go through their usually-uninvested Defense and Psyshock them.
Welp, that's my CherubAgent-Inspired Motley Crew in a nutshell. I hope to improve this team to conquer NU. Of course, no matter how many improvements I undergo, I still expect to lose to CherubAgent, because he's CherubAgent and likely to always be better than me at NU.