Texas faces Smashlloyd20!

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Sorry this took so long to post:
3v3 sub 30 moves FE singles
2 day dq
Standard
ASB Arena
Switch=OK
all abilities
no items
2 subs

Teams:
Texas Cloverleaf said:
376-shiny-frame1.png

Metagross, Rocky
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW):
(Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Metagross
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 61 (-)
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face
Hammer Arm

Zen Headbutt
Iron Defense
Iron Head
Thunderpunch

Meteor Mash
Bullet Punch
Pursuit
Agility
Earthquake
Stealth Rock
Hone Claws
Ice Punch
Protect
Reflect
Rock SMash
Psychic
Total Moves: 22
094.png

Gengar, Phantom, Male
Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Gengar
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 0/0

Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Dark Pulse
Dream Eater

Ice Punch
Disable
Will-o-Wisp
Fire Punch
Thunderpunch
Bide
Endure

Thunderbolt
Shadow Ball
Sludge Bomb
Taunt
Torment
Substitute
Total moves: 24
dragonite.png

Dragonite, Tempest, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Dragonite
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 5
DC: 5/5

Fire Punch
Thunderpunch
Ice Punch
Roost
Agility
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Dragon Rush
Outrage
Aqua Tail
Safeguard
Hurricane
Hyper Beam

Dragon Dance
Extremespeed
Aqua Jet
Draco Meteor
Bide

Ice Beam
Thunderbolt
Flamethrower
Waterfall
Light Screen
Reflect
Total Moves: 28

smashlloyd20 said:
530.png

Excadrill [Durr] (M)
Adamant Nature (+Atk, -SpA)

Type: Ground/Steel
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Sand Force (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Sand Rush (Innate): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker (DW) (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 110
Atk: 6 (+)
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Drill Run
Sandstorm
Horn Drill
Sandstorm
Fissure

Iron Defense
Skull Bash
Metal Sound

Earthquake
Rock Slide
Swords Dance
Toxic
Rest
Shadow Claw
Double Team
Protect
Brick Break
X-Scissor
Substitute
Shadow Claw
Facade
462.png

Zap-Happy [Magnezone] (-)
NATURE: Timid (+5% Accuracy)

TYPE: Electric / Steel

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.

Analyctic (DW Locked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

STATS
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 69 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 11
DC: 5/5

ATTACKS
Mirror Coat
Barrier
Tri Attack
Metal Sound
Tackle
Sonicboom
Thundershock
Supersonic
Thunder Wave
Spark
Lock-On
Magnet Rise
Zap Cannon

Thunderbolt
Volt Switch
Flash Cannon
379.png

Gear Golem [Registeel] (-)
Nature: Brave (+1 Atk, Spe/1.15, -10 Eva)
Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: 4 (+)
Def: 6
SpA: 3
SpD: 6
Spe: 43 (50/1.15v) (-)
Size Class: 3
Weight Class: 6 (205 kg) [5, 102.5 kg]
Base Rank Total: 23

EC: N/A
MC: 4
DC: 2/5

Attacks:
Explosion
Stomp
Metal Claw
Curse
Superpower
Lock-On
Zap Cannon
Iron Head
Hammer Arm

Toxic
Earthquake
Brick Break
Protect
Substitute
Earthquake

Focus Punch

Texas Sends Out.
Smash sends out and orders
Texas orders
I ref
 
oh lol

oh dear

go magnezone!

thunderbolt~flash cannon~thunderbolt
IF bide, use thunder wave~magnet rise~barrier in place of your regular action string
IF damaging fire-type attack (not in a combo), THEN mirror coat
 
Fast reffing --> Simpler format

Texas
dragonite.png

Dragonite (F)
HP: 100
EN: 100
Status: N/A
Stat Changes: N/A

Smash
462.png

Magnezone (-)
HP: 100
EN: 100
Status: N/A
Stat Changes: N/A​

Battle BGM

In a tough opening round for smash, Texas takes an early lead using a bad substitution and a little evasiveness. However, can he cope when the order is reversed? Stay tuned...​

Action 1:

Dragonite used Fire Punch!
RNG Roll (To-Crit) (<=625): 8839/10000 (No)
RNG Roll (To-Burn) (<=1000): 8019/10000 (No)
(8 - 1 + 7.5 - 6)*1.5 = 12.75 Damage
-6 EN
Magnezone used Mirror Coat!
But it failed
-6 EN

