Return of the Shadowed One! (LouisCyphre vs SubwayJ)

Welcome to the returning fight of our very own Lou! Let's see the rules!

1v1 FE singles
2 Day DQ
ASB Arena
2 Rec, 5 Chill
2 Substitutions.

All Abilities
Items = On
Switch = No way Jose!

And the mons

SubwayJ
SubwayJ said:

Bejeweled the Huntail (F)
Nature: Rash (+SpAtk, -SpDef)

Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Veil: (DW-UNLOCKED) (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Stats: (Rash Nature)

HP: 90
Atk: Rank 4
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 2 (-)
Spe: 52
Size Class: 2
Weight Class: 3
Base Rank Total: 18


EC: 6/6
MC: 0
DC: 5/5

Moves:

Clamp
Water Gun
Whirlpool
Iron Defense
Shell Smash
Ice Fang
Scary Face
Screech
Bite

Aqua Ring
Brine
Confuse Ray
Muddy Water
Refresh
Mud Sport
Body Slam
Barrier
Supersonic

Ice Beam
Rest
Scald
Dive
Surf
Hidden Power Grass (7)
Blizzard
Attract
Endure
Swagger
Water Pulse
Hail
Sleep Talk
Round
Double Team
Toxic
Substitute
Protect
Return
Frustration
Waterfall
Facade
Rain Dance
Captivate
Natural Gift

Mimic
Icy Wind
Snore
Double-Edge

Total Moves: 48

Cranium the Pyroak (M)
Nature: Quiet (+Sp Atk, -Speed)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW UNLOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats: (Quiet Nature)
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-10EVA) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC 9/9
MC 0
DC 5/5


Moves:

Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Flame Burst
Petal Dance
Heat Crash
Zap Cannon
Wood Hammer
Flare Blitz
Amnesia
Iron Defense
Leaf Tornado

Aromatherapy
Dragonbreath
Earth Power

Sunny Day
Flamethrower
Solarbeam
Protect
Earthquake
Will-O-Wisp
Hidden Power (Ice 7)
Endure
Rock Slide
Light Screen
Dragon Tail
Substitute
Rest
Overheat
Low Sweep

Block
Low Kick
Stealth Rock
Sleep Talk

Total Moves: 42

Temple Run the Stratagem (-)
Nature: Modest (+SpAtk, -Atk)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW UNLOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats: (Modest Nature)
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC 9/9
MC 0
DC 5/5

Moves:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Metal Sound
Giga Drain
Weather Ball
Magnet Rise
Electro Ball
Head Smash
Rock Polish
Double Edge

Earth Power
Heat Wave
Vacuum Wave
Ancientpower
Trick

Shadow Ball
Energy Ball
Protect
Hidden Power Ice (6)
Volt Switch
Flamethrower
Flash Cannon
Double Team

Total Moves: 30

LouisCyphre

LouisCyphre said:
It begins.

[a]Absol[/a]

Absol ♀
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75

Height Class: 3
Weight Class: 3
BRT: 18

MC: 12
DC: 5 / 5

51 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Bounce, Counter, Feint, Megahorn, Night Slash, Payback, Psycho Cut, Pursuit, Quick Attack, Rock Slide, Rock Tomb, Scratch, Slash, Stone Edge, Sucker Punch, Superpower
Special Moves - Blizzard, Dark Pulse, Fire Blast, Ice Beam, Icy Wind, Razor Wind, Snarl, Thunder, Thunderbolt
Status Moves - Detect, Double Team, Endure, Flash, Leer, Magic Coat, Me First, Mean Look, Mimic, Nightmare, Perish Song, Protect, Rain Dance, Rest, Role Play, Sleep Talk, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave, Torment, Toxic, Will-O-Wisp, Wish

Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan.
[a]Camille[/a]

Togekiss ♀ - Camille
Nature: Bold (Def: +1, Atk: -1)
Type: Normal / Flying
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
(DW) Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80

Height Class: 3
Weight Class: 3
BRT: 20

EC: 9 / 9
MC: 6
DC: 5 / 5

41 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Counter, Extremespeed, Fly, Sky Attack
Special Moves - Air Slash, AncientPower, Aura Sphere, Extrasensory, Heat Wave, Fire Blast, Flamethrower, Magical Leaf, Psyshock, SolarBeam, Zap Cannon
Status Moves - After You, Bestow, Charm, Double Team, Encore, Endure, Follow Me, Growl, Heal Bell, Light Screen, Magic Coat, Metronome, Mirror Move, Morning Sun, Protect, Psycho Shift, Rain Dance, Reflect, Roost, Safeguard, Sunny Day, Sweet Kiss, Tailwind, Telekinesis, Thunder Wave, Yawn

