Battle Subway Challenge: Elevator Music


...Garbodor

HP: 34
En: 25
Black Sludge
Status: ~
Boosts: ~
Other: ~


.........vs


.Bakuuda

HP: 93
En: 34
Leftovers
Status: ~
Boosts: ~
Other:~

Raining (2r)


Action 1

Garbodor use Swagger!
RNG Roll (To Hit) [<=9100 Hit]: 5517/10000 (Hit)
Bakuuda's Attack Sharply rose!
RNG Roll (Confusion) [2/3/4]: 4458/10000 (3)
Bakuuda was Severely Confused!
-7 energy

Bakuuda used Chill!
RNG Roll (Confusion) [<=5100 Yes]: 4066/10000 (Yes)
Bakuuda hit himself in Confusion!
(4 + 1.5) x 1.0 + 3.5 = 9 ~ 9 damage (Bakuuda)
Bakuuda's Confusion Stage felt!
-9 energy

Garbodor restored some HP using its Black Sludge!
+1 Hp

Bakuuda restored some HP using its Leftovers!
+1 Hp



Action 2

Garbodor used Body Slam!
RNG Roll (To Crit) [<=725 Crit]: 7290/10000 (Hit)
RNG Roll (Paralysis) [<=3100 Hit]: 8966/10000 (No)
(9 + 1.5) x 1.0 = 10.5 ~ 18.5 damage (Mofuron)
-8 energy

Bakuuda used Chill!
RNG Roll (Confusion) [<=5100 Yes]: 291/10000 (Yes)
Bakuuda hit himself in Confusion!
(4 + 1.5) x 1.0 + 3.5 = 9 ~ 27.5 damage (Bakuuda)
Bakuuda's Confusion Stage felt!
-9 energy

Garbodor restored some HP using its Black Sludge!
+1 Hp

Bakuuda restored some HP using its Leftovers!
+1 Hp


Action 3

Garbodor used Rock Blast!
RNG Roll (To Hit) [<=9100 Hit]: 5577/10000 (Hit)
RNG Roll (# of Attacks) [2/3/4/5]: 5339/10000 (3)
RNG Roll (To Crit) [<=725 Crit]: 3920/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 7904/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 9466/10000 (No)
RNG Roll (To Flinch) [<=1100 Yes]: 4005/10000 (No)
RNG Roll (To Flinch) [<=1100 Yes]: 6792/10000 (No)
RNG Roll (To Flinch) [<=1100 Yes]: 2409/10000 (No)
(9 + 1.5) x 1.0 = 10.5 ~ 37.5 damage (Bakuuda)
-7 energy

Bakuuda used Chill!
Bakuuda snapped out of Confusion!
Bakuuda Chilled on the Ground!
Bakuuda recovered some energy!
+12 energy


Garbodor restored some HP using its Black Sludge!
+1 Hp

Bakuuda restored some HP using its Leftovers!
+1 Hp

Rain continues to fall!
.

Klingklang

HP: 100
En: 100
King's Rock
Status: ~
Boosts: ~
Other: ~


...Garbodor

HP: 37
En: 2
Black Sludge
Status: ~
Boosts: ~
Other: ~


.........vs


.Bakuuda

HP: 56
En: 46
Leftovers
Status: ~
Boosts: +1 Atk (3a)
Other: ~

Raining (1r)

.Morufon

HP: 34
En: 78
Oran Berry
Status: ~
Boosts: ~
Other:~

..........................................................................




We won't rest until we destroy this thing
 


We might go, but not before one final blow

Crustle: Body Slam ~ Body Slam~ Body Slam

..........................................................................


...Garbodor

HP: 37
En: 2
Black Sludge
Status: ~
Boosts: ~
Other: ~


.........vs


.Morufon

HP: 34
En: 78
Oran Berry
Status: ~
Boosts: ~
Other: ~

Raining (2r)


Action 1

Morufon Chilled!
Morufon Chilled on the ground!
Morufon recovered some energy!
+12 energy

Garbodor used Body Slam!
RNG Roll (To Crit) [<=725 Crit]: 6591/10000 (No)
RNG Roll (To Flinch) [<=3100 Yes]: 229/10000 (No)
(9 + 3) x 1.0 = 12 ~ 12 damage (Morufon)
Morufon was Paralysed!
Morufon consumed it's Oran Berry!
Morufon Recovered some Hp
+10 Hp (Morufon)
-11 energy

Garbodor fainted due to energy exhaustion!

The Rain stopped!
.