Action 2:

Dragonite used Agility (Evasive)!
-7 EN
Magnezone used Flash Cannon!
Missed
-5 EN

Action 3:

Dragonite used Fire Punch!
RNG Roll (To-Crit) (<=625): 5627/10000 (No)
RNG Roll (To-Burn) (<=1000): 7120/10000 (No)
(8 - 1 + 7.5 - 6)*1.5 = 12.75 Damage
-6 EN
Magnezone used Mirror Coat!
But it failed
-6 EN

Texas
dragonite.png

Dragonite (F)
HP: 100
EN: 81
Status: N/A
Stat Changes: N/A

Smash
462.png

Magnezone (-)
HP: 74
EN: 83
Status: N/A
Stat Changes: N/A​
 
Safeguard, Flamethrower, Flamethrower

If Mirror Coat when you would Flamethrower, Fire Punch that action
 
Texas
dragonite.png

Dragonite (F)
HP: 100
EN: 81
Status: N/A
Stat Changes: N/A

Smash
462.png

Magnezone (-)
HP: 74
EN: 83
Status: N/A
Stat Changes: N/A​

Battle BGM

A more balanced round, both battlers exchange blows with a turn to set up.​

Action 1:
RNG Roll (To-Speed Tie) (<=5000): 4778/10000 (Texas)

Dragonite used Safeguard!
-10 EN
Magnezone used Metal Sound!
-5 EN

Action 2:
RNG Roll (To-Speed Tie) (<=5000): 708/10000 (Texas)

Dragonite used Flamethrower!
RNG Roll (To-Crit) (<=625): 484/10000 (Yes)
RNG Roll (To-Burn) (<=1000): 2095/10000 (No)
(10 - 1 + 7.5 - 4.5 + 3)*1.5 = 22.5 Damage
-7 EN
Magnezone used Thunderbolt!
RNG Roll (To-Crit) (<=625): 3889/10000 (No)
((10 + 2 + 7.5 - 6 + 3) + (2*1.75))*0.5 = 10 Damage
-6 EN

Action 3:
RNG Roll (To-Speed Tie) (<=5000): 483/10000 (Texas)

Dragonite used Flamethrower!
RNG Roll (To-Crit) (<=625): 6961/10000 (No)
RNG Roll (To-Burn) (<=1000): 2598/10000 (No)
(10 - 1 + 7.5 - 4.5)*1.5 = 18 Damage
-11 EN
Magnezone used Thunderbolt!
RNG Roll (To-Crit) (<=625): 9159/10000 (No)
((10 + 2 + 7.5 - 6 + 3) + (2*1.75))*0.5 = 10 Damage
-10 EN

Texas
dragonite.png

Dragonite (F)
HP: 80
EN: 53
Status: Safeguard (3 Rounds)
Stat Changes: -1 SpD

Smash
462.png

Magnezone (-)
HP: 33
EN: 62
Status: N/A
Stat Changes: N/A​
 
This is balanced?

Zap Cannon~Thunderbolt~Thunderbolt
IF Dragonite's first 2 actions are damaging fire-type attacks, change your action string to Thunderbolt+Thunderbolt~Chill~Zap Cannon
 
Texas
dragonite.png

Dragonite (F)
HP: 80
EN: 53
Status: Safeguard (3 Rounds)
Stat Changes: -1 SpD

Smash
462.png

Magnezone (-)
HP: 33
EN: 62
Status: N/A
Stat Changes: N/A​

Battle BGM

Although Magnezone goes out with a bang, it's not enough, and Texas' HP lead increases further.​

Action 1:

Dragonite used Fire Punch!
RNG Roll (To-Crit) (<=625): 5947/10000 (No)
RNG Roll (To-Burn) (<=1000): 8306/10000 (No)
(8 - 1 + 7.5 - 6)*1.5 = 12.75 Damage
-6 EN
Magnezone used Hyperbolt!
RNG Roll (To-Crit) (<=625): 7357/10000 (No)
(22.5 + 2 + 7.5 - 6 + 3) + (1*1.75) = 30.75 Damage
-58.5 EN

Action 2:

Dragonite used Flamethrower!
RNG Roll (To-Crit) (<=625): 3800/10000 (No)
RNG Roll (To-Burn) (<=1000): 7877/10000 (No)
(10 - 1 + 7.5 - 4.5)*1.5 = 18 Damage
-7 EN
Magnezone is cooling down!

