Gerard vs Espyowner at a Gravitational place

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Rules
1v1 SIngles [NFE]
1 Day DQ
All Abilities
0 Recovery Moves
2 Chills
Items On
1 Sub / Mon
Arena: MoonSim Inc.
Field Type: Neutral
Complexity: Moderate/Intense
Format: Singles

In the deserts of Nevada, there is a deceptively large building. Why 'deceptively' large? While it seems to sprawl out across the dunes, there is actually only one room. Indeed, it is a large room, but nothing spectacular.

Though it may seem weathered and abandoned from the outside, the interior of MoonSim Inc. is as full of hustle and business as any modern corporation, but with a subtle difference. In the middle of the room, only separated from black marble flooring and whirring machinery by a knee-height plexiglass barrier, there is 100ft x 80ft of the moon. Or close enough, anyway.

Hitting the temptingly-red button causes a large Pokémon battling arena to erupt from the centre, immediately entrancing the multiple Elgyem acting as aides to the scientists. They were found here in the desert about twenty years ago, and MoonSim Inc. was subsequently founded on the site. The founders couldn't remember why they'd made it - it was just as if the idea had popped into their minds. Anyway, I digress.

Gravity is being tested today, so there will be two effects in progress: 1) When the match Seeker's Pokémon is winning, all Pokémon gain the Levitate trait, and accuracy of all moves is lowered by a flat 10%.
2) When the match Seeker's Pokémon is losing, strong Gravity comes into effect.

Whether a Pokémon is winning or losing is decided by 100-([(Damage taken + energy spent) / (HP at start of round + energy at start of round)]*100).

Mons
Team Gerard

Gerard said:
Nessarose (Kadabra) {♂}
Spr_4h_064_m.png

Nature: Hasty (+15% Speed, +25% Accuracy, -1 Def)
Type: Psychic


  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.


Abilities:



  • Synchronize: (Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Inner Focus: (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Stats:

HP: 90
Atk: 2
Def: 1 (-)
SpA: 5
SpD: 3
Spe: 121 (105 x 1.15)
SC: 2
WC: 3
BST: 18


EC 4/9
MC 1
DC 5/5


Attacks: 20

Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Psyquic

Guard Split
Light Screen
Encore

Psychic
Shadow Ball
Energy Ball
Taunt
Thunder Wave
Zap Cannon
Counter

Team Espyowner

EspyOwner said:
447.png

Riolu [Jimmy Jean-Louis] (Male)
Nature: Naive (+15% Speed, -1 Special Defense, +16% Accuracy)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster (Dream World):
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (60*1.15)
Size Class: 1
Weight Class: 2

EC: 5/6
MC: 0
DC: 0/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech

Blaze Kick
Hi Jump Kick
Crunch

Ice Punch
Thunder Punch
Drain Punch

Earthquake
Shadow Claw
Focus Blast

Espyowner sends out Riolu with item
Gerard does the same and orders
Espyowner orders
 
VSWill.png

"Well, I'm honestly sorry cause I though you where gonna bring somethin... bigger, still we can't let ourselves go, you never now what this little things can pull off"

Nessarose: Reflect ~ Psychic ~ Psybeam
*If you're Paralysed A3 then use Zap Cannon A3
 
64.png

Nessarose (M)
HP: 90 | EN: 100 | Spe: 121
Ranks: 2/1/5/3
Size: 2 | Weight: 3
Abilities: Synchronize, Inner Focus, Magic Guard
Other: +25% accuracy
447.png

Jimmy (M) @Exp Share
HP: 90 | EN: 100 | Spe: 69
Ranks: 3/2/2/1
Size: 1 | Weight: 2
Abilities: Steadfast, Inner Focus
Other: +16% Accuracy

Going to speedref this so I can get to that trips match before I leave. This match doesn’t even deserve flavour.
Nessarose uses Reflect -7 en wtf just kill it already
Jimmy uses crunch -6 en
To crit 66/100 no
To drop 92/100 no
(4+3)*1.5=10.5

Nessarose uses Psychic -5 en
To crit 6/100 hahahahahahaha
To drop 56/100 no
(8+3+6+3)*1.5=30
Jimmy uses Shadow Claw -5 en
To crit 20/100 no
(3.5+3)*1.5=9.75

Nessarose uses Psybeam -4 en
To crit 69/100 no
(7+3+6)*1.5=24
Jimmy uses crunch -6 en
To crit 8/100 no ooooooh…
To drop 43/100 no
(4+3)*1.5=10.5
64.png

Nessarose (M)
HP: 59 | EN: 84 | Spe: 121
Ranks: 2/1/5/3
Size: 2 | Weight: 3
Abilities: Synchronize, Inner Focus, Magic Guard
Other: +25% accuracy
447.png

Jimmy (M) @Exp Share
HP: 36 | EN: 83 | Spe: 69
Ranks: 3/2/2/1
Size: 1 | Weight: 2
Abilities: Steadfast, Inner Focus
Other: +16% Accuracy
 
VSWill.png

"I really hope we can have a rematch in a future, this seems like cheating"

Nessarose: Psychic ~ Psybeam ~ Psychic
 
Riolu's crit rolls: 93, 23, 8
Nothing crits, meaning riolu does like 20 damage to Nessarose. And we know Nessarose KOs, okay?

REWARDS
Both battlers: 1 CC each
Riolu: 1 EC, 1 DC, 3 MC
Nessarose: 1 EC, 2 MC, 1 KOC

me: 2 UC
 
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