Klingklang

HP: 100
En: 100
King's Rock
Status: ~
Boosts: ~
Other: ~


...Garbodor

HP: KO
En: KO
Black Sludge
Status: ~
Boosts: ~
Other: ~


.........vs


.Morufon

HP: 32
En: 90
None
Status: Paralysed (15%)
Boosts: ~
Other: ~

.Bakuuda

HP: 56
En: 46
Leftovers
Status: ~
Boosts: +1 Atk (3a)
Other: ~

..........................................................................




Klinklang, let's pick up this hot mess!

Garbodor: Substitute (25) ~ Gear Grind ~ Gear Grind
*If Morufon uses Reflect A1 then use Gear Grind A1 and push actions
*If Morufon uses (Succesfully) a Protective or Evasive move A2 or A3 then use Shift Gear and push Actions
 
Double Team (4 clones) ~ Rest ~ Sleep Talk (Hidden Power/Bug Buzz/Sunny Day/Reflect)
IF (Venomoth flinches a2) THEN (use Sunny Day a3)

why did I not bring Shield Dust 9.9
 
Klinklang

HP: 100
En: 100
King's Rock
Status: ~
Boosts: ~
Other: ~


.........vs


.Morufon

HP: 32
En: 90
None
Status: Paralysed (15%)
Boosts: ~
Other: ~


Action 1

Klinklang used Substitute!
Klinklang created a substitute!
-25 hp (sub)
-24 energy

Morufon used Double Team!
RNG Roll (Paralysis) [<=1600 Yes]: 4468/10000 (Hit)
Morufon's Evasion Rose!
Morufon created 4 clones!
-16 energy


Action 2

Klinklang used Gear Grind!
RNG Roll (To Hit) [<=8600 Hit]: 2772/10000 (Hit)
RNG Roll (Clones) [<=2100 Hit]: 3859/10000 (Miss)
Klinklang destoyed one of Morufon's clones! (3)
-7 energy

Morufon used Rest!
RNG Roll (Paralysis) [<=1600 Yes]: 4993/10000 (No)
Morufon went to sleep and became healthy!
-15 energy

Morufon recoveres some Hp due to rest!
+12 Hp


Action 3

Morufon used Sleep Talk!
RNG Roll (Sleep Talk) [HP/BB/SD/R]: 9739/10000 (Reflect)
Morufon used Reflect!
Morufon created a powerful barrier!
Morufon's team Defense rose!
-11 energy

Klinklang used Gear Grind!
RNG Roll (To Hit) [<=8600 Hit]: 1517/10000 (Hit)
RNG Roll (Clones) [<=2600 Hit]: 1091/10000 (Hit)
RNG Roll (To Crit) [<=725 Crit]: 3582/10000 (No)
(5 + 3 + 3) x 1.0 = 11 ~ 11 damage (Morufon)
Klinklang destoyed all of Morufon's clones!
-11 energy
.


Klinklang

HP: 75
En: 58
King's Rock
Status: ~
Boosts: ~
Other: Sub (25)


.........vs


.Morufon

HP: 45
En: 48
None
Status: Asleep (1a)
Boosts: ~
Other: Reflect (5a)

.Bakuuda

HP: 56
En: 46
Leftovers
Status: ~
Boosts: +1 Atk (3a)
Other: ~

..........................................................................





Lets keep the engine working and those gears rolling!
 


Those reflections can't stand in our way

Crustle: Hyper Beam ~ Swagger ~ Hyper Beam

..........................................................................


Klinklang

HP: 75
En: 58
King's Rock
Status: ~
Boosts: ~
Other: Sub (25)


.........vs


.Bakuuda

HP: 56
En: 46
Leftovers
Status: ~
Boosts: ~
Other: Reflect (5a)

Action 1

Klinklang used Hyper Beam!
RNG Roll (To Crit) [<=725 Crit]: 9430/10000 (No)
RNG Roll (Flinch) [<=1100 Yes]: 2907/10000 (No)
(15 + 1.5) x 1.0 = 16.5 ~ 16.5 damage (Bakuuda)
Klinklang became sluggish!
-11 energy

Bakuuda used Flamethrower!
RNG Roll (To Hit) [<=9900 Hit]: 4202/10000 (Hit)
RNG Roll (To Crit) [<=525 Crit]: 8554/10000 (No)
(10 + 3 + 3) x 1.5 = 24 ~ 0 damage (Bakuuda)
Klinklang's Substitute absorbed the attack!
-24 Hp = 1 Hp (Sub)
-6 energy