Action 3:

Dragonite used Aqua Jet!
RNG Roll (To-Crit) (<=625): 3943/10000 (No)
(4 - 1 + 7.5 - 6) = 4.5 Damage
-4 EN

Magnezone was KOed!

Texas
dragonite.png

Dragonite (F)
HP: 49
EN: 36
Status: Safeguard (2 Rounds)
Stat Changes: N/A

Smash
462.png

Magnezone (-)
HP: 0
EN: 0
Status: KOed
Stat Changes: N/A​
 
I hate you both.

Texas
dragonite.png

Dragonite (F)
HP: 49
EN: 36
Status: Safeguard (2 Rounds)
Stat Changes: N/A

Smash
379.png

Registeel (-)
HP: 100
EN: 100
Status: N/A
Stat Changes: N/A​

Battle BGM

Smash, you dun goofed.​

Action 1:

Dragonite used Roost!
+20 HP
-11 EN
Registeel used Toxic!
Safeguard!
-7 EN

Action 2:

Dragonite used Chill!
+12 EN
Registeel used Lock-On!
-6 EN

Action 3:

Dragonite used Chill!
+12 EN
Registeel used Zap Cannon!
RNG Roll (To-Crit) (<=625): 5369/10000 (No)
(12 + 4.5 - 6)*1 = 10.5 Damage
-9 EN

Texas
dragonite.png

Dragonite (F)
HP: 58
EN: 49
Status: Safeguard (1 Round)
Stat Changes: N/A

Smash
379.png

Registeel (-)
HP: 100
EN: 78
Status: N/A
Stat Changes: N/A​
 
Subreffing this upon request.

dragonite.png

Dragonite (F)
HP: 58
EN: 49
Stats: 5/3/5/4/69
Status: Safeguard (1 Round)
Actions: Reflect~Flamethrower~Fire Punch
379.png

Registeel (-)
HP: 100
EN: 78
Stats: 4/6/3/6/43
Status: N/A
Actions: Iron Head~Zap Cannon~Iron Head​

Action 1:
Dragonite: Reflect = [8 Energy]
Registeel: Iron Head - 8/2+3+(4-3)x1.5 = [8.5 Damage] [5 Energy]

Action 2:
Dragonite: Flamethrower - [10+(5-6)x1]x1.5 = [13.5 Damage] [7 Energy]
Registeel: Zap Cannon - Miss = [9 Energy]

Action 3:
Dragonite: Fire Punch - [8+(5-6)x1]x1.5 = [10.5 Damage] [6 Energy]
Registeel: Iron Head - 8/2+3+(4-3)x1.5 = [8.5 Damage] [5 Energy]

dragonite.png

Dragonite (F)
HP: 41
EN: 28
Stats: 5/3/5/4/69
Status: Reflect (3a)
379.png

Registeel (-)
HP: 76
EN: 59
Stats: 4/6/3/6/43
Status: N/A​
 
dragonite.png

Dragonite (F)
HP: 41
EN: 28
Stats: 5/3/5/4/69
Status: Reflect (3a)
379.png

Registeel (-)
HP: 76
EN: 59
Stats: 4/6/3/6/43
Status: N/A​

Action 1:
Dragonite: Chill = [+12 Energy]
Registeel: Curse = [6 Energy]

Action 2:
Registeel: Protect = [13 Energy]
Dragonite: Flamethrower - [10+(5-6)x1]x1.5 = [13.5 Damage (Null)] [7 Energy]

Action 3:
Dragonite: Chill = [+12 Energy]
Registeel: Chill = [+12 Energy]

dragonite.png

Dragonite (F)
HP: 41
EN: 45
Stats: 5/3/5/4/69
Status: N/A
379.png

Registeel (-)
HP: 76
EN: 52
Stats: 4/6/3/6/43
Status: +1 Att, +1 Def, -1 Spe​
 
For the sake of keeping a running count, Dragonite has used 1 recovery and 4 chills, Steel has used 1 chill. Only fair since we said standard stuff. Let the stall war continue!
 
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