Easygoing and carefree, Camille makes very little effort in any particular pursuit. She is content to wait for what she wants, and has enough patience for such waiting for often than not.
[a]Cyclohm[/a]

Cyclohm ♀ - Bellistar
Nature: Modest (SpA: +1, Atk: -1)
Type: Electric / Dragon
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust - (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static - (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
(DW) Overcoat - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80

Height Class: 4
Weight Class: 4
BRT: 20

EC: 9 / 9
MC: 0
DC: 5 / 5

35 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Double Hit, Tackle
Special Moves - Blizzard, Discharge, Draco Meteor, Dragon Rage, Dragon Pulse, Fire Blast, Flamethrower, Hurricane, Hydro Pump, Ice Beam, Power Gem, Signal Beam, Sonicboom, Surf, Thunder, Thunderbolt, Thundershock, Tri-Attack, Twister, Weather Ball
Status Moves - Charge, Endure, Growl, Heal Bell, Magnet Rise, Protect, Rain Dance, Slack Off, Substitute, Thunder Wave, Trick Room, Whirlwind

Bellistar was a sort of privileged birth—specially selected from a clutch for use by a battling trainer. Compensating for her standing is often difficult, and she finds herself leaving things unmentioned out of fear of being perceived as uppity or snobbish.
LouisCyphre sends out with item
SubwayJ sends out with itme/orders
LouisCyphre issues actions
I ref
 
You have just recently evolved, so lets see what you can do!

@ DeepSeaTooth

Scald-Surf-Scald

***If Damaging evasive move is used (not in a combo) use dive that action
***If Thunder Wave is used, use Refresh that action only do this once
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
That's cute, he wants to burn you. We're not having this Rank 8 bull.

Absol - Thunderbolt | Thunderbolt | Torment
 

Huntail
90 Hp
100 Energy
4/4/8/2/52
Swift Swim
Water Veil

VS


Absol
100 Hp
100 Energy
5/1/4/2/75
Pressure
Super Luck

Calcs

Action 1
Absol used Thunderbolt!
Rng to Crit [<=1250]: 721 Crit
Rng to paralyze [<=1000]: 7232 No
(12+3+3)*1.5=27 Damage
-7 Energy

Huntail used Scald!
Rng to Crit [<=625]: 3268 NO Crit
Rng to Burn [<=3000]: 5493 NO
(8+3+7.5)=18.5 Damage
-7 Energy


Action 2
Absol used Thunderbolt!
Rng to Crit [<=1250]: 156 Crit
Rng to paralyze [<=1000]: 1359 No
(12+3+3)*1.5=27 Damage
-11 Energy

Huntail used Surf!
Rng to Crit [<=625]: 5775 No Crit
(10+3+7.5)=20.5 Damage
-8 Energy


Action 3

Absol used Torment!
Huntail is Tormented
-9 Energy

Huntail used Scald!
Rng to Crit [<=625]: 1548 NO Crit
Rng to Burn [<=3000]: 1505 Yes
(8+3+7.5)=18.5 Damage
-7 Energy


Huntail
-54 Hp/-22 Energy

Absol
-60.5(58 HP)/-27 Energy



Huntail
36 Hp
78 Energy
4/4/8/2/52
Swift Swim
Water Veil
Tormented (5a)

VS


Absol
39 Hp
73 Energy
5/1/4/2/75
Pressure
Super Luck
Burned
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"Tread carefully. There's a way they can win this regardless."

Absol - Thunderbolt | Thunderbolt | Thunderbolt
Upon Bejeweled's confusion-inducing move, Substitute (15).
Upon Bejeweled's Double Team, Pursuit.
 
Round Two

Subway's team:

Health: 36
Energy: 78
Item: DeepSeaTooth
Status: Tormented (5a)
Other: None
Round 2 Actions: Brine+Brine-Cooldown (Surf)-Surf

VS

LouisCyphre's Team:

Health: 39
Energy: 73
Item: Expert Belt
Status: Burned
Other: None
Round 2 Actions: Thunderbolt | Thunderbolt | Thunderbolt
Upon Bejeweled's confusion-inducing move, Substitute (15).
Upon Bejeweled's Double Team, Pursuit.

Action One:
Absol used Thunderbolt!!
(-7 Energy)
Crit Chance: 7940/10000 (No)
Damage: [(10 + 6 - 3) * 1.5] = 19.5 Damage
Effect Chance: 5049/10000 (No)

Huntail used Brine + Brine Combo!!
(-35 Energy)
Crit Chance: 12/10000 (Yes)
Damage: [(29.25 + 3 + 3 + 10.5 - 3)] = 42.75 Damage!!

Absol fainted!


No need for post-round stats. Time for prizes!!

TRG: 1UC
KS: 1UC
Subway: 1CC
Lou: 1CC
Huntail: 3MC + 1KOC
Absol: 3MC
 

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