Bakuuda restored some HP using its Leftovers!
+1 Hp


Action 2

Klinklang used Swagger!
Bakuuda's Attack Sharply rose!
+2 Atk (5 actions)
RNG Roll (Confusion) [2/3/4]: 2158/10000 (2)
Bakuuda was Slightly Confused!
-7 energy

Bakuuda used Flame Burst!
RNG Roll (Confusion) [<=5100 Yes]: 9886/10000 (No)
RNG Roll (To Hit) [<=9900 Hit]: 1650/10000 (Hit)
RNG Roll (To Crit) [<=525 Crit]: 5847/10000 (No)
(7 + 3 + 1.5) x 1.5 = 17.25 ~ 0 damage (Bakuuda)
Klinklang's Substitute absorbed the attack!
Klinklang's Substitute faded!
-5 energy

Bakuuda restored some HP using its Leftovers!
+1 Hp


Action 3

Klinklang used Hyper Beam!
RNG Roll (To Crit) [<=725 Crit]: 354/10000 (Yes)
RNG Roll (Flinch) [<=1100 Yes]: 7087/10000 (No)
A Critical Hit!
(15 + 3 + 1.5) x 1.0 = 19.5 ~ 34 damage (Bakuuda)
Klinklang became sluggish!
-11 energy

Bakuuda used Lava Plume!
Bakuuda snapped out of Confusion!
RNG Roll (To Hit) [<=9900 Hit]: 6118/10000 (Hit)
RNG Roll (To Crit) [<=525 Crit]: 6873/10000 (No)
RNG Roll (To Burn) [<=2900 Hit]: 8875/10000 (No)
(8 + 3 + 3) x 1.5 = 21 ~ 21 damage (Bakuuda)
-5 energy
.


Klinklang

HP: 44
En: 29
King's Rock
Status: Sluggish
Boosts: ~
Other: ~


.........vs


.Bakuuda

HP: 23
En: 30
Leftovers
Status: ~
Boosts: +2 Atk (3a)
Other: Reflect (2a)

.Morufon

HP: 45
En: 48
None
Status: Asleep
Boosts: ~
Other: ~

..........................................................................




All the power to our main gears! WE CAN'T STOP NOW!

Garbodor: Flash Cannon ~ Hyper Beam ~ Flash Cannon
*If Morufon uses (Succesfully) a Protective or Evasive move then use Chill and Push action
*If Endure or Rest is used then change that action to Swagger once and push actions
 
The second Hyper Beam should have brought Camerupt's Confusion counter down to 0. Also Camerupt woulda used Lava Plume a3.

EDIT: Also, Camerupt has Rank 5 SpA and Klingklang has Rank 3 SpD, so the calcs are a little off, not that it matters for breaking the sub

EDIT2: sorry for not catching this before... Klingklang only has 90 HP in ASB, so it should have 10 less HP
 

Klinklang

HP: 44
En: 29
King's Rock
Status: Sluggish
Boosts: ~
Other: ~


.........vs


.Bakuuda

HP: 23
En: 30
Leftovers
Status: ~
Boosts: +2 Atk (3a)
Other: Reflect (2a)

Action 1

Bakuuda used Flash Cannon!
RNG Roll (To Crit) [<=725 Crit]: 9992/10000 (Yes)
RNG Roll (-1 SpD) [<=1100 Yes]: 2382/10000 (No)
(8 + 3 + 1.5) x 2/3 = 8.33 ~ 8.33 damage (Klinklank)
-7 energy

Bakuuda used Solar Explosion!
RNG Roll (To Hit) [<=9400 Hit]: 1783/10000 (Hit)
RNG Roll (To Crit) [<=525 Crit]: 3371/10000 (No)
(25 + 3 + 3) x 1.5 = 46.5 ~ 46.5 damage (Klinklank)
Bakuuda's Special Attack sharpy felt!
-2 SpA (5 actions)
-20 energy

Klinklang fainted!
.


Klinklang

HP: KO
En: KO
King's Rock
Status: ~
Boosts: ~
Other: ~


.........vs


.Bakuuda

HP: 15
En: 10
Leftovers
Status: ~
Boosts: +2 Atk (1a), -2 SpA (3a)
Other:~

.Morufon

HP: 45
En: 48
None
Status: Asleep
Boosts: ~
Other: ~

..........................................................................




The taste of defeat is never sweet, but this old wheels will keep rolling...

Great battle Elly, you've shown your power to the Subway, we hope to have you for another ride in no time, you might discover some new things then...

Oh yeah, and here you go!

Final Streak: 4
Continuable:
Of Course!

