Battle Hall Challenge - Arcanite

Battle 4, Round 1


"I bet my Water-type can beat up your Water-type!"

Supersonic ~ Toxic ~ Aqua Ring
IF Wakka is no longer confused a3, use Supersonic that action.

Pre-round:
270.png

Lotad (M) Wakka
Health: 90
Energy: 100
Boosts: None
Other: None
535.png

Tympole (F)
Health: 90
Energy: 100
Boosts: None
Other: None
Action One:
Tympole used Supersonic!
RNG roll to hit: (1-5500=hit) 3722 HIT
RNG roll (1-3) for severity: 3 (Intense) (4a)
-4 energy

Wakka used Leech Seed!
RNG roll for confusion: (1-5000=confuhax) 964 CONFUSED
Wakka hurt himself in his confusion!
Wakka's Confusion Counter fell to 3!
4 Damage
-3 energy
Wakka's Confusion Counter fell to 2!

Action Two:
Tympole used Toxic!
RNG roll to hit: (1-9000=hit) 3239 HIT
Wakka was poisoned!
-7 energy

Wakka used Mega Drain!
RNG roll for confusion: (1-5000=confuhax) 6887 NO
RNG roll to crit: (1-625=crit) 7615 NO
(6+3)*1.5=13.5=14
14 Damage
Wakka absorbed health! +4 HP
-8 energy (STAB)
Wakka's Confusion Counter fell to 1!

Wakka was hurt by poison! -1 HP

Action Three:
Tympole used Aqua Ring!
Tympole was surrounded by a veil of water! (6a)
-8 energy (STAB)

Wakka used Giga Drain!
RNG roll for confusion: (1-5000=confuhax) 3746 CONFUSED
Wakka hurt himself in his confusion!
Wakka's Confusion Counter fell to 0!
4 Damage
-3 energy

Wakka was hurt by poison! -1 HP

Tympole restored health using Aqua Ring! +2 HP

Post-round:
270.png

Lotad (M) Wakka
Health: 84
Energy: 86
Boosts: None
Other: Poisoned (2 DPA), Confused (0a, will snap out of confusion next action)
535.png

Tympole (F)
Health: 78
Energy: 81
Boosts: None
Other: Aqua Ring (5a)

"Move over, Tentacool, we're the new Zubat of the sea!"

Round ~ Round ~ Round
On any action Wakka is not confused, use Supersonic
 
Battle 4, Round 2

Pre-round:
270.png

Lotad (M) Wakka
Health: 84
Energy: 86
Boosts: None
Other: Poisoned (2 DPA), Confused (0a, will snap out of confusion next action)
535.png

Tympole (F)
Health: 78
Energy: 81
Boosts: None
Other: Aqua Ring (5a)
Action One:
Tympole used Round!
RNG roll to crit: (1-625=crit) 5902 NO
6 Damage
-8 energy

Wakka snapped out of confusion!
Wakka used Leech Seed!
RNG roll to hit: (1-9000=hit) 2573 HIT
Tympole was seeded! (6a)
-9 energy (STAB)

Wakka was hurt by poison! -2 HP

Tympole restored health using Aqua Ring! +2 HP

Tympole's health was sapped by Leech Seed! -3 HP
Wakka restored health using Leech Seed! +3 HP

Action Two:
Tympole used Supersonic!
RNG roll to hit: (1-5500=hit) 840 HIT
RNG roll (1-3) for severity: 1 (Slight) (2a)
-4 energy

Wakka used Giga Drain!
RNG roll for confusion: (1-5000=confuhax) 9641 NO
(8+3)*1.5=16.5=17
17 Damage
-11 energy (STAB)
Wakka absorbed health! +9 HP
Wakka's Confusion Counter fell to 1!
Wakka was hurt by poison! -2 HP

Tympole restored health using Aqua Ring! +2 HP

Tympole's health was sapped by Leech Seed! -3 HP
Wakka restored health using Leech Seed! +3 HP

Action Three:
Tympole used Round!
RNG roll to crit: (1-625=crit) 8364 NO
6 Damage
-8 energy

Wakka used Mega Drain!
RNG roll for confusion: (1-5000=confuhax) 5335 NO
RNG roll to crit: (1-625=crit) 9697 NO
(6+3)*1.5=13.5=14
14 Damage
Wakka absorbed health! +7 HP
-8 energy (STAB)
Wakka's Confusion Counter fell to 0!