Elevator_Music: 11 CC
Kyukon:
15 MC
Morufon:
3 MC, 1 KO
Bakuuda: 3 MC, 2 KO

Gerard (^^): (2 x 3) + (7 x 1) + 2 = 15 UC

It's been a pleasure being your ref, enjoy your prizes, you deserve them
 

Togekiss [Togekissu] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 71

EC: 9/9
MC: 0
DC: 5/5

Attacks:
After You
Air Slash
AncientPower
Aura Sphere
Baton Pass
Bestow
Charm
Double-Edge
Encore
ExtremeSpeed
Follow Me
Growl
Last Resort
Magical Leaf
Metronome
Safeguard
Sky Attack
Sweet Kiss
Wish
Yawn

Extrasensory
Foresight
Future Sight
Lucky Chant
Mirror Move
Morning Sun
Nasty Plot
Psycho Shift

Aerial Ace
Defog
Detect
Endure
Flamethrower
Fly
Hyper Beam
Light Screen
Mud-Slap
Protect
Psychic
Psyshock
Reflect
Shadow Ball
Silver Wind
Snore
SolarBeam
Substitute
Sunny Day
Swagger
Telekinesis
Thunder Wave
Toxic
Water Pulse
Zap Cannon

Air Cutter
Body Slam
Counter
Covet
Drain Punch
Endeavor
Heal Bell
Heat Wave
Hyper Voice
Magic Coat
Mimic
Ominous Wind
Signal Beam
Softboiled
Tailwind
Tri Attack
Trick
Uproar


Milotic(*) [Mirokarosu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20
Total Moves: 53

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Splash(*)
Tackle(*)
Attract
Aqua Ring
Aqua Tail
Captivate
Flail
Hydro Pump
Rain Dance
Recover
Refresh
Safeguard
Twister
Water Gun
Water Pulse
Water Sport
Wrap

Confuse Ray(*)
Hypnosis(*)
Mirror Coat(*)
Brine
Dragon Pulse
DragonBreath
Haze
Tickle

Double Team(*)
Ice Beam(*)
Scald(*)
Blizzard
Bulldoze
Dive
Dragon Tail
Endure
Facade
Hail
Hidden Power (Electric, 7)
Hyper Beam
Light Screen
Protect
Psych Up
Rest
Round
Swagger
Substitute
Surf
Toxic

Bind
Icy Wind
Iron Tail
Magic Coat
Mud-Slap
Sleep Talk
Snore


Revenankh [] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 57

MC: 0
DC: 5/5

Attacks:
Arm Thrust
Bide
Glare
Grudge
Hammer Arm
Mean Look
Moonlight
Power Whip
Punishment
Revenge
Rock Tomb
Sand Tomb
Shadow Punch
Vital Throw
Wrap
Wring Out

Counter
Curse
Drain Punch
Force Palm
Mach Punch
Shadow Sneak
Submission
Wide Guard

Brick Break
Bulk Up
Double Team
Earthquake
Embargo
Endure
Focus Punch
Low Sweep
Payback
Poison Jab
Protect
Rest
Rock Slide
Rock Smash
Safeguard
Smack Down
Substitute
Swagger
Taunt
Telekinesis
Torment
Toxic

Bind
Dual Chop
Helping Hand
Ice Punch
Knock Off
Mud-Slap
Pain Split
Sleep Talk
Sucker Punch
Superpower
Trick
Battle 4



Worker Brad wants to battle!
This is the guy that beat ingo, let's see if he can with us!

RNG Asjust: 2%
RNG Roll (Pokemon) [1-50]: 46/50 (Stunkfish)
RNG Roll (Ability) [1-3]: 1/3 (Limber)
Let me introduce you to my last finding!


Stunfisk (F)

Nature: Relaxed
+1 Def, -15% Speed, -10% Evasion

Type: Electric / Ground
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.

Item:
Focus Band

Stats:
HP: 110
Atk: 3
Def+: 4
SpA: 3
SpD: 4
Spe-: 27
SC: 1
WC: 2
BST: 19

Attacks:
Mud-Slap
Mud Sport
Bide
ThunderShock
Mud Shot
Camouflage
Mud Bomb
Discharge

Pain Split
Sleep Talk
Yawn

Electroweb
Foul Play

Toxic
Hidden Power Ice 7
Thunderbolt
Earthquake
Dig
Sludge Wave
Sludge Bomb
Sandstorm
Scald
Payback
Stone Edge
Thunder Wave
Rock Slide
Surf

Time to shock your world!
 


You won't slide out of this!

Stunkfish: Discharge ~ Thunderbolt
~ Discharge
*If Togekissu used Solarbeam twice then change A1 to Sandstorm and push actions unless Togekissu uses Sunny Day in which case continue with your actions
*If Togekissu uses (Succesfully) a Protective or Evasive move then use Sandstorm first time, chill in subsecuent uses, and push actions
 

Stunkfish

HP: 110
En: 100
Focus Band
Status: ~
Boosts: ~
Other: ~


.........vs


Togekissu

HP: 100
En: 100
Exp. Share
Status: ~
Boosts: ~
Other: ~

Action 1

Togekissu used Fly!
Togekissu flew up high!


Stunkfish used Discharge!
But it Missed!
-5 energy

Togekissu used Fly!
Togekissu came down!

RNG Roll (To Crit) [<=425 Crit]: 8218/10000 (No)
(9 + 3 - 4.5) x 2/3 = 5 ~ 5 damage (Stunkfish)
-10 energy


Action 2

Togekissu used Toxic!
RNG Roll (To Hit) [<=9800 Hit]: 5281/10000 (Hit)
Stunkfish was badly poisoned!
-7 energy

Stunkfish used Thunderbolt!
RNG Roll (To Crit) [<=825 Crit]: 5935/10000 (No)
RNG Roll (To Paralyse) [<=1200 Yes]: 4914/10000 (No)
(10 + 3 - 1.5) x 2/3 = 17.25 ~ 17.25 damage (Stunkfish)
-6 energy

Stunkfish lost some health due to it's poison!
-1 HP



Action 3

Togekissu used Fly!
Togekissu flew up high!


Stunkfish used Discharge!
But it Missed!
-5 energy

Togekissu used Fly!
Togekissu came down!

RNG Roll (To Crit) [<=625 Crit]: 8218/10000 (No)
(9 + 3 - 4.5) x 2/3 = 5 ~ 11 damage (Stunkfish)
-10 energy

Stunkfish lost some health due to it's poison!
-1 HP

.


Stunkfish

HP: 98
En: 84
Focus Band
Status: Badly Poisoned (2 DPA)
Boosts: ~
Other: ~


.........vs


Togekissu

HP: 83
En: 73
Exp. Share
Status: ~
Boosts: ~
Other: ~
..........................................................................


This is not the best situation, but it's nothing we can handle!
 


Mmm, let's try going back to our roots a bit...
Stunkfish: Thunder Wave ~ Rock Slide ~ Stone Edge
..........................................................................

Stunkfish

HP: 98
En: 84
Focus Band
Status: Badly Poisoned (2 DPA)
Boosts: ~
Other: ~


.........vs


Togekissu

HP: 83
En: 73
Exp. Share
Status: ~
Boosts: ~
Other: ~

Action 1

Togekissu used Light Screen!
Togekissu created a light barrier!
Togekissu's team special defense rose!
-8 energy

Stunkfish used Thunder Wave!
Togekissu was Paralysed! (25%)
-6 energy

Stunkfish lost some health due to it's poison!
-2 HP



Action 2

Stunkfish used Rock Slide!
RNG Roll (To Hit) [<=9200 Yes]: 6117/10000 (No)
RNG Roll (To Crit) [<=825 Crit]: 8899/10000 (No)
RNG Roll (To Flinch) [<=3200 Yes]: 7095/10000 (No)
(8) x 1.5 = 12 ~ 12 damage (Togekissu)
-6 energy

Togekissu used Hyper Voice!
RNG Roll (Paralysis) [<=2700 Yes]: 2184/10000 (Yes)
Togekissu is fully paralysed!
Togekissu's paralysis stage felt!

Stunkfish lost some health due to it's poison!
-2 HP



Action 3

Stunkfish used Stone Edge!
RNG Roll (To Hit) [<=9200 Yes]: 7484/10000 (No)
RNG Roll (To Crit) [<=1450 Crit]: 4117/10000 (No)
(10) x 1.5 = 15 ~ 27 damage (Togekissu)
-7 energy

Togekissu used Tri Attack!
RNG Roll (Paralysis) [<=2200 Yes]: 5241/10000 (Yes)
RNG Roll (To Crit) [<=425 Crit]: 9527/10000 (No)
RNG Roll (To Status) [<=3800 Yes]: 8598/10000 (No)
(8 + 3 + 2.5) x 1.0 = 15.5 ~ 19.5 damage (Stunkfish)
-5 energy

Stunkfish lost some health due to it's poison!
-2 HP

.


Stunkfish

HP: 76
En: 65
Focus Band
Status: Badly Poisoned (3 DPA)
Boosts: ~
Other: ~


.........vs


Togekissu

HP: 56
En: 60
Exp. Share
Status: Paralysed (21%)
Boosts: ~
Other: ~
..........................................................................