Wakka was hurt by poison! -2 HP

Tympole restored health using Aqua Ring! +2 HP

Tympole's health was sapped by Leech Seed! -3 HP
Wakka restored health using Leech Seed! +2 HP

Post-round:
270.png

Lotad (M) Wakka
Health: 90
Energy: 58
Boosts: None
Other: Poisoned (3 DPA), Confused (0a, will snap out of confusion next action)
535.png

Tympole (F)
Health: 44
Energy: 61
Boosts: None
Other: Aqua Ring (2a), Leech Seed (3a)
Your actions, please!
 
Battle 4, Round 3


"We can't give up now!"

Round ~ Round ~ Round
On any action Wakka is not confused, use Supersonic.

Pre-round:
270.png

Lotad (M) Wakka
Health: 90
Energy: 58
Boosts: None
Other: Poisoned (3 DPA), Confused (0a, will snap out of confusion next action)
535.png

Tympole (F)
Health: 44
Energy: 61
Boosts: None
Other: Aqua Ring (2a), Leech Seed (3a)
Action One:
Tympole used Round!
RNG roll to crit: (1-625=crit) 8364 NO
6 Damage
-12 energy

Wakka snapped out of confusion!
Wakka used Giga Drain!
RNG roll to crit: (1-625=crit) 9710 NO
(8+3)*1.5=16.5=17
17 Damage
-11 energy (STAB)
Wakka absorbed health! +6 HP

Wakka was hurt by poison! -3 HP

Tympole restored health using Aqua Ring! +2 HP

Tympole's health was sapped by Leech Seed! -3 HP
Wakka restored health using Leech Seed! +3 HP

Action Two:
Tympole used Supersonic!
RNG roll to hit: (1-5500=hit) 9430 NO
Tympole's attack missed!
-4 energy

Wakka used Mega Drain!
RNG roll to crit: (1-625=crit) 7071 NO
(6+3)*1.5=13.5=14
14 Damage
-8 energy (STAB)

Wakka was hurt by poison! -3 HP

Tympole restored health using Aqua Ring! +2 HP
Tympole's Aqua Ring wore off!

Tympole's health was sapped by Leech Seed! -3 HP
Wakka restored health using Leech Seed! +3 HP

Action Three:
Tympole used Supersonic!
RNG roll to hit: (1-5500=hit) 7677 NO
Tympole's attack missed!
-8 energy

Wakka used Giga Drain!
RNG roll to crit: (1-625=crit) 6699 NO
(8+3)*1.5=16.5=17
17 Damage (KO)
-11 energy (STAB)

Post-round:
270.png

Lotad (M) Wakka
Health: 90
Energy: 28
Boosts: None
Other: Poisoned (4 DPA)
535.png

Tympole (F)
Health: -6
Energy: 37
Boosts: None
Other: KOed

"Ow! Cramp!"

What's up next, Arcanite?

NormalType.png
FightingType.png

FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png

PsychicType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


270.png

Lotad (M) Wakka

Musical Theme:
Wakka's Theme

Nature:

Quirky:
No Effect on Stats

Type:

  • Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:

  • Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12


EC: 0/9
MC: 0
DC: 0/5

Attacks: (14)
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam

Giga Drain
Leech Seed
Synthesis

Toxic
Rain Dance
Scald
 
Battle 5


Black Belt Isaac wants to battle!

"We trained alongside Maylene in Veilstone City!"

RNG roll for Pokemon: 2/5

"We've never been defeated!"

RNG roll for Ability: 2/5

"C'mon, what are you waiting for?"
619.png
Mienfoo (F)

Nature: Adamant

Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Abilities:

Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:

Pound
Meditate
Detect
Fake Out
DoubleSlap
Swift
Calm Mind

Low Sweep
Acrobatics
U-turn

Vital Throw
Me First
Feint
 
Battle 5, Round 1


"We don't need flinches to win!"