We didn't made it out of there without breaking a few rocks!
Stunkfish: Rock Slide ~ Stone Edge ~ Rock Slide
*If Togekissu uses Heal Bell then change remaining actions to Discharge
 

Stunkfish

HP: 76
En: 65
Focus Band
Status: Badly Poisoned (3 DPA)
Boosts: ~
Other: ~


.........vs


Togekissu

HP: 56
En: 60
Exp. Share
Status: Paralysed (15%)
Boosts: ~
Other: Light Screen (3a)

Action 1

Stunkfish used Rock Slide!
RNG Roll (To Hit) [<=9200 Yes]: 5314/10000 (No)
RNG Roll (To Crit) [<=825 Crit]: 8322/10000 (No)
RNG Roll (To Flinch) [<=3200 Yes]: 1249/10000 (Yes)
(8) x 1.5 = 12 ~ 12 damage (Togekissu)
-6 energy

Togekissu Flinched!

Stunkfish lost some health due to it's poison!
-3 HP



Action 2

Stunkfish used Stone Edge!
RNG Roll (To Hit) [<=8200 Yes]: 7002/10000 (No)
RNG Roll (To Crit) [<=1450 Crit]: 4456/10000 (No)
(10) x 1.5 = 15 ~ 27 damage (Togekissu)
-7 energy

Togekissu used Heal Bell!
RNG Roll (Paralysis) [<=1700 Yes]: 5359/10000 (No)
A Bell Chimed!
Togekissu's paralysis dissapeared!
-8 energy

Stunkfish lost some health due to it's poison!
-3 HP



Action 3

Togekissu used Substitue!
Togekissu created a Substitute!
-15 Hp (Sub)
-12 energy

Stunkfish used Discharge!
RNG Roll (To Crit) [<=1450 Crit]: 9999/10000 (No)
(3 + 3 - 1.5) x 1.5 = 6.75 ~ 0 damage (Togekissu)
Togekissu's substitute absorbed the damage!
-6.75 hp [8.25 Hp]
-5 energy

Stunkfish lost some health due to it's poison!
-3 HP

.


Stunkfish

HP: 67
En: 47
Focus Band
Status: Badly Poisoned (4 DPA)
Boosts: ~
Other: ~


.........vs


Togekissu

HP: 14
En: 40
Exp. Share
Status: ~
Boosts: ~
Other: Sub (8)
..........................................................................


We have to focus more, we can't let this egg break us!
 


This seems to be time to let out a Shoker!
Stunkfish: Discharge ~ Earthquake ~ Bolt Shock [ThunderShock + Tunderbolt combo]
..........................................................................

Stunkfish

HP: 67
En: 47
Focus Band
Status: Badly Poisoned (4 DPA)
Boosts: ~
Other: ~


.........vs


Togekissu

HP: 14
En: 40
Exp. Share
Status: ~
Boosts: ~
Other: Sub (8)

Action 1

Togekissu used Trick!
Togekissu switched items with it's target!
Togekissu got a Focus Band
Stunfish got an Exp. Share!
-7 energy

Stunkfish used Discharge!
RNG Roll (To Crit) [<=1450 Crit]: 9757/10000 (No)
(8 + 3 - 1.5) x 1.5 = 14.25 ~ 0 damage (Togekissu)
Togekissu's substitute absorbed the damage!
-8.25 hp [0 Hp]
Togekissu's Substitute faded!
-5 energy

Stunkfish lost some health due to it's poison!
-4 HP



Action 2

Togekissu used Roost!
Togekissu roosted on the ground!
Togekissu recovered some Hp!
+20 Hp
-11 energy

Stunkfish used Earthquake!
RNG Roll (To Crit) [<=825 Crit]: 8429/10000 (No)
(10 + 3 - 2) x 1.0 = 11 ~ -9 damage (Togekissu)
-6 energy

Stunkfish lost some health due to it's poison!
-4 HP



Action 3

Togekissu used Chill!
Togekissu chilled on the ground!
+12 energy

Togekissu used Bolt Shock!
RNG Roll (To Crit) [<=425 Crit]: 9527/10000 (No)
RNG Roll (Paralysis) [<=3800 Yes]: 8598/10000 (No)
(19 + 3 - 2 - 1.5) x 1.0 = 27.75 ~ 18.75 damage (Togekissu)
-14 energy

Stunkfish lost some health due to it's poison!
-4 HP

.