Acrobatics ~ U-Turn ~ Acrobatics

Action One:
270.png

Lotad (M) Wakka
Health: 90
Energy: 100
Boosts: None
Other: None
619.png

Mienfoo (M)
Health: 90
Energy: 100
Boosts: None
Other: None
Action One:
Mienfoo used Acrobatics!
RNG roll to crit: (1-625=crit) 6541 NO
(11+2(1.5))*1.5=21
21 Damage
-7 energy

Wakka used Leech Seed!
RNG roll to hit: (1-9000=hit) 1538 HIT
Mienfoo was seeded! (6a)
-9 energy (STAB)

Mienfoo was hurt by Leech Seed! -3 HP
Wakka absorbed health from Leech Seed! +3 HP

Action Two:
Mienfoo used U-Turn!
RNG roll to crit: (1-625=crit) 1048 NO
(7+2(1.5))*1.5=15
15 Damage
-5 energy
Mienfoo was cleared of Leech Seed!

Wakka used Toxic!
RNG roll to hit: (1-9000=hit) 3944 YES
Mienfoo was poisoned!
-7 energy

Mienfoo was hurt by poison! -1 HP

Action Three:
Mienfoo used Acrobatics!
RNG roll to crit: (1-625=crit) 1607 NO
(11+2(1.5))*1.5=21
21 Damage
-7 energy

Wakka used Giga Drain!
RNG roll to crit: (1-625=crit) 4036 NO
8+3=11
11 Damage
-11 energy
Wakka restored health! +6 HP

Mienfoo was hurt by poison! -1 HP

Post-round:
270.png

Lotad (M) Wakka
Health: 42
Energy: 73
Boosts: None
Other: None
619.png

Mienfoo (M)
Health: 74
Energy: 81
Boosts: None
Other: Poisoned (2 DPA)

"I knew our training would pay off!"

Fake Out ~ U-Turn ~ Acrobatics
 
Battle 5, Round 2

Pre-round:
270.png

Lotad (M) Wakka
Health: 42
Energy: 73
Boosts: None
Other: None
619.png

Mienfoo (M)
Health: 74
Energy: 81
Boosts: None
Other: Poisoned (2 DPA)
Action One:
Mienfoo used Fake Out!
RNG roll to crit: (1-625=crit) 7198 NO
4+2(1.5)=7
7 Damage
-4 energy

Wakka flinched!

Mienfoo is hurt by poison! -2 HP

Action Two:
Mienfoo used U-Turn!
RNG roll to crit: (1-625=crit) 7893 NO
(7+2(1.5))*1.5=15
15 Damage
-5 energy
Mienfoo's Poison reset!

Wakka used Scald!
RNG roll to crit: (1-625=crit) 6456 NO
8+3=11
11 Damage
-5 energy (STAB)
RNG roll to burn: (1-3000=burned) 7541 NO

Mienfoo is hurt by poison! -1 HP

Action One:
Mienfoo used Acrobatics!
RNG roll to crit: (1-625=crit) 8086 NO
(11+2(1.5))*1.5=21
21 Damage (KO)
-7 energy

Wakka fainted!

Post-round:
270.png

Lotad (M) Wakka
Health: -1
Energy: 68
Boosts: None
Other: KOed
619.png

Mienfoo (M)
Health: 60
Energy: 65
Boosts: None
Other: Poisoned (2 DPA)

"And that's why I'm a black belt!"

I'm sorry, Arcanite, but your Battle Hall Run has ended.

Prizes:
I nab 5(2)+2=12 UC

Arcanite receives 10 CC.
Wakka the Lotad receives 10 HC.

Feel free to challenge again in a week!
 
Challenge # I don't know

Arcanite is challenging Rank 1 with Zidane Tribal the Chimchar using Blaze.
390.png

Chimchar (M) Zidane Tribal

Musical Theme:
Zidane's Theme

Nature:

Naughty:
(+1 Atk, -1 SpD)

Type:

  • Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:

  • Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
  • Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) (Not yet active)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 2/9
MC: 1
DC: 2/5

Attacks: (14)
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

ThunderPunch
Focus Punch
Encore

Protect
Dig
Flamethrower
Natural Gift

And now, pick your first type!
NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Battle #1
GenIJrTrainerFemale.png

Jr. Trainer would like to fight!

406.png

Budew (F)
Nature: Timid (+15% Spe, +14% Acc, -1 Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW): (Innate)
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Toxic
Venoshock
Energy Ball

Sleep Powder
Synthesis
Extrasensory
"I'm not sure we have the strength for this..."

RNG roll (for ability) 2/3 = Poison Point
"Please, try to make all the contact moves you can. Just don't make them Fire-type attacks."
 