Stunkfish

HP: 55
En: 22
Exp. Share
Status: Badly Poisoned (4 DPA)
Boosts: ~
Other: ~


.........vs


Togekissu

HP: KO
En: KO
Focus Band
Status: ~
Boosts: ~
Other: ~

..........................................................................


We didn't made it out of there without breaking a few rocks!

I hope to see you around back for more bud.

Final Streak: 0
Continuable:
No...

Elevator Music
: 0 CC
Togekissu: 3 MC
Mirokarosu: :(
Revenankh: :(

Gerard (^^): (2 x 1) + 2 = 4 UC
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Challenge 3
Mode: Singles
Thread: http://www.smogon.com/forums/showthread.php?t=3468319
Current Streak: 0

Chosen Abilities:
Ninetales: Drought
Revenankh: Shed Skin
Cyclohm: Shield Dust

Chosen Items:
Ninetales: Exp. Share
Revenankh: Expert Belt
Cyclohm: Leftovers


Pokemon Team:

Ninetales(*) [Kyukon] (F)
Nature: Timid (+15% Spe, +15% Acc, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW): (Innate) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 115 (100 *1.15) (+) (15% Accuracy boost)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
Total Moves: 66

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Confuse Ray(*)
Ember(*)
Faint Attack(*)
Fire Spin(*)
Flame Burst(*)
Flamethrower(*)
Imprison(*)
Quick Attack(*)
Roar(*)
Safeguard(*)
Tail Whip(*)
Will-O-Wisp(*)
Captivate
Extrasensory
Fire Blast
Hex
Grudge
Inferno
Nasty Plot
Payback

Disable(*)
Heat Wave(*)
Hypnosis(*)
Flail
Power Swap
Spite
Tail Slap

Energy Ball(*)
Hidden Power (Rock, 7)(*)
Substitute(*)
Attract
Bide
Calm Mind
Curse
Dark Pulse
Dig
Double Team
Dream Eater
Flame Charge
Hyper Beam
Incinerate
Overheat
Protect
Psych Up
Psyshock
Reflect
Rest
Round
Skull Bash
Sleep Talk
SolarBeam
Sunny Day
Swagger
Swift
Toxic

Covet
Endure
Foul Play
Iron Tail
Magic Coat
Mimic
Ominous Wind
Pain Split
Role Play
Snore
Zen Headbutt

Revenankh [] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 57

MC: 0
DC: 5/5

Attacks:
Arm Thrust
Bide
Glare
Grudge
Hammer Arm
Mean Look
Moonlight
Power Whip
Punishment
Revenge
Rock Tomb
Sand Tomb
Shadow Punch
Vital Throw
Wrap
Wring Out

Counter
Curse
Drain Punch
Force Palm
Mach Punch
Shadow Sneak
Submission
Wide Guard

Brick Break
Bulk Up
Double Team
Earthquake
Embargo
Endure
Focus Punch
Low Sweep
Payback
Poison Jab
Protect
Rest
Rock Slide
Rock Smash
Safeguard
Smack Down
Substitute
Swagger
Taunt
Telekinesis
Torment
Toxic

Bind
Dual Chop
Helping Hand
Ice Punch
Knock Off
Mud-Slap
Pain Split
Sleep Talk
Sucker Punch
Superpower
Trick

Cyclohm [] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 56

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Bide
Charge
Discharge
Double Hit
Dragon Pulse
Dragon Rage
Dragon Tail
Growl
Hurricane
Outrage
Rain Dance
Slack Off
Sonicboom
Tackle
Thrash
Thundershock
Tri Attack
Twister
Weather Ball
Whirlwind
Zap Cannon

DragonBreath
Gust
Hydro Pump
Magnet Rise
Shock Wave

Attract
Blizzard
Charge Beam
Double Team
Endure
Fire Blast
Flamethrower
Flash
Hail
Hyper Beam
Ice Beam
Light Screen
Protect
Rest
Sandstorm
Substitute
Sunny Day
Surf
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Volt Switch
Wild Charge

Draco Meteor
Electroweb
Heal Bell
Signal Beam
Sleep Talk
Battle 1

Format: 1v1 Singles
Adjust: 0%


Pilot Perry would like to fight!
"I'm saluting you even though there's no reason for a commercial pilot like me to do so!"

RNG PKMN: 6/50
RNG ABIL: 1/2

Dewott (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Shell Armor (DW):
(Innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits

Item:
Water Gem

Stats:
HP: 100
Atk+: 4
Def: 2
SpA-: 2
SpD: 2
Spe: 60
SC: 2
WC: 2
BST: 15

Attacks:
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge

Night Slash
Trump Card
Screech

Aqua Tail
Iron Tail

Taunt
Rain Dance
Return
Dig
Aerial Ace
Facade
Swords Dance
X-scissor
Swagger
Substitute
Waterfall
Dive


"I'm using exclamation marks for no reason, either!"