GenIJrTrainerFemale.png

"I need both Water Sport and Toxic if I want to win, and I can only have one... Guess a girl can't have it all after all."
Toxic -> Venoshock -> Venoshock

Pre-Round stats:
390.png

Zidane Tribal
HP: 90
EN: 100
3/2/2/1/61
406.png

Budew
HP: 90
EN: 100
1/2/2/3/64/ +14% Acc

Action 1
Toxic -> Zidane (6 EN)
Zidane was badly poisoned!

Taunt -> Budew (10 EN)
Budew was taunted!

Toxic -> Zidane (1 DMG)

Action 2
Venoshock -> Zidane (7 EN)
RNG roll (to crit, <=625 crit) 9558 = no crit
(13+3+(2-1)1.5) = 17.5 DMG

Flamethrower -> Budew (6 EN)
RNG roll (to crit) 1371 = no crit
RNG roll (to burn, <=1000 burn) 6620 = no burn
(10+3+(2-3)1.5)(1.5) = 17.25 DMG

Toxic -> Zidane (1 DMG)

Action 3
Venoshock -> Zidane (11 EN)
RNG roll (to crit) 5872 = no crit
(13+3+(2-1)1.5) = 17.5 DMG

Flamethrower -> Budew (10 EN)
RNG roll (to crit) 3932 = no crit
RNG roll (to burn) 4698 = no burn
(10+3+(2-3)1.5)(1.5) = 17.25 DMG

Toxic -> Zidane (1 DMG)

Post-Round stats:
390.png

Zidane Tribal
HP: 52
EN: 74
3/2/2/1/61
Toxic (2 DPA)
406.png

Budew
HP: 55
EN: 76
1/2/2/3/64/ +14% Acc
Taunted (3a)

GenIJrTrainerFemale.png

"Let's try this!"
Extrasensory -> Bioshock (Venoshock combo) -> cooldown (Extrasensory)
 
Your combo is circumventable, and as you use it, you have to cool down, leaving us an opening Zidane!

Dig (Stay underground) > Dig (Resurface) > Flamethrower
 
GenIJrTrainerFemale.png

"However, there's one fatal flaw in your actions... resurfacing when you use Dig is Priority 0. Go get 'em Budew!"
DAT description of Dig said:
Priority: Evasion Action: 0 Hit: -2. Hit can be suspended, and Dig will have 0 priority on the action the Pokemon attacks.

Pre-Round stats:
390.png

Zidane Tribal
HP: 52
EN: 74
3/2/2/1/61
Toxic (2 DPA)
406.png

Budew
HP: 55
EN: 76
1/2/2/3/64/ +14% Acc
Taunted (3a)

Action 1
Extrasensory -> Zidane (6 EN)
RNG roll (to crit) 1158 = no crit
RNG roll (to flinch, <=1000 flinch) 4669 = no flinch
(8+(2-1)1.5) = 9.5 DMG

Zidane dug underground! (10 EN)
Zidane stayed underground! (6 EN)

Toxic -> Zidane (2 DMG)

Action 2
Dig -> Budew
RNG roll (to crit) 8002 = no crit
(8+(3-2)1.5) = 9.5 DMG

Bioshock -> Zidane ((8+12)1.75 -1 = 34 EN)
RNG roll (to crit) 2312 = no crit
((13x2.25)+3+(2-1)1.5) = 33.75 DMG

Toxic -> Zidane (2 DMG)

Action 3
Budew must cool down!

Flamethrower -> Budew (6 EN)
RNG roll (to crit) 2785 = no crit
RNG roll (to burn) 9121 = no burn
(10+3+(2-3)1.5)(1.5) = 17.25 DMG

Toxic -> Zidane (2 DMG)

Post-Round stats:
390.png

Zidane Tribal
HP: 3
EN: 52
3/2/2/1/61
Toxic (3 DPA)
406.png

Budew
HP: 28
EN: 36
1/2/2/3/64/ +14% Acc

GenIJrTrainerFemale.png

"Ha! There is nothing you can do! We finally won something, Budew!"
 
Flanethrower can't KO me, any attack would KO you, and then there's Toxic to finish you off if I use a status move.

Arcanite's Battle Hall challenge has ended
Prizes:
Arcanite gets 2 CC
Zidane Tribal gets 2 HC

I get 4 UC

Come back on the 18th!
 
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