Rain Dance - Aqua Tail [GEM] - Aqua Tail [GEM]
IF (Kyukon uses Dig) THEN (Use Dig instead)
IF (Kyukon uses Sunny Day on A2 or A3) THEN (Use Aqua Tail [GEM] - Razor Shell [GEM] - Aqua Tail [GEM] instead)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"I thought I had Protect! asdfghjkl!"

==

Kyukon (F) @ Exp Share
HP: 100 | EN: 100
2 / 3 / 3 / 4 | 2 / 2
Speed: 115 (+15)
Drought

Dewott (F) @ Water Gem [5]
HP: 90 | EN: 100
4 / 2 / 2 / 2 | 2 / 2
Speed: 60 (—)
Torrent

==

Kyukon's Drought activated!
The sunlight became harsh!
-9 EN

==

Kyukon used SolarBeam!
RNG Roll (To-Crit) (<=625 Yes) 247 (Yes)
A critical hit!
(12 + 3 + 1.5) * 1.5 = 24.75 DMG
-8 EN

Dewott used Rain Dance!
The rain began to fall!
-9 EN

==

Kyukon used Bide!
Kyukon began storing energy!

Dewott used Aqua Tail!
The Water Gem boosted Aqua Tail's power!
RNG Roll (To-Hit) (<=9000 Yes) 6964 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 3259 (No)
(9 + 3 + 3 + 1.5) * 1.5 = 24.75 DMG
-6 EN

==

Kyukon is storing energy!

Dewott used Aqua Tail!
The Water Gem boosted Aqua Tail's power!
RNG Roll (To-Hit) (<=9000 Yes) 7390 (Yes)
RNG Roll (To-Crit) (<=625 Yes)649 (No)
(9 + 3 + 3 + 1.5) * 1.5 = 24.75 DMG
-10 EN

==

Kyukon (F) @ Exp Share
HP: 50 | EN: 83
2 / 3 / 3 / 4 | 2 / 2
Speed: 115 (+15)
Drought
Bide (2a; 50 DMG)

Dewott (F) @ Water Gem [3]
HP: 65 | EN: 75
4 / 2 / 2 / 2 | 2 / 2
Speed: 60 (—)
Torrent

Arena: Rain (3r)

==


"Uhh... WHAT DO I DO?"

Pilot Perry cannot avoid Bide!

==

Kyukon (F) @ Exp Share
HP: 50 | EN: 83
2 / 3 / 3 / 4 | 2 / 2
Speed: 115 (+15)
Drought
Bide (2a; 50 DMG)

Dewott (F) @ Water Gem [3]
HP: 65 | EN: 75
4 / 2 / 2 / 2 | 2 / 2
Speed: 60 (—)
Torrent

Arena: Rain (3r)

==

Kyukon unleashed energy!
(50) * 1.75 = 87.5 DMG
-56 EN

Dewott fainted!

==

Kyukon (F) @ Exp Share
HP: 50 | EN: 27
2 / 3 / 3 / 4 | 2 / 2
Speed: 115 (+15)
Drought

Dewott (F) @ Water Gem [3]
HP: -23 | EN: 75
4 / 2 / 2 / 2 | 2 / 2
Speed: 60 (—)
Torrent

Arena: Rain (2r)

==

"Sniff... I only needed 2 MC... :("

==

Battle 2

Format: 1v1 Singles
Adjust: 0%

RNG PKMN: 9/50
RNG ABIL: 2/3

Cowgirl Carrie would like to fight!
"Yee-haw! I love ridin' my pony!"

Zebstrika (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Lightning Rod:
(Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Motor Drive:
(Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Sap Sipper (DW):
(Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Item:
Electric Gem

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 2
SpD: 3
Spe: 116
SC: 4
WC: 4
BST: 20

Attacks:
Quick Attack
Tail Whip
Charge
Thunder Wave
Shock Wave
Flame Charge
Pursuit
Spark

Double Kick
Screech
Rage

Bounce

Hidden Power Water 7
Return
Facade
Giga Impact
Flash
Thunder Wave
Wild Charge


"C'mon girl, let's ride!"

Spark [GEM] - Wild Charge [GEM] - Spark [GEM]
IF (Kyukon has DT clones when you act) THEN (Shock Wave [GEM] instead)
IF (Kyukon initiates Bide) THEN (Initiate string Charge - Flash and then restart the queue)
 

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